The thing that annoys me the most is the gliding/turn anmations. The disconection between the upper and lower body so obvious, and the fact that it's a real world setting just makes it worse. But that can be fixed after. Hope they do it.
The disconnect between the uppoer and lower body is by design.
Quote from Ragnor:
The second part is that because of the team's decision to allow characters to move while casting skills, they had to untie the upper body from the lower body in the animations. This means there will be times when swinging a sword or using your fist weapons will look odd, but it's the price they've had to pay for allowing players the ability to move while attacking at any time. Basically, it becomes more difficult to structure animations that always look perfect when the characters can't move during the animations.
They did this so they didn't have to make seperate animations for moving and standing still while attacking.
Yet Tera managed to do it, GW2 managed to do it, their own AOC even looks better than TSW in how animations flow with combat. Heck even EQ2 has more fluid animations.
TSW use the Dreamworld engine. This is their own engine. I never played those other games. It hard for me to believe this is the same company I hear all those bad things about. Right now today a see a A-1 indy co. With Vision, great CS and a hella fun game.
i may be having trouble understanding your post, did you just call Funcom an "indy" developer?
if you played TSW and came out of it with the impression that it was made by an indy game company i'm not so sure stating so will help your cause here.
With some proper editing, knowledge of photography and angles and some tweaking to your graphics card you can make a game amazing in a video, will I get that same feeling while playing? Probably not.
Also strictly from an animation stand point TERAs are better than TSWs and that unmentionable game(GW2?), but I believe the rooting upon attacking is what allows the animations to be so good.
Also running in TSW if you're straffing the legs get wonky and look really awkward.
I've been planning to make a TERA video for a long time, I know about angles and photography, i've got 700gb of footage, one day I'll make a video and you can eat your words, but for now, you can savor the fact your thread has received 17 pages of replies.
As a fan of GW2 I can honestly say with a straight face I love the combat of TSW just as much as GW2 but then again I am a fan of Tab Targetting way more then any actiony combat system.
That's great, but it's not really a strong point of this game. It's certainly adequate, though. When playing TSW I see a lot of gripes over the combat, period, and very little about the atmosphere. If I see people complaining about GW2's combat, it's usually to whine about it being too difficult, not bad. Again, the game has adequate combat, but to try and pass it off as anything amazing is only going to do this game a diservice. People will be pissed if they go into the game expecting amazing combat, and then get first hand experience with it.
Maybe people have lost interest in what you have to say? Either that or they have better things to do than sit at their computer and constantly refresh cooper85's recent posts to respond to any gospel he puts down in the forums immediately. I watched the TSW video you put up and the animations do look off. For example, the guy with the shotgun repeatedly shooting into the air or at least that's what it looks like.
The thing that annoys me the most is the gliding/turn anmations. The disconection between the upper and lower body so obvious, and the fact that it's a real world setting just makes it worse. But that can be fixed after. Hope they do it.
The disconnect between the uppoer and lower body is by design.
Quote from Ragnor:
The second part is that because of the team's decision to allow characters to move while casting skills, they had to untie the upper body from the lower body in the animations. This means there will be times when swinging a sword or using your fist weapons will look odd, but it's the price they've had to pay for allowing players the ability to move while attacking at any time. Basically, it becomes more difficult to structure animations that always look perfect when the characters can't move during the animations.
They did this so they didn't have to make seperate animations for moving and standing still while attacking.
Yet Tera managed to do it, GW2 managed to do it, their own AOC even looks better than TSW in how animations flow with combat. Heck even EQ2 has more fluid animations.
Dev spin.
Tera you are glued in place. GW2, you still have casting where you can not move. Every ability in TSW can be done on the move.
The thing that annoys me the most is the gliding/turn anmations. The disconection between the upper and lower body so obvious, and the fact that it's a real world setting just makes it worse. But that can be fixed after. Hope they do it.
The disconnect between the uppoer and lower body is by design.
Quote from Ragnor:
The second part is that because of the team's decision to allow characters to move while casting skills, they had to untie the upper body from the lower body in the animations. This means there will be times when swinging a sword or using your fist weapons will look odd, but it's the price they've had to pay for allowing players the ability to move while attacking at any time. Basically, it becomes more difficult to structure animations that always look perfect when the characters can't move during the animations.
They did this so they didn't have to make seperate animations for moving and standing still while attacking.
Yet Tera managed to do it, GW2 managed to do it, their own AOC even looks better than TSW in how animations flow with combat. Heck even EQ2 has more fluid animations.
Dev spin.
Tera you are glued in place. GW2, you still have casting where you can not move. Every ability in TSW can be done on the move.
So can my Dirge in EQ2 with the exception of two rezes but he doesn't look like his upper body is attached to his legs by a slinky.
TSW use the Dreamworld engine. This is their own engine. I never played those other games. It hard for me to believe this is the same company I hear all those bad things about. Right now today a see a A-1 indy co. With Vision, great CS and a hella fun game.
i may be having trouble understanding your post, did you just call Funcom an "indy" developer?
if you played TSW and came out of it with the impression that it was made by an indy game company i'm not so sure stating so will help your cause here.
Yes Funcom is an independent developer. I hope they stay independent too.
The thing that annoys me the most is the gliding/turn anmations. The disconection between the upper and lower body so obvious, and the fact that it's a real world setting just makes it worse. But that can be fixed after. Hope they do it.
The disconnect between the uppoer and lower body is by design.
Quote from Ragnor:
The second part is that because of the team's decision to allow characters to move while casting skills, they had to untie the upper body from the lower body in the animations. This means there will be times when swinging a sword or using your fist weapons will look odd, but it's the price they've had to pay for allowing players the ability to move while attacking at any time. Basically, it becomes more difficult to structure animations that always look perfect when the characters can't move during the animations.
They did this so they didn't have to make seperate animations for moving and standing still while attacking.
Yet Tera managed to do it, GW2 managed to do it, their own AOC even looks better than TSW in how animations flow with combat. Heck even EQ2 has more fluid animations.
Dev spin.
Tera you are glued in place. GW2, you still have casting where you can not move. Every ability in TSW can be done on the move.
So can my Dirge in EQ2 with the exception of two rezes but he doesn't look like his upper body is attached to his legs by a slinky.
no he throws magic over/shoots arrows over is shoulder and 90 degrees to the right or left of where he is facing. This does not happen in TSW period.
Maybe people have lost interest in what you have to say? Either that or they have better things to do than sit at their computer and constantly refresh cooper85's recent posts to respond to any gospel he puts down in the forums immediately. I watched the TSW video you put up and the animations do look off. For example, the guy with the shotgun repeatedly shooting into the air or at least that's what it looks like.
Hmm either you are talking about a buff activation or the recoil from the shot.
Seriously...... sheesh....... why even compare games? The only thing they have in common is they are MMOs. (and yeah, the combat animations in TSW look a bit wonky, to me, in my opinion, that is.....)
Seriously...... sheesh....... why even compare games? The only thing they have in common is they are MMOs. (and yeah, the combat animations in TSW look a bit wonky, to me, in my opinion, that is.....)
Really dude your apples are no better than my oranges.. Good for you that you like apples, but that doesn''t make my oranges bad. geez...
Animations and combat are not art, TSW seems to have the worst combat and animations of these MMOs: GW2, SWTOR, Tera, Aion, Rift, maybe LOTRO, Age of Conan, World of Warcraft, don't remember EQ2 but it was funner killing things there so am adding it.
TSW ties with everquest 1 and warhammer for weakest animations and combat.
We know it is underdone and just bad, the NPCs have very few animations and no recoil when hit by PCs and most of the animations are the exact same and even then they feel weak.
A lot of players will quit TSW after launch because combat is boring, by a lot I mean over half so it isn't apples and oranges, the combat is subpar.
Seriously...... sheesh....... why even compare games? The only thing they have in common is they are MMOs. (and yeah, the combat animations in TSW look a bit wonky, to me, in my opinion, that is.....)
Really dude your apples are no better than my oranges.. Good for you that you like apples, but that doesn''t make my oranges bad. geez...
This is what I'm getting at
Except you keep bashing the apples over and over. Here's a good question why aren't you immersed in your glorious TSW. Is it because you feel insecure about it and need to relieve your insecurities by constantly attacking another game eventhough you should be ingame playing the one you like.
no he throws magic over/shoots arrows over is shoulder and 90 degrees to the right or left of where he is facing. This does not happen in TSW period.
Instead, you can shoot straight sideways and watch the bullet leave your weapon at a 90 degree angle. It's one of the more unnerving things about their animations.
TSW use the Dreamworld engine. This is their own engine. I never played those other games. It hard for me to believe this is the same company I hear all those bad things about. Right now today a see a A-1 indy co. With Vision, great CS and a hella fun game.
i may be having trouble understanding your post, did you just call Funcom an "indy" developer?
if you played TSW and came out of it with the impression that it was made by an indy game company i'm not so sure stating so will help your cause here.
Yes Funcom is an independent developer. I hope they stay independent too.
oh i understand then, the word "indy" threw me off! that word is used as slang often in gaming circles to refer to low-budget/small company development teams.
fully understand now though, thanks. i would use the phrase independent developer in the future to avoid the confusion!
Seriously...... sheesh....... why even compare games? The only thing they have in common is they are MMOs. (and yeah, the combat animations in TSW look a bit wonky, to me, in my opinion, that is.....)
Really dude your apples are no better than my oranges.. Good for you that you like apples, but that doesn''t make my oranges bad. geez...
This is what I'm getting at
Except you keep bashing the apples over and over. Here's a good question why aren't you immersed in your glorious TSW. Is it because you feel insecure about it and need to relieve your insecurities by constantly attacking another game eventhough you should be ingame playing the one you like.
Arguing this may not be worth it.
TSW could cause your computer to burst into flame, and some people would say "Wow, it's like a sandbox game because you can use it to cook or heat your home or provide light at night" and so on.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Seriously...... sheesh....... why even compare games? The only thing they have in common is they are MMOs. (and yeah, the combat animations in TSW look a bit wonky, to me, in my opinion, that is.....)
Really dude your apples are no better than my oranges.. Good for you that you like apples, but that doesn''t make my oranges bad. geez...
This is what I'm getting at
Except you keep bashing the apples over and over. Here's a good question why aren't you immersed in your glorious TSW. Is it because you feel insecure about it and need to relieve your insecurities by constantly attacking another game eventhough you should be ingame playing the one you like.
No my "attacks" are far fewer than those who attack TSW. It comes to a point where you need to "cutthecrap" put the apples and oranges side by side so that anyone with an ounce of objectivity can see that their apples are no better than my oranges.
Honestly, I am extemely immersed in "glorious TSW." Too much. I've been reminded of my WoW addiction. The funny thing is I was looking for that addiction again. The ability wheel and the build counter build meta game did it to me. Not to mention be so creeped out by a quest that I was happy to die lol.
Everyone has their porn, figuring this is an argument that no one will know what wins until a game changes its gameplan. So if you're right, this game won't be free to play within a year. Because the only thing that can determine whats right or wrong is money.
It really is amazing the lengths people will go to in order to convince a username on the internet that they shouldn't or should like a game.
That fails in comparison the the lenghts a company will go to in order to convince a usename they should buy and play a game. Advertising and marketing is a huge budget item, EA supposedly has a huge department of people who go to forums and pretend to be fans to boost hype. Also the left side of my screen says "One of the most important MMORPGs of our time" a TSW full page excerpt.
It boggles my mind how anyone would think TSW's combat is acceptable. Funcom doesn't even defend it, they said they will change everything multiple times and then havn't got around to it. They still call them "place holders". This is the one time I agree with Funcom, the animations do look like place holders and should be changed.
no he throws magic over/shoots arrows over is shoulder and 90 degrees to the right or left of where he is facing. This does not happen in TSW period.
Instead, you can shoot straight sideways and watch the bullet leave your weapon at a 90 degree angle. It's one of the more unnerving things about their animations.
are you talking about the WoW copy paste animations that fantasy games use? Because what you just decribed does not happen in TSW. It was built so it does not happen.
Originally posted by Kuppa This reminds me of politics, when you have an agenda you always follow your talking points. Are you in politics cooper?
No I'm into far play I always stuck up for the little guy against the bully
Thats Coop cooper just keep it up. I do find it funny how some posters who historically only post in a certain game suddenly posts here whith comments that clearly show they not Even in beta
I mostly see GW2 fans upto their usual antics. After Tera and SWTOR, TSW is their new play ground. I just hope GW2 releases already.
When all the other games fanbois fling shit what do you expect to happen?
To not come up with bullshit and behave like adults instead, not some preteens reacting 'if others fling shit, I wanna fling shit too!'
Seriously, we aren't tween kids anymore, we're all adults, this 'he started flinging shit, so I'm gonna fling shit too, duh!' is childishly spiteful, immature and ridiculous. Let's please at least behave like adults, even if we like different games
Everyone has their porn, figuring this is an argument that no one will know what wins until a game changes its gameplan. So if you're right, this game won't be free to play within a year. Because the only thing that can determine whats right or wrong is money.
Comments
Yet Tera managed to do it, GW2 managed to do it, their own AOC even looks better than TSW in how animations flow with combat. Heck even EQ2 has more fluid animations.
Dev spin.
i may be having trouble understanding your post, did you just call Funcom an "indy" developer?
if you played TSW and came out of it with the impression that it was made by an indy game company i'm not so sure stating so will help your cause here.
With some proper editing, knowledge of photography and angles and some tweaking to your graphics card you can make a game amazing in a video, will I get that same feeling while playing? Probably not.
Also strictly from an animation stand point TERAs are better than TSWs and that unmentionable game(GW2?), but I believe the rooting upon attacking is what allows the animations to be so good.
Also running in TSW if you're straffing the legs get wonky and look really awkward.
I've been planning to make a TERA video for a long time, I know about angles and photography, i've got 700gb of footage, one day I'll make a video and you can eat your words, but for now, you can savor the fact your thread has received 17 pages of replies.
That's great, but it's not really a strong point of this game. It's certainly adequate, though. When playing TSW I see a lot of gripes over the combat, period, and very little about the atmosphere. If I see people complaining about GW2's combat, it's usually to whine about it being too difficult, not bad. Again, the game has adequate combat, but to try and pass it off as anything amazing is only going to do this game a diservice. People will be pissed if they go into the game expecting amazing combat, and then get first hand experience with it.
If you played the game you quickly see how bad it is..
But I guess they made the right move with the intense marketing to mmorpg sites and the like.. Hype is a double edged sword...
Maybe people have lost interest in what you have to say? Either that or they have better things to do than sit at their computer and constantly refresh cooper85's recent posts to respond to any gospel he puts down in the forums immediately. I watched the TSW video you put up and the animations do look off. For example, the guy with the shotgun repeatedly shooting into the air or at least that's what it looks like.
Tera you are glued in place. GW2, you still have casting where you can not move. Every ability in TSW can be done on the move.
So can my Dirge in EQ2 with the exception of two rezes but he doesn't look like his upper body is attached to his legs by a slinky.
Yes Funcom is an independent developer. I hope they stay independent too.
no he throws magic over/shoots arrows over is shoulder and 90 degrees to the right or left of where he is facing. This does not happen in TSW period.
It really is amazing the lengths people will go to in order to convince a username on the internet that they shouldn't or should like a game.
Hmm either you are talking about a buff activation or the recoil from the shot.
Rawr! My apples are better than your oranges!
Seriously...... sheesh....... why even compare games? The only thing they have in common is they are MMOs. (and yeah, the combat animations in TSW look a bit wonky, to me, in my opinion, that is.....)
Really dude your apples are no better than my oranges.. Good for you that you like apples, but that doesn''t make my oranges bad. geez...
This is what I'm getting at
Animations and combat are not art, TSW seems to have the worst combat and animations of these MMOs: GW2, SWTOR, Tera, Aion, Rift, maybe LOTRO, Age of Conan, World of Warcraft, don't remember EQ2 but it was funner killing things there so am adding it.
TSW ties with everquest 1 and warhammer for weakest animations and combat.
We know it is underdone and just bad, the NPCs have very few animations and no recoil when hit by PCs and most of the animations are the exact same and even then they feel weak.
A lot of players will quit TSW after launch because combat is boring, by a lot I mean over half so it isn't apples and oranges, the combat is subpar.
Except you keep bashing the apples over and over. Here's a good question why aren't you immersed in your glorious TSW. Is it because you feel insecure about it and need to relieve your insecurities by constantly attacking another game eventhough you should be ingame playing the one you like.
Instead, you can shoot straight sideways and watch the bullet leave your weapon at a 90 degree angle. It's one of the more unnerving things about their animations.
oh i understand then, the word "indy" threw me off! that word is used as slang often in gaming circles to refer to low-budget/small company development teams.
fully understand now though, thanks. i would use the phrase independent developer in the future to avoid the confusion!
Arguing this may not be worth it.
TSW could cause your computer to burst into flame, and some people would say "Wow, it's like a sandbox game because you can use it to cook or heat your home or provide light at night" and so on.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
No my "attacks" are far fewer than those who attack TSW. It comes to a point where you need to "cutthecrap" put the apples and oranges side by side so that anyone with an ounce of objectivity can see that their apples are no better than my oranges.
Honestly, I am extemely immersed in "glorious TSW." Too much. I've been reminded of my WoW addiction. The funny thing is I was looking for that addiction again. The ability wheel and the build counter build meta game did it to me. Not to mention be so creeped out by a quest that I was happy to die lol.
Everyone has their porn, figuring this is an argument that no one will know what wins until a game changes its gameplan. So if you're right, this game won't be free to play within a year. Because the only thing that can determine whats right or wrong is money.
That fails in comparison the the lenghts a company will go to in order to convince a usename they should buy and play a game. Advertising and marketing is a huge budget item, EA supposedly has a huge department of people who go to forums and pretend to be fans to boost hype. Also the left side of my screen says "One of the most important MMORPGs of our time" a TSW full page excerpt.
It boggles my mind how anyone would think TSW's combat is acceptable. Funcom doesn't even defend it, they said they will change everything multiple times and then havn't got around to it. They still call them "place holders". This is the one time I agree with Funcom, the animations do look like place holders and should be changed.
are you talking about the WoW copy paste animations that fantasy games use? Because what you just decribed does not happen in TSW. It was built so it does not happen.
To not come up with bullshit and behave like adults instead, not some preteens reacting 'if others fling shit, I wanna fling shit too!'
Seriously, we aren't tween kids anymore, we're all adults, this 'he started flinging shit, so I'm gonna fling shit too, duh!' is childishly spiteful, immature and ridiculous. Let's please at least behave like adults, even if we like different games
exactly.