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TSW most innovative mmorpg of the year.

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  • SebberSebber Member Posts: 221
    Originally posted by lifeordinary
    Originally posted by heartless
    I don't belittle TSW. I criticize it. The fact that you feel the need to belittle GW2 in return just weakens your position. We're discussing TSW, not GW2, stick to the subject or don't bother.

    Yeah only you are the critic here rest of just belittle GW2. Ok...

    I feel the need to bring GW2 in discussion because it is a next big thing and also a themepak. I am still sticking to subject. If TSW is themepark just like WOW...is GW2 too a themepark like WOW? a very valid question which you have been avoiding for obvious reasons.

    No body bloody cares if the game is themepark or not. Tell me something, can a game be something else than a sandbox or themepark?

  • lifeordinarylifeordinary Member Posts: 646
    Originally posted by Sebber
    Originally posted by lifeordinary
    Originally posted by heartless
    I don't belittle TSW. I criticize it. The fact that you feel the need to belittle GW2 in return just weakens your position. We're discussing TSW, not GW2, stick to the subject or don't bother.

    Yeah only you are the critic here rest of just belittle GW2. Ok...

    I feel the need to bring GW2 in discussion because it is a next big thing and also a themepak. I am still sticking to subject. If TSW is themepark just like WOW...is GW2 too a themepark like WOW? a very valid question which you have been avoiding for obvious reasons.

    No body bloody cares if the game is themepark or not. Tell me something, a game can me sandbox and themepark right?

    A hybrid sure.. like Archage for example.

  • SebberSebber Member Posts: 221
    Originally posted by lifeordinary
    Originally posted by Sebber
    Originally posted by lifeordinary
    Originally posted by heartless
    I don't belittle TSW. I criticize it. The fact that you feel the need to belittle GW2 in return just weakens your position. We're discussing TSW, not GW2, stick to the subject or don't bother.

    Yeah only you are the critic here rest of just belittle GW2. Ok...

    I feel the need to bring GW2 in discussion because it is a next big thing and also a themepak. I am still sticking to subject. If TSW is themepark just like WOW...is GW2 too a themepark like WOW? a very valid question which you have been avoiding for obvious reasons.

    No body bloody cares if the game is themepark or not. Tell me something, a game can me sandbox and themepark right?

    A hybrid sure.. like Archage for example.

    Well if the game is not a sandbox, with is clearly true, it's themepark , and what is SO BAD about it being a themepark mmo?

  • lifeordinarylifeordinary Member Posts: 646
    Originally posted by Sebber
    Well if the game is not a sandbox, with is clearly true, it's themepark , and what is SO BAD about it being a themepark mmo?

    Who said it is bad? i never said that. My only question is why the double standards. It is ok to compare TSW to WOW only because it is themepark but it is not ok to compare GW2 to WOW on same basis. Like i said obvious double standards. 

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Redemp
    Originally posted by Bobbie203.

     

    The days of spec into pure healing, tanking, or dps is gone. HYbrid i where its at. Freeedom to choose how you play is the new hotness.

     Are we playing the same game?

    You absolutely have to pick a typical trinity role to do any group content, I've found hybrid builds also seemed lackluster compared to building a specific role build.

    That's not true. I'm a viable healer in my elemental/fists build. Yes, I do only healing if i sign up for a group as a healer, but I can switch to DPS mode during the run, whenever needed. When I'm running solo, I am actually using DPS and healing spells on my bar at the same time. My class is surely a hybrid. And elemental/fist is just one option, there are other trees and combinations you can take to be an effective healer or DPS or support.

    REALITY CHECK

  • SebberSebber Member Posts: 221
    Originally posted by lifeordinary
    Originally posted by Sebber
    Well if the game is not a sandbox, with is clearly true, it's themepark , and what is SO BAD about it being a themepark mmo?

    Who said it is bad? i never said that. My only question is why the double standards. It is ok to compare TSW to WOW only because it is themepark but it is not ok to compare GW2 to WOW on same basis. Like i said obvious double standards. 

    I don't get this, GW2 is not a sandbox mmo, so since we only got 2 terms for a game, so clearly it is a themepark mmo, just like WoW, TSW, etc.

  • XPraetorianXXPraetorianX Member CommonPosts: 107

    The game is fun as hell I can agree there man. General chat is filled with peeps who are shocked at just how good the game is. I will say it has some of the best acting I have ever sen in a MMO. Compared to games like Tera the questing is light years better. The game does offer freedom in a since that you can learn every skill so in time if you want to heal just load up your heal spec and gear and you are good to go. If you want to tank or dps just do the same. Hybrid specs are viable if they are done using synergy on you passives. The game is a huge breath of fresh air. Keeps getting better the more you play it. The three faction pvp is very well done as well.

  • XPraetorianXXPraetorianX Member CommonPosts: 107

    The game is fun as hell I can agree there man. General chat is filled with peeps who are shocked at just how good the game is. I will say it has some of the best acting I have ever sen in a MMO. Compared to games like Tera the questing is light years better. The game does offer freedom in a since that you can learn every skill so in time if you want to heal just load up your heal spec and gear and you are good to go. If you want to tank or dps just do the same. Hybrid specs are viable if they are done using synergy on you passives. The game is a huge breath of fresh air. Keeps getting better the more you play it. The three faction pvp is very well done as well.

     

  • dumbo11dumbo11 Member Posts: 134

    What the hell is this thread o_O.  It's impressively stated one thing, then gone off on a wander without ever explaining the original point.

    "TSW is the most innovative MMORPG of the year BECAUSE ______". (fill in the blanks)

    I played 1 beta weekend, and personally I didn't see anything "innovative" in the gameplay.

    - the clothing system is different, and decoupling 'power' from 'appearance' is a positive move (but one every MMO should be doing anyway).

    - the setting is very well done, although that's not really innovative.

    - the 'wheel' progression system really didn't do anything for me at all.

    - the puzzle quests are interesting, although personally they are problematic in an MMO setting, and I don't see this as something another MMO could/should copy.

    - the deeper storyline is something we've seen with SWTOR.  Personally SWTOR was better at the story telling, but the setting in TSW gives it a definite edge.

    - the combat is certainly not innovative.

    ----

    That's not to say that TSW is a bad game, or that it won't be successful - but I didn't see much innovation.

  • SebberSebber Member Posts: 221
    Originally posted by dumbo11

    What the hell is this thread o_O.  It's impressively stated one thing, then gone off on a wander without ever explaining the original point.

    "TSW is the most innovative MMORPG of the year BECAUSE ______". (fill in the blanks)

    I played 1 beta weekend, and personally I didn't see anything "innovative" in the gameplay.

    - the clothing system is different, and decoupling 'power' from 'appearance' is a positive move (but one every MMO should be doing anyway).

    - the setting is very well done, although that's not really innovative.

    - the 'wheel' progression system really didn't do anything for me at all.

    - the puzzle quests are interesting, although personally they are problematic in an MMO setting, and I don't see this as something another MMO could/should copy.

    - the deeper storyline is something we've seen with SWTOR.  Personally SWTOR was better at the story telling, but the setting in TSW gives it a definite edge.

    - the combat is certainly not innovative.

    ----

    That's not to say that TSW is a bad game, or that it won't be successful - but I didn't see much innovation.

    I think you hit it right on the nail, this thread has gone wrong because there is nothing innovative about TSW.

  • FredomSekerZFredomSekerZ Member Posts: 1,156
    Originally posted by dumbo11

    What the hell is this thread o_O.  It's impressively stated one thing, then gone off on a wander without ever explaining the original point.

    "TSW is the most innovative MMORPG of the year BECAUSE ______". (fill in the blanks)

    I played 1 beta weekend, and personally I didn't see anything "innovative" in the gameplay.

    - the clothing system is different, and decoupling 'power' from 'appearance' is a positive move (but one every MMO should be doing anyway).

    - the setting is very well done, although that's not really innovative.

    - the 'wheel' progression system really didn't do anything for me at all.

    - the puzzle quests are interesting, although personally they are problematic in an MMO setting, and I don't see this as something another MMO could/should copy.

    - the deeper storyline is something we've seen with SWTOR.  Personally SWTOR was better at the story telling, but the setting in TSW gives it a definite edge.

    - the combat is certainly not innovative.

    ----

    That's not to say that TSW is a bad game, or that it won't be successful - but I didn't see much innovation.

    True, while not insanely different, it's still the unique mmorpg this year (again, maybe expect PS2 and AA)

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by dumbo11

    What the hell is this thread o_O.  It's impressively stated one thing, then gone off on a wander without ever explaining the original point.

    "TSW is the most innovative MMORPG of the year BECAUSE ______". (fill in the blanks)

    I played 1 beta weekend, and personally I didn't see anything "innovative" in the gameplay.

    - the clothing system is different, and decoupling 'power' from 'appearance' is a positive move (but one every MMO should be doing anyway).

    - the setting is very well done, although that's not really innovative.

    - the 'wheel' progression system really didn't do anything for me at all.

    - the puzzle quests are interesting, although personally they are problematic in an MMO setting, and I don't see this as something another MMO could/should copy.

    - the deeper storyline is something we've seen with SWTOR.  Personally SWTOR was better at the story telling, but the setting in TSW gives it a definite edge.

    - the combat is certainly not innovative.

    ----

    That's not to say that TSW is a bad game, or that it won't be successful - but I didn't see much innovation.

     

    So you posted 3 innovative desgins in this MMORPG and just dismissed them because A you didnt like them or B you think other MMORPGs should be doing it :)

     

     

     

     

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by dumbo11

    What the hell is this thread o_O.  It's impressively stated one thing, then gone off on a wander without ever explaining the original point.

    "TSW is the most innovative MMORPG of the year BECAUSE ______". (fill in the blanks)

    I played 1 beta weekend, and personally I didn't see anything "innovative" in the gameplay.

    - the clothing system is different, and decoupling 'power' from 'appearance' is a positive move (but one every MMO should be doing anyway).

    How many MMO's have removed stats from armour and made your characters clothing totally cosmetic ? To you, it's "different", to me it's innovative.

    - the setting is very well done, although that's not really innovative.

    - the 'wheel' progression system really didn't do anything for me at all.

    You don't like the skill wheel, so it's not innovative ? 0.o

    - the puzzle quests are interesting, although personally they are problematic in an MMO setting, and I don't see this as something another MMO could/should copy.

    The puzzle quests are unique, yet to you they are merely "interesting". If it's never been done before, it's innovative, no matter how you try and spin it.

    - the deeper storyline is something we've seen with SWTOR.  Personally SWTOR was better at the story telling, but the setting in TSW gives it a definite edge.

    - the combat is certainly not innovative.

    ----

    That's not to say that TSW is a bad game, or that it won't be successful - but I didn't see much innovation.

    Seems to me we see what we want to see. When you start rolling out random adjectives to avoid the use of the "innovative" word, it starts looking like a serious corporate press release: "We are NOT merging servers !! We are merely consolidating player populations to improve the gameplay experience of our dedicated and enthusiastic fans." Yeah, riight...

  • KumateKumate Member Posts: 69
    Originally posted by Kykyryz-a
    Originally posted by Bobbie203

    Tsw is good but not worthy of a 10/10.

    It is not the best mmorpg of the year, but it is the most innovative daredevil game of the 2012, which will pave way for future mmorpg. IMO. In fact archeage has similiar skill system that tsw has.

     

    The days of spec into pure healing, tanking, or dps is gone. HYbrid i where its at. Freeedom to choose how you play is the new hotness.

    Why not  try and add somethg innovative  in your post for example? 

    some ppl still can't dicide try it or not   and mainly because TSW fans  even  more crazy than GW2.  sadly posts even more rediculous most of the time :( 

    struggling for a week now to try TSW or renew RIFT sub.

    Give some examples pls.   I agree 1-2 button fights innovative but not in a good way :)  For now i only can see TSW is like Path of Exile :)))   Same "complicated"  (for new player) skill tree (wheel if you like)  and at the end still  1 main ability which is doing all the job cos passives  are everythg.

    I'll help you out.  I played closed beta for 4 months.  During that 4 months I saw the dev's patch and update things at an amazing pace (on average a patch every 2-3 days).  So the support and love for the game is there from the Devs.

    The Hybrid system that will allow you to be everything at the click of a button.  No longer grinding stuff out.  Once your character is done..its done till new updates. 

    The story is AMAZING.  Flat out.  I current am in the City of the Sun God and I just keep loving the path the story is taken.  I have completed ever quest from every zone to this point and I can't stop playing.  I dont mind the combat people talk about because it is pretty standard from all the other MMO's but that is the only downpoint.  I dont care about character creation because I think my character looks awesome but they already stated they were going to add a TON in August and allow us for free to remake there looks.  So good enough for me.

    The dungeons.   They are just perfect.  No trash mobs (mayeb 2-3 before a boss....normally none).  The boss fights are dynamic.  They basically give you WOW style raid boss types for normal dungeons.  I am talking WOTLK, CATA sytles.  Except they require the group to take on many seperate roles.

    Ill give you an example.  In the Eygpt Dungeon the final boss has 2 MOBS in it.  One of them requires someone to run to a mob that is 3 stories up thru a crazy ladder system (requires jumping and not falling off) to interupt his casting, at the same time the tank has to reposition the other boss every 15 seconds..while the dps try to aviod stuff.  Everyone is moving around the entire fight and requires teamwork from everyone.  Thats on normal, there is an Elite and Nightmare version....

    There was another fight that while I was melee...I felt worthless because you couldnt get into melee range of the boss....so we wiped the first time due to lack of dps and adds ended up killing everyone.  So the second try I only focus on adds instead of bouncing back and fourth to the boss..and it worked perfectly because I took the adds out of the equation.  This was with a PUG.  This was not some team that was trained to work well.  I knew what I was capable of and suggested it...and we tried it and went perfect.  Good teamwok.  You cant just focus on tank and spank in this game...wont work.  Have to think.

    Btw im a templar and the old lady who keeps giving me missions is HILLARIOUS.  She reminds me of the mom character from the adult  animated show "Archer".  I actually cant wait till I have a spot with her because its super funny.

     

    Thats just my few experiences, I havent even tried PVP outside of Closed Beta but it was fun from what I seen.  Since the game went live...Im just loving my lifetime membership. 

  • Method01Method01 Member UncommonPosts: 128

    If you asked me about TSW for just 2 months ago, i would say that the game would fail mainly because of Funcom.  I would never consider buying this game. 

    I got a beta key from this site. And i thought why not just try it out. And wauw. This game really surprised me. 

    I pre-ordered the game and been playing it for some days now. This game is awesome. The best PvE content i ever played in any mmo. No more "go get me some wolf pelts mmkay". Quets in this game are puzzles and many can't be completed if you don't read the quests and search for hints (unless you Google ofc). You actually need to use your brain in this game.

    The skill system can be compared to the Eve model. There are no classes, so you are free to build the character the way you wan't. I actually think there are alot to be compared with Eve, which is only possitive (since Eve in my opinion might be the best mmo i tried).

    Finally we got something new and fresh in times were mmo's just keep following the same old tracks.

     

    I pre'ordered GW2 and been waiting for that game in a long time. Now i hope it wouldn't release in Aug, because i really don't think im done with TSW in that time. :)

     

    Btw. Most of you will be surprised about the community in TSW. "There are no omg noob, learn to play" or other types of spam in generel chat, like we have seen in all other mmo's (again compared to Eve, which is known for a mature community). Everytime ive askjed something in general chat, i get whispers right after. Very friendly community. 

     

    Give it a try. You get surprised. 

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    SWTOR was more innovative in the story department (in that it was the first AAA MMORPG to spend that much resources on it to my knowledge).

     

    GW1 is more innovative in the massive amount of skills to choose from with a limited deck (in that it was first MMORPG to implemet 100s of skills available to a deck to my knowledge).

  • KumateKumate Member Posts: 69
    Originally posted by Method01

    If you asked me about TSW for just 2 months ago, i would say that the game would fail mainly because of Funcom.  I would never consider buying this game. 

    I got a beta key from this site. And i thought why not just try it out. And wauw. This game really surprised me. 

    I pre-ordered the game and been playing it for some days now. This game is awesome. The best PvE content i ever played in any mmo. No more "go get me some wolf pelts mmkay". Quets in this game are puzzles and many can't be completed if you don't read the quests and search for hints (unless you Google ofc). You actually need to use your brain in this game.

    The skill system can be compared to the Eve model. There are no classes, so you are free to build the character the way you wan't. I actually think there are alot to be compared with Eve, which is only possitive (since Eve in my opinion might be the best mmo i tried).

    Finally we got something new and fresh in times were mmo's just keep following the same old tracks.

     

    I pre'ordered GW2 and been waiting for that game in a long time. Now i hope it wouldn't release in Aug, because i really don't think im done with TSW in that time. :)

     

    Btw. Most of you will be surprised about the community in TSW. "There are no omg noob, learn to play" or other types of spam in generel chat, like we have seen in all other mmo's (again compared to Eve, which is known for a mature community). Everytime ive askjed something in general chat, i get whispers right after. Very friendly community. 

     

    Give it a try. You get surprised. 

    Just to picggy back off this post about the community.  The community is basically pre trained to not give away spoilers in the chat channel.  The fact that 95% of the people are adhering to this rule says something already about the maturity level.  On top of that, the help chat and general chat is non stop with people asking question about 50 different quest.  What other Themepark MMO has people asking...so anyone had any luck with this quest because I just can't figure it out.  NONE, no one in wow says...hey anyone know where I can find 10 rabbits?  The only time you see questions about quest in those games is when someone needs help with a boss they can't beat.  In TSW you actually have to think and look for clues or you will be stumped untill it comes to you or someone helps you.  HELL one quest requires you to know Hebrew to even have a CHANCE to solve it....or there is one that gives you the clue in MORSE CODE.  Seriously you have to either know morse code or download an app to deciper it. 

    Quest in this game is amazing. 

    What I will say is this....the advantage of this game is that those people that normally grind out mobs 24/7 and quest to get to max level...well in this game you can't just do that without actually reading the quest.  SO a lot of elitist that you normally see in MMO's are not as abundant.  What you do see is a lot of people who are more casual but like to think thru things....actually can clear content faster before they don't mind not having everything handed to them.

    The community is great.  The DEVS running the game love what they have put out.  They giggle like school kids also when people praise there little easter eggs they put in.  While other games create content to allow people to grown to max level....these devs created a game for you to LIVE and experience. 

  • ghost047ghost047 Member UncommonPosts: 597
    Originally posted by Kumate
    Originally posted by cyress8
    Originally posted by Bobbie203

    Tsw is good but not worthy of a 10/10.

    It is not the best mmorpg of the year, but it is the most innovative daredevil game of the 2012, which will pave way for future mmorpg. IMO. In fact archeage has similiar skill system that tsw has.

     

    The days of spec into pure healing, tanking, or dps is gone. HYbrid i where its at. Freeedom to choose how you play is the new hotness.

    Guess you never played SWG or Eve for that matter.

    If you played SWG you sure don't remember much.  The skill system in SWG was more like Ultima Online then The Secret World.  In SWG you had to grind out the skills.  IF you decided down the road you no longer wanted to be a combat medic and wanted to be a fencer, you had to drop the skills and go grind out fencer.  You could not get "all" the skills and KEEP them.  TSW allows you to keep everything and change on the fly, meaning NEVER having to make alts for core game reasons.  People making alts now will only want to do it to see the storyline, not because their other character was built do do something else.

     

    SWG people had alts because they wanted a jedi, combat medic, melee, tamer, and so on.  Because they didnt want to KEEP grinding everytime the changed something.  As the OP stated, that is an INNOVATIVE feature.

     

    That is a constructive comment.  Continue on with your one liners...


    Easy tiger, I think you might want to re-read and try to understand. He's not talking about if you keep or not the skill, he's talking about the freedom of choice, you know, the one where you don't have to choice a class et character creation, but you can change in game qith the same toon, like Eve or many, many other games.

    Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!

  • ghost047ghost047 Member UncommonPosts: 597
    Originally posted by Method01

    If you asked me about TSW for just 2 months ago, i would say that the game would fail mainly because of Funcom.  I would never consider buying this game. 

    I got a beta key from this site. And i thought why not just try it out. And wauw. This game really surprised me. 

    I pre-ordered the game and been playing it for some days now. This game is awesome. The best PvE content i ever played in any mmo. No more "go get me some wolf pelts mmkay". Quets in this game are puzzles and many can't be completed if you don't read the quests and search for hints (unless you Google ofc). You actually need to use your brain in this game.

    The skill system can be compared to the Eve model. There are no classes, so you are free to build the character the way you wan't. I actually think there are alot to be compared with Eve, which is only possitive (since Eve in my opinion might be the best mmo i tried).

    Finally we got something new and fresh in times were mmo's just keep following the same old tracks.

     

    I pre'ordered GW2 and been waiting for that game in a long time. Now i hope it wouldn't release in Aug, because i really don't think im done with TSW in that time. :)

     

    Btw. Most of you will be surprised about the community in TSW. "There are no omg noob, learn to play" or other types of spam in generel chat, like we have seen in all other mmo's (again compared to Eve, which is known for a mature community). Everytime ive askjed something in general chat, i get whispers right after. Very friendly community. 

     

    Give it a try. You get surprised. 

    One of the main reason I won't play it, I'm tired of the single player mmorpg.

    Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!

  • dumbo11dumbo11 Member Posts: 134
    Originally posted by Caldrin

    So you posted 3 innovative desgins in this MMORPG and just dismissed them because A you didnt like them or B you think other MMORPGs should be doing it :)

    Sorry, but *none* of my list above are innovative or new.  

    - MMOs have had puzzles before.  I seem to remember some in LOTRO etc?

    - decoupling appearance and function is something MMOs do in a variety of ways (clothing layers, GW with merging stats etc).  That some MMOs (hello SWTOR) don't do this is down to their incompetence, not innovation on the part of everyone that tried to get it right.

    - the 'wheel' is (afaict) simply a skill-based leveling method which is not new either.

    If TSW had a strong focus on puzzles - THAT would be new/innovative, but TSW doesn't really do that - the focus is more on storytelling, and that's old-hat to any SWTOR players.

    ---

    Anyway, innovation can be over-rated - games don't have to be innovative to push the genre forwards or be great MMOs... WoW wasn't particularly innovative and yet pushed the genre forwards more than any other MMO.

    "TSW is the most innovative MMORPG of the year BECAUSE ______". (fill in the blanks)

    ^ I only played a beta weekend, so I'm not claiming to understand everything about TSW - but the thread needs to start with someone doing that, rather than 'it's the most innovative game of the year /thread'.

  • FredomSekerZFredomSekerZ Member Posts: 1,156
    Originally posted by dumbo11
    Originally posted by Caldrin

    So you posted 3 innovative desgins in this MMORPG and just dismissed them because A you didnt like them or B you think other MMORPGs should be doing it :)

    Sorry, but *none* of my list above are innovative or new.  

    - MMOs have had puzzles before.  I seem to remember some in LOTRO etc?

    - decoupling appearance and function is something MMOs do in a variety of ways (clothing layers, GW with merging stats etc).  That some MMOs (hello SWTOR) don't do this is down to their incompetence, not innovation on the part of everyone that tried to get it right.

    - the 'wheel' is (afaict) simply a skill-based leveling method which is not new either.

    If TSW had a strong focus on puzzles - THAT would be new/innovative, but TSW doesn't really do that - the focus is more on storytelling, and that's old-hat to any SWTOR players.

    ---

    Anyway, innovation can be over-rated - games don't have to be innovative to push the genre forwards or be great MMOs... WoW wasn't particularly innovative and yet pushed the genre forwards more than any other MMO.

    "TSW is the most innovative MMORPG of the year BECAUSE ______". (fill in the blanks)

    ^ I only played a beta weekend, so I'm not claiming to understand everything about TSW - but the thread needs to start with someone doing that, rather than 'it's the most innovative game of the year /thread'.

    Then, there's no mmorpg you consider innvational.

  • dumbo11dumbo11 Member Posts: 134
    Originally posted by FredomSekerZ
    Originally posted by dumbo11
    Originally posted by Caldrin

    So you posted 3 innovative desgins in this MMORPG and just dismissed them because A you didnt like them or B you think other MMORPGs should be doing it :)

    Sorry, but *none* of my list above are innovative or new.  

    - MMOs have had puzzles before.  I seem to remember some in LOTRO etc?

    - decoupling appearance and function is something MMOs do in a variety of ways (clothing layers, GW with merging stats etc).  That some MMOs (hello SWTOR) don't do this is down to their incompetence, not innovation on the part of everyone that tried to get it right.

    - the 'wheel' is (afaict) simply a skill-based leveling method which is not new either.

    If TSW had a strong focus on puzzles - THAT would be new/innovative, but TSW doesn't really do that - the focus is more on storytelling, and that's old-hat to any SWTOR players.

    ---

    Anyway, innovation can be over-rated - games don't have to be innovative to push the genre forwards or be great MMOs... WoW wasn't particularly innovative and yet pushed the genre forwards more than any other MMO.

    "TSW is the most innovative MMORPG of the year BECAUSE ______". (fill in the blanks)

    ^ I only played a beta weekend, so I'm not claiming to understand everything about TSW - but the thread needs to start with someone doing that, rather than 'it's the most innovative game of the year /thread'.

    Then, there's no mmorpg you consider innvational.

    Of course there are innovations

    - most people would see DAoC's realm vs realm combat as innovative, even if it wasn't entirely.

    - SWTOR's storyline focus was innovative imho.

    - WAR's PQs.

    - Rift's rifts.

    - GW2's DEs.

    - Tera's combat.

    - PS.

    etc.

    I wouldn't say they were all particularly successful ideas, or games... but most people would consider them innovative.

    In terms of TSW, I didn't see much innovation - that doesn't mean there isn't any, but it does mean a thread about 'the most innovative MMO of the year' ought to at least mention what's innovative!

    -> in X years time, looking back, what feature do you forsee in the MMO genre that people would say "this started with TSW"?

  • TerronteTerronte Member Posts: 321
    Originally posted by Bobbie203

    Tsw is good but not worthy of a 10/10.

    It is not the best mmorpg of the year, but it is the most innovative daredevil game of the 2012, which will pave way for future mmorpg. IMO. In fact archeage has similiar skill system that tsw has.

     

    The days of spec into pure healing, tanking, or dps is gone. HYbrid i where its at. Freeedom to choose how you play is the new hotness.

    I'd just like to say if you are running dungeons youre nearly always expected to spec 100% of your roll. LFG frequently spams 1400 attack rating (Dps), 8000 hp(tank), only thing you really dont hear is healers saying their stats...because people just feel lucky to get one.

    When soloing you can hybrid, but I'm up to egypt, and except for a few rare fights, DPS wins the day.

    Which brings up another point.....Broken Gear Management system. You can save different skill and equipment loadouts...supposedly...but it usually just ends up taking your gear off and forgeting a few skills. Very annoying to switch between dungeon mode, solo mode, and pvp. GRR.

  • TerronteTerronte Member Posts: 321

    -> in X years time, looking back, what feature do you forsee in the MMO genre that people would say "this started with TSW"?

    The innovation in TSW is the phone in a quest. Seriously, you are done, press a button and magically the reward and exp are in your inventory.

    Also, imo, faction has character in this game. I'm not saying it's building my allegience, but I like the clear difference in factions. That would be nice to be carried over.

     

     

  • botrytisbotrytis Member RarePosts: 3,363

    The game really has no big innovations. Will it be game of the year - don't know as there are a few games coming out this year that may give it a run for it's money and GW2 is one of them.

     


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