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Gameplay is boring and repetitive

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  • cooper85cooper85 Member Posts: 386
    Originally posted by The_Korrigan
    Originally posted by InFlamestwo

    I agree. The combat wasn't what i expected, it's not like action combat, not close to Tera or any other console action game. Zones felt very compact and not stretched out enough.

    Things like this make one wonder if you even played the game at all... it's one's right not to like the game, but spreading such wrong information doesn't help your "cause".

    Well it's not action  combat in the since of Tera. What's wrong with that statement. These are the hype building replies coming from the GW2 community that mislead  people. 

     

     

  • XiaokiXiaoki Member EpicPosts: 4,050


    Originally posted by cooper85
    I have heard similar excuses by fans of just every other MMO out there. But truth is that if a MMO doesn't grab you in first 10 to 15 levels then people are not going to wait for fun to happen. A MMO either grabs you from get go or it doesn't. First levels are the most cruicial. I remember how SWTOR fans were ripped apart for giving similar reasoning. 'Hey it is just a tutorial'...'get out of starter planets first than talk...'fun starts after lvl 15'....duh..please!  
    This is the same thing they said about Tera.

    The difference being is that SW:TOR and Tera dont have fans boasting "end game begins at level 1!!! Its fun and exciting from the first minute!!!"
  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by InFlamestwo

    I agree. The combat wasn't what i expected, it's not like action combat, not close to Tera or any other console action game. Zones felt very compact and not stretched out enough.

    I agree about the TERA combat system, when I started GW2 I had to recalibrate myself to GW2 mechanics, but once I got moving, I got moving in GW2. I still like TERA combat system better (but that is my taste). I been so use to the traditional mmo controls and TERA just felt different and challenging this time around.

    I know what you mean about the Zones as well, I need a huge open seamless world to explore and if the game doesn't have it, well it's just a huge immersion breaker for me (AoC, SWToR and WAR are nice examples of this).

    Alot of these new mmo's feel kinda arcadish to me, but this isn't bad for those types of players that like their mmo's this way. As I stated in prior posts, the mmorpg's I loved were for the closet nerds. Now mmo's are made for the masses, in most cases now, it's cool to play mmo's, especially ones that have the e-sport attraction to it.

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by The_Korrigan
    Originally posted by InFlamestwo

    I agree. The combat wasn't what i expected, it's not like action combat, not close to Tera or any other console action game. Zones felt very compact and not stretched out enough.

    Things like this make one wonder if you even played the game at all... it's one's right not to like the game, but spreading such wrong information doesn't help your "cause".

    The zones look great with a lot of stuff to do in them, but let's not kid ourselves here, they aren't any bigger than an average zone in other MMO's, with the disadvantage that they aren't like in WoW and LotrO seamlessly connected with eachother. Especially that last part can make zones feel larger when you can travel between them without any zoning or corralled zoning spots.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by cooper85
    Originally posted by The_Korrigan
    Originally posted by InFlamestwo

    I agree. The combat wasn't what i expected, it's not like action combat, not close to Tera or any other console action game. Zones felt very compact and not stretched out enough.

    Things like this make one wonder if you even played the game at all... it's one's right not to like the game, but spreading such wrong information doesn't help your "cause".

    Well it's not action  combat in the since of Tera. What's wrong with that statement. These are the hype building replies coming from the GW2 community that mislead  people. 

     

     

    People make this shit too easy.

     

    Start thinking please, no one is perfect, but false claiming and backing up those who false claiming, as well as bullshitting pretending 

     

    *Rizel what are you implying*

    It's action combat but not action combat, you press a button/click the right mouse button, and they both but not all of them swing once the button/right mouse button is pressed therefore are both action combat but GW 2 is not action despite having action combat.

     

    2 biggest difference between Tera and GW 2, Tera has animation locks(not a bad thing), GW 2 doesn't (not a bad thing), both are action, and both require skill(ha yea I said it).

    I'm sorry that both are action combat yet one was stated it wasn't and then further defended as a spin.

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by HiGHPLAiNS

    The day I find a mmo like UO (classic), SWG PreCu or a Eve but on a plantery basis, I will be hooked from the get go.

    To me, all these new mmo's released after 2004 feel the same with a different skin (again, that is just me).

    fair enough comment that ive heard often from players that dislike overt themeparks

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by cutthecrap
    Originally posted by The_Korrigan
    Originally posted by InFlamestwo

    I agree. The combat wasn't what i expected, it's not like action combat, not close to Tera or any other console action game. Zones felt very compact and not stretched out enough.

    Things like this make one wonder if you even played the game at all... it's one's right not to like the game, but spreading such wrong information doesn't help your "cause".

    The zones look great with a lot of stuff to do in them, but let's not kid ourselves here, they aren't any bigger than an average zone in other MMO's, with the disadvantage that they aren't like in WoW and LotrO seamlessly connected with eachother. Especially that last part can make zones feel larger when you can travel between them without any zoning or corralled zoning spots.

    You ever wonder what it's like to load stuff in the background while playing? *Well why can't people do this now* oh the stress *No it's possible because if we take away what I said that's highlighted in green it won't stress a lot of people's computers out.*

    We must cut this crap out about themeparks being seamless, most put on a good show though. Like wow even though it's not seamless is easily able to fool people like it is.

     

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by RizelStar
    Originally posted by cooper85
    Originally posted by The_Korrigan
    Originally posted by InFlamestwo

    I agree. The combat wasn't what i expected, it's not like action combat, not close to Tera or any other console action game. Zones felt very compact and not stretched out enough.

    Things like this make one wonder if you even played the game at all... it's one's right not to like the game, but spreading such wrong information doesn't help your "cause".

    Well it's not action  combat in the since of Tera. What's wrong with that statement. These are the hype building replies coming from the GW2 community that mislead  people. 

    People make this shit too easy.

     

    Start thinking please, no one is perfect, but false claiming and backing up those who false claiming, as well as bullshitting pretending 

     

    *Rizel what are you implying*

    It's action combat but not action combat, you press a button/click the right mouse button, and they both but not all of them swing once the button/right mouse button is pressed therefore are both action combat but GW 2 is not action despite having action combat.

     

    2 biggest difference between Tera and GW 2, Tera has animation locks(not a bad thing), GW 2 doesn't (not a bad thing), both are action, and both require skill(ha yea I said it).

    I'm sorry that both are action combat yet one was stated it wasn't and then further defended as a spin.

    ? I think both posters you reply on made it pretty clear what they meant when they said 'action combat', you don't even have to presume stuff since they referred to TERA or console action games.

    The difference is fairly obvious, namely that GW2 uses (semi) tab based combat while those others use aim based combat. Often aim based combat is considered to many more action-y in feel than tab based combat.

     

    Doesn't mean tab based can't feel 'action combat' to people, but here those posters clearly said 'action combat like TERA', so there's no false claiming or bs pretending here. Or maybe there is if you're trying to say that aim based combat has the same feel to it as tab based combat. To the vast, vast majority of people, they simply don't, regardless whatever preference for combat system one might have.

     

  • AmjocoAmjoco Member UncommonPosts: 4,860

    OP welcome to the world of the mmorpg. If you can't open your imagination your discussion title witll follow you in all gaming of this genre to a boring and repetitive end. I suggest fps or something else possibley a single player game on the Wii.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by RizelStar
    Originally posted by cutthecrap
    Originally posted by The_Korrigan
    Originally posted by InFlamestwo

    I agree. The combat wasn't what i expected, it's not like action combat, not close to Tera or any other console action game. Zones felt very compact and not stretched out enough.

    Things like this make one wonder if you even played the game at all... it's one's right not to like the game, but spreading such wrong information doesn't help your "cause".

    The zones look great with a lot of stuff to do in them, but let's not kid ourselves here, they aren't any bigger than an average zone in other MMO's, with the disadvantage that they aren't like in WoW and LotrO seamlessly connected with eachother. Especially that last part can make zones feel larger when you can travel between them without any zoning or corralled zoning spots.

    You ever wonder what it's like to load stuff in the background while playing? *Well why can't people do this now* oh the stress *No it's possible because if we take away what I said that's highlighted in green it won't stress a lot of people's computers out.*

    We must cut this crap out about themeparks being seamless, most put on a good show though. Like wow even though it's not seamless is easily able to fool people like it is.

    Not sure what point you're trying to make here, I could refer to Arche Age that has gorgeous looking zones while still having a seamless world, but I won't, since we were talking about GW2 zones here and in what way they can feel compact.

    The reasons why the ANet devs chose to do it like that, although understandable, have really nothing to do with that point, since to me it doesn't matter at all, I'll enjoy playing it anyway. I was only correcting the poster I was replying on that the other guy wasn't really spreading wrong information image

  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by Distopia
    Originally posted by Rohn

     

    No, his point is absolutely, 100% on the mark.  GW2 is one of the most thin, easy game I've seen in a long time.  It takes hand-holding to new heights.

    Yes, the "undiscovered" points of interest are indeed listed on the map, along with almost everything else.  I've seen ridiculous excuses made for this - "hey, it's awesome for exploration because it lets me know it's there so I can find it", which is patently absurd to anyone interested in actual exploration in a game.

    There comes a point when streamlining damages the enjoyability and challenge of a game.  GW2 has crossed that line.

    Which is different than Skyrim's compass system how? It always lets you know there's something around the corner to discover and explore, yet I've never really heard someone say Skyrim holds your explorer hand.

    As for the map itself, I never used it so I have no idea what was on it, being there doesn't mean you have to use it afterall. It's been a while since I've seen an MMO that opens up it's world to exploration like this game does. BE it on the land or under the water there's so much to find.

     

    Yeah, from what Rohn said....I don't think he's ever played the game.  And since when did you become a slave to the map? 

     

    Originally posted by EvilGeek

     


     

     

    Rohn let us know how far you got in the game ands how much exploring you did. You're describing a way the game can be played, by all means stick to the obvious, just like every other MMO, follow those markers OR leave the zerg, go out and explore, once you start doing that you can let go of the hand holding and also see that one on one post lvl 10 afk fighting is going to get you killed over and over again. Yes Anet have put loads of markers in to guide you on the way but you can let go of their hand in this game, that hand isnt dragging you from one step to the next, your choice whether or not to hold it.

     

    Exactly.

    President of The Marvelously Meowhead Fan Club

  • observerobserver Member RarePosts: 3,685
    Originally posted by Chrome1980
    Originally posted by cooper85

    I have heard similar excuses by fans of just every other MMO out there. But truth is that if a MMO doesn't grab you in first 10 to 15 levels then people are not going to wait for fun to happen. A MMO either grabs you from get go or it doesn't. First levels are the most cruicial. I remember how SWTOR fans were ripped apart for giving similar reasoning. 'Hey it is just a tutorial'...'get out of starter planets first than talk...'fun starts after lvl 15'....duh..please!

     

    This is the same thing they said about Tera.

    Actually they say same thing about just any MMO about to release. I believe that game should grab you from beginning and one shouldn't wait for the fun to happen.

    I used to think like this too.  It's the same with other types of entertainment.  When watching movies and tv series, if the first ten minutes didn't hook me, i would just write it off as terrible.  That's what happened to me recently too, but i decided to give this one tv series a chance, and watched the rest of the 1st episode, and by the end of it, i was hooked.  I watched all 6 seasons.  It's the same with books.  Some people hate the first paragraphs of a book, so they write it off as bad.

    I know it's not the best analogy, but it's sort of the same with games.  Let's take an FPS gamer, and give him an RTS game for the first time.  Would he even know where to begin?  Of course not.  He would probably think it's too confusing and terrible.

    The same thing is happening with Tera and GW2.  Gamers from traditional MMO's don't like either of them, because they're so used to the combat and questing mechanics of the last decade or more.

  • AutemOxAutemOx Member Posts: 1,704

    Its weird you guys are saying it gets better after 15, I usually start getting bored with MMOs repetiitve quest content around 15.  I only got to level 13 on GW2 and I already am dreading trying to get through the PvE levels.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • teakboisteakbois Member Posts: 2,154
    Originally posted by observer

    The same thing is happening with Tera and GW2.  Gamers from traditional MMO's don't like either of them, because they're so used to the combat and questing mechanics of the last decade or more.

    People dont dislike TERA because the combat is different, they dislike it because the MMORPG elements of it range from generic to bad and the only other positive the game has is its graphical quality, but its style puts off a lot of people.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by wormywyrm

    Its weird you guys are saying it gets better after 15, I usually start getting bored with MMOs repetiitve quest content around 15.  I only got to level 13 on GW2 and I already am dreading trying to get through the PvE levels.

    Not sure who the "guys" are but I'm having a blast and am at level 17. I guess if you don't like fantasy mmorpgs than this isn't your game and should possibly move on to something more your style! :) Good luck to you.

    edit: had to add fantasy! :/

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Amjoco
    Originally posted by wormywyrm

    Its weird you guys are saying it gets better after 15, I usually start getting bored with MMOs repetiitve quest content around 15.  I only got to level 13 on GW2 and I already am dreading trying to get through the PvE levels.

    Not sure who the "guys" are but I'm having a blast and am at level 17. I guess if you don't like mmorpgs than this isn't your game and should possibly move on to something more your style! :) Good luck to you.

    yea seriously I can't name a MMO that has a better overall PVE experience than GW2 right at level 1.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • sonoggisonoggi Member Posts: 1,119
    Originally posted by Mephster

     Event bosses are boring as hell, they just stand there and spew things out at you. I wouldn't exactly call that exciting.

    no offense but i think youre butthurt from getting one-shot multiple times by an outdoor boss. if you knew anything about these encounters, you'd know theyre engaging because you have to use skill just to stay alive for longer than 10 seconds.

    that being said, i felt the way you feel when i played the TOR beta, except i quit after about 2 hours. GW2 is a breath of fresh air. but PS2 will definitely rock as well.

  • lasttimelasttime Member Posts: 51
    Originally posted by Aerowyn
    Originally posted by Amjoco
    Originally posted by wormywyrm

    Its weird you guys are saying it gets better after 15, I usually start getting bored with MMOs repetiitve quest content around 15.  I only got to level 13 on GW2 and I already am dreading trying to get through the PvE levels.

    Not sure who the "guys" are but I'm having a blast and am at level 17. I guess if you don't like mmorpgs than this isn't your game and should possibly move on to something more your style! :) Good luck to you.

    yea seriously I can't name a MMO that has a better overall PVE experience than GW2 right at level 1.

    Every mmo. Level 1 is where this game is at its worst. A super scripted event for every race in order to make you look like a hero regardless of how fail or not you were in the fight which is then only really referenced in the weak personal story which amusingly enough keeps calling you the hero despite the 20 other people there doing it with you.

  • terrantterrant Member Posts: 1,683
    Originally posted by lasttime
    Originally posted by Aerowyn
    Originally posted by Amjoco
    Originally posted by wormywyrm

    Its weird you guys are saying it gets better after 15, I usually start getting bored with MMOs repetiitve quest content around 15.  I only got to level 13 on GW2 and I already am dreading trying to get through the PvE levels.

    Not sure who the "guys" are but I'm having a blast and am at level 17. I guess if you don't like mmorpgs than this isn't your game and should possibly move on to something more your style! :) Good luck to you.

    yea seriously I can't name a MMO that has a better overall PVE experience than GW2 right at level 1.

    Every mmo. Level 1 is where this game is at its worst. A super scripted event for every race in order to make you look like a hero regardless of how fail or not you were in the fight which is then only really referenced in the weak personal story which amusingly enough keeps calling you the hero despite the 20 other people there doing it with you.

    And you're comparing this to "every" other MMO...when the typical first step in every MMO is "Welcome new adventurer! Evil is upon us! We need you to save us by....killing ten rats!"

     

    You are kidding me, right? I get the static nature of the opening quest and the whole "Hero" thing being an issue to some, but can you tell me that the starting "kill 5 wolves" quests in any any MMO I can name off the top of my head is more engaging than this?

     

     

  • fundayzfundayz Member Posts: 463
    Originally posted by terrant

    Originally posted by lasttime
    Originally posted by Aerowyn
    Originally posted by Amjoco
    Originally posted by wormywyrm
    Its weird you guys are saying it gets better after 15, I usually start getting bored with MMOs repetiitve quest content around 15.  I only got to level 13 on GW2 and I already am dreading trying to get through the PvE levels.

    Not sure who the "guys" are but I'm having a blast and am at level 17. I guess if you don't like mmorpgs than this isn't your game and should possibly move on to something more your style! :) Good luck to you.

    yea seriously I can't name a MMO that has a better overall PVE experience than GW2 right at level 1.

    Every mmo. Level 1 is where this game is at its worst. A super scripted event for every race in order to make you look like a hero regardless of how fail or not you were in the fight which is then only really referenced in the weak personal story which amusingly enough keeps calling you the hero despite the 20 other people there doing it with you.

    And you're comparing this to "every" other MMO...when the typical first step in every MMO is "Welcome new adventurer! Evil is upon us! We need you to save us by....killing ten rats!"

     

    You are kidding me, right? I get the static nature of the opening quest and the whole "Hero" thing being an issue to some, but can you tell me that the starting "kill 5 wolves" quests in any any MMO I can name off the top of my head is more engaging than this?

     

     

     

    I find it funny tbh. I couldn't care less what people think of the game, but it's annoying when people pretend every other MMO isn't the same thing or worse.

    For example:

    "The combat is not fully action combat" - yet it's still a huge improvement over 90% of MMO's
    "Dynamic Events are still like normal quests" - except that they occur naturally, chain into other events and can be joined on the fly
    "PvP is pointless; it's just for fun" - awesome, that's much better than the usual gear-dependent PvP in MMOs
  • dontadowdontadow Member UncommonPosts: 1,005
    Originally posted by teakbois
    Originally posted by observer

    The same thing is happening with Tera and GW2.  Gamers from traditional MMO's don't like either of them, because they're so used to the combat and questing mechanics of the last decade or more.

    People dont dislike TERA because the combat is different, they dislike it because the MMORPG elements of it range from generic to bad and the only other positive the game has is its graphical quality, but its style puts off a lot of people.

    Their are a bunch of folk who like Wow (their's no such thing as traditonal MMOs.). IT's about as silly as saying all sports games or action games should be the same. 

  • observerobserver Member RarePosts: 3,685
    Originally posted by dontadow
    Originally posted by teakbois
    Originally posted by observer

    The same thing is happening with Tera and GW2.  Gamers from traditional MMO's don't like either of them, because they're so used to the combat and questing mechanics of the last decade or more.

    People dont dislike TERA because the combat is different, they dislike it because the MMORPG elements of it range from generic to bad and the only other positive the game has is its graphical quality, but its style puts off a lot of people.

    Their are a bunch of folk who like Wow (their's no such thing as traditonal MMOs.). IT's about as silly as saying all sports games or action games should be the same. 

    There is when you break it down into elements and mechanics.  Questing, PvP, Combat, Dungeons, Grouping, Roleplaying (the most neglected of them all), etc.  This is why such labels as Themepark and Sandbox are used.  There really is a difference when you inspect the different aspects of past MMO's.

  • sancher36sancher36 Member UncommonPosts: 458
    Originally posted by observer
    Originally posted by dontadow
    Originally posted by teakbois
    Originally posted by observer

    The same thing is happening with Tera and GW2.  Gamers from traditional MMO's don't like either of them, because they're so used to the combat and questing mechanics of the last decade or more.

    People dont dislike TERA because the combat is different, they dislike it because the MMORPG elements of it range from generic to bad and the only other positive the game has is its graphical quality, but its style puts off a lot of people.

    Their are a bunch of folk who like Wow (their's no such thing as traditonal MMOs.). IT's about as silly as saying all sports games or action games should be the same. 

    There is when you break it down into elements and mechanics.  Questing, PvP, Combat, Dungeons, Grouping, Roleplaying (the most neglected of them all), etc.  This is why such labels as Themepark and Sandbox are used.  There really is a difference when you inspect the different aspects of past MMO's.


    The game to me I see as nothing special but I was willing to give it a go and play in the beta. As games will never satisfy all I was still willing to give it a chance after not liking the original guildwars. I have since cancelled my preorder.

    As for other games out there nothing stands out at the moment, swtor was sub par, tera I hated too. I doubt tsw will be any good as going by their past track record at funcom.

  • SorrowhoSorrowho Member Posts: 581
    Originally posted by Mephster

    Played about 3 hours of it today.

    that's pretty much how i felt about Tera, took me 5 days to get to lvl 12, and every hour i played i found boring so i uninstalled the game, really wantet to like it but i just coulden't.

    but for some reason i enjoy gw2, i just played my first beta theese past 3 days and hit lvl 26 with a warrior, probly spend over 20 hours thoes days and i loved every minute off it. tho all my time played was spend with 2 other real life friends, probly why i enjoyed it but theirs so much to do.

    like killing champion mobs, just 2 or 3 players, sort off like bosses, really hard and long fights but out in the open and lots of fun, or finding the hidden chest in the mist cave´s or whatever you call it ^_^, hopeing theirs a lot more places where you have to jump like crazy.

    or taking over a fort is possible as 3 players, with the help off siege weapons and as long as the supreme npc is only a veteran, not to mention you get really nice exp in there 

  • IrusIrus Member Posts: 774
    Originally posted by impiro

    Allthough it will be put down as fanboyish, your post translates how I feel about the 'boring' complaints about GW2. I mean, really? Boring?  I would love to see what kind of amazing MMO these people were playing before, because if GW2 can be called boring and repetitive, well then any MMO in gaming history has been extemely boring. Granted, the DEs on themselves have the same mechanics as quests, but the way they are implanted is at least at lot more refreshing and way less repetitive than any other MMO's PvE experience. So, WTF?

    This. This summarizes perfectly all my feelings about the anti-GW2 sentiments around here right now.

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