At most I would think it's 5s to go from ascalon to metrica area, but its basically a joke at 80 with howmuch you can earn farming chest events. One decent exotic to sell on the auction house and you are set for travel expenses for quite a while.
Played: EQ1 (10 Years), Guild Wars, Rift, TERA Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others... Currently Playing: GW2
Regardless of what goes on, or doesn't go on during fast travel, the fast travel serves a purpose many people playing a game want.
My point is that if you make traveling fun* (Remember this is a game and finding the fun is important), then people will have choice. People zipping around with fast travel all the time is not a symptom of fast travel itself. It's a symptom of a boring and lifeless world not worth exploring. Why would anyone want to spend 2 hours holding W when nothing interesting is going to happen in those two hours and there isn't anything to be earned or gain from the travel itself? It just makes people want to get it over with so they can get to the actual game experience. (The dungeon, the raid, the named mob, etc etc)
The key is to promote standard traveling as the most fun and preferred method of traveling, and offer fast travel as a utility to be used by people who need to use it to link up with friends or catch up to a raid or something like that.
In Skyrim, traveling is alive and part of the experience. You run into unique situations that are fun and exciting. Traveling is not a time sink, it's a part of the experience.
I have faith that EQN dev team can make traveling appealing and have fast travel at the same time.
^^^This guy, he wins the thread.^^^
If the world is fun, people wont fast travel as often, they'll do it when they need to or want to. And even then, if they want to miss out on parts of the world to get where they want to, why should they be punished? Or if they need to leave or something and want to get to an inn or whatever. If the game world isnt fun, then it deserves for everyone to fast travel throughout it. Fast travel doesnt kill games, a world not worth adventuring through kills games.
Originally posted by Trudge34 At most I would think it's 5s to go from ascalon to metrica area, but its basically a joke at 80 with howmuch you can earn farming chest events. One decent exotic to sell on the auction house and you are set for travel expenses for quite a while.
I think I'm going to have to update my client tonight and check things out tomorrow. BTW, I have a sylvari on tarnished coast, if you on tomorrow.
edit: holy cow, updating at 450kb/sec for a while now, and still at 0%.
Hey I might be. Headed for some wings after work but maybe I'll hop on for some dragon farming too. Yeah toast!
Played: EQ1 (10 Years), Guild Wars, Rift, TERA Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others... Currently Playing: GW2
Originally posted by Gallus85 Originally posted by ArclanOriginally posted by Gallus85...you can always choose to not use the fast travel
Player-imposed limitations have no effect because people will always choose the past of least resistance. As a result, the one person who temporarily chooses to run instead of insta-click will find the game world absolutely barren. He won't bump into any other travelers.I suggest you re-read the posts I made. You appear to have honed in on one sentence and failed to see how fast travel works without making the world barren.
I also shouldn't to mention that many games had lively and active worlds even with fast travel. GW2 is a recent example that had an extreme amount of fast travel, yet the world was alive with tons of people. Dynamic events would bring people together and the open world rewarded exploration. So you met people all the time.
EQ had fast travel, and people were always running around.
Fast travel is not the problem. The problem is when a game is bad it doesn't reward or promote normal travel or playing in the open world as part of a fun and rewarding experience.
Obviously I was not convinced, and wanted to counter your argument for self-imposed restrictions; that some like to suggest when they want conveniences and claim such conveniences "shouldn't" affect the game world. They do, detrimentally.
GW2's population at launch is not something you can use to to support your argument for fast travel. Of course a hyped game that is F2P is going to get people trying it.
You mentioned playing EQ *until* PoP and are now saying Fast travel didn't hurt EQ. Fast travel didn't exist prior to PoP.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
Comments
Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2
Nytlok Sylas
80 Sylvari Ranger
^^^This guy, he wins the thread.^^^
If the world is fun, people wont fast travel as often, they'll do it when they need to or want to. And even then, if they want to miss out on parts of the world to get where they want to, why should they be punished? Or if they need to leave or something and want to get to an inn or whatever. If the game world isnt fun, then it deserves for everyone to fast travel throughout it. Fast travel doesnt kill games, a world not worth adventuring through kills games.
I think I'm going to have to update my client tonight and check things out tomorrow.
BTW, I have a sylvari on tarnished coast, if you on tomorrow.
edit: holy cow, updating at 450kb/sec for a while now, and still at 0%.
Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2
Nytlok Sylas
80 Sylvari Ranger
I suggest you re-read the posts I made. You appear to have honed in on one sentence and failed to see how fast travel works without making the world barren.
I also shouldn't to mention that many games had lively and active worlds even with fast travel. GW2 is a recent example that had an extreme amount of fast travel, yet the world was alive with tons of people. Dynamic events would bring people together and the open world rewarded exploration. So you met people all the time.
EQ had fast travel, and people were always running around.
Fast travel is not the problem. The problem is when a game is bad it doesn't reward or promote normal travel or playing in the open world as part of a fun and rewarding experience.
Obviously I was not convinced, and wanted to counter your argument for self-imposed restrictions; that some like to suggest when they want conveniences and claim such conveniences "shouldn't" affect the game world. They do, detrimentally.
GW2's population at launch is not something you can use to to support your argument for fast travel. Of course a hyped game that is F2P is going to get people trying it.
You mentioned playing EQ *until* PoP and are now saying Fast travel didn't hurt EQ. Fast travel didn't exist prior to PoP.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit