well dynamic events start small and are short at lower level hence wny you see them reset alot, your first dynamic event isn't going to be bring this fucking ring on an epic quest to moria..get real people. dynamic events get bigger and more complex as you get higher in levels. they branch out like a spider web, so the same event has various conditions.
DE's in GW2 are the evolution of Rifts in Rift ...
That's not entirely accurate. Rift was in development in parallel with DEs being in development at ANet. It's possible the DE system actually predates rifts, it's just Rift that was released sooner, before DEs became public.
DEs in GW2 have no influence at all from rifts in Rift. Parallel evolution with markedly different results.
Yeah I can get behind that statement from a purely factual standpoint I am sure you are right.
But as a player, GW2 dynamic events "feel" like an improvement/evolution of the Rifts in Rift - as Rift was released over a year ago.
So having experiencing Rifts first, DE's feel like an evolution of Rifts, just as Rifts felt like an evolution of Public Quests.
It feels more to me like both companies wanted to come up with ways to liven the world up. However the folks that created Rift had an idea then kept it reined in, not willing to completely abandon the familiar static quest system. They held back instead of going all in. ANet went all in and as they did the whole concept blossomed into what we're beginning to see today. Imagine if Rift had said "Well, we've made these Rifts fun and spontaneous... what can we do with the quest system while we're at it?"
Guild Wars 2 is good enough to keep people happy until something really good comes out. The game just brings a rfined version of what we're used to playing for the last several years. I believe the future of MMOs is in the MMOFPS persistent Sandbox.
Dragnon - Guildmaster - Albion Central Bank in Albion Online
The game will be a massive success because people have already bought it sight unseen due to hype. It's a good game, but the storylines is average. Some are just plain dull.
The game will be a massive success because people have already bought it sight unseen due to hype. It's a good game, but the storylines is average. Some are just plain dull.
I haven't gotten very far in the storylines to say but some were surely more interesting than others upto the point I got to.. luckily though personal story isn't the main focus of the game for people who don't care for them.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Imagine if Rift had said "Well, we've made these Rifts fun and spontaneous... what can we do with the quest system while we're at it?"
Problem with Rift is they had something like that and the early alpha testers hated it. They didn't want to be bothered with having quest hubs and such taken out. That said Rift succeeded with their zone events and it's something GW2 is following suit with. Rift would of been much better if it didn't have levels. It limited where and how dynamic their events could be. Storm Legion is undoubtedly their answer to that.
The game will be a massive success because people have already bought it sight unseen due to hype. It's a good game, but the storylines is average. Some are just plain dull.
I haven't gotten very far in the storylines to say but some were surely more interesting than others upto the point I got to.. luckily though personal story isn't the main focus of the game for people who don't care for them.
PvP is where it's at for GW2. PvE is only a distraction.
The game will be a massive success because people have already bought it sight unseen due to hype. It's a good game, but the storylines is average. Some are just plain dull.
I haven't gotten very far in the storylines to say but some were surely more interesting than others upto the point I got to.. luckily though personal story isn't the main focus of the game for people who don't care for them.
PvP is where it's at for GW2. PvE is only a distraction.
I love the PVP from what I played but so far enoying PVE more actually:P
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
It will because it is simple and there is no need to be brainiac in this game. For first time we casual players have game where we can kill someone in pvp. I tried once with wow arena and we had no chance to win against any team. I think people don't have time for hard core mmorpg's and GW2 offers that console way of playing. Simple and easy game with fantastic graphic.
It will because it is simple and there is no need to be brainiac in this game. For first time we casual players have game where we can kill someone in pvp. I tried once with wow arena and we had no chance to win against any team. I think people don't have time for hard core mmorpg's and GW2 offers that console way of playing. Simple and easy game with fantastic graphic.
game is actually far from easy and if you go into spvp not knowing your class you will get smoked fast. But it is refreshing when I get smoked its because I have no clue what I'm doing or the other persons better than me rather than his gear is far better
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I love the PVP from what I played but so far enoying PVE more actually:P
That went away for me quickly. The heart events are formulaic at best.
so skip the hearts you don't need to do them to enjoy pve in this game
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I love the PVP from what I played but so far enoying PVE more actually:P
That went away for me quickly. The heart events are formulaic at best.
so skip the hearts you don't need to do them to enjoy pve in this game
I never even click them anymore. You can find DE's just about everywhere, and it's only going to get better as you climb to 80, I can't wait to see what's out there.
DE's in GW2 are the evolution of Rifts in Rift ...
That's not entirely accurate. Rift was in development in parallel with DEs being in development at ANet. It's possible the DE system actually predates rifts, it's just Rift that was released sooner, before DEs became public.
DEs in GW2 have no influence at all from rifts in Rift. Parallel evolution with markedly different results.
Yeah I can get behind that statement from a purely factual standpoint I am sure you are right.
But as a player, GW2 dynamic events "feel" like an improvement/evolution of the Rifts in Rift - as Rift was released over a year ago.
So having experiencing Rifts first, DE's feel like an evolution of Rifts, just as Rifts felt like an evolution of Public Quests.
It feels more to me like both companies wanted to come up with ways to liven the world up. However the folks that created Rift had an idea then kept it reined in, not willing to completely abandon the familiar static quest system. They held back instead of going all in. ANet went all in and as they did the whole concept blossomed into what we're beginning to see today. Imagine if Rift had said "Well, we've made these Rifts fun and spontaneous... what can we do with the quest system while we're at it?"
That's because developers talk to each other. There are dev conferences, and we've even seen footage of Anet being at a few w/ rival game companies.
Companies do talk to one another, and they do share ideas. However, due to differences in technology, design principles, and production schedules, the same ideas often get implemented in very different ways.
I don't know how many people remember, but a lot of these concepts were being talked about back in the GW1 days. Companies were trying to figure out how to achieve this grand idea, and each of them were trying to be the one to do it first. GW2 just happens to be the game that fully realised this idea the most effectively thus far.
The game will be a massive success because people have already bought it sight unseen due to hype. It's a good game, but the storylines is average. Some are just plain dull.
I don't find it dull as much as cheesy. It's like it's geared for the little ones.
I think this game will be a success, at least until something more interesting comes along. My issue with it is that once the evolutionary aspects of the game play stop being novel, it feels very much like the same old same old fantasy theme park. It still feels very contrived and content driven rather than being player driven. More and more people are growing tired of this. However, there are plenty of people who are not tired of it yet, and this game being b2p will help sell a lot of boxes.
I surprisingly found myself more interested in TSW but that game is going to suffer from similar content-reliant issues, only worse since there is a sub fee.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I love the PVP from what I played but so far enoying PVE more actually:P
That went away for me quickly. The heart events are formulaic at best.
so skip the hearts you don't need to do them to enjoy pve in this game
I never even click them anymore. You can find DE's just about everywhere, and it's only going to get better as you climb to 80, I can't wait to see what's out there.
Same.
The only reason I even bother with hearts anymore, is for the map completion. The funny thing is, for most of the hearts, there were dynamic events you could do that would fill up the heart for you. You don't really have to actually do most of the heart quests to achieve 100% influence. I actually found I tend to earn more experience by doing other things as well. The hearts seem like a lot of experience, but if you only focus on them, it takes you a while to get that chunk of EXP at the end, and it's always going to be a 1-time gain.
By doing events, crafting, gathering, exploring, doing jumping puzzles; you get exp faster than you know what to do w/ it. I frequently found myself having lvled more than I had thought, and was pleasantly surprised to find that I had a buttload of skillpoints to spend as a result.
OK, But will you admit that they are not truly dynamic and that eventually, you'll no doubt run the various DE's and they will start repeating - like what we saw when the guy playing on Twitch TV kept doing the same DE over and over again.
You're redefining dynamic in this context to something Arenanet never intended, and then trying to argue that the game doesn't live up to your new definition. This is a textbook strawman.
Anet has always said--and players have always known--that DEs will be cyclical and repeatable. There has been no misrepresentation. If you feel you've been misled, then you've simply misinterpretted earlier information on DEs.
That said, all of this talk is entirely unproductive. The only meaningful discussion to be had is for both sides to go through the pros and cons of traditional quest systems, and the advancements and variations of traditional quest systems and compare them to the pros and cons of GW2's event system. Then see which you prefer. This has been done more times than I can remember on these boards. Each time, thoughtful explanations and analyses get buried in the depths of the thread page dungeons, never to be read by newcomers who invariably toss out the same questions and arguments.
Such is the cyclical nature of internet forums--much like the cyclical nature of dynamic events.
I love the PVP from what I played but so far enoying PVE more actually:P
That went away for me quickly. The heart events are formulaic at best.
the heart events are noob at best. theyre for themeparkers from WoW and TOR who get lost and cry on the forums, unless their hands are held. the heart of GW2's pve lies in the DE's and exploration, which are brilliant.
Anet has always said--and players have always known--that DEs will be cyclical and repeatable. There has been no misrepresentation. If you feel you've been misled, then you've simply misinterpretted earlier information on DEs.
Half truths. When Rift came out, many in this very same forums argued the exact opposite. DEs were going to be done right with month long content for each DE that people won't ever see repeat in the near future. That's what players were saying a year ago. So there has been some walking back in the last year.
I don't find it dull as much as cheesy. It's like it's geared for the little ones.
That's because it is.
most fantasy/sci-fi is cheesy especially in games but its got a certain charm to it I enjoy.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
the heart events are noob at best. theyre for themeparkers from WoW and TOR who get lost and cry on the forums, unless their hands are held. the heart of GW2's pve lies in the DE's and exploration, which are brilliant.
The exploration is no different than other MMOs. The jumping puzzles? I mean they're done well, but brilliant? How are those different from what Rift or ToR has or heck even TSW has?
DEs are Rift Zone events. I find it funny that you are all dismissive about the hearts because while they're not the only thing to do in PvE - they are by design a center piece of PvE for the game.
the heart events are noob at best. theyre for themeparkers from WoW and TOR who get lost and cry on the forums, unless their hands are held. the heart of GW2's pve lies in the DE's and exploration, which are brilliant.
The exploration is no different than other MMOs. The jumping puzzles? I mean they're done well, but brilliant? How are those different from what Rift or ToR has or heck even TSW has?
DEs are Rift Zone events. I find it funny that you are all dismissive about the hearts because while they're not the only thing to do in PvE - they are by design a center piece of PvE for the game.
i'd like to see anything in Rift, Tor, or TSW that's even close to this for a jumping puzzle
also hearts are not a center piece and were not even in earlier builds of the game
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Comments
well dynamic events start small and are short at lower level hence wny you see them reset alot, your first dynamic event isn't going to be bring this fucking ring on an epic quest to moria..get real people. dynamic events get bigger and more complex as you get higher in levels. they branch out like a spider web, so the same event has various conditions.
It feels more to me like both companies wanted to come up with ways to liven the world up. However the folks that created Rift had an idea then kept it reined in, not willing to completely abandon the familiar static quest system. They held back instead of going all in. ANet went all in and as they did the whole concept blossomed into what we're beginning to see today. Imagine if Rift had said "Well, we've made these Rifts fun and spontaneous... what can we do with the quest system while we're at it?"
Oderint, dum metuant.
Guild Wars 2 is good enough to keep people happy until something really good comes out. The game just brings a rfined version of what we're used to playing for the last several years. I believe the future of MMOs is in the MMOFPS persistent Sandbox.
Dragnon - Guildmaster - Albion Central Bank in Albion Online
www.albioncentralbank.enjin.com
The game will be a massive success because people have already bought it sight unseen due to hype. It's a good game, but the storylines is average. Some are just plain dull.
I haven't gotten very far in the storylines to say but some were surely more interesting than others upto the point I got to.. luckily though personal story isn't the main focus of the game for people who don't care for them.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Problem with Rift is they had something like that and the early alpha testers hated it. They didn't want to be bothered with having quest hubs and such taken out. That said Rift succeeded with their zone events and it's something GW2 is following suit with. Rift would of been much better if it didn't have levels. It limited where and how dynamic their events could be. Storm Legion is undoubtedly their answer to that.
PvP is where it's at for GW2. PvE is only a distraction.
I love the PVP from what I played but so far enoying PVE more actually:P
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
It will because it is simple and there is no need to be brainiac in this game. For first time we casual players have game where we can kill someone in pvp. I tried once with wow arena and we had no chance to win against any team. I think people don't have time for hard core mmorpg's and GW2 offers that console way of playing. Simple and easy game with fantastic graphic.
That went away for me quickly. The heart events are formulaic at best.
game is actually far from easy and if you go into spvp not knowing your class you will get smoked fast. But it is refreshing when I get smoked its because I have no clue what I'm doing or the other persons better than me rather than his gear is far better
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
so skip the hearts you don't need to do them to enjoy pve in this game
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I never even click them anymore. You can find DE's just about everywhere, and it's only going to get better as you climb to 80, I can't wait to see what's out there.
That's because developers talk to each other. There are dev conferences, and we've even seen footage of Anet being at a few w/ rival game companies.
Companies do talk to one another, and they do share ideas. However, due to differences in technology, design principles, and production schedules, the same ideas often get implemented in very different ways.
I don't know how many people remember, but a lot of these concepts were being talked about back in the GW1 days. Companies were trying to figure out how to achieve this grand idea, and each of them were trying to be the one to do it first. GW2 just happens to be the game that fully realised this idea the most effectively thus far.
I don't find it dull as much as cheesy. It's like it's geared for the little ones.
I surprisingly found myself more interested in TSW but that game is going to suffer from similar content-reliant issues, only worse since there is a sub fee.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Same.
The only reason I even bother with hearts anymore, is for the map completion. The funny thing is, for most of the hearts, there were dynamic events you could do that would fill up the heart for you. You don't really have to actually do most of the heart quests to achieve 100% influence. I actually found I tend to earn more experience by doing other things as well. The hearts seem like a lot of experience, but if you only focus on them, it takes you a while to get that chunk of EXP at the end, and it's always going to be a 1-time gain.
By doing events, crafting, gathering, exploring, doing jumping puzzles; you get exp faster than you know what to do w/ it. I frequently found myself having lvled more than I had thought, and was pleasantly surprised to find that I had a buttload of skillpoints to spend as a result.
The DE's? Vistas? Grinding? Skill points? have a missed something?
The hearts are intended to be a core of the PvE in GW2.
You're redefining dynamic in this context to something Arenanet never intended, and then trying to argue that the game doesn't live up to your new definition. This is a textbook strawman.
Anet has always said--and players have always known--that DEs will be cyclical and repeatable. There has been no misrepresentation. If you feel you've been misled, then you've simply misinterpretted earlier information on DEs.
That said, all of this talk is entirely unproductive. The only meaningful discussion to be had is for both sides to go through the pros and cons of traditional quest systems, and the advancements and variations of traditional quest systems and compare them to the pros and cons of GW2's event system. Then see which you prefer. This has been done more times than I can remember on these boards. Each time, thoughtful explanations and analyses get buried in the depths of the thread page dungeons, never to be read by newcomers who invariably toss out the same questions and arguments.
Such is the cyclical nature of internet forums--much like the cyclical nature of dynamic events.
That's because it is.
the heart events are noob at best. theyre for themeparkers from WoW and TOR who get lost and cry on the forums, unless their hands are held. the heart of GW2's pve lies in the DE's and exploration, which are brilliant.
Half truths. When Rift came out, many in this very same forums argued the exact opposite. DEs were going to be done right with month long content for each DE that people won't ever see repeat in the near future. That's what players were saying a year ago. So there has been some walking back in the last year.
most fantasy/sci-fi is cheesy especially in games but its got a certain charm to it I enjoy.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
The exploration is no different than other MMOs. The jumping puzzles? I mean they're done well, but brilliant? How are those different from what Rift or ToR has or heck even TSW has?
DEs are Rift Zone events. I find it funny that you are all dismissive about the hearts because while they're not the only thing to do in PvE - they are by design a center piece of PvE for the game.
i'd like to see anything in Rift, Tor, or TSW that's even close to this for a jumping puzzle
http://www.youtube.com/watch?v=TovL15CZqd4
also hearts are not a center piece and were not even in earlier builds of the game
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg