Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

downed mechanic

13

Comments

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by BadSpock

    But when the game is about WINNING as a TEAM, this mechanic is GREAT because it allows you to play stategically, cooperate and help your team mates, and also makes sure you are fighting a TEAM as a TEAM instead of a just one player versus another.

    Yeah that's why I mentioned playing with friends not being made less fun, in fact the downed state will make it more fun.  I can imagine us on ventrilo/skype coordinating our attacks on the poor bastard who's throwing everything he has at us to make the pain stop.  

    I guess my worry is that not everyone will cooperate and instead leave potentially dangerous enemies alone while trying to achieve their own personal glory (a major by-product of WoW).

  • joocheesejoocheese Member Posts: 845
    Originally posted by BadSpock
    Originally posted by joocheese
    Originally posted by Eir_S

    I'm on the fence about this one.  I'm not a huge PvP'er but I like to do some now and then, and I don't want the downed state to have any longterm effects on how enjoyable playing with friends is (which really it shouldn't).  In PvP it seems to take longer to kill someone, so maybe they should stay down in that case.  Imagine putting all of your effort into beating someone only to have them not be beaten, but rally and beat you.  It sounds interesting, but potentially frustrating.

    I know what you mean.

    On Sunday, I was fighting this guy who would just not die! I tried three times to finish him but he kept rallying... On the fourth time though, I was able to finally put him down; it felt great!

    I understand the frusturation that can ensue from not being able to kill players easily, but I do think the downed state is a great mechanic for spvp and wvw. It gives you as a player somewhat of a second chance (in most cases not really) and gives the the other player a chance to finish you in a fancy way... I love stabbing banners into people! haha.

    Cheers!

    Exactly.

    Are people REALLY complaining about "epic" fights in PvP?

    Do people actually prefer quick, stupid, meaningless "I blew you up in 3 GCDs!" fights like WoW/TSW/etc.?

    When the game is about killing people to get points to buy gear, yes, it makes sense that you'd NOT want to "waste any time" with something like the downed state.

    But when the game is about WINNING as a TEAM, this mechanic is GREAT because it allows you to play stategically, cooperate and help your team mates, and also makes sure you are fighting a TEAM as a TEAM instead of a just one player versus another.


    yup, that's the the key, in regards to mmos, people are used to focusing on themselves and not working as a team. This is another main reason why I think GW2 is a step in the right direction; encouraging players to work together as opposed to pitting them against each other via personal stats.

    Cheers!

  • joocheesejoocheese Member Posts: 845
    Originally posted by Eir_S
    Originally posted by BadSpock

    But when the game is about WINNING as a TEAM, this mechanic is GREAT because it allows you to play stategically, cooperate and help your team mates, and also makes sure you are fighting a TEAM as a TEAM instead of a just one player versus another.

    Yeah that's why I mentioned playing with friends not being made less fun, in fact the downed state will make it more fun.  I can imagine us on ventrilo/skype coordinating our attacks on the poor bastard who's throwing everything he has at us to make the pain stop.  

    I guess my worry is that not everyone will cooperate and instead leave potentially dangerous enemies alone while trying to achieve their own personal glory (a major by-product of WoW).

    something which I'm hoping GW2 can cure

    Cheers!

  • WarlyxWarlyx Member EpicPosts: 3,370

    some downed states are better than others

     

    my thief downed state rocks , my mesmer 1....sucks so bad :(

  • joocheesejoocheese Member Posts: 845
    Originally posted by Skuall

    some downed states are better than others

    my thief downed state rocks , my mesmer 1....sucks so bad :(

    I mainly played an elementalist during the beta and I thought their downed state abilities weren't that bad.

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by Eir_S
    Originally posted by BadSpock

    But when the game is about WINNING as a TEAM, this mechanic is GREAT because it allows you to play stategically, cooperate and help your team mates, and also makes sure you are fighting a TEAM as a TEAM instead of a just one player versus another.

    I guess my worry is that not everyone will cooperate and instead leave potentially dangerous enemies alone while trying to achieve their own personal glory (a major by-product of WoW).

    Those players will simply lose, a lot, and many will rage quit and call GW2 PvP "bad" because they suck at it and don't understand it.

    sPvP in GW2 is not a solo friendly game - sure you can hot join a group of randoms and have a good time, but if you are competitive and want to WIN and do well, you need friends, coordination, strategy, and team work.

    Just like WvW is not all that solo friendly either.

    It's WAR, this 'aint a Hollywood movie where the one hero can take out a small army single-handed!

    There are a great many systems in GW2 that push players together, in some ways "forcing" group-play in both PvE and PvP and I think players are just SO used to the completely "I can do everything solo" mind set of the past 8 years, they don't really know what to do! They fear it!

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by BadSpock

    Those players will simply lose, a lot, and many will rage quit and call GW2 PvP "bad" because they suck at it and don't understand it.

    Yep, just like those who used to rely on superior gear to be "uber" in WoW, and crush newbies who freshly hit max level with their 5000 resilience PvP geared toon.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • WarlyxWarlyx Member EpicPosts: 3,370
    Originally posted by joocheese
    Originally posted by Skuall

    some downed states are better than others

    my thief downed state rocks , my mesmer 1....sucks so bad :(

    I mainly played an elementalist during the beta and I thought their downed state abilities weren't that bad.

    ele isnt bad , mist form is a good way to escape. and gain some time.

     

     

     

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    I like the downed state mechanic. I think it adds some extra flavor to the whole PvP aspect. Then again I could care less about kill shots. I care more how the team as a whole is doing.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by BadSpock
    Originally posted by Eir_S
    Originally posted by BadSpock

    But when the game is about WINNING as a TEAM, this mechanic is GREAT because it allows you to play stategically, cooperate and help your team mates, and also makes sure you are fighting a TEAM as a TEAM instead of a just one player versus another.

    I guess my worry is that not everyone will cooperate and instead leave potentially dangerous enemies alone while trying to achieve their own personal glory (a major by-product of WoW).

    Those players will simply lose, a lot, and many will rage quit and call GW2 PvP "bad" because they suck at it and don't understand it.

    sPvP in GW2 is not a solo friendly game - sure you can hot join a group of randoms and have a good time, but if you are competitive and want to WIN and do well, you need friends, coordination, strategy, and team work.

    Just like WvW is not all that solo friendly either.

    It's WAR, this 'aint a Hollywood movie where the one hero can take out a small army single-handed!

    There are a great many systems in GW2 that push players together, in some ways "forcing" group-play in both PvE and PvP and I think players are just SO used to the completely "I can do everything solo" mind set of the past 8 years, they don't really know what to do! They fear it!

    This ^

    I actually used to hate the downed mechanic, but now that they've balanced it out a bit more (all classes are fairly on par now, in terms of downed-state), I actually like it.

    Like I was saying in another thread, it makes it a lot harder for people to cheese a win, by just focus firing the first target they see. You actually have to secure the kill in this game. This might suck for the solo players that are used to just sniping kills by burning 2-3 GCDs and getting an instant kill, but it doesn't make the PvP worse from what I've seen.

    With the right build u can still roflstomp the unsuspecting straggler, but if you want to play as a team, you'll have to actually try and work as a team. It is skill-based, tactical PvP after all.

    On the bright side, a lot of the better sPvP teams will be in tournaments, so you will get a chance to practice against noobs while you hone your skills.

    - For those complaining about not being able to kill anything due to the downed mechanic. I'd suggest either playing a frenzy greatsword warrior, or a burst-heavy elementalist. If you can't manage to kill any players 1v1 with those specs. Well, you may need a lot of help =/.

  • zipzapzipzap Member Posts: 123

    ppl also have to learn to use the down state to their advantage...

    no the down stage is ZOMG free kill... its about a second chance and gives defensive guardians awesome meaning. also warrior with their elite banner...

    but you can also use it to your teams advantage... if a foe runs away from his team and you "down" him dont finish just him leave (depends of course where on map). he will die anyway and the fight will be 4vs5 for longer time

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by zipzap

    ppl also have to learn to use the down state to their advantage...

    no the down stage is ZOMG free kill... its about a second chance and gives defensive guardians awesome meaning. also warrior with their elite banner...

    but you can also use it to your teams advantage... if a foe runs away from his team and you "down" him dont finish just him leave (depends of course where on map). he will die anyway and the fight will be 4vs5 for longer time

    ^

    Definitely a good point. You gotta be careful w/ this, because unless you throw a DoT on him every now and then, or shoot him, he will rally.

  • zipzapzipzap Member Posts: 123
    Originally posted by aesperus
    Originally posted by zipzap

    ppl also have to learn to use the down state to their advantage...

    no the down stage is ZOMG free kill... its about a second chance and gives defensive guardians awesome meaning. also warrior with their elite banner...

    but you can also use it to your teams advantage... if a foe runs away from his team and you "down" him dont finish just him leave (depends of course where on map). he will die anyway and the fight will be 4vs5 for longer time

    ^

    Definitely a good point. You gotta be careful w/ this, because unless you throw a DoT on him every now and then, or shoot him, he will rally.

    good point need to make sure he cant use bandage... but if he is behind emeny lines and has dot he wont be able to ress

  • XeseXese Member Posts: 39

    Instead of complaining how annoying it is, get used to it and use it to your advantage.

    Sure, I think the downed state will be annoying at times when someone shooting rocks will kill me, but the sense of satisfaction when someone pulls you up or when you down someone whiled downed is also great.

    The downed state adds complexity to the game. Now you are always thinking, do I pull him up and be vulnerable or do I move elsewhere and sacrifice him, perserving myself? These situations are extremely common in PvP, and could make a game much more interesting.

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by Xese

    The downed state adds complexity to the game. Now you are always thinking, do I pull him up and be vulnerable or do I move elsewhere and sacrifice him, perserving myself? These situations are extremely common in PvP, and could make a game much more interesting.

    Or you could remove any condition (dot) from the downed player on your team and focus fire/distract/disrupt the person(s) attack them and give them a chance to rally themselves!

    Tactics, strategy... player skill.

    Things not seen in MMO PvP in quite some time, bravo GW2 and downed state system!

  • loulakiloulaki Member UncommonPosts: 944
    Originally posted by beerwig

    Does anyone else think that this feature sucks in pvp?I think it is horrible and they need to 86 it.I don't want to have to run right on top of my enemy and push a special key to kill someone.Just let me use my class skills.It really bothers me.

    omg such dated thread ..!

     

    after 3 betas, this system proved awesome, the whole gameplay has one more dimension :p

    image

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    If there was no down state, that guy think you've killed would still have 33% health left so we wouldn't have been dead in the first place.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • KanethKaneth Member RarePosts: 2,286
    Originally posted by BadSpock
    Originally posted by Xese

    The downed state adds complexity to the game. Now you are always thinking, do I pull him up and be vulnerable or do I move elsewhere and sacrifice him, perserving myself? These situations are extremely common in PvP, and could make a game much more interesting.

    Or you could remove any condition (dot) from the downed player on your team and focus fire/distract/disrupt the person(s) attack them and give them a chance to rally themselves!

    Tactics, strategy... player skill.

    Things not seen in MMO PvP in quite some time, bravo GW2 and downed state system!

    Agreed. It's not just about using the assist train and bursting someone down, especially dangerous to leave them alone without properly finishing them. It adds another layer of strategy, which can be used both offensively and defensively. If you get caught in a 1v1 vs. someone else and not really near a capture point, is it better to finish them off and force them to rez or leave them in the downed state, run off and let them waste time before rallying or dying. You could effectively keep someone out of battle for a bit longer by not finishing them off right away.

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by Gaia_Hunter

    If there was no down state, that guy think you've killed would still have 33% health left so we wouldn't have been dead in the first place.

    what? That makes no sense.

  • Wyrd01Wyrd01 Member Posts: 27
    Originally posted by otinanai123
    Originally posted by Gaia_Hunter

    If there was no down state, that guy think you've killed would still have 33% health left so we wouldn't have been dead in the first place.

    what? That makes no sense.

    The downed state just represents that you've hurt your foe to the point that they're crippled and nearly dead.  If they removed the mechanic they would simply replace it with a larger health pool. 

    Without the death mechanic they have say 30K health... you do 20K and they're still fighting you at full capactiy, even if they have 20 HP they're still throwing utility skills, swapping weapons, and fighting at full strength.

    With the death mechanic they have say 20K health...  you do 20K and they fall to the ground, hurt and dying, but with a little fight left in them.  You can simply do 10K more damage and kill them, or you can run over and do a special move to insta-kill them.

    Ultimately it's the same either way, the downed state simply represents the foe taking horrible wounds and not being able to fight at full strength any more. 

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by Wyrd01
    Originally posted by otinanai123
    Originally posted by Gaia_Hunter

    If there was no down state, that guy think you've killed would still have 33% health left so we wouldn't have been dead in the first place.

    what? That makes no sense.

    The downed state just represents that you've hurt your foe to the point that they're crippled and nearly dead.  If they removed the mechanic they would simply replace it with a larger health pool. 

    Without the death mechanic they have say 30K health... you do 20K and they're still fighting you at full capactiy, even if they have 20 HP they're still throwing utility skills, swapping weapons, and fighting at full strength.

    With the death mechanic they have say 20K health...  you do 20K and they fall to the ground, hurt and dying, but with a little fight left in them.  You can simply do 10K more damage and kill them, or you can run over and do a special move to insta-kill them.

    Ultimately it's the same either way, the downed state simply represents the foe taking horrible wounds and not being able to fight at full strength any more. 

    Why would they up the hp? I think the balance is fine as it is (just remove the downed state)

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by BadSpock
    Originally posted by Eir_S
    Originally posted by BadSpock

    But when the game is about WINNING as a TEAM, this mechanic is GREAT because it allows you to play stategically, cooperate and help your team mates, and also makes sure you are fighting a TEAM as a TEAM instead of a just one player versus another.

    I guess my worry is that not everyone will cooperate and instead leave potentially dangerous enemies alone while trying to achieve their own personal glory (a major by-product of WoW).

    Those players will simply lose, a lot, and many will rage quit and call GW2 PvP "bad" because they suck at it and don't understand it.

    sPvP in GW2 is not a solo friendly game - sure you can hot join a group of randoms and have a good time, but if you are competitive and want to WIN and do well, you need friends, coordination, strategy, and team work.

    Just like WvW is not all that solo friendly either.

    It's WAR, this 'aint a Hollywood movie where the one hero can take out a small army single-handed!

    There are a great many systems in GW2 that push players together, in some ways "forcing" group-play in both PvE and PvP and I think players are just SO used to the completely "I can do everything solo" mind set of the past 8 years, they don't really know what to do! They fear it!

    So freaking true it's ridiculous lol.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by otinanai123 

    Why would they up the hp? I think the balance is fine as it is (just remove the downed state)

    If I was you, I'd stop my crusade, because it definitely won't happen. Not only a majority (here) like the downed state in PvP, but it's also a core part of the game's balance, considering, as I've already said, that there are no dedicated healers.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • sk8chalifsk8chalif Member UncommonPosts: 666
    Originally posted by otinanai123
    Originally posted by Shroom_Mage
    And to the people complaining about how hard it is to stop someone who is rezzing, you know that one utility you took that you almost never use? Replace it with an interrupt.

    If you complain that things are OP without adapting, you'll never get better. You know that Hundred Blades FotM warrior build everyone is using? Any skill that grants Stability will completely shut it down. Bleed warriors giving you trouble? Bring more condition removal. Adapt.

    It's not about skill. It's about fun. Does the downed state make the game more fun? For me and many others it makes it a lot less fun. 

    More fun and challenging.

     

    i see the downed stats like this, 1 on 1 in real life fist to fist, i knock the guys down and when iam about to finish him with my fist over him, he give me a kick in the guts and i roll back, he stand back up,  ahh i thought the fight was over   but i give you that, u have some spirit boy!! lol

     

    ahh this is challenge and fun, lol just like in movie :P

    image
    ~The only opinion that matters is your own.Everything else is just advice,~

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    Look what Downed State completely eliminates is 1-shots.

    Not even team spikes.

     

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

This discussion has been closed.