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not actually that awesome

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  • CrunkJuice2CrunkJuice2 Member Posts: 568

    complaining about the targeting in gw2 is pretty moot

    from what i understood,you dont actually need to target someone to hit them.the skills just go off and hit whoevers in range of you i think or somethin

    unless they changed it.cuz if tab targeting is how swtor's targeting is set up,then i dont know.im not really pleased if the mouse targeting is garbage in guild wars 2 because i hated that in swtor

     

     

  • DerpybirdDerpybird Member Posts: 991

    Have we cycled all the way back to tab targeting again?

    Is cash shop next or lack of release date or something else, I want to study up in advance.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • heartlessheartless Member UncommonPosts: 4,993

    I don't care if the combat is "not actually that awesome" for you. I played the game and the combat is "that awesome" for me. I win anyway you look at it. I'm going to enjoy playing GW2 and have an amazing time.

    image

  • grimm6thgrimm6th Member Posts: 973
    Originally posted by Raora
    Originally posted by grimm6th
    Originally posted by xposeidon

    Yeah it's not that awesome, that's why most people that were in last beta are eager to play again. Thanks for enlightening us.

    Yup.  This.

     

    @OP - Don't try to review games you haven't played.  Your opinions aren't exactly backed up by any special amount of gamer cred, so good luck being taken seriously.  Now, off to read generic unimformative thread #35801.

    you have to have gamer cred to have an opinion?

    No, but i helps if you want to be listened to.  It is like they say in writing classes in school, part of a persuasive essay is establishing credibility.  Many posts on these forums are essentially short form persuasive essays (very short form)...many don't bother trying to convince others, and just throw their opinions out onto these forums because we are here to read, and comment on, the opinions and insights of others.

     

    PS: I think my warning was a bit late.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • DamonDamon Member UncommonPosts: 170

     

    If you look at it closely, combat allow players to Tab target (a familiar method of selecting which mob you wish to attack).  Every profession has access to the Dodge mechanic, which can be triggered by double-tapping a movement button, causing your character to dodge/roll away from the current location.  This is intrinsic to the combat dynamics of Guild Wars 2, because Arena Net doesn't want a game where a player stands toe-to-toe with every mob, pressing 1-2-3-2-5 until a mob is dead, then click to loot.  Arena Net, in fact, created mobs with abilities that can be quite devastating if they land on a player.  It is up to the player to use the Dodge mechinc at opportune times, in order to avoid devastating damage, in turn creating a slightly more interesting combat experience as a whole.

     

    Dynamic Events are dynamic, because they are not like invasions/rifts in Rift.  Unlike the constantly repetitive red/green/blue/purple/rainbow rifts in Rift, dynamic events in Guild Wars 2 can actually vary.  The possible results are not only A or B, and the actual branching of the dynamic events can lead to events players may not have witness before, instead of the same thing over and over (a.k.a boring. see: rifts).

     

    3 faction PvP is better than 2 faction PvP, which is better than CoD:MW3, but I digress.  The concept of WvWvW in Guild Wars 2 is not new, but is very welcome among the same old boring PvP of most games in this genre.  Unlike some other games, there is a slightly lasting impression for players in the servers, because the victors of WvWvW directly benefit as a result.  Still, the PvP may remain largely meaningless to some players, which is okay, because the PvE in Guild Wars 2 has many of its own merits.  Unlike the dead zones of some other games, Arena Net wisely created major cities as hubs, where new players and veteran players can mingle together, and travel quickly via Asura gates.  Did I mention Lions Arch is awesome?  The fact that players are all around, instead of new players finding themselves in empty starting areas, provides a better sense of a living, breathing world.

     

    Basically, it's just that awesome.

  • CrunkJuice2CrunkJuice2 Member Posts: 568
    Originally posted by bishbosh
    Originally posted by gestalt11

    Um where do people get this stuff?  If I look closely I will fool myself into seeing something that is patently false?

     

    Erm I actually played the game avoid arrows without using the dodge mechanic.  Melee has no need of any targets at all.  Check your facts before you try to rip something up.  And certainly make sure you get stuff right before you try to tell people that they have it wrong.

     

    I mean seriously why are people coming out of the woodwork and saying things that are demonstrably false?  Even if some of the "guided" projectiles can be avoided.   The only thing I have seen that always hit are beams like certain channeled lightning effects.

     

    Anyway this is getting really sad. 

    "melee has no need of any targets at all"

    "erm i actuall played the game avoid arrows without using the dodge mechanic"

    most themepark mmorpgs have ground target attacks that can also be avoided similarly. gw2 has a dodge button to top it off. im not saying its bad, im just saying it isnt as awesome has people are making it out to be. just have a look at the thread title.

     

    yeah,im sure half the people would of stayed with swtor if they didnt come into the game with the mindset it was gonna be some groundbreaking mmo

    me personally? if the pvp is good,then i dont really care how bad the game is.hell,i plan on probably eather going to another free mmo and playing it with gw2 or playing gw2 with swtor

    it depends on if the pvp servers in the game have actual world pvp.cuz swtor doesnt,and a previous mmo i played a long time ago recently went free to play so i figured id get my world pvp fix from that and play gw2 also.cuz swtor is trash and im only playing it anymore cuz guild wars 2 isnt out yet

     

  • Master10KMaster10K Member Posts: 3,065
    Originally posted by bishbosh
    Originally posted by DannyGlover


    You're confusing point with opinion. You really don't have a point, you're just sharing your opinion. There's nothing to refute. Sorry people are bashing you. You are correct in assuming your opinions are yours.

    it is FACT that gw2 combat is tab target with a dodge skill

    it is FACT that dynamics events just keep on repeating with minimal lasting effect on the game world

    it is FACT that you can not rent out shops or lease a forge after you capture a castle

    im sorry but provided FACTS. its not my fault almost everyone here is so blinded by fanboyism.

    And my PC is nothing but a variety of metals and plastic. It's because easy to breakdown things to it's basic parts, in order to form an arguement. I believe there's a term for it...

     

    Attacking strawman with strawman. image

    image

  • Originally posted by RebelScum99
    Originally posted by CrunkJuice2
    Originally posted by bishbosh
    Originally posted by xposeidon

    Yeah it's not that awesome, that's why most people that were in last beta are eager to play again. Thanks for enlightening us.

    just like swtor

     

    wasnt the beta of swtor where everyone trashed it and thats where the wow in space thing came from?

    cuz ive heard alot more people say the beta of gw2 is good then i have bad

     

    The beta of SWTOR was overwhelmingly positive for the majority of those who played it, present company included.  The "WoW in space" complaints had begun long before anyone got into beta, as they were the result of Bioware's claims that they weren't going to depart from the WoW formula.  

    Other notable "positive" betas:  Warhammer and Age of Conan.  I'm not saying that GW2 is going to end up like any of those three games, btw.  I'm just commenting that positive reviews from betas are pretty commonplace, even for games that don't do well live.

     


     I would not agree that the cases are at all the same.  There were many detractors for SWTOR and due to those people I had a very good idea of how the game would play and I was quite sure it would not be that successful and even said so in the SWTOR forums before release.

     I eventually played because I wanted to see how their dialog stuff would play out in an MMO and everything I surmised from the various beta feedback turned out correct.  It was an ok game for a few weeks then got interminably boring.

     

    WAR had alot of hype and WAR really was very fun up to about level 25.  But there were still a number of things that were known to be issues.  Its not like anyone said there was no performance problems at the keeps.  We just hoped they would get fixed.  And most people knew the questing was not really that great in the game.  People also stated they thought the PQs might get repetitive.   The thing that caught me and many people off guard for WAR was that the RvR campaign became such and horribly designed mess after about level 30.

     

    The problem I have seen with GW2 is there seem to be a large number of people flat out lying about the game.  I rarely see genuine negative feedback.  I just see the same misonformation spouted out.  There are some negative things people could say about GW2 but all these so-called critics don't actually know enough about the game to say what they are.

  • bishboshbishbosh Member Posts: 388
    Originally posted by DannyGlover

     


    Originally posted by bishbosh

    Originally posted by DannyGlover  

    Originally posted by bishbosh no one here has actually bothered to refute any of the points i made. just personal attacks   i guess i must be correct
      You're confusing point with opinion. You really don't have a point, you're just sharing your opinion. There's nothing to refute. Sorry people are bashing you. You are correct in assuming your opinions are yours.
    it is FACT that gw2 combat is tab target with a dodge skill

     

    it is FACT that dynamics events just keep on repeating with minimal lasting effect on the game world

    it is FACT that you can not rent out shops or lease a forge after you capture a castle

     

    im sorry but provided FACTS. its not my fault almost everyone here is so blinded by fanboyism.


    And it is your OPINION that these FACTS are unappealing.

     

    ok that is great that you have at least come to accept that i am providing facts.

    does this mean you have accepted that gw2 is a tab target combat game (with a dodge button) with pseudo dynamic events like RIFT? this is all i really wanted to get across. if that floats ur boat than thats great. im just wondering why there is so much hype for a game that doesnt really bring any thing new to the table.

  • ValkaernValkaern Member UncommonPosts: 497
    Originally posted by gestalt11

    Um where do people get this stuff?  If I look closely I will fool myself into seeing something that is patently false?

     

    Erm I actually played the game avoid arrows without using the dodge mechanic.  Melee has no need of any targets at all.  Check your facts before you try to rip something up.  And certainly make sure you get stuff right before you try to tell people that they have it wrong.

     

    I mean seriously why are people coming out of the woodwork and saying things that are demonstrably false?  Even if some of the "guided" projectiles can be avoided.   The only thing I have seen that always hit are beams like certain channeled lightning effects.

     

    Anyway this is getting really sad. 

    Ignore it, I don't even know why people respond to people like this - it's a blatant cry for attention, ignore it from now on and it goes away. 

    Seriously, take 2 minutes to read through this guys post history and soon enough you'll really stop caring what he thinks. The majority of his replies are insulting, uninformed and crude.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Master10K

     

    The beta of SWTOR was overwhelmingly positive for the majority of those who played it, present company included.  The "WoW in space" complaints had begun long before anyone got into beta, as they were the result of Bioware's claims that they weren't going to depart from the WoW formula.  

    Other notable "postive" betas:  Warhammer and Age of Conan.  I'm not saying that GW2 is going to end up like any of those three games, btw.  I'm just commenting that positive reviews from betas are pretty commonplace, even for games that don't do well live.

    Yeah, I remember that SW:TOR beta. It was when everyone was boosted to level 50 and was able to try out the endgame PvP and Ilum. Remember that. image

    What does this have to do with anything? The question was wasn't feedback bad during TOR's beta? He's correct that it wasn't. BTW I thought it was a good thing that ANet was holding back things such as Asura and Sylvari areas, you know so they're fresh for launch?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Charlizzard

    Have we cycled all the way back to tab targeting again?

    Is cash shop next or lack of release date or something else, I want to study up in advance.

    Give them some time. Apparently ANet changed the cash shop interface and, judging by the screen shots, those sweet aviator sunglasses should be enough to start the whole "GW2 is P2W" thing all over again. A game is just not P2W without sweet aviator glasses and a top hat.

    Also, there are a couple of beta events going on this weekend. The forums should be back to normal on Monday.

    image

  • WynterArwynWynterArwyn Member UncommonPosts: 37
    Originally posted by Charlizzard

    Have we cycled all the way back to tab targeting again?

    Is cash shop next or lack of release date or something else, I want to study up in advance.

    roflmao

  • Originally posted by bishbosh
    Originally posted by DannyGlover

     


    Originally posted by bishbosh

    Originally posted by DannyGlover  

    Originally posted by bishbosh no one here has actually bothered to refute any of the points i made. just personal attacks   i guess i must be correct
      You're confusing point with opinion. You really don't have a point, you're just sharing your opinion. There's nothing to refute. Sorry people are bashing you. You are correct in assuming your opinions are yours.
    it is FACT that gw2 combat is tab target with a dodge skill

     

    it is FACT that dynamics events just keep on repeating with minimal lasting effect on the game world

    it is FACT that you can not rent out shops or lease a forge after you capture a castle

     

    im sorry but provided FACTS. its not my fault almost everyone here is so blinded by fanboyism.


    And it is your OPINION that these FACTS are unappealing.

     

    ok that is great that you have at least come to accept that i am providing facts.

    does this mean you have accepted that gw2 is a tab target combat game (with a dodge button) with pseudo dynamic events like RIFT? this is all i really wanted to get across. if that floats ur boat than thats great. im just wondering why there is so much hype for a game that doesnt really bring any thing new to the table.

    Tab target exists in GW2.  Its not a tab targetted game like WoW or LOTRO.  If you insist on saying it is you are either lying or are ignorant enough about the such that you should not try to analyze it.

    If you are trying to play a word game say that anything that has a tab target works the same as all games that have tab target then you are simply being dishonest.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by DannyGlover

     


     

    You're confusing point with opinion. You really don't have a point, you're just sharing your opinion. There's nothing to refute. Sorry people are bashing you. You are correct in assuming your opinions are yours.

    I'm not going to bash the guy, but you have to admit that he didn't exactly create a thread that's ready for meaningful discourse.  Not to mention people have debunked him before and he just... I dunno.  I think he just puts his fingers in his ears.  I'm not sure.  It's why people aren't trying to take him seriously now.

    He also 1.  Doesn't realize you don't need to tab target, and that tab targetting doesn't guarantee a hit even without dodge...

    2.  Doesn't understand what makes dynamic events dynamic. (The quick tongue in cheek but partly true answer?  Because that's their name.  Sort of like how 'quests' are 'quests' because they're named that, not because they're like throwing the one Ring into Mt. Doom)

    3.  Isn't the target audience for the game.

    Of course, people are basically responding to him with a 'fuck you' attitude because they're fully aware of 3, and realize he's not here to start a meaningful discussion, he's just here to stir stuff up (No.  Really.), BUT what they don't realize is that when you're writing a response to somebody like that, you're not writing it for that person.

    Anybody writing to try and convince BishBosh is wasting their time (... and they do realize that), but what they AREN'T thinking about, is that responses should be written to convince people sitting on the fence who read his post and are thinking 'Oh, this sounds like a reasonable, insightful young fellow.  Nobody is giving a meaningful response to him, so perhaps there are no actual answers'.  All responses to people you disagree with should generally be written as if targetted towards a neutral third party, not towards the person you're actually responding to.

    Probably cut down on the flaming a lot here.  I've been debating writing a Netiquette guide for GW2 fans, explaining how as a whole, the MMORPG GW2 community could present itself a lot better, along with example talking points so there could be a more unified, politer front, so people wandering over basically go 'Oh crap, they're super polite and reasonable, talk about a great community'.

    Except that sounds like work.  Stupid effort.  Too busy working and doing various hobby stuff to actually put forth the effort it'd take to try and make tthe GW2 fans sound super reasonable and suave.  (Sometimes they do sound that way!  I think they just need better responses to when they're starting to feel like they're being trolled.  Don't respond to the troll, respond to the neutral third party.  Make it sound classy.  Getting frustrated only makes the trolls happy and the moderators work harder)

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Raora
    Originally posted by Amjoco

    Moderators this guy is a just here to cause GW2 hate. Please delete the discussion.

    he has a right to express his opinion and not have it clsed down just because he disagrees with everyone here

    Possibly, but this has been debated and discussed over and over. He is aware of it and at some point moderators know this too. The search feature is a happy tool on any forum like this. I have an opinion also, and it is that he is here just to hate on GW2, therefore I believe the discussion should be locked. :)

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Damon

     

    If you look at it closely, combat allow players to Tab target (a familiar method of selecting which mob you wish to attack).  Every profession has access to the Dodge mechanic, which can be triggered by double-tapping a movement button, causing your character to dodge/roll away from the current location.  This is intrinsic to the combat dynamics of Guild Wars 2, because Arena Net doesn't want a game where a player stands toe-to-toe with every mob, pressing 1-2-3-2-5 until a mob is dead, then click to loot.  Arena Net, in fact, created mobs with abilities that can be quite devastating if they land on a player.  It is up to the player to use the Dodge mechinc at opportune times, in order to avoid devastating damage, in turn creating a slightly more interesting combat experience as a whole.

     

    Dynamic Events are dynamic, because they are not like invasions/rifts in Rift.  Unlike the constantly repetitive red/green/blue/purple/rainbow rifts in Rift, dynamic events in Guild Wars 2 can actually vary.  The possible results are not only A or B, and the actual branching of the dynamic events can lead to events players may not have witness before, instead of the same thing over and over (a.k.a boring. see: rifts).

     

    3 faction PvP is better than 2 faction PvP, which is better than CoD:MW3, but I digress.  The concept of WvWvW in Guild Wars 2 is not new, but is very welcome among the same old boring PvP of most games in this genre.  Unlike some other games, there is a slightly lasting impression for players in the servers, because the victors of WvWvW directly benefit as a result.  Still, the PvP may remain largely meaningless to some players, which is okay, because the PvE in Guild Wars 2 has many of its own merits.  Unlike the dead zones of some other games, Arena Net wisely created major cities as hubs, where new players and veteran players can mingle together, and travel quickly via Asura gates.  Did I mention Lions Arch is awesome?  The fact that players are all around, instead of new players finding themselves in empty starting areas, provides a better sense of a living, breathing world.

     

    Basically, it's just that awesome.

    pretty much this ^

    you can also see some areas that DE's actually do have more lasting effects on others.. Some towns willget over ran by monsters and until a team gets together to defeat them it will remain like this. They also stated they will be developing and adding onto the DE's as the game progresses to keep things fresh

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • bishboshbishbosh Member Posts: 388
    Originally posted by Damon

     

    If you look at it closely, combat allow players to Tab target (a familiar method of selecting which mob you wish to attack).  Every profession has access to the Dodge mechanic, which can be triggered by double-tapping a movement button, causing your character to dodge/roll away from the current location.  This is intrinsic to the combat dynamics of Guild Wars 2, because Arena Net doesn't want a game where a player stands toe-to-toe with every mob, pressing 1-2-3-2-5 until a mob is dead, then click to loot.  Arena Net, in fact, created mobs with abilities that can be quite devastating if they land on a player.  It is up to the player to use the Dodge mechinc at opportune times, in order to avoid devastating damage, in turn creating a slightly more interesting combat experience as a whole.

     

    Dynamic Events are dynamic, because they are not like invasions/rifts in Rift.  Unlike the constantly repetitive red/green/blue/purple/rainbow rifts in Rift, dynamic events in Guild Wars 2 can actually vary.  The possible results are not only A or B, and the actual branching of the dynamic events can lead to events players may not have witness before, instead of the same thing over and over (a.k.a boring. see: rifts).

     

    3 faction PvP is better than 2 faction PvP, which is better than CoD:MW3, but I digress.  The concept of WvWvW in Guild Wars 2 is not new, but is very welcome among the same old boring PvP of most games in this genre.  Unlike some other games, there is a slightly lasting impression for players in the servers, because the victors of WvWvW directly benefit as a result.  Still, the PvP may remain largely meaningless to some players, which is okay, because the PvE in Guild Wars 2 has many of its own merits.  Unlike the dead zones of some other games, Arena Net wisely created major cities as hubs, where new players and veteran players can mingle together, and travel quickly via Asura gates.  Did I mention Lions Arch is awesome?  The fact that players are all around, instead of new players finding themselves in empty starting areas, provides a better sense of a living, breathing world.

     

    Basically, it's just that awesome.

    1. you just said what i said but with marketing spin

     

    2. why do centaurs keep attacking all the time. i guess it is still an improvement over regular kill x of y but mmorpgs can be better than this.

     

    3. i agree 3 faction is good and it is much better than 2 faction. the pvp should be fun in a mass combat sort of sense but there is no lasting impression that pvp leaves on the world. this is partly because WvWvW happens in a giant instance and because we cannot set up shops, charge taxes etc

  • Master10KMaster10K Member Posts: 3,065
    Originally posted by Distopia
    Originally posted by Master10K

     

    The beta of SWTOR was overwhelmingly positive for the majority of those who played it, present company included.  The "WoW in space" complaints had begun long before anyone got into beta, as they were the result of Bioware's claims that they weren't going to depart from the WoW formula.  

    Other notable "postive" betas:  Warhammer and Age of Conan.  I'm not saying that GW2 is going to end up like any of those three games, btw.  I'm just commenting that positive reviews from betas are pretty commonplace, even for games that don't do well live.

    Yeah, I remember that SW:TOR beta. It was when everyone was boosted to level 50 and was able to try out the endgame PvP and Ilum. Remember that. image

    What does this have to do with anything? The question was wasn't feedback bad during TOR's beta? He's correct that it wasn't. BTW I thought it was a good thing that ANet was holding back things such as Asura and Sylvari areas, you know so they're fresh for launch?

    The feedback for SW:TOR was good for what was available, but there were too many core aspect of the game missing. Namely the PvP endgame and it was pretty apparant from some closed beta NDA breakers that not much of the endgame was being tested. At least with GW2 we know that the core features of the game are being tested. Also having seen several leaked closed beta screen shots from the Asura & Sylvari starter zones, in not all too worried about ArenaNet keeping it underwraps.

    image

  • aionixaionix Member UncommonPosts: 288

    IF OP is serious, I feel very sad for his jadedness when it comes to gaming.  Not seeing the positives GW2 is brining to the genre by removing the tedious and bad mechanics that MMO's are notorious for must suck. 

     

    Hopefully you find your niche OP.

  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by bishbosh
    Originally posted by DannyGlover   Originally posted by bishbosh Originally posted by DannyGlover   Originally posted by bishbosh no one here has actually bothered to refute any of the points i made. just personal attacks   i guess i must be correct
      You're confusing point with opinion. You really don't have a point, you're just sharing your opinion. There's nothing to refute. Sorry people are bashing you. You are correct in assuming your opinions are yours.
    it is FACT that gw2 combat is tab target with a dodge skill   it is FACT that dynamics events just keep on repeating with minimal lasting effect on the game world it is FACT that you can not rent out shops or lease a forge after you capture a castle   im sorry but provided FACTS. its not my fault almost everyone here is so blinded by fanboyism.
    And it is your OPINION that these FACTS are unappealing.  
    ok that is great that you have at least come to accept that i am providing facts.

    does this mean you have accepted that gw2 is a tab target combat game (with a dodge button) with pseudo dynamic events like RIFT? this is all i really wanted to get across. if that floats ur boat than thats great. im just wondering why there is so much hype for a game that doesnt really bring any thing new to the table.


    sorry, I think I may have gone over your head a little bit.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • atziluthatziluth Member UncommonPosts: 1,190
    Originally posted by bishbosh

    if you look at it closely combat is still tab target combat but every class has a skill called dodge that allows you to avoid and ability... it is really not that amazing or innovative or different at all

    dynamic events are not dynamic. they are like invasions/rifts in rift. they have minimal affect on the world and they just keep repeating. boring...... fighting some huge dragin called the shatterer or fending off centaur ad nauseum is not dynamic.

    3 faction pvp is good. the issue with pvp in most themepark mmorpgs is that there is no lasting impression on the world due to pvp events. its not like i can rent out shops and lease the use of the forge and workbench after capturing a castle...... the pvp is largely meaningless. the game does not take advantage of mmorpg genres ability to provide a living breathing world. 3 faction PvP will play out like an objective based FPS or MOBA, not like an ongoing war between 3 factions.

    Lets break down your points.

    1) Tab targeting is in the game, but is not a core component of combat. In fact anyone who did any amount of PvP will tell you tab targetting can be more detrimental than helpful. Also weapon arcs will hit without having to target. So your point is moot. Combat will use a mixture of targeting and non-targeting attacks. The next beta will actually let ranged attacks have leading which would be impossible if tab targeting was the only means to hit something. 

    2) There has numerous videos showing how they are dynamic. Even comparing them to rifts shows you clearly have no clue how they work or even bothered to explore them. There are branches to events for success and failure in the larger events. Some have multiple outcomes based on what goals were completed... So comparing them to static rifts which spawned a consistant set of monsters with the same completion without variation is not only false, but purposely trolling. 

    3) No lasting or personal impact in PvP. Sorry, but here again you are completely wrong. Not only can keeps be taken by guilds, they can be upgraded giving specific bonuses. Defenses both active and passive can be upgraded, supply can be influenced, vendors can be implamented... Just a few of the things a guild can do. Nothing in PvP is permenant... You would know this is true in a sandbox or themepark if you had any experience. 

    Had you bothered to do a simple search on any of the numerous forums (including this one) you would have gotten this very information without forming another pointless post. The reason most will not bother to adress your points is because all of them have been discussed to the point it is now like beating a dead horse. Again you would know this had you bothered to even do a search on this forum. 

    However, lets be honest here... You don't care about any answers to your questions. You don't care about anything but trolling.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • TamanousTamanous Member RarePosts: 3,030

    The OP obviously lacks the ability to express his God given right to an opinion and then STFU and move along.

    You stay sassy!

  • RebelScum99RebelScum99 Member Posts: 1,090
    Originally posted by Master10K
    Originally posted by RebelScum99
    Originally posted by CrunkJuice2
    Originally posted by bishbosh
    Originally posted by xposeidon

    Yeah it's not that awesome, that's why most people that were in last beta are eager to play again. Thanks for enlightening us.

    just like swtor

     

    wasnt the beta of swtor where everyone trashed it and thats where the wow in space thing came from?

    cuz ive heard alot more people say the beta of gw2 is good then i have bad

     

    The beta of SWTOR was overwhelmingly positive for the majority of those who played it, present company included.  The "WoW in space" complaints had begun long before anyone got into beta, as they were the result of Bioware's claims that they weren't going to depart from the WoW formula.  

    Other notable "postive" betas:  Warhammer and Age of Conan.  I'm not saying that GW2 is going to end up like any of those three games, btw.  I'm just commenting that positive reviews from betas are pretty commonplace, even for games that don't do well live.

    Yeah, I remember that SW:TOR beta. It was when everyone was boosted to level 50 and was able to try out the endgame PvP and Ilum. Remember that. image

    Not surprisingly, you missed the point of my post.  FACT:  Overall reviews from the SWTOR beta were positive.  Hell, many of them were glowing.  The negative stuff regarding TOR was around long BEFORE the majority of people got into that beta, and they were from people who didn't appreciate the direction that BioWare was taking the game itself (standard themepark---"WoW in space").  

    I wasn't even commenting on the OP of this thread, or even agreeing with anything he said.  I was merely commenting on someone implying that having a game where most of the people love beta and can't wait to get into another is not necessarily a precursor of future success.  Most betas grant you access to the most polished parts of the game, which is always the first half of the game.  So naturally, those games are going to look great in beta.  Where many games fall apart once they go live, as was the case with TOR, Warhammer, and AoC (after Tortage), was what happens AFTER the players blow through that beginning content, and what happens at endgame.  

    That's the only point I was making.  Just wanted to dispute the claim that TOR's beta recieved mostly negative reviews.  Because it didn't.   

  • bishboshbishbosh Member Posts: 388
    Originally posted by aionix

    IF OP is serious, I feel very sad for his jadedness when it comes to gaming.  Not seeing the positives GW2 is brining to the genre by removing the tedious and bad mechanics that MMO's are notorious for must suck. 

     

    Hopefully you find your niche OP.

    havent played mmorpgs in a while. sigh... pretty much all of the are bad. the ones with money dont innovate and the ones without it dont have enough to do so. i dont know how many swtor style fails will we need till the suits realise "hey you cant just copy WOW anymore people are getting bored" as long as herp derps keep getting caught in the hype this wont stop.

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