I´m not sure I will join a full RP-Server myself, but I definitively wanted to give my "vote" here as well. Those guys deserve their own place. Too much playfun is destroyed, if you put rpler and non-rpler on one server.
I would definitely join a RP server if it is offered. I played Midgard Percival and really enjoyed the community those first couple of years.
I am not a hard-core role-player but I do role-play a character based on the race, class and gender, and I will have a short back-story to draw from when needed. My role-playing style is not so much about chat or language but more about how I interact with others while sticking with modern English, though with a Texas drawl yall.
When my guild moved from EQ to DAoC on day one, I went with a Runemaster. In my mind a finger-wiggler from Midgard had to be female because any self-respecting Viking male would be swinging a big axe or hammer. So Nalia was born and i developed a persona for her that became natural. Nalia was celibate with lesbian tendencies that she kept under control. That was simply pragmatic as the realm war left no time for such carnal foolishness. Thus any in-game flirting was met with total disinterest if not outright contempt. Without intending to, and unknowingly, I had one guild mate so convinced that I was a rather mature female that when it came up in chat that I am a man he freaked out and had to log off the rest of the evening. That was after about 18 months of sharing a smallish tight-knit guild.
So I guess I roleplay some, but when the crap is hitting the fan in battle I don't have time to worry about chat filters and taboos about using modern terms and abbreviations. It is life or death at that point and that is immersive enough.
Thank you all for the support. ^_^ It's very appreciated.
@Jehue: I appreciate you sharing that story with us. I don't think a lot of people rp mid-battle, but there are some. I've never honestly tried it myself, I imagine that it would be reduced to shouting orders and what have you.
Am I alone in thinking a player-driven game like CU is aiming to be is like a Mecca of roleplaying?
Some people have cited the lesser impact of PvE as a factor in diminished RP activity. I see it exactly oppositely.
If a developer is feeding you themes and scenarios from a spoon, there is far less opportunity for real roleplaying. If players are using the tools provided to them to create unforseen roleplaying opportunities, how awesome is that?
If the model for this game is funded and sees fruition, it could be a very fertile ground for real roleplaying, in a more tabletop sense than we have seen in a long time.
Players could be creating legends. I am not talking about three people in an inn typing thees and thous. I am talking about servers where playerbases can mold the very nature of the gameplay by engendering pride through roleplaying and thus affect the way we experience the game.
Themeparks tell you what is happening. Sandboxes let you make things happen.
To be less vague: Say the Arthurians capture two of your "relics" but your realm has secured access to some of their choice resource nodes. This is not a scripted, but player-driven scenario. The roleplaying opportunities are awesome. Perhaps a public call-to-arms where potential leaders debate over what course of action to take? That would be awesome. Do you go after more nodes or go all defense? Given the nature of this game concept, I think some attention should be paid to our methods of facilitating such discourse.
I agree PerfArt. There is a lot more openendedness in the overall world being presented by the pure RvR world. What is happneing within the world can lead to some interesting roleplaying opportunities that are created directly by the actions of your opponents.
Are you an Mercenaries for hire willing to give your services for gold, equipment, etc? If so, which lord of your realm are you going to work for? Do you agree with their philosphies or is it the coin? Would that dictate how you negotiate the terms of your contract for holding that fort they have claimed near the borderlands where the war effort is thickest? How much of your own effort and blood are you willing to spill for that land that is almost completely isolated from your realm? Do you go down fighting to the last man or do you break your contract and retreat in the face of overwhelming odds?
Some of those things would exist to one form or another in other games and there are of course other factors, but not all of them (even if you have that decided in the background) would really come to the forefront as easily in CU. Sure, you can RP you are holding that outpost at the forefront, but in how many other games are you actually doing that if you are the mercs that took on the contract that required that how do you respond to the situation?
Sure, I'm looking forward to Elder Scrolls Online, but there is a lot of lore and story already set and defined by the world created by the developers, which technically makes the roleplaying opportunities more rigid.
Originally posted by PerfArt Am I alone in thinking a player-driven game like CU is aiming to be is like a Mecca of roleplaying?
Some people have cited the lesser impact of PvE as a factor in diminished RP activity. I see it exactly oppositely.
If a developer is feeding you themes and scenarios from a spoon, there is far less opportunity for real roleplaying. If players are using the tools provided to them to create unforseen roleplaying opportunities, how awesome is that?
If the model for this game is funded and sees fruition, it could be a very fertile ground for real roleplaying, in a more tabletop sense than we have seen in a long time.
Players could be creating legends. I am not talking about three people in an inn typing thees and thous. I am talking about servers where playerbases can mold the very nature of the gameplay by engendering pride through roleplaying and thus affect the way we experience the game.
Themeparks tell you what is happening. Sandboxes let you make things happen. ....
Agree 100% Open PvP provides endless opportunities for RP and interesting player interactions.
I've always been surprised by certain closeminded members of RP communities in other games who just instantly react in horror at the thought of PvP. As if RP is about characters just standing around in an inn pretending to have a parties or something like that.
I've always found RP-PvP communities to be the funnest servers to play on.
I don't RP, but I support this idea. It's fairly cheap to do and makes quite a lot of people happy, so it would be foolish not to do this. All it takes is another server and some CSRs monitoring for naming violations and responding to appeals about people being asshats and trying to spoil the fun for other people.
Agree 100% Open PvP provides endless opportunities for RP and interesting player interactions.
I've always been surprised by certain closeminded members of RP communities in other games who just instantly react in horror at the thought of PvP. As if RP is about characters just standing around in an inn pretending to have a parties or something like that.
I've always found RP-PvP communities to be the funnest servers to play on.
I have never done much on RP-PvP servers previously. For me at least I never assumed the chance of RPing would be non-existant or impossible. I tried a bit and it wasn't bad, but the people I usually game with were on other non-PvP based servers so of course I ended up going back over to there. Overall it will be a new experience for me and I am expecting it to be lots of fun.
Thank you all for the responses. You are echoing my thoughts and expressing them far more eloquently then I had to people that previously disagreed with RP in MMO's. You are right, of course, people in games that have super extensive lore become rigid about even bending the lore a bit. Fights are...not as thrilling because it's all text and rolling dice on the in game engine. That's fine once in a while, but I would much rather literally put an axe to another players face.
The Merc thing you bring up is really interesting because that is precisly the type of guild I intend to run. I've always run guilds that had a mercenary feel, even my pirate guild is basically just mercs on water, but it's -very- hard to really pull that off in games like World of Warcraft. We do what we can, but it's not nearly as fun as it could be. CU, I think, will make it a lot easier to run this type of guild and make it feel more realistic.
Truthfully, I don't think it would take a ton of CSR support. Most RPers just want the immersion to be "thicker" than on other regular servers. Player names, guild names, /broad chat... I'd dare say that's about all that would need to be policed... and even on Percival, I saw precious few really egregious breeches of RP etiquette.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
Originally posted by Tumblebutz Truthfully, I don't think it would take a ton of CSR support. Most RPers just want the immersion to be "thicker" than on other regular servers. Player names, guild names, /broad chat... I'd dare say that's about all that would need to be policed... and even on Percival, I saw precious few really egregious breeches of RP etiquette.
Aye, I think the biggest thing at first would be a few GM's having people change their l33tsauc3 names. After established I don't think it will take much resources at all, course I've never policed a server before but LOTRO does a dang good job of it on Landroval when I played. I never saw silly names or barrens chat. Heck, I know there are quite a few of us that would help GM it for free.
I agree that policing naming rules, guild names and broadcast chat might be all that is required from a CSR perspective/
One thing I saw mentioned somewhere aa few days ago that I would disagree with is forcing everyone to use the random name generator on a RP server. Many of us veteran MMO players have names we identify with and have grown attached to. I imagine most of us would want the freedom to use some iteration of our favorite character names. Plus it will allow for some recognition of other players from previous games.
Thank you all for the responses. You are echoing my thoughts and expressing them far more eloquently then I had to people that previously disagreed with RP in MMO's. You are right, of course, people in games that have super extensive lore become rigid about even bending the lore a bit. Fights are...not as thrilling because it's all text and rolling dice on the in game engine. That's fine once in a while, but I would much rather literally put an axe to another players face.
The Merc thing you bring up is really interesting because that is precisly the type of guild I intend to run. I've always run guilds that had a mercenary feel, even my pirate guild is basically just mercs on water, but it's -very- hard to really pull that off in games like World of Warcraft. We do what we can, but it's not nearly as fun as it could be. CU, I think, will make it a lot easier to run this type of guild and make it feel more realistic.
Also, thank you for giving this a push Skyrek.
You're welcome! Happy to help out
Depending on what side I end up going with I may have to consider your guild. The Mercs were the first example I thought of, but just tossing in the first few thoughts and concerns they would have did make it seem like a lot of fun
Just wondering if anyone has been hitting up the other RP community sites. They are a small but very loyal group. If we could get the RPers on board it might be good for us. Perhaps MJ could address some RP esque features he might have in CU.
I've talked with my old guild from LOTRO, they're not willing to back kickstarter because some only want to use paypal and others are on the wait and see the finished product line. Hopefully, some of them will warm up to it a bit as I talk with them more and they find out more about CU.
You all have been amazing in keeping this thread towards the front page. I really appreciate the help. I also appreciate everyone that is trying to get their role playing friends involved. I know I've been chipping away at my guild and some of my other friends.
I'm sorry I didn't post yesterday, things have been a bit crazy for me the past couple of days.
Comments
Camelot Unchained Fanpage
https://simply-gaming.com/camelot/
@Rallo: Thank you again. CU has a great community already, so I think the rp community will rock!
@Storm: Thank you for the support. I agree, if we are all forced on a server together then it's going to make it a worse experiance for everyone.
This.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
You got it
BOYCOTTING EA / ORIGIN going forward.
I would definitely join a RP server if it is offered. I played Midgard Percival and really enjoyed the community those first couple of years.
I am not a hard-core role-player but I do role-play a character based on the race, class and gender, and I will have a short back-story to draw from when needed. My role-playing style is not so much about chat or language but more about how I interact with others while sticking with modern English, though with a Texas drawl yall.
When my guild moved from EQ to DAoC on day one, I went with a Runemaster. In my mind a finger-wiggler from Midgard had to be female because any self-respecting Viking male would be swinging a big axe or hammer. So Nalia was born and i developed a persona for her that became natural. Nalia was celibate with lesbian tendencies that she kept under control. That was simply pragmatic as the realm war left no time for such carnal foolishness. Thus any in-game flirting was met with total disinterest if not outright contempt. Without intending to, and unknowingly, I had one guild mate so convinced that I was a rather mature female that when it came up in chat that I am a man he freaked out and had to log off the rest of the evening. That was after about 18 months of sharing a smallish tight-knit guild.
So I guess I roleplay some, but when the crap is hitting the fan in battle I don't have time to worry about chat filters and taboos about using modern terms and abbreviations. It is life or death at that point and that is immersive enough.
Thank you all for the support. ^_^ It's very appreciated.
@Jehue: I appreciate you sharing that story with us. I don't think a lot of people rp mid-battle, but there are some. I've never honestly tried it myself, I imagine that it would be reduced to shouting orders and what have you.
@Jehue: I agree, in the midst of battle there is some leniency
Some people have cited the lesser impact of PvE as a factor in diminished RP activity. I see it exactly oppositely.
If a developer is feeding you themes and scenarios from a spoon, there is far less opportunity for real roleplaying. If players are using the tools provided to them to create unforseen roleplaying opportunities, how awesome is that?
If the model for this game is funded and sees fruition, it could be a very fertile ground for real roleplaying, in a more tabletop sense than we have seen in a long time.
Players could be creating legends. I am not talking about three people in an inn typing thees and thous. I am talking about servers where playerbases can mold the very nature of the gameplay by engendering pride through roleplaying and thus affect the way we experience the game.
Themeparks tell you what is happening. Sandboxes let you make things happen.
To be less vague: Say the Arthurians capture two of your "relics" but your realm has secured access to some of their choice resource nodes. This is not a scripted, but player-driven scenario. The roleplaying opportunities are awesome. Perhaps a public call-to-arms where potential leaders debate over what course of action to take? That would be awesome. Do you go after more nodes or go all defense? Given the nature of this game concept, I think some attention should be paid to our methods of facilitating such discourse.
Imagine the dialogue.
http://www.mmorpg.com/blogs/PerfArt
I agree PerfArt. There is a lot more openendedness in the overall world being presented by the pure RvR world. What is happneing within the world can lead to some interesting roleplaying opportunities that are created directly by the actions of your opponents.
Are you an Mercenaries for hire willing to give your services for gold, equipment, etc? If so, which lord of your realm are you going to work for? Do you agree with their philosphies or is it the coin? Would that dictate how you negotiate the terms of your contract for holding that fort they have claimed near the borderlands where the war effort is thickest? How much of your own effort and blood are you willing to spill for that land that is almost completely isolated from your realm? Do you go down fighting to the last man or do you break your contract and retreat in the face of overwhelming odds?
Some of those things would exist to one form or another in other games and there are of course other factors, but not all of them (even if you have that decided in the background) would really come to the forefront as easily in CU. Sure, you can RP you are holding that outpost at the forefront, but in how many other games are you actually doing that if you are the mercs that took on the contract that required that how do you respond to the situation?
Sure, I'm looking forward to Elder Scrolls Online, but there is a lot of lore and story already set and defined by the world created by the developers, which technically makes the roleplaying opportunities more rigid.
Agree 100% Open PvP provides endless opportunities for RP and interesting player interactions.
I've always been surprised by certain closeminded members of RP communities in other games who just instantly react in horror at the thought of PvP. As if RP is about characters just standing around in an inn pretending to have a parties or something like that.
I've always found RP-PvP communities to be the funnest servers to play on.
I don't RP, but I support this idea. It's fairly cheap to do and makes quite a lot of people happy, so it would be foolish not to do this. All it takes is another server and some CSRs monitoring for naming violations and responding to appeals about people being asshats and trying to spoil the fun for other people.
I have never done much on RP-PvP servers previously. For me at least I never assumed the chance of RPing would be non-existant or impossible. I tried a bit and it wasn't bad, but the people I usually game with were on other non-PvP based servers so of course I ended up going back over to there. Overall it will be a new experience for me and I am expecting it to be lots of fun.
Thank you all for the responses. You are echoing my thoughts and expressing them far more eloquently then I had to people that previously disagreed with RP in MMO's. You are right, of course, people in games that have super extensive lore become rigid about even bending the lore a bit. Fights are...not as thrilling because it's all text and rolling dice on the in game engine. That's fine once in a while, but I would much rather literally put an axe to another players face.
The Merc thing you bring up is really interesting because that is precisly the type of guild I intend to run. I've always run guilds that had a mercenary feel, even my pirate guild is basically just mercs on water, but it's -very- hard to really pull that off in games like World of Warcraft. We do what we can, but it's not nearly as fun as it could be. CU, I think, will make it a lot easier to run this type of guild and make it feel more realistic.
Also, thank you for giving this a push Skyrek.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
Aye, I think the biggest thing at first would be a few GM's having people change their l33tsauc3 names. After established I don't think it will take much resources at all, course I've never policed a server before but LOTRO does a dang good job of it on Landroval when I played. I never saw silly names or barrens chat. Heck, I know there are quite a few of us that would help GM it for free.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
I agree that policing naming rules, guild names and broadcast chat might be all that is required from a CSR perspective/
One thing I saw mentioned somewhere aa few days ago that I would disagree with is forcing everyone to use the random name generator on a RP server. Many of us veteran MMO players have names we identify with and have grown attached to. I imagine most of us would want the freedom to use some iteration of our favorite character names. Plus it will allow for some recognition of other players from previous games.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
You're welcome! Happy to help out
Depending on what side I end up going with I may have to consider your guild. The Mercs were the first example I thought of, but just tossing in the first few thoughts and concerns they would have did make it seem like a lot of fun
I've talked with my old guild from LOTRO, they're not willing to back kickstarter because some only want to use paypal and others are on the wait and see the finished product line. Hopefully, some of them will warm up to it a bit as I talk with them more and they find out more about CU.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
1) you have all made some great observations.
2) This is my favorite thread on these forums. Thanks, Athilea.
http://www.mmorpg.com/blogs/PerfArt
You all have been amazing in keeping this thread towards the front page. I really appreciate the help. I also appreciate everyone that is trying to get their role playing friends involved. I know I've been chipping away at my guild and some of my other friends.
I'm sorry I didn't post yesterday, things have been a bit crazy for me the past couple of days.