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How I know GW2 will be successful

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  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by Aerowyn
     

     hearts are not the core to pve DE's are what they centered their entire PVE model around.

    Got a link where it says that hearts aren't important to their game?  Or not one of the main focus?

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by jdnyc
    Originally posted by Aerowyn
     

     hearts are not the core to pve DE's are what they centered their entire PVE model around.

    Got a link where it says that hearts aren't important to their game?  Or not one of the main focus?

    i can get one but even if you watched it come from a dev's mouth would you even care?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by jdnyc
    Originally posted by colddog04
    downplay what they have accomplished in this game by looking to other games for comfirmation of your own bias.

    Well honestly I will be playing GW2.  I just think calling what they've done brilliant to be a healthy dose of bias on the other end.  My argument is their storylines for the most part are serviceable to crap.  Their heart system which is (whether people here want to admit it or not) is a focal point for PvE and not done very well.

    Exploration in the game is great and it's wonderful they encourage that.  DEs are good (some better than others.)  Jumping puzzles are fantastic.  The skill point system I don't care for, but w/e.

    I just think it's hilarious that the fanboy group think is to pretend the heart system isn't a core part of the PvE.  I mean.  LOL

    But hey, everyone has their own opinions.

     

    I guess it all boils down to ones personal aptitude.  If you feel that reading the signs telling you what bathroom to use is a core part of taking a leak, then heart quests could be a core component.  But for some people it's just a sign offering direction.

     

    But hey, everyone has their own skills. If you can't live without guidance, it's a core component!  right!   LOL

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by jdnyc
    Originally posted by Aerowyn
     

    lol you seriously find datacron jumping puzzles that similar to GW2 ones? Tors are static and your reward at the end is a datacron. GW2 are actual puzzles with things that move and change and will knock you off the path much like a standard platformer as well as hidden events and boss fights at the end.. fact you feel they are the same really shows me how you can percieve GW2 exploration to be so similar to other themeparks.,

    Yes I do.  It's a jumping puzzle.  GW2 did theirs better.  Doesn't make it new.  Doesn't make it outside of the box and certainly doesn't make it 'brilliant.'

     I don't think you understand how big of a deal excellent implemenation is.

    Good ideas are a dime a dozen, but the excellent realization of a good idea is not.  I could sit here all day coming up with new and awesome ideas for an MMORPG that could prove to be amazing.  But those ideas, as they say, won't amount to a hill of beans if they aren't implemented in a great way.

    If you want an example of this...do you know what the first game is to feature a puzzle where you have to launch something froma slingshot and then break things based on physics?  If you said Angry Birds...then you are wrong.  There were TONS of games like this in Flash WAAAAY before Angry Birds came out.  And yet, Angry Birds is wildly successful.  And why?  Implementation.

    Are you team Azeroth, team Tyria, or team Jacob?

  • KroxMalonKroxMalon Member UncommonPosts: 608

    GW2 is going to be a good fun game, I just hope people dont take it al to seriously and get bummed out if its not what " they " want.

    These day folks go into a game thinking its designed purley for there desires. 

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by aesperus
     

    Gladly.

    - Questing that doesn't wait for you to happen. If you are there when an event kicks off, great! but it's not going to wait around for you to happen. It just happens, whether you are ready for it or not.

    Rift events, TSW to some extent

    - Questing that offers you a variety of different objectives to complete it. I haven't seen this in any other MMO that comes to mind. It's always a list of 'do X, and then come back for a reward.'

    TSW has no variety, but there's also no return (I'll give you this one.)

    - They removed the shopping list. You can still see your progression, but they hide how many things you need to do in order to finish an event.

    TSW

    - All events can fail. The closest thing to this we have is in WAR, where PQs can fail, but they fail in a vacuum. You can fail to beat a rift, but there isn't a fail event. It's just there waiting to be completed.

    Rift's failed event was actually very close to GW2, more so before the put the invasion timer in.

    - Rewards for exploration. Really, other games just don't do this. I haven't played any other MMOs that reward you in both exp & loot, for randomly strolling around the map, searching for things.

    Almost every MMO gives rewards for exploration.

    - Removes competition for players in the PvE environment. Players can't take away mobs you need to complete an event, they can't take away gathering nodes from you, they can't killsteal. If you are in the area, contributing, you get credit for it, regardless of what you hit first.

    TSW and Rift have this, but not implemented as well.

    - Bundles. You can completely change how your class plays by picking up a different weapon, suit, gadjet, or item. It gives you an entirely new set of skills.

    TSW destroys GW2 on this and Rift has multiple souls to choose from.

    - You can still complete a quest if you join late, provided you contribute.

    TSW has this as well as Rift events.

    - Completely different quests that chain together, creating entirely new experiences based on player action.

    hmmmm not entirely sure on this one.  If you're talking dynamic events, then Rift zone events do this - but that's it I can think of.

    etc.

    Figure it's good to stop there, this list could probably fill up an entire page on this thread.

    No, please go on.  This is enlightening

     

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by eyelolled
    Originally posted by jdnyc
    Originally posted by colddog04
    downplay what they have accomplished in this game by looking to other games for comfirmation of your own bias.

    Well honestly I will be playing GW2.  I just think calling what they've done brilliant to be a healthy dose of bias on the other end.  My argument is their storylines for the most part are serviceable to crap.  Their heart system which is (whether people here want to admit it or not) is a focal point for PvE and not done very well.

    Exploration in the game is great and it's wonderful they encourage that.  DEs are good (some better than others.)  Jumping puzzles are fantastic.  The skill point system I don't care for, but w/e.

    I just think it's hilarious that the fanboy group think is to pretend the heart system isn't a core part of the PvE.  I mean.  LOL

    But hey, everyone has their own opinions.

     

    I guess it all boils down to ones personal aptitude.  If you feel that reading the signs telling you what bathroom to use is a core part of taking a leak, then heart quests could be a core component.  But for some people it's just a sign offering direction.

     

    But hey, everyone has their own skills. If you can't live without guidance, it's a core component!  right!   LOL

    Thing is, Anet has mentioned in an interview that they added hearts to the game later, after internal testers reported having trouble knowing where to go int the game. They added them to give new players direction, not as a main source of content.

    May be hard to dig those back up, as some of those interviews happened before the BWEs even began. However, they are out there.

  • XzenXzen Member UncommonPosts: 2,607
    Originally posted by Eir_S
    Originally posted by jdnyc
    Originally posted by Eir_S
    Originally posted by jdnyc

    I just think it's hilarious that the fanboy group think is to pretend the heart system isn't a core part of the PvE.  I mean.  LOL

    But hey, everyone has their own opinions.

    It's no less an opinion than that the hearts are necessary.  The heart system can be a core part of the PVE, if you so choose, but it's not required.  Get over it.

    By design from ArenaNet...it is.  You get over it.  :)

    They never state that.  They are optional.  Do you know the difference between core and optional?  Drool once for yes, twice for no.

    If I remember correctly there was a dev interview a while back that explains the reason for putting them in along with the scouts was to bait players into going to areas so they would trigger DEs. In Beta they were finding that some players would not go out and explore on their own. They needed to be led.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by aesperus
    Originally posted by eyelolled
    Originally posted by jdnyc
    Originally posted by colddog04
    downplay what they have accomplished in this game by looking to other games for comfirmation of your own bias.

    Well honestly I will be playing GW2.  I just think calling what they've done brilliant to be a healthy dose of bias on the other end.  My argument is their storylines for the most part are serviceable to crap.  Their heart system which is (whether people here want to admit it or not) is a focal point for PvE and not done very well.

    Exploration in the game is great and it's wonderful they encourage that.  DEs are good (some better than others.)  Jumping puzzles are fantastic.  The skill point system I don't care for, but w/e.

    I just think it's hilarious that the fanboy group think is to pretend the heart system isn't a core part of the PvE.  I mean.  LOL

    But hey, everyone has their own opinions.

     

    I guess it all boils down to ones personal aptitude.  If you feel that reading the signs telling you what bathroom to use is a core part of taking a leak, then heart quests could be a core component.  But for some people it's just a sign offering direction.

     

    But hey, everyone has their own skills. If you can't live without guidance, it's a core component!  right!   LOL

    Thing is, Anet has mentioned in an interview that they added hearts to the game later, after internal testers reported having trouble knowing where to go int the game. They added them to give new players direction, not as a main source of content.

    May be hard to dig those back up, as some of those interviews happened before the BWEs even began. However, they are out there.


    They added hearts to let people know where those events were and had scouts point out the directions.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by jdnyc
    Originally posted by Aerowyn
     

     hearts are not the core to pve DE's are what they centered their entire PVE model around.

    Got a link where it says that hearts aren't important to their game?  Or not one of the main focus?

    http://www.guildwars2hub.com/comment/7828 if you aren't sure renown is what they call "heart quests"  you can see many more interviews and videos about why scouts and renown heart quests were added to the game but again they are NOT a core part of the PVE experience they were simply added as a guide to people used to traditional MMO questing

     

    The renown regions are the closest thing we have to traditional MMO quests, and though they play more of a supporting role in the game (there are hundreds of hearts while there are thousands of events), we want to make sure they are fun as well. Generally, they are either minigames of some sort to help break up the pace, or they provide you a list of objectives to pick from, so you can do a single activity from the list or a mix of them depending on what you actually feel like doing at the time. Going forward, if anything, you’ll probably see more of the renown regions that feel a little generic changed over to become more minigame-like to help provide a better change of pace and variety in gameplay.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by jdnyc
    Originally posted by aesperus
     

    Gladly.

    - Questing that doesn't wait for you to happen. If you are there when an event kicks off, great! but it's not going to wait around for you to happen. It just happens, whether you are ready for it or not.

    Rift events, TSW to some extent

    - Questing that offers you a variety of different objectives to complete it. I haven't seen this in any other MMO that comes to mind. It's always a list of 'do X, and then come back for a reward.'

    TSW has no variety, but there's also no return (I'll give you this one.)

    - They removed the shopping list. You can still see your progression, but they hide how many things you need to do in order to finish an event.

    TSW

    - All events can fail. The closest thing to this we have is in WAR, where PQs can fail, but they fail in a vacuum. You can fail to beat a rift, but there isn't a fail event. It's just there waiting to be completed.

    Rift's failed event was actually very close to GW2, more so before the put the invasion timer in.

    - Rewards for exploration. Really, other games just don't do this. I haven't played any other MMOs that reward you in both exp & loot, for randomly strolling around the map, searching for things.

    Almost every MMO gives rewards for exploration.

    - Removes competition for players in the PvE environment. Players can't take away mobs you need to complete an event, they can't take away gathering nodes from you, they can't killsteal. If you are in the area, contributing, you get credit for it, regardless of what you hit first.

    TSW and Rift have this, but not implemented as well.

    - Bundles. You can completely change how your class plays by picking up a different weapon, suit, gadjet, or item. It gives you an entirely new set of skills.

    TSW destroys GW2 on this and Rift has multiple souls to choose from.

    - You can still complete a quest if you join late, provided you contribute.

    TSW has this as well as Rift events.

    - Completely different quests that chain together, creating entirely new experiences based on player action.

    hmmmm not entirely sure on this one.  If you're talking dynamic events, then Rift zone events do this - but that's it I can think of.

    etc.

    Figure it's good to stop there, this list could probably fill up an entire page on this thread.

    No, please go on.  This is enlightening

     

     You know, I could try to refute your points by saying things like even though Rift did have events, the mainstay of their leveling process was traditional questing.  Or even though other MMORPGs reward exploration, none of them that I have played actually make exploration a completely viable leveling style like GW2 does.

    But to be honest, there is no point.  You are theorycrafting, and I would be theorycrafting right back at you.

    The fact of the matter is that GW2 really does just do this stuff better than those other games...even if the ideas aren't 100% original.  If you have already decided to dislike GW2 because you don't think it's just a clone or whatever...then I'm not going to change your mind.  In the end, all your really hurting is yourself ;).

    Are you team Azeroth, team Tyria, or team Jacob?

  • BadSpockBadSpock Member UncommonPosts: 7,979

    The map in GW2 tells you that there are about 300 Heart quests in the entire game.

    There are something like 5 times that many DE's right? 1,500 or so at launch?

    DE > Heart.

    Period. This pic (I think slightly old) tells us there are more Waypoints than heart quests for Christ's sake and over 3 times more Points of Interest for explorers.

    Next complaint please?

    image

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by jdnyc
    Originally posted by aesperus
     

    Gladly.

    - Questing that doesn't wait for you to happen. If you are there when an event kicks off, great! but it's not going to wait around for you to happen. It just happens, whether you are ready for it or not.

    Rift events, TSW to some extent

    Name me one event in TSW that happens without you? Name me one. Missions wait for you to start them, and then you go complete them. Not even remotely close. Same deal w/ Rift. Rifts just sit there, waiting for playing to come complete them. You will never see a Rift go on to complete itself. Ever.

    - Questing that offers you a variety of different objectives to complete it. I haven't seen this in any other MMO that comes to mind. It's always a list of 'do X, and then come back for a reward.'

    TSW has no variety, but there's also no return (I'll give you this one.)

    - They removed the shopping list. You can still see your progression, but they hide how many things you need to do in order to finish an event.

    TSW

    Bullshit. I can log into TSW right now and show you at least one 'do X' quest in the game. Hell, just go to Kingsmouth, outside of the investigation missions, nearly every quest is 'go do / kill X'. Find X cameras, Kill X zombies, use X explosives, kill X draugs. You really think TSW is even remotely close to not having shopping list quests?

    - All events can fail. The closest thing to this we have is in WAR, where PQs can fail, but they fail in a vacuum. You can fail to beat a rift, but there isn't a fail event. It's just there waiting to be completed.

    Rift's failed event is actually very close to GW2, more so before the put the invasion timer in.

    Rift events can't fail. The closest thing to this is the invasion timer. But they sit there, waiting for players to defeat them. You will never see a Rift fail, and then trigger another event. The invasion system is basically triggered by a player, and then they just keep killing until they get killed. Not even close to the same thing.

    - Rewards for exploration. Really, other games just don't do this. I haven't played any other MMOs that reward you in both exp & loot, for randomly strolling around the map, searching for things.

    Almost every MMO gives rewards for exploration.

    Really? Tell me, how many hidden jumping puzzles WoW has? or how much experience you got from gathering materials in TSW? Or how much experience you got from exploring london, or new york? Almost no MMOs give meaningful rewards for exploration. You are directed to where to go, and there's almost no reason to stray from that path. This is true for Rift, SWTOR, TSW, LotRO, WAR, WoW.

    Closest thing we come to this are sandboxes like eve. However they still don't reward exploration, they just don't offer linear content.

    - Removes competition for players in the PvE environment. Players can't take away mobs you need to complete an event, they can't take away gathering nodes from you, they can't killsteal. If you are in the area, contributing, you get credit for it, regardless of what you hit first.

    TSW and Rift have this, but not implemented as well.

    Again, bullshit. TSW you can have your quests bugged, or have the items needed to complete them stolen by other players. When another player shows up that's not in your group, they are taking mobs away from you. This is the same exact thing in Rift. If I'm questing in Rift, and another player shows up, we are competing directly with each other over resources. Hell, in Rift I may even have to worry about that other player trying to kill me, if he's from a different faction.

    This isn't some feature that is implemented to varying degrees of success. It's an entire design principle. It's multiple implementations of multiple mechanics all orchestrated together to achieve a common goal. This isn't something you see in games like TSW or Rift, because neither game tried to deal w/ that specific problem.

    Rift even encourages competition with open world factioned PvP. TSW doesn't do anything to eliminate player competition outside of groups. It even has features in place that hinder players abilities to play with each other. (i.e. solo instances).

    - Bundles. You can completely change how your class plays by picking up a different weapon, suit, gadjet, or item. It gives you an entirely new set of skills.

    TSW destroys GW2 on this and Rift has multiple souls to choose from.

    Again, bullshit. Do you even understand what a bundle is? TSW nor Rift have this feature. They don't. TSW has weapons you can click on your inventory. Rift doesn't have anything.

    Please, show me these bundles you seem to think exist in TSW. You are talking about The Secret World, right?

    - You can still complete a quest if you join late, provided you contribute.

    TSW has this as well as Rift events.

    No, they don't. In both games you pickup a quest, and have to go through the specific steps from order to finish in order to complete them. Rift events are much closer to what GW2 has, yes, but they aren't the bulk of the questing. They are a side event that happens every now and then.

    - Completely different quests that chain together, creating entirely new experiences based on player action.

    hmmmm not entirely sure on this one.  If you're talking dynamic events, then Rift zone events do this - but that's it I can think of.

    Again, no. They don't. The closest thing you have to this in Rift are quest chains. A lot of MMOs have this, I realize this. However, the steps of the chain never change based on a success or fail state. They never blend into entirely new quest chains. The are basically all very linear, predetermined sequences of quests.

    etc.

    Figure it's good to stop there, this list could probably fill up an entire page on this thread.

    No, please go on.  This is enlightening

    It is indeed enlightening, but I am not going to produce an additional list, when you are so clearly missinformed by the current one.

     


    Seriously, stop w/ the bullshit. Nearly every point you made was either highly missinformed, or just flat out wrong. I don't mind having a discussion, but I don't like having to correct every blatantly false statement on these forums. I don't think I would even take that task up if I was paid for it.

    If you want to continue, then fine, but please, don't make stuff up. I'm going to be very annoyed if I have to log in to TSW to show this.

  • Eir_SEir_S Member UncommonPosts: 4,440

    Good post aesperus.  I think misinformation should be debunked; at this point I'm not sure if the poster is serious though because even after playing Rift for only a week, I knew more about the game than they do.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Eir_S

    Good post aesperus.  I think misinformation should be debunked; at this point I'm not sure if the poster is serious though because even after playing Rift for only a week, I knew more about the game than they do.

    Thanks. I generally like to give people the benefit of the doubt, and I know that (on these forums especially) there's a lot of bad information flooding threads about these games. If there's an honest gamer caught off by that, then I generally don't mind helping them.

    That said, everyone has their limits =/.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by aesperus
    Originally posted by Eir_S

    Good post aesperus.  I think misinformation should be debunked; at this point I'm not sure if the poster is serious though because even after playing Rift for only a week, I knew more about the game than they do.

    Thanks. I generally like to give people the benefit of the doubt, and I know that (on these forums especially) there's a lot of bad information flooding threads about these games. If there's an honest gamer caught off by that, then I generally don't mind helping them.

    That said, everyone has their limits =/.

    I agree I don't get offeneded or care if people don't like game x or y but I don't see the point in people lying or spreading false information to others about any game. It's sort of a grey area though since a lot of stuff is subjective and personal preference but on the other hand some stuff people say is flat out not true at all.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by huntard
    Originally posted by Aerowyn

    I agree I don't get offeneded or care if people don't like game x or y but I don't see the point in people lying or spreading false information to others about any game. It's sort of a grey area though since a lot of stuff is subjective and personal preference but on the other hand some stuff people say is flat out not true at all.

    [mod edit]

    I see what you did thar lol

  • AerowynAerowyn Member Posts: 7,928
     

    not worth it nm

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • GreenishBlueGreenishBlue Member Posts: 263

     the game is already successful; that's the scary part, specially for the haterz

    image
  • rygard49rygard49 Member UncommonPosts: 973
    Originally posted by aesperus
    Originally posted by jdnyc

    - Bundles. You can completely change how your class plays by picking up a different weapon, suit, gadjet, or item. It gives you an entirely new set of skills.

    TSW destroys GW2 on this and Rift has multiple souls to choose from.

    Again, bullshit. Do you even understand what a bundle is? TSW nor Rift have this feature. They don't. TSW has weapons you can click on your inventory. Rift doesn't have anything.

    Please, show me these bundles you seem to think exist in TSW. You are talking about The Secret World, right?

    I don't really want to jump into the middle of everything you guys had going on there, I just wanted to get clarification. Bundles allow the use of different skills for your class, TSW weapons provide the same type of feature (freely changeable skills by swapping weapons), and Rift has a different talent / skill set up depending how you configure your souls.

    To me, at least, it seems they all provide a similar function through a different mechanism. Can anyone tell me what sets Bundles above the other two or how they work different from the other two? Is it an 'on the fly' swap?

  • FrostWolfieFrostWolfie Member UncommonPosts: 54

    This is a repost of what someone else wrote earlier in this thread.

     

    "There is nothing new that GW2 brings to the genre."

    There is truth in that statement.....but the people who use it are missing the biggest selling point of GW2.

    It does not revolutionize RvR.
    It does not revolutionize standard competitive PvP
    It does not revolutionize PvE
    It does not revolutionize crafting
    It does not have the "holy" trinity system.
    It does not have a subscription fee.

    It DOES include the most refined of all the above in ONE game.  Show me another game that has solid refined crafting, PvP, PvE and RvR that was released in the last 10 years??  

    Not having the trinity system in any of the above sentences makes GW2 a unique and totally new game. Without the trinity system the game is a standalone title in this genre, sandbox or themepark.

    image

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by rygard49
    Originally posted by aesperus
    Originally posted by jdnyc

    - Bundles. You can completely change how your class plays by picking up a different weapon, suit, gadjet, or item. It gives you an entirely new set of skills.

    TSW destroys GW2 on this and Rift has multiple souls to choose from.

    Again, bullshit. Do you even understand what a bundle is? TSW nor Rift have this feature. They don't. TSW has weapons you can click on your inventory. Rift doesn't have anything.

    Please, show me these bundles you seem to think exist in TSW. You are talking about The Secret World, right?

    I don't really want to jump into the middle of everything you guys had going on there, I just wanted to get clarification. Bundles allow the use of different skills for your class, TSW weapons provide the same type of feature (freely changeable skills by swapping weapons), and Rift has a different talent / skill set up depending how you configure your souls.

    To me, at least, it seems they all provide a similar function through a different mechanism. Can anyone tell me what sets Bundles above the other two or how they work different from the other two? Is it an 'on the fly' swap?

    I think Aesperus is referring to how you can pick up random items on the ground, broken bottles, pick up an elementalist weapon thrown on the ground, man a turret, grab a blob discombulator and start discombobulating blobs, play a version of hunger games with a special set of skills, etc. Bundles are skills that are based on the evironment and special situations. Your skill bar changes based on environmental stuff instead of what is specifically intended for your character.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by rygard49
    Originally posted by aesperus
    Originally posted by jdnyc

    - Bundles. You can completely change how your class plays by picking up a different weapon, suit, gadjet, or item. It gives you an entirely new set of skills.

    TSW destroys GW2 on this and Rift has multiple souls to choose from.

    Again, bullshit. Do you even understand what a bundle is? TSW nor Rift have this feature. They don't. TSW has weapons you can click on your inventory. Rift doesn't have anything.

    Please, show me these bundles you seem to think exist in TSW. You are talking about The Secret World, right?

    I don't really want to jump into the middle of everything you guys had going on there, I just wanted to get clarification. Bundles allow the use of different skills for your class, TSW weapons provide the same type of feature (freely changeable skills by swapping weapons), and Rift has a different talent / skill set up depending how you configure your souls.

    To me, at least, it seems they all provide a similar function through a different mechanism. Can anyone tell me what sets Bundles above the other two or how they work different from the other two? Is it an 'on the fly' swap?

    gw2 you can do on the fly swap IN combat it has a small cooldown but still can be done in combat. In rift and TSW to swap out sets you need to be outside combat.. I'd say that's a pretty big difference.. or if they are talking the special weapons like stuff you pick up GW2 has a TON of them but Rift and TSW have them as well although in TSW it doesn't really give you a set of abilities(at least ones I got so far) just gives you one attack like flamethrower or napalm and such

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • KonfessKonfess Member RarePosts: 1,667

    The completely unsubstantiated, just because they don’t have the words or understanding of what just happened to them doesn’t mean their experience is any less than yours.  If you give a baby a lemon to suck on, it doesn’t have to words to tell you what it is experiencing. But express the infant does.

    The obviously incorrect, yeah just because your experience with pvp is different from someone else doesn’t make theirs incorrect.  When all those videos of the imbalance and exploitation of Illum were being made, there were those who enjoyed that form of pvp and saw nothing wrong with it.  Just as so many fans of GW2 are doing right now.

    The subjective, yes opinions are subjective.  Just like the fans of Swtor, War, and AoC saw nothing wrong with those games.  So too are the fans of GW2 seeing nothing wrong with it. That is subjective, Mr Kettle, let me introduce you to Mr Pot.

    As y’all await boarding the SS GuildTanic, I wish you bon voyage.  And once again I leave all discussion of GW2 behind.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Konfess

    The completely unsubstantiated, just because they don’t have the words or understanding of what just happened to them doesn’t mean their experience is any less than yours.  If you give a baby a lemon to suck on, it doesn’t have to words to tell you what it is experiencing. But express the infant does.

    The obviously incorrect, yeah just because your experience with pvp is different from someone else doesn’t make theirs incorrect.  When all those videos of the imbalance and exploitation of Illum were being made, there were those who enjoyed that form of pvp and saw nothing wrong with it.  Just as so many fans of GW2 are doing right now.

    The subjective, yes opinions are subjective.  Just like the fans of Swtor, War, and AoC saw nothing wrong with those games.  So too are the fans of GW2 seeing nothing wrong with it. That is subjective, Mr Kettle, let me introduce you to Mr Pot.

    As y’all await boarding the SS GuildTanic, I wish you bon voyage.

    who said nothing was wrong with gw2? many have voiced many many concerns about the game but all of them pail in comparison to the majority of problems the games you listed were laucnhed with and that's the difference and what the OP is about.

     

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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