Would be neat to have to scout for and disarm traps. I was always disappointed EQ didn't do more with this feature for rogues and the like. Also, please leave out the Frogloks. They are creepier than murlocks or mirefins.
+1
Anything they can do that adds more of the freeform and immersive elements of a tabletop D&D game in video game form, I am all for incorporating.
-50 for the Froglok comment though. EQ1 Frogloks were badass.
One of the strengths of Norrath is its diverse races. Frogloks and Ratonga better be in. Im also a big fan of EQ2 trolls. EQ1 Iksar please, not EQ2. I think playing EQ1/2, WoW and SWG spoiled me because when I load up a game like Rift or LOTRO the lack of racial choices is depressing. At least LOTRO supports theirs with robust racial cities/towns and they have a reason to only have those. As far as Rift, starting your own fantasy rpg game world and only having basically 4 races just screams "lack of creativity".
My Ogre like powdered rogues, he wants to know if they come with sprinkles on top?
Yep, and if they're halfling, I hear they're filled with pie.
Mmmmm, pie. Halfling Anything's are the tastiest.
Just bash them over the head once or twice to make them go down easier. I hear they bite, kick, and scratch if you don't. You definitely don't want to be bitten by one. Halflings carry a slew of diseases, much like rats, but worse.
Better than Dwarves...I hear they are infested with parasites crawling around their innards.
Would be neat to have to scout for and disarm traps. I was always disappointed EQ didn't do more with this feature for rogues and the like. Also, please leave out the Frogloks. They are creepier than murlocks or mirefins.
+1
Anything they can do that adds more of the freeform and immersive elements of a tabletop D&D game in video game form, I am all for incorporating.
-50 for the Froglok comment though. EQ1 Frogloks were badass.
One of the strengths of Norrath is its diverse races. Frogloks and Ratonga better be in. Im also a big fan of EQ2 trolls. EQ1 Iksar please, not EQ2. I think playing EQ1/2, WoW and SWG spoiled me because when I load up a game like Rift or LOTRO the lack of racial choices is depressing. At least LOTRO supports theirs with robust racial cities/towns and they have a reason to only have those. As far as Rift, starting your own fantasy rpg game world and only having basically 4 races just screams "lack of creativity".
I actually didn't mean to quote the Froglok part, as that was an edit add-on to his original post and I didn't read closely enough, only the part about rogues scouting and trap disarming was supposed to be included.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Would be neat to have to scout for and disarm traps. I was always disappointed EQ didn't do more with this feature for rogues and the like. Also, please leave out the Frogloks. They are creepier than murlocks or mirefins.
+1
Anything they can do that adds more of the freeform and immersive elements of a tabletop D&D game in video game form, I am all for incorporating.
-50 for the Froglok comment though. EQ1 Frogloks were badass.
One of the strengths of Norrath is its diverse races. Frogloks and Ratonga better be in. Im also a big fan of EQ2 trolls. EQ1 Iksar please, not EQ2. I think playing EQ1/2, WoW and SWG spoiled me because when I load up a game like Rift or LOTRO the lack of racial choices is depressing. At least LOTRO supports theirs with robust racial cities/towns and they have a reason to only have those. As far as Rift, starting your own fantasy rpg game world and only having basically 4 races just screams "lack of creativity".
I actually didn't mean to quote the Froglok part, as that was an edit add-on to his original post and I didn't read closely enough, only the part about rogues scouting and trap disarming was supposed to be included.
I concur, give me a metric ton of racial options.
Frogs belong in stew or on the end of a fishing hook. Seeing one wielding a sword or casting a spell is disturbing. Lizards and cats, fine. Mice, ok. But frogs? C'mon...
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
1. Bard- the Original EQ1 bard, not Late EQ1/EQ2. Twisting songs was a unique game mechanic, it made bards who wanted to develop carpal tunnel extremely valuable and lazy bards well.. less valuable. The instruments affecting their songs was also great, there was nothing like running through zones with a Bard that had an awesome drum.
2. Druid - EQ1. They were truly the jack of all trades character. Heals, buffs, damage, ports, charming, quad kite soloing. They had everything.
3. Enchanter - Probably the most sought after class for groups, best CC, best mana regen.
4. Monk - Splitting mobs/camps actually required some skill, plus I always love damage/tank hybrids.
5. Every other class which brought unique playstyles and abilities to a party. I smash my head against my desk when I read people wanting a "skill" system where any character can be anything.
My favorite part of an MMO is deciding what class to play, the alternative of "Well i'm going to level as a damage dealer then around 40 i'll switch to a healer so we can do X____X then endgame ill switch to a tank" is despressing. Pick a class you want to play, if it doesn't suit you... try something else.
Keep the good ole days of seeing level 60 clerics with rez sticks running around and you could immediately identify who they are and they had invested time into a specific role. I don't want to see that same person swapping between a healing mace, 2 handed axe, or a staff.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Yes, I know it!!! Guildies set up a meeting and we played Fizzle Strip Poker in a Qeynos bar - every time you fizzled -off with a piece of clothing. As a h/e ranger at the time....I never did stop fizzling ... and was soon nakkie.
I agree there will probably be classes although I hope they take some inspiration from systems like Rift, FFXI, and TSW and incorporate flexibility.
I took issue with you thinking EQ should be the primary inspiration. Both games have a lot to offer. EQ isn't a better game than EQ2 especially as they age.
And note Smed mentioned Druids, he said nothing of EQ vs EQ2. That was something you made up.
Please no Rift system. i dont want to be an amoeba able to completely change my focus at any time.
Multiclassing in general is good though but as far as multiple specs, I think WoW has it correct: 2 specs is more than enough. plenty of WoW classes have 3 or more viable options but WoW has chosen to keep with 2 specs because they know that it gets silly if your character can do everything.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
1. Bard- the Original EQ1 bard, not Late EQ1/EQ2. Twisting songs was a unique game mechanic, it made bards who wanted to develop carpal tunnel extremely valuable and lazy bards well.. less valuable. The instruments affecting their songs was also great, there was nothing like running through zones with a Bard that had an awesome drum.
2. Druid - EQ1. They were truly the jack of all trades character. Heals, buffs, damage, ports, charming, quad kite soloing. They had everything.
3. Enchanter - Probably the most sought after class for groups, best CC, best mana regen.
4. Monk - Splitting mobs/camps actually required some skill, plus I always love damage/tank hybrids.
5. Every other class which brought unique playstyles and abilities to a party. I smash my head against my desk when I read people wanting a "skill" system where any character can be anything.
My favorite part of an MMO is deciding what class to play, the alternative of "Well i'm going to level as a damage dealer then around 40 i'll switch to a healer so we can do X____X then endgame ill switch to a tank" is despressing. Pick a class you want to play, if it doesn't suit you... try something else.
Keep the good ole days of seeing level 60 clerics with rez sticks running around and you could immediately identify who they are and they had invested time into a specific role. I don't want to see that same person swapping between a healing mace, 2 handed axe, or a staff.
Since this is a new game with maybe not so nailed down a class I would pick as follows.
Druid::: The standard one everyone knows but allow more directions to go within the template without locking it to a specific calling.
Alchemist/ Poison Rogue::: Would be sick to sneak up and toss a chemical field in a large group of enemy players and then bomb them with a root grenade so they can't escape. Then go stealth again and use a poisoned dagger on those that make it out of your trap.
Mage Tank:::So basically a caster that can wear plate with no deductions and use a good chunk of spells. Some that are direct nuke while others are force push or aoe damage etc.
Shaman/Beastlord hybrid::::Would mostly use pet to taunt and take turns getting hit. Would have access to slows and hastes and dots and heals and hots.
Bard/Enchanter:::Would be able to play instruments to do all sorts of things like the original bard. Would also have access to a large assortment of trickery. For instance could make it look like a full group of players is running toward you and casting spells and about to kick your booty. Or cast a spell and suddenly you have switched locations with the target. Many other crazy things could be done with this class.
There are many many more I would like to see or maybe just the full selection of the old style classes would do just as well. Just would be quite fun to dabble in skills to create your own unique subclasses.
1. Bard- the Original EQ1 bard, not Late EQ1/EQ2. Twisting songs was a unique game mechanic, it made bards who wanted to develop carpal tunnel extremely valuable and lazy bards well.. less valuable. The instruments affecting their songs was also great, there was nothing like running through zones with a Bard that had an awesome drum.
2. Druid - EQ1. They were truly the jack of all trades character. Heals, buffs, damage, ports, charming, quad kite soloing. They had everything.
3. Enchanter - Probably the most sought after class for groups, best CC, best mana regen.
4. Monk - Splitting mobs/camps actually required some skill, plus I always love damage/tank hybrids.
5. Every other class which brought unique playstyles and abilities to a party. I smash my head against my desk when I read people wanting a "skill" system where any character can be anything.
My favorite part of an MMO is deciding what class to play, the alternative of "Well i'm going to level as a damage dealer then around 40 i'll switch to a healer so we can do X____X then endgame ill switch to a tank" is despressing. Pick a class you want to play, if it doesn't suit you... try something else.
Keep the good ole days of seeing level 60 clerics with rez sticks running around and you could immediately identify who they are and they had invested time into a specific role. I don't want to see that same person swapping between a healing mace, 2 handed axe, or a staff.
Originally posted by TelilPraying they dont go with a classles system and too snadbox, dont want everyone tpo be the same character.if it is a real EQ game then it needs diversity and classes.Ranger and four other classes for me
That statement is extremely contradictory. If anything, a classless system encourages diversity, because everyone makes their own custom class, and there would literally be millions of different possible combinations. The class system is the one that makes everyone a copy-paste of everyone else (of the same class).
Every other class which brought unique playstyles and abilities to a party. I smash my head against my desk when I read people wanting a "skill" system where any character can be anything.
The only game i've ever played with a skill system was Ultima Online and even though it added options, 90% of players had the same build because it was the best. The most diversity was among the PvE players where people still rolled a fighter or archer type character, or even a bard or animal tamer. The PvP players were almost all Halby-Mages because it was a very difficult build to defeat, unless you were the same.
Comments
-50 for the Froglok comment though. EQ1 Frogloks were badass.
One of the strengths of Norrath is its diverse races. Frogloks and Ratonga better be in. Im also a big fan of EQ2 trolls. EQ1 Iksar please, not EQ2. I think playing EQ1/2, WoW and SWG spoiled me because when I load up a game like Rift or LOTRO the lack of racial choices is depressing. At least LOTRO supports theirs with robust racial cities/towns and they have a reason to only have those. As far as Rift, starting your own fantasy rpg game world and only having basically 4 races just screams "lack of creativity".
Shadow Knight
Bard
Druid
Beserker
Necromancer
And as for necromancer....OP is that what you meant by warlock? Or did you mean eq2 warlock? or...dare I ask, WoW?
Better than Dwarves...I hear they are infested with parasites crawling around their innards.
I actually didn't mean to quote the Froglok part, as that was an edit add-on to his original post and I didn't read closely enough, only the part about rogues scouting and trap disarming was supposed to be included.
I concur, give me a metric ton of racial options.
You will never have another swg.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Frogs belong in stew or on the end of a fishing hook. Seeing one wielding a sword or casting a spell is disturbing. Lizards and cats, fine. Mice, ok. But frogs? C'mon...
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
1. Bard- the Original EQ1 bard, not Late EQ1/EQ2. Twisting songs was a unique game mechanic, it made bards who wanted to develop carpal tunnel extremely valuable and lazy bards well.. less valuable. The instruments affecting their songs was also great, there was nothing like running through zones with a Bard that had an awesome drum.
2. Druid - EQ1. They were truly the jack of all trades character. Heals, buffs, damage, ports, charming, quad kite soloing. They had everything.
3. Enchanter - Probably the most sought after class for groups, best CC, best mana regen.
4. Monk - Splitting mobs/camps actually required some skill, plus I always love damage/tank hybrids.
5. Every other class which brought unique playstyles and abilities to a party. I smash my head against my desk when I read people wanting a "skill" system where any character can be anything.
My favorite part of an MMO is deciding what class to play, the alternative of "Well i'm going to level as a damage dealer then around 40 i'll switch to a healer so we can do X____X then endgame ill switch to a tank" is despressing. Pick a class you want to play, if it doesn't suit you... try something else.
Keep the good ole days of seeing level 60 clerics with rez sticks running around and you could immediately identify who they are and they had invested time into a specific role. I don't want to see that same person swapping between a healing mace, 2 handed axe, or a staff.
Shadow Knight
Assassin
Ranger
Monk
Necromancer
Warden / Fury
Bard
Conjuror
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?
Necro
SK
Wiz
Dru
Shm
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
Druid
Beastlord
Necromancer
Ranger
Wizard
Defender
Brick
Scrapper
Blaster
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Wizard
Chanter
Druid
And to the question/comment about fizzle?
Yes, I know it!!! Guildies set up a meeting and we played Fizzle Strip Poker in a Qeynos bar - every time you fizzled -off with a piece of clothing. As a h/e ranger at the time....I never did stop fizzling ... and was soon nakkie.
Please no Rift system. i dont want to be an amoeba able to completely change my focus at any time.
Multiclassing in general is good though but as far as multiple specs, I think WoW has it correct: 2 specs is more than enough. plenty of WoW classes have 3 or more viable options but WoW has chosen to keep with 2 specs because they know that it gets silly if your character can do everything.
+1
but -1 : its Tank not Brick
so I guess you're even.
What about mastermind?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Shaman
Berserker
Monk
Bard
Enchanter
^^^ very unique classes from EQ1
Wholeheartedly agree with everything you said.
Since this is a new game with maybe not so nailed down a class I would pick as follows.
Druid::: The standard one everyone knows but allow more directions to go within the template without locking it to a specific calling.
Alchemist/ Poison Rogue::: Would be sick to sneak up and toss a chemical field in a large group of enemy players and then bomb them with a root grenade so they can't escape. Then go stealth again and use a poisoned dagger on those that make it out of your trap.
Mage Tank:::So basically a caster that can wear plate with no deductions and use a good chunk of spells. Some that are direct nuke while others are force push or aoe damage etc.
Shaman/Beastlord hybrid::::Would mostly use pet to taunt and take turns getting hit. Would have access to slows and hastes and dots and heals and hots.
Bard/Enchanter:::Would be able to play instruments to do all sorts of things like the original bard. Would also have access to a large assortment of trickery. For instance could make it look like a full group of players is running toward you and casting spells and about to kick your booty. Or cast a spell and suddenly you have switched locations with the target. Many other crazy things could be done with this class.
There are many many more I would like to see or maybe just the full selection of the old style classes would do just as well. Just would be quite fun to dabble in skills to create your own unique subclasses.
+1 I like that perspective
- SneakyTurtle
1. Shadowknight
2. Beastlord
3. Enchanter
4. Shaman
5. Rogue
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
1. Necro
2. Shadowknight
3. Paladin
4. Bard
5. Beastlord
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
Praying they dont go with a classles system and too snadbox, dont want everyone tpo be the same character.
if it is a real EQ game then it needs diversity and classes.
Ranger and four other classes for me
The only game i've ever played with a skill system was Ultima Online and even though it added options, 90% of players had the same build because it was the best. The most diversity was among the PvE players where people still rolled a fighter or archer type character, or even a bard or animal tamer. The PvP players were almost all Halby-Mages because it was a very difficult build to defeat, unless you were the same.