If that is the case, no will ever sell gems, ever.
Because pre-set rates will never satisfy a player trading "RL-cash" for ingame economy, specially if the rates start as low as that screenshot you got on the post
(i don't see myself ever selling 100gems for anything less than 10g)
Well, basically one of the things the gem for gold rate is eventually going to peg itself to is how long it takes a level 80 character to earn gold.
100 gems is about a dollar and a quarter. People aren't going to slave away all day playing the game just for a dollar and a quarter worth.
If that is the case, no will ever sell gems, ever.
Because pre-set rates will never satisfy a player trading "RL-cash" for ingame economy, specially if the rates start as low as that screenshot you got on the post
(i don't see myself ever selling 100gems for anything less than 10g)
Well, basically one of the things the gem for gold rate is eventually going to peg itself to is how long it takes a level 80 character to earn gold.
100 gems is about a dollar and a quarter. People aren't going to slave away all day playing the game just for a dollar and a quarter worth.
Yeah.
People do need to understand money=time and time=money.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
So then this looks like it will work exactly the same as the rune or material traders from GW1? Sounded kinda iffy to me at first but I thought that system worked pretty well.
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Originally posted by Majinash So then this looks like it will work exactly the same as the rune or material traders from GW1? Sounded kinda iffy to me at first but I thought that system worked pretty well.
Very similar to that, yes. Except in GW1 they could run out of stuff to sell. That doesn't happen with the GW2 exchange system.. as far as we know.
I don't suffer from insanity, I enjoy every minute of it.
Also to notice is that there is a currency exchange fee - the gem->gold and the gold->gem exhcange rates aren't a mirror, just like in real world currency exchange.
Yes, thanks, I'll add that in as well as I overlooked it.
I don't suffer from insanity, I enjoy every minute of it.
Originally posted by Vannor Originally posted by FusionIf that is the case, no will ever sell gems, ever.Because pre-set rates will never satisfy a player trading "RL-cash" for ingame economy, specially if the rates start as low as that screenshot you got on the post (i don't see myself ever selling 100gems for anything less than 10g)
lol, the screenshot is just an example from one of the beta weekends. I'll add a note that the rates in that image should not be taken seriously. The Law of Supply and Demand is universal.
If you have 10,000 people all trying to sell their Gems then you could possibly see 100 Gems going for 10 silver.
In the first month supply is going to be high and demand is going to be higher so the market will be crazy and likely wont stabilize for months.
Very similar to that, yes. Except in GW1 they could run out of stuff to sell. That doesn't happen with the GW2 exchange system.. as far as we know.
It will be able to run out of stuff to sell.
If you think about it for 2 sec, if it's not the case that mean someone could buy Gem that Anet did not make money on. Not gonna happens, that would be lossing a sale for them.
Very similar to that, yes. Except in GW1 they could run out of stuff to sell. That doesn't happen with the GW2 exchange system.. as far as we know.
It will be able to run out of stuff to sell.
If you think about it for 2 sec, if it's not the case that mean someone could buy Gem that Anet did not make money on. Not gonna happens, that would be lossing a sale for them.
Pure speculation, we dont know either way for a fact. Which I have clearly said in the OP, we just don't know but we havn't seen it yet. I worded how I said it carefully.
I don't suffer from insanity, I enjoy every minute of it.
tyvm for the post, I found out my thinking of the exchange was indeed wrong and I am actually quite glad it is like the materials vendors in GW1, as in the price going up or down because of purchases not because of people influencing the market.
I couldn't see if it stated anywhere that on release Arena Net "float" the system with an influx of gold and gems intially to give gem buyers something to spend their money on. So the initial rate will then be adjusted as the gold and gems arena net put into the system get distributed. Its a minor point but worth noting.
Originally posted by Nailzzz There is one other detail im curious about. If i buy a ton of gems and my gf decides she needs something from the gem shop and i decide to help her out with my stash of gems, can i mail her the gems she needs?
It sounds like you could turn gems into gold, give gold, and have her trade gold in for gems.
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Originally posted by Nailzzz There is one other detail im curious about. If i buy a ton of gems and my gf decides she needs something from the gem shop and i decide to help her out with my stash of gems, can i mail her the gems she needs?
It sounds like you could turn gems into gold, give gold, and have her trade gold in for gems.
There is an exchange fee though which would burn up some of your currency while doing that.
Yeah I need to imagine they are going to stock the market with an initial inventory. The game isnt going to show there are no sales at all to be made when the first person logs into the game. It might be like 500,000 gems and 500,000 gold to start out with and then people can start forcing the market to go either way on both exchanges.
ANet will probably float as many gems into the market that sets an ideal price using the internal logarithm they put in place. If not we'll see what the gold-gem cap is
Vannor could add a note that we don't know if it will happen but it's all ? at this point.
Well organized and informative post Vannor. But to be honest, I don't see how any of the facts you posted will change the mind of anyone who thinks this system is P2W.
Because really, if someone thinks that the gem/gold system is P2W...they think this because you can spend real money to buy in-game gold. And the fact of the matter is that, at the end of the day, you can spend real money and receive in-game gold in this system. All the hijinks that occur in the background to determine pricing, and insert intermediary currencies (gems) don't really matter.
I just can't see someone believing the gem/gold system to be P2W changing their mind once they learn that pricing is determined by a supply/demand structure and the system is entirely inter-player trade. In their mind, you still trade real money for gold, and that's all that matters.
ANet will probably float as many gems into the market that sets an ideal price using the internal logarithm they put in place. If not we'll see what the gold-gem cap is
Vannor could add a note that we don't know if it will happen but it's all ? at this point.
I wasn't insinuating its confirmed that arena net will flood the market on release for the initial purchasing they have also done this on the BWE's after resets.
It was confirmed in an gemstore orientated Q&A session I think.
Well organized and informative post Vannor. But to be honest, I don't see how any of the facts you posted will change the mind of anyone who thinks this system is P2W.
Because really, if someone thinks that the gem/gold system is P2W...they think this because you can spend real money to buy in-game gold. And the fact of the matter is that, at the end of the day, you can spend real money and receive in-game gold in this system. All the hijinks that occur in the background to determine pricing, and insert intermediary currencies (gems) don't really matter.
I just can't see someone believing the gem/gold system to be P2W changing their mind once they learn that pricing is determined by a supply/demand structure and the system is entirely inter-player trade. In their mind, you still trade real money for gold, and that's all that matters.
I don't think his intention was ever to discuss P2W. He wanted to show the nuts and bolts of the system so that everyone can understand how it works. There has been a lot of misinformation and assumptions made about the actual mechanics of how it works floating around lately.
Well organized and informative post Vannor. But to be honest, I don't see how any of the facts you posted will change the mind of anyone who thinks this system is P2W.
Because really, if someone thinks that the gem/gold system is P2W...they think this because you can spend real money to buy in-game gold. And the fact of the matter is that, at the end of the day, you can spend real money and receive in-game gold in this system. All the hijinks that occur in the background to determine pricing, and insert intermediary currencies (gems) don't really matter.
I just can't see someone believing the gem/gold system to be P2W changing their mind once they learn that pricing is determined by a supply/demand structure and the system is entirely inter-player trade. In their mind, you still trade real money for gold, and that's all that matters.
I don't think his intention was ever to discuss P2W. He wanted to show the nuts and bolts of the system so that everyone can understand how it works. There has been a lot of misinformation and assumptions made about the actual mechanics of how it works floating around lately.
Yes, I wasn't trying to change anyones mind about anything. I just wanted to get the facts across so the system is understood. I've done my best to make the parts that are not fact or we don't have straight answers for obvious.
I don't suffer from insanity, I enjoy every minute of it.
ANet will probably float as many gems into the market that sets an ideal price using the internal logarithm they put in place. If not we'll see what the gold-gem cap is
Vannor could add a note that we don't know if it will happen but it's all ? at this point.
I wasn't insinuating its confirmed that arena net will flood the market on release for the initial purchasing they have also done this on the BWE's after resets.
It was confirmed in an gemstore orientated Q&A session I think.
I think I very broadly covered this issue in this part, unless I'm misunderstanding what you are saying:
"Q. Are there safe guards so that the exchange rates don't get rediculously high or low?
A. It hasn't been confirmed but it is assumed that ArenaNet have considered this as a possibility and have done something, or will do something, to avoid it."
If you can link anything that gives proper facts about this sort of thing then it'd help
I don't suffer from insanity, I enjoy every minute of it.
At the rate shown on the first page picture about 17g60s
The rate on that picture should be ignored. Firstly, it was from a beta weekend which has nothing to do with release and is probably an unrealistic figure (I put a note under it in red). Secondly, because the exchange rates will constantly change.
I don't suffer from insanity, I enjoy every minute of it.
Comments
Well, basically one of the things the gem for gold rate is eventually going to peg itself to is how long it takes a level 80 character to earn gold.
100 gems is about a dollar and a quarter. People aren't going to slave away all day playing the game just for a dollar and a quarter worth.
Yeah.
People do need to understand money=time and time=money.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
Very similar to that, yes. Except in GW1 they could run out of stuff to sell. That doesn't happen with the GW2 exchange system.. as far as we know.
Yes, thanks, I'll add that in as well as I overlooked it.
The Law of Supply and Demand is universal.
If you have 10,000 people all trying to sell their Gems then you could possibly see 100 Gems going for 10 silver.
In the first month supply is going to be high and demand is going to be higher so the market will be crazy and likely wont stabilize for months.
It will be able to run out of stuff to sell.
If you think about it for 2 sec, if it's not the case that mean someone could buy Gem that Anet did not make money on. Not gonna happens, that would be lossing a sale for them.
Pure speculation, we dont know either way for a fact. Which I have clearly said in the OP, we just don't know but we havn't seen it yet. I worded how I said it carefully.
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Excellent post -
I couldn't see if it stated anywhere that on release Arena Net "float" the system with an influx of gold and gems intially to give gem buyers something to spend their money on. So the initial rate will then be adjusted as the gold and gems arena net put into the system get distributed. Its a minor point but worth noting.
It sounds like you could turn gems into gold, give gold, and have her trade gold in for gems.
There is an exchange fee though which would burn up some of your currency while doing that.
ANet will probably float as many gems into the market that sets an ideal price using the internal logarithm they put in place. If not we'll see what the gold-gem cap is
Vannor could add a note that we don't know if it will happen but it's all ? at this point.
Well organized and informative post Vannor. But to be honest, I don't see how any of the facts you posted will change the mind of anyone who thinks this system is P2W.
Because really, if someone thinks that the gem/gold system is P2W...they think this because you can spend real money to buy in-game gold. And the fact of the matter is that, at the end of the day, you can spend real money and receive in-game gold in this system. All the hijinks that occur in the background to determine pricing, and insert intermediary currencies (gems) don't really matter.
I just can't see someone believing the gem/gold system to be P2W changing their mind once they learn that pricing is determined by a supply/demand structure and the system is entirely inter-player trade. In their mind, you still trade real money for gold, and that's all that matters.
Are you team Azeroth, team Tyria, or team Jacob?
I wasn't insinuating its confirmed that arena net will flood the market on release for the initial purchasing they have also done this on the BWE's after resets.
It was confirmed in an gemstore orientated Q&A session I think.
I don't think his intention was ever to discuss P2W. He wanted to show the nuts and bolts of the system so that everyone can understand how it works. There has been a lot of misinformation and assumptions made about the actual mechanics of how it works floating around lately.
If you read the post, you will notce that it is based on supply and demand.
Yes, I wasn't trying to change anyones mind about anything. I just wanted to get the facts across so the system is understood. I've done my best to make the parts that are not fact or we don't have straight answers for obvious.
At the rate shown on the first page picture about 17g60s
I think I very broadly covered this issue in this part, unless I'm misunderstanding what you are saying:
"Q. Are there safe guards so that the exchange rates don't get rediculously high or low?
A. It hasn't been confirmed but it is assumed that ArenaNet have considered this as a possibility and have done something, or will do something, to avoid it."
If you can link anything that gives proper facts about this sort of thing then it'd help
That is not an actual in game rate. That was used in BETA to test the system and had nobody paying real money for gems.
The rate on that picture should be ignored. Firstly, it was from a beta weekend which has nothing to do with release and is probably an unrealistic figure (I put a note under it in red). Secondly, because the exchange rates will constantly change.