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There are no raids... can you live with that?

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  • LivnthedreamLivnthedream Member Posts: 555
    My answer to OP
  • hMJemhMJem Member Posts: 465

    If I play 5 hours a day for two months (Plausible) I'd be at 300 hours gametime. I'd have cleared every faction, probably done every dungeon, and probably maxed a profession. And maybe maxed all my skills since they intend for you to keep doing your skills when going to other factions.

     

    Crafting gives better gear than dungeons.. So why would I dungeon after the first few times?

     

    Cyrodill will be fun the first, second, third times.. 50th time? Probably not as much.

     

    And if Cyrodill, the three factions questing, and Crafting is their end-game, I fear for it.

     

    What is so wrong about wanting an MMO I can play for a year and not feel like I've done everything it offers or max out?

  • daltaniousdaltanious Member UncommonPosts: 2,381
    As altholic I have miriad of other fun things to do in game, so I do not miss at all any raiding.
  • KareliaKarelia Member Posts: 668
    Originally posted by hMJem

    If I play 5 hours a day for two months (Plausible) I'd be at 300 hours gametime. I'd have cleared every faction, probably done every dungeon, and probably maxed a profession. And maybe maxed all my skills since they intend for you to keep doing your skills when going to other factions.

     

    Crafting gives better gear than dungeons.. So why would I dungeon after the first few times?

     

    Cyrodill will be fun the first, second, third times.. 50th time? Probably not as much.

     

    And if Cyrodill, the three factions questing, and Crafting is their end-game, I fear for it.

     

    What is so wrong about wanting an MMO I can play for a year and not feel like I've done everything it offers or max out?

     

    i can feel you. only EQ and WoW (up to mid WTLK) worked for me long. all the others (war, rift, swtor, tera, aion) proved short term mmo's, at least for me.

    EVE is an exception :)

  • ArthasmArthasm Member UncommonPosts: 785
    Originally posted by laokoko

    ya I mean... I like doing hard dungeon or raid.

    Quite honestly some of the post answered what I want to say.  Besides pvp those other mmorpg offers nothing.  They arn't even social.  I might as well go play other sandbox game, and I dont' even like any sandbox game on the market.

    I mean the guy few post above me tell me to have fun and pvp.  What is there fun thing to do?  daily grind?  kill open world mobs that I can just auto attack and kill it?  Explore a map which isn't big?  and their very "perdictable" dynamic event?  reputation/gold grind? 

    I'm sorry those are not fun.  I like to kill challenging boss.  That requrie coordination and strategy. 

    Thanks, sir. That is what I want to do. That is all my friends want to do.

  • meddyckmeddyck Member UncommonPosts: 1,282
    I don't mind raids being in an MMO as long as I am not forced to do them. If they can add end game raids for people who like them without having the loot that comes from raiding be required to be competitive in AvA, then I'm perfectly fine with raiding being included. Otherwise my stay in TESO will be short or non-existent.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • AisriythAisriyth Member Posts: 9

    TESO appears to be following closely in DAoC foot steps closer and closer with every passing day and I for one love it.

     

    To all those who say, "If you don't like raiding you don't have to do it!" Fair point, however if you love to raid then don't play TESO and stay in WoW, Rift, EQ2, etc.

     

    Edit: My only fear with the DAoC foot steps is that the second expac will be TESO: Trials of Atlantis edition.... RIP DAoC :(

  • hMJemhMJem Member Posts: 465
    Originally posted by Aisriyth

    TESO appears to be following closely in DAoC foot steps closer and closer with every passing day and I for one love it.

     

    To all those who say, "If you don't like raiding you don't have to do it!" Fair point, however if you love to raid then don't play TESO and stay in WoW, Rift, EQ2, etc.

     

    Edit: My only fear with the DAoC foot steps is that the second expac will be TESO: Trials of Atlantis edition.... RIP DAoC :(

    The casual player probably doesnt want to dish out $15 a month if he finishes his "Adventure" right? He'll be uninterested in raiding, done the three factions, and maybe enter Cyrodill once every couple weeks then quit.

     

    I can see A LOT of people, hardcore and casuals, quitting after a couple months. Is a casual really going to want to pay $15 a month to play a game thats end-game features crafting as the best source for gear? I'd say if you lined up 10 of them, 5 of them dont want to pay $15 a month to play that.

     

    And if a Raider plays 5 hours or so a day and "completes" the game within a couple months -- Has the best gear from crafting, did all the factions quests, has done his fair share of Cyrodill - -Where does he go? A lot of people enjoy feeling like they "get better" or "improve their character" I hate when the answer to this is "Maybe they shouldnt play the game a lot" If I like a game, I want to play it. And I dont want that feeling like i've completed it or fully geared myself out.

  • MargulisMargulis Member CommonPosts: 1,614
    Sounds refreshing
  • Marcus-Marcus- Member UncommonPosts: 1,010

    Sure, I like em a lot more if they don't have raids, its not my thing. As a matter o' fact, i haven't looked into this game a whole lot, and knowing this, i probably will look a little deeper, excellent news.

     

    I played MMOs from '94 till about '05 before i even knew what a raid was, well, in the context most here talk about it. I remember when a raid was countered with a "call to arms!", now those were raids .

     

    Har!

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by hMJem

    If I play 5 hours a day for two months (Plausible) I'd be at 300 hours gametime. I'd have cleared every faction, probably done every dungeon, and probably maxed a profession. And maybe maxed all my skills since they intend for you to keep doing your skills when going to other factions.

     

    Crafting gives better gear than dungeons.. So why would I dungeon after the first few times?

     

    Cyrodill will be fun the first, second, third times.. 50th time? Probably not as much.

     

    And if Cyrodill, the three factions questing, and Crafting is their end-game, I fear for it.

     

    What is so wrong about wanting an MMO I can play for a year and not feel like I've done everything it offers or max out?

    I still fail to see how doing the same raids for the 50th time is anymore fun?

    Also, have you never played a game for over a year just out of sheer fun?

    IMO I think it's PvE that's the root cause of MMO longevity. That's why I'm interested in this title being about PvP endgame, rather than PvE.

    image
  • EsLafielEsLafiel Member Posts: 92

    I got about 1,500hrs in gw2, so I am fine with no raids.

     

    I love morriwind,oblivion,skyrim,,,,,,,,,,,,, So I am eally hoping for this to be a epic MMO....

  • Tarkus-BlackTarkus-Black Member Posts: 7
    Thread is now MOOT, IGN screwed up (who knew), there is RAID content always was going to be.
  • RhazmuzRhazmuz Member UncommonPosts: 208
    Originally posted by Tarkus-Black
    Thread is now MOOT, IGN screwed up (who knew), there is RAID content always was going to be.

    Source?

  • radzyn1radzyn1 Member UncommonPosts: 5
    "When asked about his vision for raids and PvE endgame in ESO he explained the controversial IGN quote by recognizing that World of Warcraft is the best in the business at constructing competitive progression raiding. ZeniMax doesn’t want to become embroiled in a struggle to out-do WoW at it’s own game, and would rather develop it’s own brand of large group PvE which fits the Elder Scrolls context. Most WoW-style raids involve 20+ players hacking away gleefully at the ankles of a much larger foe, when Matt Firor claimed “That’s not Elder Scrolls” it was this type of confrontation in particular to which he was referring.  The developers at ZeniMax would rather pit a group of players against a much larger force of threatening NPCs to emphasize that heroic feel which is latent throughout the Elder Scrolls series." -tamrielffoundry
  • RhazmuzRhazmuz Member UncommonPosts: 208

    Ahh yes that quote.

     

    Personally I dont mind them not trying to emulate wow or other raiding game sliek AoC, I just hope that there will be PVE encounters for groups or more than 1, which isnt just lazy zerg encounters like we saw in GW2.

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237

    I never raided but am interested in trying it out at some point.  Still not enough for me to pass on this game.  Honestly my concern is there enough of a 'world' to keep my exploration satiated.  Many MMOs today create this huge world and then put nothing in it.

    But given this is elder scrolls I have an expectation that it will be like an online-version of skyrim which could be fun depending on how they handle the UI, progression, and combat.

    Looking forward and believe zenimax is moving in the right direction in terms of evolving MMOs from what GW2 started.

    image
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Raiding usually becomes part of "end game" and to me there is no end game in mmos until i stop playing them (literal meaning). My fun must begin at level 1, not at level cap. So if I start having fun at level 1 i wont care about anything that happens at level cap in a very very long time, and by the time i get there i wont be expecting raids as the only thing to do at that level. Zenimax once said that at level cap is where the fun begins.... when TESO launches i will see if their definition of fun is the same as mine. I smell it isnt.

    Raiders might not like the lack of raiding but i can totally live without it.





  • AkaisAkais Member UncommonPosts: 274

    I'm good without raiding. I want to explore a game with friends and family.

    Raiding seems to accentuate the mercenary personality found in some players/guilds and creates friction amongst regular and elite players.

    Vanilla WoW did it right. You needed to have met the pre-requisites to go to a certain dungeon, then find a group of others interested in doing the same thing. Then go to the dungoen and something unique had a chance to drop that would further a personal quest of your own along while exposing you to the ongoing story.

    Nowadays, It's an area with tough mobs and epic loot that needs a bunch of people doing the hokey pokey while playing musical chairs to expose you to an item drop that you MIGHT be able to roll on and , if so, you MIGHT be lucky enough to acquire. Only to have said item devalued by the next patch or expansion.

     

    I'd rather continue to enjoy exploring the game world I'm in and undertaking quests with my friends as opposed to hopping on that brand of crazy train.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,904
    Originally posted by Rhazmuz
    Originally posted by Tarkus-Black
    Thread is now MOOT, IGN screwed up (who knew), there is RAID content always was going to be.

    Source?

    Hate when people dont give a source :-P 

  • scooter256scooter256 Member UncommonPosts: 5
    Originally posted by Nanfoodle
    Originally posted by Rhazmuz
    Originally posted by Tarkus-Black
    Thread is now MOOT, IGN screwed up (who knew), there is RAID content always was going to be.

    Source?

    Hate when people dont give a source :-P 

    Firor goes on to describe the game as potentially “the most socially connected MMO game ever.” The Elder Scrolls Online will offer the standard fare of raids and instanced dungeons (available in both group and heroic difficulty levels) but in addition ZeniMax is bringing back the tradition of public dungeons which haven’t been seen in an MMO for several years. These public dungeons will be shared content with no instancing.

     

    http://www.tentonhammer.com/elder-scrolls-online/previews/e3-2012

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by scooter256
    Originally posted by Nanfoodle
    Originally posted by Rhazmuz
    Originally posted by Tarkus-Black
    Thread is now MOOT, IGN screwed up (who knew), there is RAID content always was going to be.

    Source?

    Hate when people dont give a source :-P 

    Firor goes on to describe the game as potentially “the most socially connected MMO game ever.” The Elder Scrolls Online will offer the standard fare of raids and instanced dungeons (available in both group and heroic difficulty levels) but in addition ZeniMax is bringing back the tradition of public dungeons which haven’t been seen in an MMO for several years. These public dungeons will be shared content with no instancing.

     

    http://www.tentonhammer.com/elder-scrolls-online/previews/e3-2012

    Rofl... And then, 25 pages later... thanks scooter.

    I still think Matt is referring to raid-sized open-world Adventure Zone "raids" but maybe not.

    The good news: interest in this game has gone through the roof in the past week as evidenced by the lengthy threads on any subject.

    The bad? We need better reporting of what the devs are saying...better yet, clear official articles on their own website.

     

    EDIT: found the rest of what he said over at Tamriel Foundry: http://tamrielfoundry.com/2013/03/pax-day-one-recap/

    "The developers at ZeniMax would rather pit a group of players against a much larger force of threatening NPCs to emphasize that heroic feel which is latent throughout the Elder Scrolls series. While nothing explicit is confirmed, it does sound like adventure zones are definitely penciled in as post-launch content. Hopefully there is at least one such epic endgame PvE encounter in the original launch version of the game, but if not, I hope we can look forward to adventure zones shortly after launch as a good compromise for  players which crave large group PvE endgame. We should have a better opportunity to talk to Matt further tomorrow afternoon, so I’m hopeful that we can get more juicy details then!"

    So it does sound like the raids are the ones I mentioned a few pages up: Adventure Zone non-instanced raids.

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,904
    Originally posted by Iselin
    Originally posted by scooter256
    Originally posted by Nanfoodle
    Originally posted by Rhazmuz
    Originally posted by Tarkus-Black
    Thread is now MOOT, IGN screwed up (who knew), there is RAID content always was going to be.

    Source?

    Hate when people dont give a source :-P 

    Firor goes on to describe the game as potentially “the most socially connected MMO game ever.” The Elder Scrolls Online will offer the standard fare of raids and instanced dungeons (available in both group and heroic difficulty levels) but in addition ZeniMax is bringing back the tradition of public dungeons which haven’t been seen in an MMO for several years. These public dungeons will be shared content with no instancing.

     

    http://www.tentonhammer.com/elder-scrolls-online/previews/e3-2012

    Rofl... And then, 25 pages later... thanks scooter.

    I still think Matt is referring to raid-sized open-world Adventure Zone "raids" but maybe not.

    The good news: interest in this game has gone through the roof in the past week as evidenced by the lengthy threads on any subject.

    The bad? We need better reporting of what the devs are saying...better yet, clear official articles on their own website.

     

    EDIT: found the rest of what he said over at Tamriel Foundry: http://tamrielfoundry.com/2013/03/pax-day-one-recap/

    "The developers at ZeniMax would rather pit a group of players against a much larger force of threatening NPCs to emphasize that heroic feel which is latent throughout the Elder Scrolls series. While nothing explicit is confirmed, it does sound like adventure zones are definitely penciled in as post-launch content. Hopefully there is at least one such epic endgame PvE encounter in the original launch version of the game, but if not, I hope we can look forward to adventure zones shortly after launch as a good compromise for  players which crave large group PvE endgame. We should have a better opportunity to talk to Matt further tomorrow afternoon, so I’m hopeful that we can get more juicy details then!"

    So it does sound like the raids are the ones I mentioned a few pages up: Adventure Zone non-instanced raids.

    I wonder when we will get our first look at one? Does not sound like they are very far along in that part of development. 

  • hMJemhMJem Member Posts: 465

    Matt already said at PAX East the invites to the closed beta isnt even close to starting. Kind of a shame. Wonder if they're waiting to get back from PAX to say it publicly, since they said end of March beta invites will go out. Unless they just expected it get to April and not say anything..

    "Cheat Code Central’s Jake Valentine got a chance to sit down with Matt Firor, the president of ZeniMax Online, at PAX East this afternoon. Firor is probably most well known for his work on Dark Age of Camelot, but his company is currently heading up the development for Elder Scrolls: Online.

    A few months ago, ZeniMax began allowing players to sign up for the title’s upcoming beta, but when asked about the timing, Firor indicated that the beta would not be launched in the near future. "It's a big game," he said. "So we want to take our time."

    Might be until 2014 before we see "raid" content if the game is falling behind schedule or needing more time

     

     

  • sodade21sodade21 Member UncommonPosts: 349
    I can live with the traditional aproach of WoW Raids.. But i want to be able to group up with my friends (that might be more than 5 at the same time).. for doing quests/adventuring or doing instances... i think that mmos should give u the ability to group up with as many friends as u want.. not the typical 5 players per team.. and ofc not penalize them for doing so..
This discussion has been closed.