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Why do ex-WoWheads keep trying to turn every mmo into Wow?
If you want to play Wow, then go play Wow and quit trying to ruin these other games for the rest of us.
It seems that every game released after 2006 encounters these same boneheads in the forums saying "I won't play that until its an exact clone of WoW".
I'm reading these forums and people are begging for 5 man instance and raids and stuff. If you haven't noticed, every new game that has tried that route has failed.
The only games that have sucess with this braindead whack-at-20-foot-tall bosses while playing "simon says" would be Wow and EQ2 (the game that wow is a clone of- in fact in beta, it even had the same gui).
In fact, before EQ2 and later Wow there were no mmo's with epically boring pve raids. The closest things that existed were world bosses. The only end game we had was PVP.
DAOC was an mmo that started off this way as well, but then they added a few xpacs and then introduced the concept of pve raids and later instanced dungeons and basically turned it into EQ2 just with PVP. Most DAOC'ers just PVPed anyways and later they prety much killed off the pve content because nobody played it.
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I have never seen anyone say that on these forums.
i haven't seen what you speak of yet.
Part of me hopes raids of some form make it in eventually, but then the DEs meant for 40+ people kind of cover that. However your post and tone is pretty derogatory and flamebaitish. /popcorn
In all seriousness though, wanting what works from other games isn't inherently a bad thing, and your view that it is I think is unhealthy and making you angry and disilusioned about the truth. As is the OP of Every. Single. Thread. Like. This.
this is an example:
http://www.mmorpg.com/discussion2.cfm/thread/360824/Raid-Haters-are-coming-out-of-the-woodwork.html
The problem is that it doesn't work for other games. The only sucessful examples of the stuctured pve raid type of gameplay are basically EQ2 and WoW. There have been countless WoW-clonse in the last 6 years that have failed.
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It works well for Rift. A game that launched rather recently.
Re "I won't play it unless it's exactly like WoW"
I may not have seen it in so many words but the implication is obvious. We want a dungeon finder, we want raids, we want gear progression, blah blah blah. All WoW features missing, thankfully, from GW2.
WoW players have been force fed this game model for so long they can't comprehend that there's an alternative, fun way of playing any MMO unless it conforms to WoW's formula. Pre 2004 we had some good MMO's, old school and sometimes harsh yes but still fun. EQ, AC, DAoC, all fun but all with something unique to offer. They felt different, but they felt familiar enough to play. Now it seems you can't win unless it's a copy of WoW, and then you can't win becaus it's now a "WoW Clone". It's a no win situation until people can break the habit and try something new.
I have never seen anyone say that on these forums.
Me either. What I have seen, which is just as confusing to me, is the ire directed at the people who like GW2 or GW2 systems. For example, a post on how GW2 doesn't have traditional raids results in the people who enjoy this having insults directed at them.
It seems weird to me that the game itself isn't getting 'hate', just the game's players.
I can not remember winning or losing a single debate on the internet.
And how many of the clones are simply shit games? Yeah that's why they failed, not raiding! Not to sound too pro raids in the WoW format. I like a big multi person challenge, I dislike the grind factor.
This is a problem. Many people seem to think that raids=grind. Just because you grind gear in wow. You can make a raid encounter so extremely hard it would take your averge hardcore player some 10 attempts at 3hours to beat it. No grinding. Just learning. What I feel is lacking in gw2 is just that. Reasons to have a pve guild. As it is now it's casual galore. And I don't care much for it.
Not exactly, but true rift is losing subscribers at a much slower rate than WoW recently.
Thats still just 1 game out of about 20 WoW-clones that have launched since 2006.
So quit trying to turn GW2 into just another shitty wow-clone?
I think you’ll find the OP is paraphrasing.
There’s plenty of posts made on this forum and others, stating a game is missing "must have features". Typically they are ones that would turn them into having as WoW (clone) end-game.
OP is sadly right. These people leave WoW because they are burnt out on the repetitive and easy to access end game, then complain the game they are trying doesn’t offer the same.
They do have classic endgame. EQ and WoW were basically the only two mmorpgs that used raiding as an endgame for a long time.
There was a time when mmos didn't have raiding, focused on exploration, had some epic dungeons, and neat content areas to discover. Games like UO and Asheron's Call did fine without a raiding model. EVE does well without a raiding model. DAoC had some raiding, but the big appeal was RvR for the endgame.
Raiding still isn't hugely popular in WoW, with the minority actually taking part in that form of endgame. It's just all that's really reported on the news sites, and what the devs mostly focus on. There are reasons why they try to get more folks into raiding over the years, because it's not nearly as popular as we are lead to believe.
EQ, EQ2 and WoW had raiding. At the time EQ was the biggest game, and since launch of WoW it has been the biggest game. The game you mention (although great in their own right) were more niche games tbh. And it's a myth that a minority in wow is raiding. The vast majority of all level 85 characters in wow has killed at least one raid boss.
EQ, EQ2 and WoW had raiding. At the time EQ was the biggest game, and since launch of WoW it has been the biggest game. The game you mention (although great in their own right) were more niche games tbh. And it's a myth that a minority in wow is raiding. The vast majority of all level 85 characters in wow has killed at least one raid boss.
Can you prove that?
Me either. What I have seen, which is just as confusing to me, is the ire directed at the people who like GW2 or GW2 systems. For example, a post on how GW2 doesn't have traditional raids results in the people who enjoy this having insults directed at them. It seems weird to me that the game itself isn't getting 'hate', just the game's players.
I think youll find the OP is paraphrasing.
Theres plenty of posts made on this forum and others, stating a game is missing "must have features". Typically they are ones that would turn them into having as WoW (clone) end-game.
OP is sadly right. These people leave WoW because they are burnt out on the repetitive and easy of access end game, then complain the game they are trying doesnt offer the same.
Is it just the raid thing? What I keep seeing are posts on the Raids. GW2 doesn't have the traditional raids, so it either is or is not better than WoW because of that one feature.
Here's what I think. These forums are so entrenched in the idea that they have to take issue with something, that posters throw things out there until there's something to fight about. Create an enemy, tear them down. The difference in this case seems to be that things have escalated from "Your game sucks" straight to "You suck" without any of the usual steps in between. Maybe the forums are just getting more efficient.
I can not remember winning or losing a single debate on the internet.
You are a very confused/blinded forum goer. Here's a tip, drink beer, not energy drinks mmk?
this is a age old argument that alwasy look like this...
why does X try to make every Y look/taste/smell/what ever like Z (where Z is something that holds nostalgic value for X)
My counter argument is... Why should they not. They have the same right to try and influence the market as anyone else. And as long as they are the precived majority the market will fold to them.
This have been a good conversation
Rabid WoW hatred is so 2008 it's not even funny anymore. The poll is missing one important option, i.e. "The OP needs to grow up or at least l2troll".
Sorry but that's 0/10, dear OP.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).