I could have sworn Diablo 3 was going to get the GOTY award, but after the abyssemal technical launch I don't feel it deserves it. I am a die-hard Diablo fan btw and I really like the game.
SWTOR is a game I can't even think will get the GOTY award if they don't do anything spectacular in the next 6 months, something I doubt, since they let a bunch of their developers go.
Anyway, I think GW2 will be the main competitor and probably outsell TSW by something like 2:1. How it goes after the initial sales is something I am a bit more open around.
TSW has some interesting concepts, and the execution looks good. They have made an engine that can handle 300 people on screen AoE-ing each other. Will GW2 be able to get up to that level?
TSW also looks to have a more interesting endgame to their PvE. Here GW2 has something to prove with it's dynamic events. If they end up like the Rifts in Riftwar, I think they will end up relying on their PvP alone to keep players happy. I am actually hoping the dynamic events in GW2 end up changing the MMO-world, but I wouldn't bet money on it.
Game of the year in sold copies terms - no way. For me personally - definitely. I'm absolutely sure that GW2 beats all numbers in copies sold and people playing. Personally I hope that TSW can hook me for years and there will be a good community.
If you're using that defintion, D3 has already won the award.
I could have sworn Diablo 3 was going to get the GOTY award, but after the abyssemal technical launch I don't feel it deserves it. I am a die-hard Diablo fan btw and I really like the game.
SWTOR is a game I can't even think will get the GOTY award if they don't do anything spectacular in the next 6 months, something I doubt, since they let a bunch of their developers go.
Anyway, I think GW2 will be the main competitor and probably outsell TSW by something like 2:1. How it goes after the initial sales is something I am a bit more open around.
TSW has some interesting concepts, and the execution looks good. They have made an engine that can handle 300 people on screen AoE-ing each other. Will GW2 be able to get up to that level?
TSW also looks to have a more interesting endgame to their PvE. Here GW2 has something to prove with it's dynamic events. If they end up like the Rifts in Riftwar, I think they will end up relying on their PvP alone to keep players happy. I am actually hoping the dynamic events in GW2 end up changing the MMO-world, but I wouldn't bet money on it.
I must have gotten lucky. I never experienced any login issues. I had to rollback my video card driver, but that was about it. With that many people, thousands were bound to have problems. It's all about perspective and sample sizes though.
It's a rich rich game full of relevant real world content. Almost 8-10 quest will have something that is linked to the real world in some shape or fasion. FC put a lot of love into this game, and it shows the longer you play. It's pretty special.
I could have sworn Diablo 3 was going to get the GOTY award, but after the abyssemal technical launch I don't feel it deserves it. I am a die-hard Diablo fan btw and I really like the game.
....
I must have gotten lucky. I never experienced any login issues. I had to rollback my video card driver, but that was about it. With that many people, thousands were bound to have problems. It's all about perspective and sample sizes though.
Lucky bastard? I had problems logging in the first two weeks (declining from 100% first day, 5% last day).
I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.
funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..
I played through most of kingsmouth and most tiered quest basically end up being kill x quests. For instance the one you kill the "named" mobs all over the map is basically just running all over to kill one guy. Then the one you go to the beach to kill those ugliys the next tier kill 4 more of these other guys who are right next to the ones you just killed , next tier kill 4 more and so on. Many many quests in TSW are like this, some aren't and there are lots of fun ones like using the differn't ammo such as landmines to blowup zombies but overall I had a ton more fun running around and joining DE's in GW2 than i did running around kingsmouth.. I also found no one in TSW wanted to group much but had not a single issue joining up and fighting in groups in GW2 right away.. GW2 is just put together more in a way to encourage people to play together.. TSW i soloed almost all of kingsmouth and didn't even see a reason to group up expect for the instance
oh and TSW pvp from what I have played is pretty awful.. also some MAJOR imbalances with certain builds but guess that's expected with so many options, Rift has this issue with the soul builds and I'm sure this game will suffer from the same problems.
You seem to have a need to defend Guild Wars 2 in every single thread in every single game forum don't you? Why is that?
I don't like Dynamic Events, I played a little of GW2 and travelled around for about 20 mins without a quest, later I was told I must have missed them. Great!
Also TSW PvP isn't available for playing yet, so that just disproves everything you've just said about playing in any beta. Yeah.
Also, is everyone here deluded? Clearly Mists of Pandaria will win Game of the Year. Hands down. GW2, TSW or Tera do not stand a chance.
Game of the year in sold copies terms - no way. For me personally - definitely. I'm absolutely sure that GW2 beats all numbers in copies sold and people playing. Personally I hope that TSW can hook me for years and there will be a good community.
If you're using that defintion, D3 has already won the award.
Most probably. For me personally TSW is absolutely the game of the year.
With all the game breaking bugs it will have still at launch it will be another funcom flop. Sadly I purchased GM package. Great game other than all the bugs but we are looking at another AO and AoC launch.
With all the game breaking bugs it will have still at launch it will be another funcom flop. Sadly I purchased GM package. Great game other than all the bugs but we are looking at another AO and AoC launch.
What gamebreaking bugs? From my experience, the BWE client was a lot more polished and bug free than AoC at launch and from what is heard, there were 2 major updates since the last BWE to closed beta and most CBers see it as the miracle patch (I even read in an interview with a dev who referred to it as miracle patch). There were minor bugs, but I didn't experience any gamebreakers during first two BWE's. Would you specify this please?
With all the game breaking bugs it will have still at launch it will be another funcom flop. Sadly I purchased GM package. Great game other than all the bugs but we are looking at another AO and AoC launch.
What gamebreaking bugs? From my experience, the BWE client was a lot more polished and bug free than AoC at launch and from what is heard, there were 2 major updates since the last BWE to closed beta and most CBers see it as the miracle patch (I even read in an interview with a dev who referred to it as miracle patch). There were minor bugs, but I didn't experience any gamebreakers during first two BWE's. Would you specify this please?
DX11 is broken, itll freeze up pc. They still have tons of memory leak and dump errors that crash the game. Hitting the c button your character control panel crashe game after you hit rank 3, I could go on for an essay of all the unfixed bugs that are still in. Trust me the BWE is not what the game is actually like.
Any way I like both TSW and GW 2 overall choices, course after playing both execution wise GW 2 hooks me better. Notice I said me, crazy right?
So I'm sure one is then thinking "Oh Rizel believes GW 2 is taking MMO of the year."
From my history I'm sure that would make it obviouse but to be honest, I don't know, TSW could I mean FUncom is attempting something different as is ANET, different being entirely different in numerous of ways not just looks with maybe one or two gimmicks.
The gimmicks they are choosing from other games to expand on are ones that are great and would go well together.
Then their own original gimmicks are great, so you add em together [respectively] and make em gell...I can see greatness achieved more than those that literally copy and paste then add on a few gimmicks that only shine for a [few months].
I'll hopefully be playing both but I don't know about using a game with sub as my back up .
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
There is no way it beats GW2 for game of the year. Mostly because Anet is simply much much better than Funcom at producing a smoothly made product.
But also because GW2 is foundationally different whereas TSW is doing a new twist and less used paradigms on top of the same stuff that has been done before.
They may all be using mostly the same pieces arranged different, but GW2 put different pieces at the foundation and in a different order. TSW used the same piece in the same order but put some caveats and conditions on them.
Even if TSW manages to keep people longer or GW2 eventually has people getting tired of what they tried to do, for GOTY that won't really matter.
There is no way it beats GW2 for game of the year. Mostly because Anet is simply much much better than Funcom at producing a smoothly made product.
They have only made 1 MMO 7 years ago so they don't really have much of a resume to compare. That being said, I've thoroughly enjoyed what i've played of GW2 so far but TSW on the other hand feels like something from a cheap 'n nasty budget shop.
DX11 is broken, itll freeze up pc. They still have tons of memory leak and dump errors that crash the game. Hitting the c button your character control panel crashe game after you hit rank 3, I could go on for an essay of all the unfixed bugs that are still in. Trust me the BWE is not what the game is actually like.
Trust a guy that's claiming he is playing the closed beta which is under NDA so nobody can deny or verify your statements? Maybe the errors you are reporting where transitional while they added the last features?
Anyway, if Funcom managed to clear up the game for the beta weekend that was at the start of May, there is no reason they shouldn't be able to put something together for the beta weekend that's coming this Friday where they open up even more of the game, or for the preorder launch June 29th.
There is no way it beats GW2 for game of the year. Mostly because Anet is simply much much better than Funcom at producing a smoothly made product.
They have only made 1 MMO 7 years ago so they don't really have much of a resume to compare. That being said, I've thoroughly enjoyed what i've played of GW2 so far but TSW on the other hand feels like something from a cheap 'n nasty budget shop.
One of the founders of Anet was the key architect and coder of battle.net and created the first iteration of the WoW engine. GW1 had unique and far more advanced content delivery than the primtive patching most MMOs used at that time. Addtionally GW1 had 2 expansions worth of releases and a history of how they handled the QA for those to go by.
But even with all that, any company with 1 good launch is doing better than Funcom's history of multiple really bad launches.
They may all be using mostly the same pieces arranged different, but GW2 put different pieces at the foundation and in a different order. TSW used the same piece in the same order but put some caveats and conditions on them.
I find this is giving too little credit to the differences that TSW has: no classses, no character based levels, statless clothing, puzzle style Investigation Missions a la adventure games, larger synergetic interaction between skills, different style of crafting, Sabotage Missions, and the use of real-world knowledge and info to solve quests that only its original setting which is different from the typical fantasy/scifi mold as well makes possible.
Sure, some of those have been seen in a few other MMO's as well, but there's quite a number of things that show that the TSW team have their own design philosophy and approach that's different from the norm, certainly not picking the same pieces in the same order.
They may all be using mostly the same pieces arranged different, but GW2 put different pieces at the foundation and in a different order. TSW used the same piece in the same order but put some caveats and conditions on them.
I find this is giving too little credit to the differences that TSW has: no classses, no character based levels, statless clothing, puzzle style Investigation Missions a la adventure games, larger synergetic interaction between skills, different style of crafting, Sabotage Missions, and the use of real-world knowledge and info to solve quests that only its original setting which is different from the typical fantasy/scifi mold as well makes possible.
Sure, some of those have been seen in a few other MMO's as well, but there's quite a number of things that show that the TSW team have their own design philosophy and approach that's different from the norm, certainly not picking the same pieces in the same order.
That is fine and not something I will argue. In fact they are things I like. But they also all been dones before. And not only done before but evoke skepticism.
This isn't about what I like, its about what people would vote. GW2 will beat out TSW no matter what simply because enough people will consider it wizbang new because they arrange the pieces differently and added in scripting.
You realize I am not giving much credit to either side GW2 is also far morethan I am describing. I am boiling them done to very basic stuff. Not only have I seen what TSW is doing before I have seen it done tons of different ways. TSW is much more like the old MUDs I used to play where quests were puzzles and you had skills etc. For me that is a good thing.
They may all be using mostly the same pieces arranged different, but GW2 put different pieces at the foundation and in a different order. TSW used the same piece in the same order but put some caveats and conditions on them.
I find this is giving too little credit to the differences that TSW has: no classses, no character based levels, statless clothing, puzzle style Investigation Missions a la adventure games, larger synergetic interaction between skills, different style of crafting, Sabotage Missions, and the use of real-world knowledge and info to solve quests that only its original setting which is different from the typical fantasy/scifi mold as well makes possible.
Sure, some of those have been seen in a few other MMO's as well, but there's quite a number of things that show that the TSW team have their own design philosophy and approach that's different from the norm, certainly not picking the same pieces in the same order.
From a mechanics standpoint, GW2 feels more innovative and fun, especially the combat. TSW is the clear winner when it comes to the story/setting though.
They may all be using mostly the same pieces arranged different, but GW2 put different pieces at the foundation and in a different order. TSW used the same piece in the same order but put some caveats and conditions on them.
I find this is giving too little credit to the differences that TSW has: no classses, no character based levels, statless clothing, puzzle style Investigation Missions a la adventure games, larger synergetic interaction between skills, different style of crafting, Sabotage Missions, and the use of real-world knowledge and info to solve quests that only its original setting which is different from the typical fantasy/scifi mold as well makes possible.
Sure, some of those have been seen in a few other MMO's as well, but there's quite a number of things that show that the TSW team have their own design philosophy and approach that's different from the norm, certainly not picking the same pieces in the same order.
From a mechanics standpoint, GW2 feels more innovative and fun, especially the combat. TSW is the clear winner when it comes to the story/setting though.
The combat is something that will keep players building and fighting for a very long time. It's really hard to put into words what you are able to build and what you can do with that build. You can build whatever style you can think of. It's all there.
With all the game breaking bugs it will have still at launch it will be another funcom flop. Sadly I purchased GM package. Great game other than all the bugs but we are looking at another AO and AoC launch.
Havne't come across any game breaking bugs so far, unless FUNCOM intentionally introduces bugs i don't see how this is going to be another funcom flop. For beta game is very polished and smooth.
Sorry but i think you are just making stuff up here.
For ME ive tried both TSW and GW2 betas and currently i have to say TSW is ahead for me.
To be honest 60% of this thread is yet again another stand off between 2 titles that are very different and as always it depends on an individuals taste. Would of been better to do a bloody poll or something.
If its GOTY or not i dont know but it will be well up there.
I personally think GW 2 is overated and i got fairly bored actually with the beta weekend just gone and didnt play Sunday. Ive also seen a fair few others comment this.
Comments
GOTY = Most popular, more sales
GOTY =/= Quality game.
No, i'm not saying TSW is quality while others aren't. Just what GOTY are about.
I could have sworn Diablo 3 was going to get the GOTY award, but after the abyssemal technical launch I don't feel it deserves it. I am a die-hard Diablo fan btw and I really like the game.
SWTOR is a game I can't even think will get the GOTY award if they don't do anything spectacular in the next 6 months, something I doubt, since they let a bunch of their developers go.
Anyway, I think GW2 will be the main competitor and probably outsell TSW by something like 2:1. How it goes after the initial sales is something I am a bit more open around.
TSW has some interesting concepts, and the execution looks good. They have made an engine that can handle 300 people on screen AoE-ing each other. Will GW2 be able to get up to that level?
TSW also looks to have a more interesting endgame to their PvE. Here GW2 has something to prove with it's dynamic events. If they end up like the Rifts in Riftwar, I think they will end up relying on their PvP alone to keep players happy. I am actually hoping the dynamic events in GW2 end up changing the MMO-world, but I wouldn't bet money on it.
Oh boy...
Maybe if GW2 doesn't release this year. Would D3 be in contention for that award?
If you're using that defintion, D3 has already won the award.
I must have gotten lucky. I never experienced any login issues. I had to rollback my video card driver, but that was about it. With that many people, thousands were bound to have problems. It's all about perspective and sample sizes though.
It's a rich rich game full of relevant real world content. Almost 8-10 quest will have something that is linked to the real world in some shape or fasion. FC put a lot of love into this game, and it shows the longer you play. It's pretty special.
Lucky bastard? I had problems logging in the first two weeks (declining from 100% first day, 5% last day).
You seem to have a need to defend Guild Wars 2 in every single thread in every single game forum don't you? Why is that?
I don't like Dynamic Events, I played a little of GW2 and travelled around for about 20 mins without a quest, later I was told I must have missed them. Great!
Also TSW PvP isn't available for playing yet, so that just disproves everything you've just said about playing in any beta. Yeah.
Also, is everyone here deluded? Clearly Mists of Pandaria will win Game of the Year. Hands down. GW2, TSW or Tera do not stand a chance.
Most probably. For me personally TSW is absolutely the game of the year.
With all the game breaking bugs it will have still at launch it will be another funcom flop. Sadly I purchased GM package. Great game other than all the bugs but we are looking at another AO and AoC launch.
What gamebreaking bugs? From my experience, the BWE client was a lot more polished and bug free than AoC at launch and from what is heard, there were 2 major updates since the last BWE to closed beta and most CBers see it as the miracle patch (I even read in an interview with a dev who referred to it as miracle patch). There were minor bugs, but I didn't experience any gamebreakers during first two BWE's. Would you specify this please?
DX11 is broken, itll freeze up pc. They still have tons of memory leak and dump errors that crash the game. Hitting the c button your character control panel crashe game after you hit rank 3, I could go on for an essay of all the unfixed bugs that are still in. Trust me the BWE is not what the game is actually like.
It's good to hear your opinion OP.
Any way I like both TSW and GW 2 overall choices, course after playing both execution wise GW 2 hooks me better. Notice I said me, crazy right?
So I'm sure one is then thinking "Oh Rizel believes GW 2 is taking MMO of the year."
From my history I'm sure that would make it obviouse but to be honest, I don't know, TSW could I mean FUncom is attempting something different as is ANET, different being entirely different in numerous of ways not just looks with maybe one or two gimmicks.
The gimmicks they are choosing from other games to expand on are ones that are great and would go well together.
Then their own original gimmicks are great, so you add em together [respectively] and make em gell...I can see greatness achieved more than those that literally copy and paste then add on a few gimmicks that only shine for a [few months].
I'll hopefully be playing both but I don't know about using a game with sub as my back up .
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
There is no way it beats GW2 for game of the year. Mostly because Anet is simply much much better than Funcom at producing a smoothly made product.
But also because GW2 is foundationally different whereas TSW is doing a new twist and less used paradigms on top of the same stuff that has been done before.
They may all be using mostly the same pieces arranged different, but GW2 put different pieces at the foundation and in a different order. TSW used the same piece in the same order but put some caveats and conditions on them.
Even if TSW manages to keep people longer or GW2 eventually has people getting tired of what they tried to do, for GOTY that won't really matter.
GW2 combat/PvP + TSW setting/PvE = Game of the year
They have only made 1 MMO 7 years ago so they don't really have much of a resume to compare. That being said, I've thoroughly enjoyed what i've played of GW2 so far but TSW on the other hand feels like something from a cheap 'n nasty budget shop.
Trust a guy that's claiming he is playing the closed beta which is under NDA so nobody can deny or verify your statements? Maybe the errors you are reporting where transitional while they added the last features?
Anyway, if Funcom managed to clear up the game for the beta weekend that was at the start of May, there is no reason they shouldn't be able to put something together for the beta weekend that's coming this Friday where they open up even more of the game, or for the preorder launch June 29th.
Oh btw, there are some beta keys up for grabs http://www.mmorpg.com/giveaways.cfm/offer/349/The-Secret-World-Beta-Weekend-3-Hell-Raised-Key-Handout.html so you can check it out for yourself.
One of the founders of Anet was the key architect and coder of battle.net and created the first iteration of the WoW engine. GW1 had unique and far more advanced content delivery than the primtive patching most MMOs used at that time. Addtionally GW1 had 2 expansions worth of releases and a history of how they handled the QA for those to go by.
But even with all that, any company with 1 good launch is doing better than Funcom's history of multiple really bad launches.
I find this is giving too little credit to the differences that TSW has: no classses, no character based levels, statless clothing, puzzle style Investigation Missions a la adventure games, larger synergetic interaction between skills, different style of crafting, Sabotage Missions, and the use of real-world knowledge and info to solve quests that only its original setting which is different from the typical fantasy/scifi mold as well makes possible.
Sure, some of those have been seen in a few other MMO's as well, but there's quite a number of things that show that the TSW team have their own design philosophy and approach that's different from the norm, certainly not picking the same pieces in the same order.
That is fine and not something I will argue. In fact they are things I like. But they also all been dones before. And not only done before but evoke skepticism.
This isn't about what I like, its about what people would vote. GW2 will beat out TSW no matter what simply because enough people will consider it wizbang new because they arrange the pieces differently and added in scripting.
You realize I am not giving much credit to either side GW2 is also far morethan I am describing. I am boiling them done to very basic stuff. Not only have I seen what TSW is doing before I have seen it done tons of different ways. TSW is much more like the old MUDs I used to play where quests were puzzles and you had skills etc. For me that is a good thing.
But its not a new thing. The shiny will win.
From a mechanics standpoint, GW2 feels more innovative and fun, especially the combat. TSW is the clear winner when it comes to the story/setting though.
The combat is something that will keep players building and fighting for a very long time. It's really hard to put into words what you are able to build and what you can do with that build. You can build whatever style you can think of. It's all there.
sick sick game.
TSW is nice, but if it's released in the state it is now it will be ruined. It's sad that the game's life is quite dependant on it's release.
Havne't come across any game breaking bugs so far, unless FUNCOM intentionally introduces bugs i don't see how this is going to be another funcom flop. For beta game is very polished and smooth.
Sorry but i think you are just making stuff up here.
For ME ive tried both TSW and GW2 betas and currently i have to say TSW is ahead for me.
To be honest 60% of this thread is yet again another stand off between 2 titles that are very different and as always it depends on an individuals taste. Would of been better to do a bloody poll or something.
If its GOTY or not i dont know but it will be well up there.
I personally think GW 2 is overated and i got fairly bored actually with the beta weekend just gone and didnt play Sunday. Ive also seen a fair few others comment this.