-> in X years time, looking back, what feature do you forsee in the MMO genre that people would say "this started with TSW"?
The innovation in TSW is the phone in a quest. Seriously, you are done, press a button and magically the reward and exp are in your inventory.
Can you call a quest giver on the phone instead of running retreading the map looking for one (in part thanks to the limitation on how many quests can be kept active and all)?
~To pick one up, that is... not to complete it.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
Which brings up another point.....Broken Gear Management system. You can save different skill and equipment loadouts...supposedly...but it usually just ends up taking your gear off and forgeting a few skills. Very annoying to switch between dungeon mode, solo mode, and pvp. GRR.
Agreed. My only real gripe with the game atm. I have constantly having to edit/delete/resave gear manager layouts.
So, for a feautre to be innovative, everybody as to copy it? WTF? All mmorpg releasing this year and last year have no features or mechanics that are new, just re-used and changed. And if it's about how it all comes together, TSW isn't a wow clone either. Also, while i've agreed that almost everything in TSW as been done before, i can't think of any mmorpg with puzzle quests where you have to use google and all these things. It may be only 1 feature (does the crafting also count?), but i don't see any other mmo with something.
-> in X years time, looking back, what feature do you forsee in the MMO genre that people would say "this started with TSW"?
The innovation in TSW is the phone in a quest. Seriously, you are done, press a button and magically the reward and exp are in your inventory.
Also, imo, faction has character in this game. I'm not saying it's building my allegience, but I like the clear difference in factions. That would be nice to be carried over.
Um....thats what GW2 has. WoW Cata has that in a small degree. DandD Online had that somewhat too. And Im sure there are others. How is that innovative at all?
WoW had a difference, big difference, in factions back in vanilla. I could name others, but 1 is enough to show that it isnt innovative.
So, for a feautre to be innovative, everybody as to copy it? WTF? All mmorpg releasing this year and last year have no features or mechanics that are new, just re-used and changed. And if it's about how it all comes together, TSW isn't a wow clone either. Also, while i've agreed that almost everything in TSW as been done before, i can't think of any mmorpg with puzzle quests where you have to use google and all these things. It may be only 1 feature (does the crafting also count?), but i don't see any other mmo with something.
WoW vanilla-- temple in the Swamp of Sorrows zone. Had a couple puzzles that you had to use google or you were going to spend 30 minutes getting it solved (unless lucky). There is one, not innovative in the least. The crafting system is also not new, its a knockoff of Bethesda's crafting systems mixed with past MMOs (including some elements from FPSs with weapon "crafting"--Alone in the Dark specifically).
Sorry, there is nothing innovative about the game. I really like it, but it doesn't bring anything new to the table. It just takes some features already present in other games and puts a new spin on them.
Except that's what innovation is. Taking bits from a previous incarnation and changing them/putting a new spin on them, in order to better fit the needs of the current user.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
This was an extremely close category this year due to new MMOs. In the end, Tabula Rasa gets the nod over Sword of the New World due to its combining of RPG and shooter elements, its cloning system, and the fact that battles actually have a huge impact on the game. The result of all these features is an action packed game that goes beyond the regular chore of grinding and puts players in the middle of a sci-fi war".
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Sorry, there is nothing innovative about the game. I really like it, but it doesn't bring anything new to the table. It just takes some features already present in other games and puts a new spin on them.
Except that's what innovation is. Taking bits from a previous incarnation and changing them/putting a new spin on them, in order to better fit the needs of the current user.
Can you elaborate on what you feel is innovative in TSW specifically?
It is not the best mmorpg of the year, but it is the most innovative daredevil game of the 2012, which will pave way for future mmorpg. IMO. In fact archeage has similiar skill system that tsw has.
The days of spec into pure healing, tanking, or dps is gone. HYbrid i where its at. Freeedom to choose how you play is the new hotness.
Thanks OP. I needed a good laugh. It still amazes me how people like to throw around the word innovative without knowing what it actually means. Or knowing gaming history so they know if somethings already been done or not.
Here is a hint OP. Just because its not the "Norm" doesnt mean its innovative. That applies to GW2 to.
Sorry, there is nothing innovative about the game. I really like it, but it doesn't bring anything new to the table. It just takes some features already present in other games and puts a new spin on them. And with some of the features, they don't do a better job than other games. Other features, however, are done very well and it is those features that set it apart. For example, the storyline and acting/script are very well done. However, combat and character customization looks a lot like Rift, with respect to mixing abilities and traits.
Not much new in the game, but it's still fun.
rift custom is cheap crap compare to TSW but nice try
No, actually it's not. Maybe you'll get more traction out of that assertion if you explain why it's crap. I get that people want this game to be the greatest thing to hit the market, but be realistic, it doesn't really do anything new.
Rift does the same thing, albeit in by combining templates and that's very similar to what you are doing in TSW. Granted, there is more customization ability in TSW, but you're still picking from skill sets. And, frankly, how is TSW customization that much different from Asheron's Call or Darkfall? You're still picking skills to customize your character. Someone else has already done it.
That's not innovation. Innovation is creating something new or different (look it up, that's the definition). TSW doesn't do that. It does a great job of taking some elements of other MMORPGs and improving upon them and making a game that is fun to play.
Again, I like the game a lot, but it's not innovative.
I think we agree that there isn't any innovational video game at all since everything was inspired in some way by something else.
Is Hello Kitty Online innovative?
Tons of innovative games have existed.
Mario Brothers
Ultima (Ultima Online for that matter)
Metal Gear Solid
Wolftenstein 3d
Grand Theft Auto 3
Shadow of the Colossus
Minecraft
Little Big Planet
The Sims
Street Fighter
Portal
There are a ton more others I (and many others) can come up with. TSW is not one of them. It is interesting to a lot of people, but it is not innovative.
Sorry, there is nothing innovative about the game. I really like it, but it doesn't bring anything new to the table. It just takes some features already present in other games and puts a new spin on them. And with some of the features, they don't do a better job than other games. Other features, however, are done very well and it is those features that set it apart. For example, the storyline and acting/script are very well done. However, combat and character customization looks a lot like Rift, with respect to mixing abilities and traits.
Not much new in the game, but it's still fun.
If taking aspects of something already present somewhere else and putting a new spin on them is not innovative, then the following are NOT innovative:
Jazz
Rock and Roll
The Beatles
Led Zeppelin
Picasso
Gasoline engines
Alternate Current electricity (AC vs. DC)
The U.S. Constitution
I'm not sure innnovative is the word you were looking for, because it is by its very definition what you claim it isn't. It is true that nothing they have done has been completely 'new'. But 'new' and 'innovative' aren't exactly the same.
Grab my Assualt Rifle/Shotgun and start with an AOE hinder at a pack of zombies and walk backwards firing off frontal cone attacks ending with some aoe grenades to finish them off.
If I come across a single mob I switch to my single target attacks built around hindering the mobs movement and throwing on a dot, and if they manage to get close I have 2 attacks that will allow me to create distance and I finish the mob off.
Once I get into a building I change to a frontal column aoe for the packs of mobs or I go with a combo aoe/single target set up depending on what I find inside.
In a matter 20 minutes its not uncommon for me to cycle through 4 builds to deal with what I find on my journeys.
Grouping adds support heals or debuffs. I have a total of 6 builds that I use presently. And now I am thinking of adding a 3rd weapon to my skill set. But will hold off on this till I move into an area requiring me to compensate for mobs that are immune or resistant to certain attacks.
I find this to be very fresh and rewarding. I have never played a game that allowed me this much creativity and choice.
Have you ever played an MMORPG where your a little kitten? no ? in that case then yes in a way it is innovative LOL..
So, MOP is innovative too?
Is that the WOW panda exp? if so no as there are already MMORPGs out there where you can be a panda..
Just like there are MMORPGs where you can choose from 500 skills to put into a deck and there are story based MMOs.
What is your point? Can someone please list 1 innovative feature of this game?
Can you name me 1 innovate feature in any mmorpg released this year then? You made your point about older games and mmo.
There aren't any innovative MMORPGs to release this year (that I know of). This game is included in a long list of games that pulled from other ideas and attempted to make them their own.
Sorry, there is nothing innovative about the game. I really like it, but it doesn't bring anything new to the table. It just takes some features already present in other games and puts a new spin on them. And with some of the features, they don't do a better job than other games. Other features, however, are done very well and it is those features that set it apart. For example, the storyline and acting/script are very well done. However, combat and character customization looks a lot like Rift, with respect to mixing abilities and traits.
Not much new in the game, but it's still fun.
If taking aspects of something already present somewhere else and putting a new spin on them is not innovative, then the following are NOT innovative:
Jazz
Rock and Roll
The Beatles
Led Zeppelin
Picasso
Gasoline engines
Alternate Current electricity (AC vs. DC)
The U.S. Constitution
I'm not sure innnovative is the word you were looking for, because it is by its very definition what you claim it isn't. It is true that nothing they have done has been completely 'new'. But 'new' and 'innovative' aren't exactly the same.
Actually, Zorgo, I think you have a valid point. But, I think it then raises the question, "How much different must something be to be considered innovative?" That is probably a harder question to answer and is likely more subjective.
Nevertheless, I'll concede the point. But, from a subjective point of view, I don't find it TSW particularly innovative because I don't believe the game's features and designs introduce a substantially different set of features when compared to other MMORPGs.
The most innovative MMO of the year ? You must be joking. Apart of that it is a fun game to play, as long you can get over its tradional, bland combat, some poor combat animations and typical for theme parks lack of longevity.
Can you name me 1 innovate feature in any mmorpg released this year then? You made your point about older games and mmo.
SWTOR's storyline focus would be seen by most people as innovative. Certainly I'd never seen anything that strong in an MMO.
GW2's DE system is highly innovative.
Tera's combat seemed innovative enough.
But that doesn't make any of those games good and it doesn't mean those innovations are particularly good ideas:
- SWTORs storyline whilst innovative had some very big downsides... the innovation sucked the life out of the game.
- GW2s DEs are fun, but people are unsure about the long-term attraction of such a system, and social dynamics.
- Tera's combat looked great, but it seems a lot of people had issues with it, and a lot of focus on combat - that maybe should have been applied elsewhere...
-> some of the best MMOs were not very innovative. Some of the worst MMOs were very innovative. (as someone mentioned - Tabula Rasa was very innovative...)
Sorry, there is nothing innovative about the game. I really like it, but it doesn't bring anything new to the table. It just takes some features already present in other games and puts a new spin on them. And with some of the features, they don't do a better job than other games. Other features, however, are done very well and it is those features that set it apart. For example, the storyline and acting/script are very well done. However, combat and character customization looks a lot like Rift, with respect to mixing abilities and traits.
Not much new in the game, but it's still fun.
If taking aspects of something already present somewhere else and putting a new spin on them is not innovative, then the following are NOT innovative:
Jazz
Rock and Roll
The Beatles
Led Zeppelin
Picasso
Gasoline engines
Alternate Current electricity (AC vs. DC)
The U.S. Constitution
I'm not sure innnovative is the word you were looking for, because it is by its very definition what you claim it isn't. It is true that nothing they have done has been completely 'new'. But 'new' and 'innovative' aren't exactly the same.
in·no·vate/?in??v?t/
Verb:
Make changes in something established, by introducing NEW methods, ideas, or products.
Introduce something NEW, esp. a product.
Actually innovate does mean NEW, they are synonyms. For a feature IN a process (MMO game is the process) to be innovative, it needs to be NEW. I havent heard one thing from TSW that isnt recycled from previous games and extremely similar to those recycled things. I have play for over 40 hours, too, and still havent found something "Innovative."
Comments
Can you call a quest giver on the phone instead of running retreading the map looking for one (in part thanks to the limitation on how many quests can be kept active and all)?
~To pick one up, that is... not to complete it.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Agreed. My only real gripe with the game atm. I have constantly having to edit/delete/resave gear manager layouts.
BigCountry | Head Hunters | www.wefarmpeople.com
So, for a feautre to be innovative, everybody as to copy it? WTF? All mmorpg releasing this year and last year have no features or mechanics that are new, just re-used and changed. And if it's about how it all comes together, TSW isn't a wow clone either. Also, while i've agreed that almost everything in TSW as been done before, i can't think of any mmorpg with puzzle quests where you have to use google and all these things. It may be only 1 feature (does the crafting also count?), but i don't see any other mmo with something.
Um....thats what GW2 has. WoW Cata has that in a small degree. DandD Online had that somewhat too. And Im sure there are others. How is that innovative at all?
WoW had a difference, big difference, in factions back in vanilla. I could name others, but 1 is enough to show that it isnt innovative.
WoW vanilla-- temple in the Swamp of Sorrows zone. Had a couple puzzles that you had to use google or you were going to spend 30 minutes getting it solved (unless lucky). There is one, not innovative in the least. The crafting system is also not new, its a knockoff of Bethesda's crafting systems mixed with past MMOs (including some elements from FPSs with weapon "crafting"--Alone in the Dark specifically).
Except that's what innovation is. Taking bits from a previous incarnation and changing them/putting a new spin on them, in order to better fit the needs of the current user.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As they say, watch what you wish for.
Gameogre;
"Tabula Rasa
Most Innovative Online Game
This was an extremely close category this year due to new MMOs. In the end, Tabula Rasa gets the nod over Sword of the New World due to its combining of RPG and shooter elements, its cloning system, and the fact that battles actually have a huge impact on the game. The result of all these features is an action packed game that goes beyond the regular chore of grinding and puts players in the middle of a sci-fi war".
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Can you elaborate on what you feel is innovative in TSW specifically?
Thanks OP. I needed a good laugh. It still amazes me how people like to throw around the word innovative without knowing what it actually means. Or knowing gaming history so they know if somethings already been done or not.
Here is a hint OP. Just because its not the "Norm" doesnt mean its innovative. That applies to GW2 to.
I think we agree that there isn't any innovational video game at all since everything was inspired in some way by something else.
Is Hello Kitty Online innovative?
Have you ever played an MMORPG where your a little kitten? no ? in that case then yes in a way it is innovative LOL..
No, actually it's not. Maybe you'll get more traction out of that assertion if you explain why it's crap. I get that people want this game to be the greatest thing to hit the market, but be realistic, it doesn't really do anything new.
Rift does the same thing, albeit in by combining templates and that's very similar to what you are doing in TSW. Granted, there is more customization ability in TSW, but you're still picking from skill sets. And, frankly, how is TSW customization that much different from Asheron's Call or Darkfall? You're still picking skills to customize your character. Someone else has already done it.
That's not innovation. Innovation is creating something new or different (look it up, that's the definition). TSW doesn't do that. It does a great job of taking some elements of other MMORPGs and improving upon them and making a game that is fun to play.
Again, I like the game a lot, but it's not innovative.
So, MOP is innovative too?
Tons of innovative games have existed.
Mario Brothers
Ultima (Ultima Online for that matter)
Metal Gear Solid
Wolftenstein 3d
Grand Theft Auto 3
Shadow of the Colossus
Minecraft
Little Big Planet
The Sims
Street Fighter
Portal
There are a ton more others I (and many others) can come up with. TSW is not one of them. It is interesting to a lot of people, but it is not innovative.
If taking aspects of something already present somewhere else and putting a new spin on them is not innovative, then the following are NOT innovative:
Jazz
Rock and Roll
The Beatles
Led Zeppelin
Picasso
Gasoline engines
Alternate Current electricity (AC vs. DC)
The U.S. Constitution
I'm not sure innnovative is the word you were looking for, because it is by its very definition what you claim it isn't. It is true that nothing they have done has been completely 'new'. But 'new' and 'innovative' aren't exactly the same.
Is that the WOW panda exp? if so no as there are already MMORPGs out there where you can be a panda..
Just like there are MMORPGs where you can choose from 500 skills to put into a deck and there are story based MMOs.
What is your point? Can someone please list 1 innovative feature of this game?
My typical game play.
Grab my Assualt Rifle/Shotgun and start with an AOE hinder at a pack of zombies and walk backwards firing off frontal cone attacks ending with some aoe grenades to finish them off.
If I come across a single mob I switch to my single target attacks built around hindering the mobs movement and throwing on a dot, and if they manage to get close I have 2 attacks that will allow me to create distance and I finish the mob off.
Once I get into a building I change to a frontal column aoe for the packs of mobs or I go with a combo aoe/single target set up depending on what I find inside.
In a matter 20 minutes its not uncommon for me to cycle through 4 builds to deal with what I find on my journeys.
Grouping adds support heals or debuffs. I have a total of 6 builds that I use presently. And now I am thinking of adding a 3rd weapon to my skill set. But will hold off on this till I move into an area requiring me to compensate for mobs that are immune or resistant to certain attacks.
I find this to be very fresh and rewarding. I have never played a game that allowed me this much creativity and choice.
I came, I saw, I adapted, I conquered.
Can you name me 1 innovate feature in any mmorpg released this year then? You made your point about older games and mmo.
There aren't any innovative MMORPGs to release this year (that I know of). This game is included in a long list of games that pulled from other ideas and attempted to make them their own.
Actually, Zorgo, I think you have a valid point. But, I think it then raises the question, "How much different must something be to be considered innovative?" That is probably a harder question to answer and is likely more subjective.
Nevertheless, I'll concede the point. But, from a subjective point of view, I don't find it TSW particularly innovative because I don't believe the game's features and designs introduce a substantially different set of features when compared to other MMORPGs.
That's just my opinion.
The most innovative MMO of the year ? You must be joking. Apart of that it is a fun game to play, as long you can get over its tradional, bland combat, some poor combat animations and typical for theme parks lack of longevity.
SWTOR's storyline focus would be seen by most people as innovative. Certainly I'd never seen anything that strong in an MMO.
GW2's DE system is highly innovative.
Tera's combat seemed innovative enough.
But that doesn't make any of those games good and it doesn't mean those innovations are particularly good ideas:
- SWTORs storyline whilst innovative had some very big downsides... the innovation sucked the life out of the game.
- GW2s DEs are fun, but people are unsure about the long-term attraction of such a system, and social dynamics.
- Tera's combat looked great, but it seems a lot of people had issues with it, and a lot of focus on combat - that maybe should have been applied elsewhere...
-> some of the best MMOs were not very innovative. Some of the worst MMOs were very innovative. (as someone mentioned - Tabula Rasa was very innovative...)
in·no·vate/?in??v?t/
Actually innovate does mean NEW, they are synonyms. For a feature IN a process (MMO game is the process) to be innovative, it needs to be NEW. I havent heard one thing from TSW that isnt recycled from previous games and extremely similar to those recycled things. I have play for over 40 hours, too, and still havent found something "Innovative."
Stealth missions in an MMORPG
Puzzle Missions in an MMORPG
Modern day MMORPG cant think of any other AAA MMORPG that has this setting