Originally posted by Istavaan Guild wars 2 is going to do to wow what wow did to every other mmo, make it conform .
Please...no..
Yeah. No.
I mean, at least GW2 has a few nice features to clone.
WoW had none.
But still, clones are bad.
if GW2 is a long term success i can only hope it shows dev's people don't want clones with a couple fluff features and a crap ton of unfinished ones make a good all around game and it will do well end of story.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by Istavaan Guild wars 2 is going to do to wow what wow did to every other mmo, make it conform .
Please...no..
Yeah. No.
I mean, at least GW2 has a few nice features to clone.
WoW had none.
But still, clones are bad.
if GW2 is a long term success i can only hope it shows dev's people don't want clones with a couple fluff features and a crap ton of unfinished ones make a good all around game and it will do well end of story.
But you can't prove anything since there won't be data proving it's successful long term. People judge other game by sub number. You can't really judge a game which dont' have sub number besides saying things like I still see people running around on the server.
Originally posted by Istavaan Guild wars 2 is going to do to wow what wow did to every other mmo, make it conform .
Please...no..
Yeah. No.
I mean, at least GW2 has a few nice features to clone.
WoW had none.
But still, clones are bad.
if GW2 is a long term success i can only hope it shows dev's people don't want clones with a couple fluff features and a crap ton of unfinished ones make a good all around game and it will do well end of story.
Well 8 years of failed WoW clones didn't teach the people who made SWTOR. It didn't teach the people making Elderscrolls Online.
People aren't going to go "What made GW2 successful?"
They're going to go "Let's copy that and change the name."
Though hopefully, with SWTOR in flames publishers will just leave the genre and we can get back to the golden age MMO style of DAoC and UO.
Originally posted by Istavaan Guild wars 2 is going to do to wow what wow did to every other mmo, make it conform .
Please...no..
Yeah. No.
I mean, at least GW2 has a few nice features to clone.
WoW had none.
But still, clones are bad.
if GW2 is a long term success i can only hope it shows dev's people don't want clones with a couple fluff features and a crap ton of unfinished ones make a good all around game and it will do well end of story.
But you can't prove anything since there won't be data proving it's successful long term. People judge other game by sub number. You can't really judge a game which dont' have sub number besides saying things like I still see people running around on the server.
You can look at the sales of future expansions as an indicator of growth or decline.
Originally posted by Istavaan Guild wars 2 is going to do to wow what wow did to every other mmo, make it conform .
Please...no..
Yeah. No.
I mean, at least GW2 has a few nice features to clone.
WoW had none.
But still, clones are bad.
if GW2 is a long term success i can only hope it shows dev's people don't want clones with a couple fluff features and a crap ton of unfinished ones make a good all around game and it will do well end of story.
But you can't prove anything since there won't be data proving it's successful long term. People judge other game by sub number. You can't really judge a game which dont' have sub number besides saying things like I still see people running around on the server.
You can look at the sales of future expansions as an indicator of growth or decline.
and how many copies of GW1 and each of their campaign and expansion were sold?
and how many copies of GW1 and each of their campaign and expansion were sold?
plenty and not the point at all since GW1 is a whole other type of game.. if you want to see GW2 retention see how many servers they have a year from now.. is it same? did they increase? are they all still pretty full? are they half empty? this will give a decent picture of how well the game is going.. also how well it sells over the course of the next year will show as well
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by Istavaan Guild wars 2 is going to do to wow what wow did to every other mmo, make it conform .
Please...no..
Yeah. No.
I mean, at least GW2 has a few nice features to clone.
WoW had none.
But still, clones are bad.
if GW2 is a long term success i can only hope it shows dev's people don't want clones with a couple fluff features and a crap ton of unfinished ones make a good all around game and it will do well end of story.
But you can't prove anything since there won't be data proving it's successful long term. People judge other game by sub number. You can't really judge a game which dont' have sub number besides saying things like I still see people running around on the server.
Da hell?!?!?!?!?
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Originally posted by Istavaan Guild wars 2 is going to do to wow what wow did to every other mmo, make it conform .
Please...no..
Yeah. No.
I mean, at least GW2 has a few nice features to clone.
WoW had none.
But still, clones are bad.
if GW2 is a long term success i can only hope it shows dev's people don't want clones with a couple fluff features and a crap ton of unfinished ones make a good all around game and it will do well end of story.
But you can't prove anything since there won't be data proving it's successful long term. People judge other game by sub number. You can't really judge a game which dont' have sub number besides saying things like I still see people running around on the server.
You can look at the sales of future expansions as an indicator of growth or decline.
and how many copies of GW1 and each of their campaign and expansion were sold?
Well, they sold 7 million unique accounts. Seems like a lot to me. I think GW1 was one of the bigger successes in gaming in general.
and how many copies of GW1 and each of their campaign and expansion were sold?
plenty and not the point at all since GW1 is a whole other type of game.. if you want to see GW2 retention see how many servers they have a year from now.. is it same? did they increase? are they all still pretty full? are they half empty? this will give a decent picture of how well the game is going.. also how well it sells over the course of the next year will show as well
besides total sales.. people are extrapolating from data how many are playing sub based games all the time. if Anet doesn't give a number there would be ways of knowing rougly how many people are playing the game.
to those who think we won't know if its a success or not: that is ludicrous, toaster ovens don't have subscriptions but everyone knows GE makes some ok money on them.
Well, they sold 7 million unique accounts. Seems like a lot to me. I think GW1 was one of the bigger successes in gaming in general.
I didn't like the game by the way.
Is that even correct? Most source say they sold 7 million copies including expansion and campaign. Aka, people for example buy the original and expansion count as 2 copies.
Well, they sold 7 million unique accounts. Seems like a lot to me. I think GW1 was one of the bigger successes in gaming in general.
Is that even correct? Most source say they sold 7 million copies including expansion and campaign. Aka, people for example buy the original and expansion count as 2 copies.
I posted this before
from Feb 2009 financials - is a summary of GW accounts created (not boxes sold)
Well, they sold 7 million unique accounts. Seems like a lot to me. I think GW1 was one of the bigger successes in gaming in general.
I didn't like the game by the way.
Is that even correct? Most source say they sold 7 million copies including expansion and campaign. Aka, people for example buy the original and expansion count as 2 copies.
Ok, this'll be like the third or fourth time, but here is the site where you can download their 2008 4th quarter financials report:
Well, they sold 7 million unique accounts. Seems like a lot to me. I think GW1 was one of the bigger successes in gaming in general.
Is that even correct? Most source say they sold 7 million copies including expansion and campaign. Aka, people for example buy the original and expansion count as 2 copies.
I posted this before
from Feb 2009 financials - is a summary of GW accounts created (not boxes sold)
QTR / Accounts Sep 2006 / 2,447,000 Dec 2006 / 3,122,000 Mar 2007 / 3,555,000 Jun 2007 / 3,917,000 Sep 2007 / 4,500,000 Dec 2007 / 4,878,000 Mar 2008 / 5,159,000 Jun 2008 / 5,377,000 Sep 2008 / 5,589,000 Dec 2008 / 5,803,000
damn and thats in 09 so its safe to say they have over 7 mil unique accounts by now
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
but regarding sub#s being the only way to judge a mmo
companies like Turbine and Trion have never given sub numbers but I think RIFT can be considered a success
there are other measures of success like
- units sold (the only thing RIFT has ever announced)
- Revenue per financial quarter
- concurrent active users
What I'm saying is if there is no published data. We won't know anything. And you can't really call anything successful or not unless you have the data.
As much as I want to diss Diablo 3, and how "I belive" most people have quit the game. There's basically no proof. Only thing I can say is all my friend list are gone, there's only 500 pubilc games. But I can't prove anything. All the people may just be playing in private game. And if I say anything bad about the game people'll say "dude, that game sold 10 million copies".
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Well, they sold 7 million unique accounts. Seems like a lot to me. I think GW1 was one of the bigger successes in gaming in general.
Is that even correct? Most source say they sold 7 million copies including expansion and campaign. Aka, people for example buy the original and expansion count as 2 copies.
I posted this before
from Feb 2009 financials - is a summary of GW accounts created (not boxes sold)
QTR / Accounts Sep 2006 / 2,447,000 Dec 2006 / 3,122,000 Mar 2007 / 3,555,000 Jun 2007 / 3,917,000 Sep 2007 / 4,500,000 Dec 2007 / 4,878,000 Mar 2008 / 5,159,000 Jun 2008 / 5,377,000 Sep 2008 / 5,589,000 Dec 2008 / 5,803,000
damn and thats in 09 so its safe to say they have over 7 mil unique accounts by now
Ok that proved the number. What I said is wrong. But how many copies of expansion are sold, and how many people are actively playing the game. We don't have data right?
It's like the 10 million copies of diablo 3 sold. And when people asked Blizzard how many people actually are still playing diablo 3. The answer is that's non disclosure.
Well, they sold 7 million unique accounts. Seems like a lot to me. I think GW1 was one of the bigger successes in gaming in general.
Is that even correct? Most source say they sold 7 million copies including expansion and campaign. Aka, people for example buy the original and expansion count as 2 copies.
I posted this before
from Feb 2009 financials - is a summary of GW accounts created (not boxes sold)
QTR / Accounts Sep 2006 / 2,447,000 Dec 2006 / 3,122,000 Mar 2007 / 3,555,000 Jun 2007 / 3,917,000 Sep 2007 / 4,500,000 Dec 2007 / 4,878,000 Mar 2008 / 5,159,000 Jun 2008 / 5,377,000 Sep 2008 / 5,589,000 Dec 2008 / 5,803,000
damn and thats in 09 so its safe to say they have over 7 mil unique accounts by now
Ok that proved the number. What I said is wrong. But how many copies of expansion are sold, and how many people are actively playing the game. We don't have data right?
It's like the 10 million copies of diablo 3 sold. And when people asked Blizzard how many people actually are still playing diablo 3. The answer is that's non disclosure.
diablo3 is a differnt type of game but I'm sure blizzard can track people connected and publish that if they wanted to.. for GW2 like i said earlier you just need ot look at current number of servers if a year from now they are down to 5 servers with hardly anyone one I'd say its not a long term success.. If in a yeat they are +10 more servers all full id say its a rousing success
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
and this it will show the accounts created if this keeps increasing and server pop is healthy you can easily tell games is doing well
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Ok that proved the number. What I said is wrong. But how many copies of expansion are sold, and how many people are actively playing the game. We don't have data right?
It's like the 10 million copies of diablo 3 sold. And when people asked Blizzard how many people actually are still playing diablo 3. The answer is that's non disclosure.
At some point, not even sub numbers prove how many are playing. For a couple of reasons.
1. Sometimes people get extended subs and stop playing before their sub is up.
2. Soemtimes people only log in once a week or once a month or even less.
So sometimes sub numbers can be a bit misleading as to how many people are actually in the game playing as well.
I'd say it's honestly better just to look around and ask yourself, "are there enough people to play and have fun with around here?" All the penis size comparisons are just there to fulfill some part of the ego that requires YOUR playerbase to be bigger than THEIR playerbase. You have 300k players? You are inadequate! You don't size up to WoW? Inadequate!
For a share holder its about how much money you make, for a publisher its about selling lots of units, for critics its about ratings, for mmorpg people its about subscribers and as a general gamer its about how much fun you have playing.
For a share holder its about how much money you make, for a publisher its about selling lots of units, for critics its about ratings, for mmorpg people its about subscribers and as a general gamer its about how much fun you have playing.
This. The only thing that matters, as gamers playing an MMO, is that their are other people to play with and you are having fun. Nothing else matters.
I can't see why the success of a game has to go anywhere further than if you are having fun playing it. This is also enforced further by not having a subscription fee.
The only other way people should look at it is with non biased critical analysis which is next to impossible on a forum where no ones reputation is at stake.
Comments
if GW2 is a long term success i can only hope it shows dev's people don't want clones with a couple fluff features and a crap ton of unfinished ones make a good all around game and it will do well end of story.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
But you can't prove anything since there won't be data proving it's successful long term. People judge other game by sub number. You can't really judge a game which dont' have sub number besides saying things like I still see people running around on the server.
Well 8 years of failed WoW clones didn't teach the people who made SWTOR. It didn't teach the people making Elderscrolls Online.
People aren't going to go "What made GW2 successful?"
They're going to go "Let's copy that and change the name."
Though hopefully, with SWTOR in flames publishers will just leave the genre and we can get back to the golden age MMO style of DAoC and UO.
You can look at the sales of future expansions as an indicator of growth or decline.
and how many copies of GW1 and each of their campaign and expansion were sold?
plenty and not the point at all since GW1 is a whole other type of game.. if you want to see GW2 retention see how many servers they have a year from now.. is it same? did they increase? are they all still pretty full? are they half empty? this will give a decent picture of how well the game is going.. also how well it sells over the course of the next year will show as well
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Da hell?!?!?!?!?
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Well, they sold 7 million unique accounts. Seems like a lot to me. I think GW1 was one of the bigger successes in gaming in general.
I didn't like the game by the way.
besides total sales.. people are extrapolating from data how many are playing sub based games all the time. if Anet doesn't give a number there would be ways of knowing rougly how many people are playing the game.
to those who think we won't know if its a success or not: that is ludicrous, toaster ovens don't have subscriptions but everyone knows GE makes some ok money on them.
i cant find the post to quote
but regarding sub#s being the only way to judge a mmo
companies like Turbine and Trion have never given sub numbers but I think RIFT can be considered a success
there are other measures of success like
- units sold (the only thing RIFT has ever announced)
- Revenue per financial quarter
- concurrent active users
EQ2 fan sites
Is that even correct? Most source say they sold 7 million copies including expansion and campaign. Aka, people for example buy the original and expansion count as 2 copies.
I posted this before
from Feb 2009 financials - is a summary of GW accounts created (not boxes sold)
http://www.guildwarsguru.com/forum/ncsoft-releases-quarterly-report-guild-t10355520.html?s=03c4de217efb063cd387c2af2fa6ac77&t=10355520
QTR / Accounts
Sep 2006 / 2,447,000
Dec 2006 / 3,122,000
Mar 2007 / 3,555,000
Jun 2007 / 3,917,000
Sep 2007 / 4,500,000
Dec 2007 / 4,878,000
Mar 2008 / 5,159,000
Jun 2008 / 5,377,000
Sep 2008 / 5,589,000
Dec 2008 / 5,803,000
EQ2 fan sites
Ok, this'll be like the third or fourth time, but here is the site where you can download their 2008 4th quarter financials report:
http://global.ncsoft.com/global/ir/quarterly.aspx?BID=&BC=2008
And what you find inside is the following:
damn and thats in 09 so its safe to say they have over 7 mil unique accounts by now
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
What I'm saying is if there is no published data. We won't know anything. And you can't really call anything successful or not unless you have the data.
As much as I want to diss Diablo 3, and how "I belive" most people have quit the game. There's basically no proof. Only thing I can say is all my friend list are gone, there's only 500 pubilc games. But I can't prove anything. All the people may just be playing in private game. And if I say anything bad about the game people'll say "dude, that game sold 10 million copies".
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Ok that proved the number. What I said is wrong. But how many copies of expansion are sold, and how many people are actively playing the game. We don't have data right?
It's like the 10 million copies of diablo 3 sold. And when people asked Blizzard how many people actually are still playing diablo 3. The answer is that's non disclosure.
unlike Trion and Turbine,
Ncsoft is a public company like Blizzard
their quarterly financials is a worthy source
EQ2 fan sites
diablo3 is a differnt type of game but I'm sure blizzard can track people connected and publish that if they wanted to.. for GW2 like i said earlier you just need ot look at current number of servers if a year from now they are down to 5 servers with hardly anyone one I'd say its not a long term success.. If in a yeat they are +10 more servers all full id say its a rousing success
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
and this it will show the accounts created if this keeps increasing and server pop is healthy you can easily tell games is doing well
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
thats not in financials
if game is making a company profits and the game profitshare is stated in quarterly financials,
do you need further proof that a game is a success?
EQ2 fan sites
At some point, not even sub numbers prove how many are playing. For a couple of reasons.
1. Sometimes people get extended subs and stop playing before their sub is up.
2. Soemtimes people only log in once a week or once a month or even less.
So sometimes sub numbers can be a bit misleading as to how many people are actually in the game playing as well.
I'd say it's honestly better just to look around and ask yourself, "are there enough people to play and have fun with around here?" All the penis size comparisons are just there to fulfill some part of the ego that requires YOUR playerbase to be bigger than THEIR playerbase. You have 300k players? You are inadequate! You don't size up to WoW? Inadequate!
Success is all about how you define it.
For a share holder its about how much money you make, for a publisher its about selling lots of units, for critics its about ratings, for mmorpg people its about subscribers and as a general gamer its about how much fun you have playing.
This. The only thing that matters, as gamers playing an MMO, is that their are other people to play with and you are having fun. Nothing else matters.
I can't see why the success of a game has to go anywhere further than if you are having fun playing it. This is also enforced further by not having a subscription fee.
The only other way people should look at it is with non biased critical analysis which is next to impossible on a forum where no ones reputation is at stake.