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The first themepark MMORPG where skill matters more than class?

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  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by teakbois
    Originally posted by holdenhamlet
     Besides skill hardly comes into it with tab-targetting and set rotations.

     

    This single sentence invalidates anything you can possibly say in this argument.  

    The gap between an average player and a skilled player in WoW (or similar games) is enormous.  The fact that they have 3 different difficulty levels for their raids illustrates that pretty nicely.   And as for PvP, when do you get to stand there and put in a rotation on your opponent?  Unless he is AFK, never.  And while there may be tab targetting, most abilities have some kind of line of sight and PvP is contant motion and positioning.

     

    One of the reasons why TERA gets a lot of negativity is because of completely asinine posts like this meant to make TERA players look impressive.

    The gap is there for every mmorpgs because people refuse to learn. Rotation aren't hard to learn, once you know them its like playing a rhyme game, its the same order you remember it and become pretty automatic after a while. As for pvp yes there is a lot of moving, but where you move matters a lot less, yes there is line of sight but generally your skill have a pretty large cone area infront of you so unless your going to completely move out of the enemy attack range in which case unless its range vs melee they are out of your attack range as well. Where in Tera you litereally move a bit to the right of left and their attack can pretty much miss and your still in perfect range to counter attack. In more standarded tab target mmorpgs its pretty much know the best rotation to go against certain build/class. Where in Tera all you can do is know what skill the other side has because 2 archer with the same skill, same gear, and same spec will play different as night and day.

    Also that last line is funny coz GW2 does the exact samething but I guess its not as noticeable since their claiming shit tons of other things as well lol.

  • TdogSkalTdogSkal Member UncommonPosts: 1,244
    Originally posted by teakbois
    Originally posted by TdogSkal

    I think Everquest was the first themepark 

    You mean level based?  EQ was not a themepark (nor a sandbox). 

    Well people on this forum say that EQ was the first themepark game ( I do not agree) but that is why I posted this.

    Sooner or Later

  • CeromusCeromus Member UncommonPosts: 114

    Ok today I met a good sorcerer. If there is a way for a slayer to beat a good sorcerer without using a 1 hour cooldown or getting lucky with a CC resist or something then I have not found it.

  • teakboisteakbois Member Posts: 2,154
    Originally posted by rexzshadow

    Rotation aren't hard to learn, once you know them its like playing a rhyme game, its the same order you remember it and become pretty automatic after a while. 

    Yeah, you don't know what you are talking about.  Most of the time its a priority system and not a true rotation, and simple memorization and repetition does not work.  

  • teakboisteakbois Member Posts: 2,154
    Originally posted by rexzshadow
     In more standarded tab target mmorpgs its pretty much know the best rotation to go against certain build/class. 

    Really, have you ever tried to PvP in a game like WoW?   f you did you obviously werent very good at it

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by teakbois
    Originally posted by rexzshadow
     In more standarded tab target mmorpgs its pretty much know the best rotation to go against certain build/class. 

    Really, have you ever tried to PvP in a game like WoW?   f you did you obviously werent very good at it

    PVP in MMOs is mostly knowing your opponent and how to counter his moves. I have never played a MMO with PVP where I ever had any sort of straight set rotation.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Originally posted by Ceromus

    Ok today I met a good sorcerer. If there is a way for a slayer to beat a good sorcerer without using a 1 hour cooldown or getting lucky with a CC resist or something then I have not found it.

    I'm pretty sure you can backstab out of time gyre, if that's what got you.

    But yeah, it seems any class in capable hands can beat any other class, which is the point of this thread.

    If anything sorcerers are probably the weakest in 1v1 because of squishness and usually having less evasion moves than other classes have closers.

    Mostly I'm referring to PVE in this thread, though, considering TERA is primarily a PVE game at the moment until BGs get put in.  Although the community at VOT is trying to set up weekly tournies.  I went to watch because I don't have my engima and didn't want to be a liability to my guild team.  The place chosen didn't have collision though so that kind of screwed things up, and then during the 2nd fight two griefing guilds showed up out of nowhere and tried to ruin it, which I thought was funny, especially since they couldn't because it was in a unfinished area of the game making it a safe zone.

    Apparently they found the place by watching the stream of the tournament.  Lot's of people complained but I think it's good to have villians in PVP.  It spices things up.

    Anyway, kind of a ruined start for the first attempt.  Everyone was refunded entry fees.  I hope the pvp community continues to set up things like this though, because the tools are there to allow it to happen.

  • CeromusCeromus Member UncommonPosts: 114


    Originally posted by holdenhamlet
    Originally posted by Ceromus Ok today I met a good sorcerer. If there is a way for a slayer to beat a good sorcerer without using a 1 hour cooldown or getting lucky with a CC resist or something then I have not found it.
    I'm pretty sure you can backstab out of time gyre, if that's what got you.

    But yeah, it seems any class in capable hands can beat any other class, which is the point of this thread.

    If anything sorcerers are probably the weakest in 1v1 because of squishness and usually having less evasion moves than other classes have closers.


    You can not backstab out of time gyre. Rest assured there is nothing weak about the sorcerer 1v1. What class and server do you play?

  • tarestares Member Posts: 381

    I disagree, it does play like a fighting game but even in fighting games there are tier lists.   Some classes have better matchups than others verses a class.  Skill does come into play but in any game with a ranking system, like GW1, WoW arenas, other games where you can gain or lose points, skill is important.  There are tons of top tiers in WoW doing poorly.  I assume everyone has the best gear as any top player will have the best gear but if  not that effects outcomes in MMOs and RPGs.

    I played halo 3 a lot when it was ranked to level 50 and it was fun as skill determined placement but it was scrapped.  There needs to be more of that in MMOs so you can face foes your own skill level and move up or down depending on how well you do.  In WoW's arena, it was the same class combos over and over, I'm sure they had skill at high level but it was boring.  Maybe step 1 is balance a game and step 2 is have a ranking system.

    I like Tera as it is a fun beat em up MMO. However, lancer versus warrior is like a 2-8 matchup in warriors favor due to warrior's run away stance.  It can be won but it is doubtful because lancer is to linear and to much recovery while warrior straffes.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Op:
    No -planetside
  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by tares

    I like Tera as it is a fun beat em up MMO. However, lancer versus warrior is like a 2-8 matchup in warriors favor due to warrior's run away stance.  It can be won but it is doubtful because lancer is to linear and to much recovery while warrior straffes.

    wtf is a run away stance.... also thats the challeng of using a lancer is learning to aim those linear attacks. Takes pratice but after I a while I barely miss with it ^_^.

  • SoandsosoSoandsoso Member Posts: 533

    LoL has some really really really good pvp going on......thats where I go for challenging pvp. MMORPGs are for playing the hero in the fantasy books I use to read. PvP in MMORPGs always end up failing.....the internet highway is littered with the roadkill.

  • TerronteTerronte Member Posts: 321

    It seems to me, PvP wise, that skill is only a factor at level 60. Below 60 the lack of balance and level difference have a huge influence.

    I believe skill is a factor in many well-balanced games. If you have two equally geared/levelled players, the one with more skill will win.

    I've personally always loathed games where circle strafing/prancing about is encouraged.

  • ElminzterElminzter Member UncommonPosts: 285

    skill based roflmao, more like good latency and +12 enchanted pvp gear > skill.

  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by Elminzter

    skill based roflmao, more like good latency and +12 enchanted pvp gear > skill.

    Latency affects every mmorpgs, and PvP gear aren't hard to get, and i do fine against full +9 in just +6.

    Originally posted by Ceromus

    Ok today I met a good sorcerer. If there is a way for a slayer to beat a good sorcerer without using a 1 hour cooldown or getting lucky with a CC resist or something then I have not found it.

    Sorc in my guild eats slayer ever day for snacks.

  • ElminzterElminzter Member UncommonPosts: 285
    Originally posted by rexzshadow
    Originally posted by Elminzter

    skill based roflmao, more like good latency and +12 enchanted pvp gear > skill.

    Latency affects every mmorpgs, and PvP gear aren't hard to get, and i do fine against full +9 in just +6.

    when i mentioned latency i meant 50ms-100ms VS 2500ms-500ms, huge difference dont you think and +9 enchanted gears vs non-echanted gears cause most of the ppl i see looking for fights are those fully decked out with at least +9 gears and mostly gank in pairs.

    just saying it's misleading to say it's skill vs class

  • sodade21sodade21 Member UncommonPosts: 349

    definitely skill is more required in this game than just class...  But very skillful player always won over noob pvper no matter the class and thats in most games... even WoW... This game is the best Combat wise and player need (besides good gear) to form tactics in battle...cannot use rotation everything is situational... ofc if you farming same mobs for hours you propably can find a  nice combination of skills to use but still! 

     

    I believe that this type of action is the best for mmo's.... i mean the targeting is not so unforgiving..most skills are big enough to hardly miss (at least at pve).. (I.e Darkfall kind of action was a bit too much for mmo and there latency was >all...)

    The only thing that somehow take some of the action of the game is the rooting..which is understandable though to make you think more of the tactics of the combat rather than smash buttons and the one that smash faster or have better latency wins...

    i just wish it would be a bit less of rooting....

  • GrahorGrahor Member Posts: 828
    Originally posted by Elminzter
    when i mentioned latency i meant 50ms-100ms VS 2500ms-500ms, 

    Yeah, and if you have latency 500 ms, you have no business playing any mmos, much less twitch-based mmos. 

  • ElminzterElminzter Member UncommonPosts: 285
    Originally posted by Grahor
    Originally posted by Elminzter
    when i mentioned latency i meant 50ms-100ms VS 2500ms-500ms, 

    Yeah, and if you have latency 500 ms, you have no business playing any mmos, much less twitch-based mmos. 

    anyone outside of na has latency of around 250ms+-500ms, so yea u guys are lucky i guess

  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by Elminzter
    Originally posted by Grahor
    Originally posted by Elminzter
    when i mentioned latency i meant 50ms-100ms VS 2500ms-500ms, 

    Yeah, and if you have latency 500 ms, you have no business playing any mmos, much less twitch-based mmos. 

    anyone outside of na has latency of around 250ms+-500ms, so yea u guys are lucky i guess

    Well its the NA Tera for a reason -.- every game you play if you decide to play outside the area is for yoru going to get lag no matter what....

  • sodade21sodade21 Member UncommonPosts: 349
    Originally posted by rexzshadow
    Originally posted by Elminzter
    Originally posted by Grahor
    Originally posted by Elminzter
    when i mentioned latency i meant 50ms-100ms VS 2500ms-500ms, 

    Yeah, and if you have latency 500 ms, you have no business playing any mmos, much less twitch-based mmos. 

    anyone outside of na has latency of around 250ms+-500ms, so yea u guys are lucky i guess

    Well its the NA Tera for a reason -.- every game you play if you decide to play outside the area is for yoru going to get lag no matter what....

    ^ what he said!

  • FindarielFindariel Member UncommonPosts: 222
    Originally posted by Johnie-Marz

    As someone who has pugged a lot in World of Warcraft, I can honestly say, skill matters more than class.

    You can take two different groups with the same basic item level and one will wipe time and time again, and one will breeze throught the dungeon. The difference is skill. So I do think there are other games where skill at playing your character is very important.

    Of course, next to class and gear, player skill plays a role in any game. How big that role is in the overall outcome of a (PvE/PvP) fight is different though. Personally I experienced it played quite a small role in WoW PvE; the main challenge is to get good enough gear and to know the dungeon and exactly know what to expect there, there really wasn't a lot of room for improvisation. Which was a great pity imo. In PvP a bit the same; all the high HP and reslience gear and FOTW builds didn't leave much room for player skill.

     

     

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