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Bold Prediction - The Secret World Will Be Game of The Year.

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  • SouldrainerSouldrainer Member Posts: 1,857

    If TSW is ever considered the game of the year by any credible source, I will eat my keyboard.  We know this company and we know what they do.  This is not happening!

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  • TheSedatedTheSedated Member Posts: 82
    Originally posted by Souldrainer

    If TSW is ever considered the game of the year by any credible source, I will eat my keyboard.  We know this company and we know what they do.  This is not happening!

    And because we know this company for games like Dreamfall, The Longest Journey, AO and AoC, we know they do great games. The last two in this list had damn bad launches, but were and still are amazing games. Also there was a big improvement from AO's launch to AoC and if they keep this rate of improving the launch experience, TSW will be great from day 1.

  • cooper85cooper85 Member Posts: 386
    Originally posted by TheSedated
    Originally posted by Souldrainer

    If TSW is ever considered the game of the year by any credible source, I will eat my keyboard.  We know this company and we know what they do.  This is not happening!

    And because we know this company for games like Dreamfall, The Longest Journey, AO and AoC, we know they do great games. The last two in this list had damn bad launches, but were and still are amazing games. Also there was a big improvement from AO's launch to AoC and if they keep this rate of improving the launch experience, TSW will be great from day 1.

    The launch polish of TSW will be compared to RIFT's launch. It's that good.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    No its not, polish wise that is. It's a better game though.

    Launch quality will be good though, but not rift good. Certainly better than these - wow, Aoc, war, swtor.
  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Unlight

    Bold indeed.

    Wonder--did FC nearly exhaust the promotion budget with AoC?  Surely the pool of liquid expendable has recovered by now?

    We know money *ahem* sometimes motivates the decisions of sites like this one, for instance.  Last year's example...

    This thread may be less a rah rah for TSW, than it is a test of raw cynicism.

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • SouldrainerSouldrainer Member Posts: 1,857
    Originally posted by TheSedated
    Originally posted by Souldrainer

    If TSW is ever considered the game of the year by any credible source, I will eat my keyboard.  We know this company and we know what they do.  This is not happening!

    And because we know this company for games like Dreamfall, The Longest Journey, AO and AoC, we know they do great games. The last two in this list had damn bad launches, but were and still are amazing games. Also there was a big improvement from AO's launch to AoC and if they keep this rate of improving the launch experience, TSW will be great from day 1.

    What is great about AoC?  The fact that you have to purchase content twice, or the fact that it still has more bugs than any other MMO out?

    Funcom, in my opinion, has yet to release a game I'd rank above 3/10.  Dreamfall was a solid 3.  AoC and AO were both 2/10 IMO.  I gave all 3 of those games multiple chances.  AoC I played to level 50, and it was time I wish I had back.  Their games have terrible, slow pacing.  They are lacking in dynamic content.  They are filled with bugs and do not innovate at all.

    TSW?  I woudln't buy it with your wallet. 

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  • ZigZagsZigZags Member UncommonPosts: 381

    People who think AoC was/is great are definitely drinking the Kool-Aide if you know what I mean.

     

    All you have to do is ask yourself, "who makes this game?" the answer: Funcom

     

    From that information you know this game will not get the support it needs and inevitably fail. But who cares, $50 is worth a couple months of a good time.

     

     

    Dragnon - Guildmaster - Albion Central Bank in Albion Online

    www.albioncentralbank.enjin.com

  • NadiaNadia Member UncommonPosts: 11,798

    funcom is boasting 1.3 million willing testers

    http://massively.joystiq.com/2012/06/12/the-secret-world-nets-1-3-million-beta-testers/

     

    hopefully many of them will get a chance to play in next beta

     

  • ZigZagsZigZags Member UncommonPosts: 381

    Oh yeah, and EA is also involved with this game...so Funcom + EA = Mega Failure. All you people who have played games long enough know this is true.

    Dragnon - Guildmaster - Albion Central Bank in Albion Online

    www.albioncentralbank.enjin.com

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by Nadia

    funcom is boasting 1.3 million willing testers

    http://massively.joystiq.com/2012/06/12/the-secret-world-nets-1-3-million-beta-testers/

     

    hopefully many of them will get a chance to play in next beta

     

    I wonder if this is close, open or both?

    image


    image

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by ZigZags

    People who think AoC was/is great are definitely drinking the Kool-Aide if you know what I mean.

     

    All you have to do is ask yourself, "who makes this game?" the answer: Funcom

     

    From that information you know this game will not get the support it needs and inevitably fail. But who cares, $50 is worth a couple months of a good time.

    I think that AoC was/is great and no, definitely not drinking the Kool-Aide here, but I do suspect that some chronic haters of FC/AoC maybe have been sipping the stuff from time to time, or are simply stuck in the past that they are incapable of letting go.

    AoC was launched prematurely with way too many bugs, but it had some great stuff: the melee combat I still consider one of the most captivating, the world and atmosphere managed to capture the low fantasy setting of Robert Howard's Hyboria pretty good, and overall the leveling experience was one of the more enjoyable ones, plus I liked the guild cities and keep sieges very much. Besides, after the first year I hardly encountered any bugs that destroyed my gameplay fun like they did the first months after launch. All in all AoC was one of the better MMO experiences I've had in the past 10 years.

    But hey, to each their own I guess. Me, I had a great time in AoC, if someone else didn't, well, hopefully another MMO did it for him/her.

  • ZigZagsZigZags Member UncommonPosts: 381

     

    But hey, to each their own I guess. Me, I had a great time in AoC, if someone else didn't, well, hopefully another MMO did it for him/her.

    Most people didn't. That's why it went F2P and wont be releasing anymore content. It failed whether you liked it or not. I liked it at first too, until I experienced the empty player cities and lack of siege as promised.

     

    The MMO market doesn't tolerate false advertising anymore. Its been proven. Which is why I dont understand why games like this are even created anymore.......

     

    Dragnon - Guildmaster - Albion Central Bank in Albion Online

    www.albioncentralbank.enjin.com

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Kuppa
    Originally posted by Nadia

    funcom is boasting 1.3 million willing testers

    http://massively.joystiq.com/2012/06/12/the-secret-world-nets-1-3-million-beta-testers/

    hopefully many of them will get a chance to play in next beta

    I wonder if this is close, open or both?

    its any tester whos ever registered

    http://www.funcom.com/news/go_to_hell_in_the_secret_world_beta_weekend_starting_june_15

     over 1.3 million gamers are now registered as potential beta testers for ‘The Secret World’, shattering all previous company records including that of its previous MMO ‘Age of Conan’.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by ZigZags

    The MMO market doesn't tolerate false advertising anymore. Its been proven.

    Burden of evidence applies, of course.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by ZigZags

     

    But hey, to each their own I guess. Me, I had a great time in AoC, if someone else didn't, well, hopefully another MMO did it for him/her.

    Most people didn't. That's why it went F2P and wont be releasing anymore content. It failed whether you liked it or not. I liked it at first too, until I experienced the empty player cities and lack of siege as promised.

     

    The MMO market doesn't tolerate false advertising anymore. Its been proven. Which is why I dont understand why games like this are even created anymore.......

    Aion and LotrO went F2P too. According to your reasoning, this must have meant that most people didn't like Aion and LotrO, yet Aion had 200+ million dollar revenues and 50-100 servers for years at a stretch, and LotrO was one of the most liked AAA MMO's around.

    Look, if you dislike FC and have a grudge against them because of disappointed expectations, well, you're entitled to it. If you dislike any game FC will ever make bc of it, feel free to walk away from it. You didn't have fun, others did. And it has little to do with how a follow up game will end up to be as the MMO genre proves again and again, so feel free to judge TSW on its own merits when it comes out.

  • Mage_FrancisMage_Francis Member Posts: 53
    Originally posted by ZigZags

    Oh yeah, and EA is also involved with this game...so Funcom + EA = Mega Failure. All you people who have played games long enough know this is true.

     

    Way to jump on the EA hate band wagon.  Not by any means saying EA is a good company, but in the case of their relationship to TSW they are just the publisher.  So your assumption is just your opinion.

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by UnleadedRev

    I agree with the OP TSW is game of the year material.

    Having played PC games since 1992 and MMORPGs since 2000, I can honestly say we have our first NON-WOW CLONE in 12 years, Funcom had the guts to say hell no, and create a game thats not the standard Whack a mole, grind for tokens BS that every MMO since EQ and WoW has been. Tera, RIFT, SWTOR are all SoS in a different wrapper.

    TSW has everything from a storyline, to puzzles, riddles, exploration, and good old guns blazing and hack and slash.

    NO ELVES!

     

    I guess Fallen Earth. Aion, Guild Wars, Mabinogi, EQ2, CoH, Dofus, Wakfu, etc, etc., etc, etc., don't count.  And that''s just a patial list of games released way too close to WoW to be copies or games that are clearly not copies....

     

    But more important, at least to me, is that WoW isn't 12 years old.  It's 8.   So I find your entire post dubious.

     

     

  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by Aerowyn
    Originally posted by Searias

    I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

    funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..

    Same here. Both games basically make the player do the same tasks, but I dislike the fact that in TSW i still am collecting a list of tasks, set out to do them, then go back to the "quest-giver". It also annoys me that killing mobs before obtaining a quest related to it is meaningless, save for a small amount of XP and loot. This doesn't happen in GW2.

  • chaod1984chaod1984 Member Posts: 271
    Originally posted by dontadow

    In a breathing world, the quest should exist whether i click on it or not. 

    As for items that do nothing until a quest tells them to. That's another source of poor game design. Designing anything food, books, whatever, u don't have something on the plate that has no purpose.  Previous game design states that if theres no purpose don't have it cvlickable. Why confuse the player with pointless items scattered about.  IN other games the items have alternative functions until they are used.

    Whaa....don't click on it...walk away....why would this even matter???

    IN TSW, they simply don't do "the function" until u have a specific quest. What's the point of them? 

    Quest hubs take me all over the city , fighting the same monsters after the same monster. This would be great with any type of fun combat.  The skill system amounts to making different types of the same 3 trinity classes. Choice wise, it offers the same if not less "build" options than a Rift whivch does the same thing with skill trees.  There's no impact on attacking, things sometime connect with models and sometimes don't.  

    Seriously...Rift's skill tree is so vanilla.  Pick the next skill, now pick the next skill again....throw them all on the hotbar and make a hot mess of them...doesnt matter anyway....all the mobs are easy as pie.  You can't just choose any skill you want an throw it in the hotbar....you have to connect all the skills together to work together and then you have to make the passives do the same in order for them to all work together at once....hence the term "Synergy".  It's a bit more meaty than rifts class skill tree.  There is a difference between "looking in-depth" and actually being in-depth. 

    I applaud anyone who can say they love the mysteries over the other 90 percent of the game.   If u like old school MMOs this game is fine.  But I wince at knowing that funcome had a chance to really be a player and produce another niche product that will have feweer subs than age of conan. 

    LOL...this is my favorite argument because it's brought up ALL the time.  in any other game, all you have are fetch and kill quests that usually serve little purpose to the storyline or the atmosphere.  In TSW, even the non-investigation quests are fun (aside from a few kill quests...i think there were 3 I didnt like out of about 30-40 quests in Kingsmouth...and I've played the zone 8 times now and love it a bit more each time...If you were to know me, you'd know that I have some bad Adult ADD....the only other game I've done this with is AoC.  I can understand that you don't like the game, but to use the 90% excuse is ridiculous seeing as every other MMO, including Guild Wars 2, is 100%. 

     

  • TheSedatedTheSedated Member Posts: 82
    Originally posted by KhinRunite
    Originally posted by Aerowyn
    Originally posted by Searias

    I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

    funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..

    Same here. Both games basically make the player do the same tasks, but I dislike the fact that in TSW i still am collecting a list of tasks, set out to do them, then go back to the "quest-giver". It also annoys me that killing mobs before obtaining a quest related to it is meaningless, save for a small amount of XP and loot. This doesn't happen in GW2.

    Go back to the quest giver? You don't have to go back. You don't have a list of tasks... And it seems like you had your eyes closed. When you're done with a quest, you can go on with one of the few other quests you can have at the same time, or take a look around and find another quest very close to where you are.

  • chaod1984chaod1984 Member Posts: 271
    Originally posted by MosesZD
    Originally posted by UnleadedRev

    I agree with the OP TSW is game of the year material.

    Having played PC games since 1992 and MMORPGs since 2000, I can honestly say we have our first NON-WOW CLONE in 12 years, Funcom had the guts to say hell no, and create a game thats not the standard Whack a mole, grind for tokens BS that every MMO since EQ and WoW has been. Tera, RIFT, SWTOR are all SoS in a different wrapper.

    TSW has everything from a storyline, to puzzles, riddles, exploration, and good old guns blazing and hack and slash.

    NO ELVES!

     

    I guess Fallen Earth. Aion, Guild Wars, Mabinogi, EQ2, CoH, Dofus, Wakfu, etc, etc., etc, etc., don't count.  And that''s just a patial list of games released way too close to WoW to be copies or games that are clearly not copies....

     

    But more important, at least to me, is that WoW isn't 12 years old.  It's 8.   So I find your entire post dubious.

     

     

    Fallen Earth is WoW with Star Wars Galaxies NDE (is that right) combat system, set out in a desert rather than the sherlock forest.  The game is still a complete grind and you do is kill x of y ALL day long

    Guild Wars was a COMPLETE WoW clone....dont know where you came up with that one

    Mabinogi is definitely not a WoW clone....it's one of the most innovative games out there...the sad thing is that the world is kinda bland and the character movement is slowwww.  Graphics are very much so an acquired taste.  still do way too many kill quests.

    EQ2 is WoW clone times 5....this list is laughable...

    Dofus and Wakfu...they aren't even all that popular as FTP games....and Im pretty sure, if I remember, it's all about killing stuff....

    To me WoW clone is about the approach of character progression.  In WoW it was kill and fetch quests...100%....that has been the case for every game since.  At least TSW does it's best to mix all that up, make it interesting (throwing cocktails at zombies and making them run on landmines) as well as TSW making investigation quests which are WAYYYY different than anything you'll see in most MMORPG's....the best part about the investigation quests is they aren't easy.  you do have to think.

    It really sickens me though that all the GW2 fanbois constantly have to come over to TSW to rag on it.  That shows insecurity though, so maybe it's a good thing.  I actually purposely have started to go over to GW2 forums to stir the pot...they always tell me to leave....I would love to say "ditto"...

  • SaxonbladeSaxonblade Member Posts: 275
    Originally posted by KhinRunite
    Originally posted by Aerowyn
    Originally posted by Searias

    I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

    funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..

    Same here. Both games basically make the player do the same tasks, but I dislike the fact that in TSW i still am collecting a list of tasks, set out to do them, then go back to the "quest-giver". It also annoys me that killing mobs before obtaining a quest related to it is meaningless, save for a small amount of XP and loot. This doesn't happen in GW2.

    Did you really play this game or spewing nonsense, if you actually played you would know that you uplink the information from the quest. Grinding Mobs in GW2 gives minimal xp as well so really not sure what you are on about.

    image

  • cooper85cooper85 Member Posts: 386

    Lots of hours logged. No sign of burnout what so ever.  I can't say enough about real world real people real situations. TSW is by far the deepest mmo I've played. 

  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by Saxonblade
    Originally posted by KhinRunite
    Originally posted by Aerowyn
    Originally posted by Searias

    I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

    funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..

    Same here. Both games basically make the player do the same tasks, but I dislike the fact that in TSW i still am collecting a list of tasks, set out to do them, then go back to the "quest-giver". It also annoys me that killing mobs before obtaining a quest related to it is meaningless, save for a small amount of XP and loot. This doesn't happen in GW2.

    Did you really play this game or spewing nonsense, if you actually played you would know that you uplink the information from the quest. Grinding Mobs in GW2 gives minimal xp as well so really not sure what you are on about.

    I only played the first BWE, so I can't accurately describe my experience anymore. Now that you mention it, yes you are right about uplinking the quest result so there's no need to "turn in" but I still remember needing to go back (and forth) to the police station, maybe to pick up the next quest in that chain or whatever. In short, I can't just set out and never ever worry about going back to the quest hub.

    What I was saying about the mobs is the same as WoW, or any standard MMO: killing mobs before taking the quest does not credit you for the kill, right? In GW2, it doesn't happen like that (save for personal story) since you get the "quest" by stepping in an area instead of talking to someone.

  • chaod1984chaod1984 Member Posts: 271
    Originally posted by KhinRunite
    Originally posted by Saxonblade
    Originally posted by KhinRunite
    Originally posted by Aerowyn
    Originally posted by Searias

    I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

    funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..

    Same here. Both games basically make the player do the same tasks, but I dislike the fact that in TSW i still am collecting a list of tasks, set out to do them, then go back to the "quest-giver". It also annoys me that killing mobs before obtaining a quest related to it is meaningless, save for a small amount of XP and loot. This doesn't happen in GW2.

    Did you really play this game or spewing nonsense, if you actually played you would know that you uplink the information from the quest. Grinding Mobs in GW2 gives minimal xp as well so really not sure what you are on about.

    I only played the first BWE, so I can't accurately describe my experience anymore. Now that you mention it, yes you are right about uplinking the quest result so there's no need to "turn in" but I still remember needing to go back (and forth) to the police station, maybe to pick up the next quest in that chain or whatever. In short, I can't just set out and never ever worry about going back to the quest hub.

    What I was saying about the mobs is the same as WoW, or any standard MMO: killing mobs before taking the quest does not credit you for the kill, right? In GW2, it doesn't happen like that (save for personal story) since you get the "quest" by stepping in an area instead of talking to someone.

    that sounds exactly like how the SWTOR side quests were....

    personally im not worried about how I acquire a quest, but moreso what the quest has to offer.

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