Not true, its enough content for leveling other classes few times over and each city have their own quests.
Yeah sure it has enough content for leveling other classes, if you count repeatable content, and each city have their own quests but it doesn't matter if you're all funneled into the same path.
Not true, its enough content for leveling other classes few times over and each city have their own quests.
Yeah sure it has enough content for leveling other classes, if you count repeatable content, and each city have their own quests but it doesn't matter if you're all funneled into the same path.
You are playing a wrong type of games then, you expect this to be another TSW or SWTOR ? Its not SP focused game like those two. Get over it.
Its a pity they are doing P2P. FF has always been a console property. They may port to PC, but their largest crowd for their IP has always been console gamers. Given that this title is going to console, F2P would have been a shoe in success. Its a market that already has no problem paying for fluff (Look at CoD and the personalization packs) and they have a better system for doing it.
This, if anything, will be their downfall. The people who give the most shits about their IP aren't P2P folks. Sub games on consoles do horribly. The PC crowd is both too jaded and to diverse for this sort of game to really work P2P. Innovation is king here, and EQN is coming round the bend. Those that actually want that style of game will simply go back to WoW. The console market is more forgiving, since they have had nearly zero MMO games to even play. Most of the mechanics would be fresh for those people. And it looks like this game will be solid, so it could probably do well with a DLC/micro model there.
Its a pity they are doing P2P. FF has always been a console property. They may port to PC, but their largest crowd for their IP has always been console gamers. Given that this title is going to console, F2P would have been a shoe in success. Its a market that already has no problem paying for fluff (Look at CoD and the personalization packs) and they have a better system for doing it.
This, if anything, will be their downfall. The people who give the most shits about their IP aren't P2P folks. Sub games on consoles do horribly. The PC crowd is both too jaded and to diverse for this sort of game to really work P2P. Innovation is king here, and EQN is coming round the bend. Those that actually want that style of game will simply go back to WoW. The console market is more forgiving, since they have had nearly zero MMO games to even play. Most of the mechanics would be fresh for those people. And it looks like this game will be solid, so it could probably do well with a DLC/micro model there.
FFXI has been on console and still requires a sub fee for 11 years and is still doing quite well.
It was/is a major, major success for SE, and eventually moved from PS/PC to Xbox as well.
Its a pity they are doing P2P. FF has always been a console property. They may port to PC, but their largest crowd for their IP has always been console gamers. Given that this title is going to console, F2P would have been a shoe in success. Its a market that already has no problem paying for fluff (Look at CoD and the personalization packs) and they have a better system for doing it.
This, if anything, will be their downfall. The people who give the most shits about their IP aren't P2P folks. Sub games on consoles do horribly. The PC crowd is both too jaded and to diverse for this sort of game to really work P2P. Innovation is king here, and EQN is coming round the bend. Those that actually want that style of game will simply go back to WoW. The console market is more forgiving, since they have had nearly zero MMO games to even play. Most of the mechanics would be fresh for those people. And it looks like this game will be solid, so it could probably do well with a DLC/micro model there.
FFXI has been on console and still requires a sub fee for 11 years and is still doing quite well.
It was/is a major, major success for SE, and eventually moved from PS/PC to Xbox as well.
So, in short, you are 100% wrong.
Was about to say the same lol. You have to love people with average knowledge about mmo history trying to apply trend related common sense instead of cold hard facts. I recommend a lot of people do their research before opening their mouths. Sadly people are lazy and ignorant, and 90% of the time just talk whats convenient for them.
Majority talking about F2P simply dont have jobs and wants free game. Thats all their is to it.
You are playing a wrong type of games then, you expect this to be another TSW or SWTOR ? Its not SP focused game like those two. Get over it.
Nope, I'm not even particularly interested on leveling alts, I'm just asking why do you guys think that this game will have alot of content? And RIFT is the proof that being endgame focused is not enough to keep people subscribed.
Its a pity they are doing P2P. FF has always been a console property. They may port to PC, but their largest crowd for their IP has always been console gamers. Given that this title is going to console, F2P would have been a shoe in success. Its a market that already has no problem paying for fluff (Look at CoD and the personalization packs) and they have a better system for doing it.
This, if anything, will be their downfall. The people who give the most shits about their IP aren't P2P folks. Sub games on consoles do horribly. The PC crowd is both too jaded and to diverse for this sort of game to really work P2P. Innovation is king here, and EQN is coming round the bend. Those that actually want that style of game will simply go back to WoW. The console market is more forgiving, since they have had nearly zero MMO games to even play. Most of the mechanics would be fresh for those people. And it looks like this game will be solid, so it could probably do well with a DLC/micro model there.
FFXI has been on console and still requires a sub fee for 11 years and is still doing quite well.
It was/is a major, major success for SE, and eventually moved from PS/PC to Xbox as well.
So, in short, you are 100% wrong.
Was about to say the same lol. You have to love people with average knowledge about mmo history trying to apply trend related common sense instead of cold hard facts. I recommend a lot of people do their research before opening their mouths. Sadly people are lazy and ignorant, and 90% of the time just talk whats convenient for them.
Majority talking about F2P simply dont have jobs and wants free game. Thats all their is to it.
You guys really shoudn't do that. Now is FFXI doomed to fail and people will want it F2P...
FFXI has been on console and still requires a sub fee for 11 years and is still doing quite well.
It was/is a major, major success for SE, and eventually moved from PS/PC to Xbox as well.
So, in short, you are 100% wrong.
FF XI was released in a time that P2P was the norm and popular and built itself a large players base that have invested so much when P2P was popular, the same reason as WoW. But even now slowly both FF XI and WoW are dying.
FF XIV is being released in a time that P2P is quickly becoming undesirable, with dated and derivative gameplay. Your excuses have been used countless times before and in the end proven wrong every single time.
FFXI has been on console and still requires a sub fee for 11 years and is still doing quite well.
It was/is a major, major success for SE, and eventually moved from PS/PC to Xbox as well.
So, in short, you are 100% wrong.
FF XI was released in a time that P2P was the norm and popular and built itself a large players base that have invested so much when P2P was popular, the same reason as WoW. But even now slowly both FF XI and WoW are dying.
FF XIV is being released in a time that P2P is quickly becoming undesirable, with dated and derivative gameplay. Your excuses have been used countless times before and in the end proven wrong every single time.
Does FFXIV need to cater to those people who hate P2P in order to be successful?
Does FFXIV need to cater to those people who hate P2P in order to be successful?
Not if the game is unique and has nothing comparable to it, prime example: EVE(but even then one of EVE's main attractions is the ability to play the game for free using in game money), but FF XIV is neither unique nor incomparable.
In this time and age, being simply good is not enough to be successful as a P2P MMORPG. You can argue what measure but in capitalism and taking inflation into account, if you're not growing, you're dying.
A good game will do well with a subscription. Allt he other "AAA" games out there that went to cash shops were just crappy games. "Free to play" doesn't exist and in the end, you will pay less in a subscription model than in a cash shop.
If this game goes F2P and cash shop, I'll quit and go back to World of Tanks. If I'm going to waste money, might as well enjoy it.
Does FFXIV need to cater to those people who hate P2P in order to be successful?
Not if the game is unique and has nothing comparable to it, prime example: EVE(but even then one of EVE's main attractions is the ability to play the game for free using in game money), but FF XIV is neither unique nor incomparable.
In this time and age, being simply good is not enough to be successful as a P2P MMORPG. You can argue what measure but in capitalism and taking inflation into account, if you're not growing, you're dying.
I would like to add to that list of yours which is currently containing "unique" & "incomparable": charming + enjoyable. Two qualities which FF XIV manages to achieve.
More than happy to pay a sub for this....played 4 betas and really like the design. Not only do you get quests, but leve's, fates, dungeons, guildhestes, world bosses....and it's the world of Final Fantasy....sign me up (already signed up :P)
Its a pity they are doing P2P. FF has always been a console property. They may port to PC, but their largest crowd for their IP has always been console gamers. Given that this title is going to console, F2P would have been a shoe in success. Its a market that already has no problem paying for fluff (Look at CoD and the personalization packs) and they have a better system for doing it.
This, if anything, will be their downfall. The people who give the most shits about their IP aren't P2P folks. Sub games on consoles do horribly. The PC crowd is both too jaded and to diverse for this sort of game to really work P2P. Innovation is king here, and EQN is coming round the bend. Those that actually want that style of game will simply go back to WoW. The console market is more forgiving, since they have had nearly zero MMO games to even play. Most of the mechanics would be fresh for those people. And it looks like this game will be solid, so it could probably do well with a DLC/micro model there.
FFXI has been on console and still requires a sub fee for 11 years and is still doing quite well.
It was/is a major, major success for SE, and eventually moved from PS/PC to Xbox as well.
So, in short, you are 100% wrong.
Was about to say the same lol. You have to love people with average knowledge about mmo history trying to apply trend related common sense instead of cold hard facts. I recommend a lot of people do their research before opening their mouths. Sadly people are lazy and ignorant, and 90% of the time just talk whats convenient for them.
Majority talking about F2P simply dont have jobs and wants free game. Thats all their is to it.
FFXI has paid for it 20 times over by now and it was released during the time when P2P model was viable. Comparing an 11 year old game to one releasing in 2013 when P2P MMOS are failing left and right is just bad comparison.
A game has to be really exceptional to survive as P2P now days..doesn't matter how good it is. I guess you people forgot how badly FFXIV 1.0 flopped and even its loyal fanbase couldn't rescue it.
Also i find it ironic that you are telling others to not open their mouth without doing some research and then you make a blanket statement like 'Majority talking about F2P simply dont have jobs and wants free game. Thats all their is to it.'.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
This is the same circumstances that TOR was under. All the players will swear up and down that this one will be different and in 6 months it will go B2P. We all know it is a fantasy land to make a themepark that can hold interest for months on end and charge a sub. People will lie to themselves and talk about how great it is going to be as a sub, but it will go B2P or it will disappear in a few months.
I wonder if Square will survive this...
Yes the same way FFXI was a huge fail and had to go f2p....as for that last comment just
@Doogiehowser 1.0 didn't flop because it was a sub game but because it had serious issues and they have really turned things around in 2.0
Sub games have been going f2p because the suits that makes these decisions in most of these big companies don't give a crap about their name in the mmo industry and only care about their bottom line...,take Neverwinter for example they know there are suckers that will eat their crap.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
I would like to add to that list of yours which is currently containing "unique" & "incomparable": charming + enjoyable. Two qualities which FF XIV manages to achieve.
Did SWTOR have it's charm? With out a doubt, absolutely. WasSWTOR enjoyable? Most would say : yes. The same qualities can be said about WoW .Was being charming and enjoyable enough to save them from bleeding subscriptions in this time and age? No.
Does EVE has it's charms? Absolutely. Is EVE enjoyable? I believe that most people would agree with me that the vast majority of the time EVE is not enjoyable.
So why is EVE successful and growing while games like SWTOR and WoW are dying when they're P2P? Because EVE is unique and has nothing comparable to it, people who look for EVE's style of gameplay has no alternative. So in short, EVE sort of created it's own genre and has monopoly on it. We can't say the same thing about SWTOR, WoW nor FF XIV.
I would like to add to that list of yours which is currently containing "unique" & "incomparable": charming + enjoyable. Two qualities which FF XIV manages to achieve.
Did SWTOR have it's charm? With out a doubt, absolutely. WasSWTOR enjoyable? Most would say : yes. The same qualities can be said about WoW .Was being charming and enjoyable enough to save them from bleeding subscriptions in this time and age? No.
Does EVE has it's charms? Absolutely. Is EVE enjoyable? I believe that most people would agree with me that the vast majority of the time EVE is not enjoyable.
So why is EVE successful and growing while games like SWTOR and WoW are dying when they're P2P? Because EVE is unique and has nothing comparable to it, people who look for EVE's style of gameplay has no alternative. So in short, EVE sort of created it's own genre and has monopoly on it. We can't say the same thing about SWTOR, WoW nor FF XIV.
You mean the charming "liveless world" that SWTOR is renowned for ? 1 or 2 of the SWTOR storylines were endurable, but that's it: a single-player game you play once.
Unique isn't enough, that's shown by Salem and Haven & Hearth having barely any playerbase.
Originally posted by mcrippins One of the few reasons I will be playing this game is because of the sub fee. Glad some folk are finally starting to see what F2P really is.
My only 'issue' with this being a sub game, is the soon to be 'double dipping' that every PS3 user playing FF14 will have to do. Remember in the near furture Sony will be making anyone who wants to play online pay for a Playstation Network Plus account. With the 13 bucks a month for FF14 (thinks to self after 36 hours awake) Well ok so that's still only like 18 bucks a month but that still seems 'wrong' to me....The idea that I have to pay someone else to log into a server, to go someplace else that isnt even ON their servers, to play a game.
On the topic of the game, it is a wow clone as much as WoW is a Asheron's Call clone. It's a 'theme park' sorta structure sure, and there is magic and swords and bad critters to kill...Hell it's a LotR clone/D&D Clone/yadda yadda....So no this is NOT a WoW clone, the UI is different, you can seemlessly play with a controller (PS3 on the PC even So has a fan of the series I'm going to more than likely drop cash for the game and a few months to play something 'new' in between the 'slow time' in WoW
You mean the charming "liveless world" that SWTOR is renowned for ? 1 or 2 of the SWTOR storylines were endurable, but that's it: a single-player game you play once.
Yes because the world in FF XIV is so alive. Talk about the pot calling the kettle black.
Unique isn't enough, that's shown by Salem and Haven & Hearth having barely any playerbase.
Neither of those games have polish, which is mandatory nowaday.
I have been an advocate for f2p games for a long time, I still think they have their place in the mmo market BUT I think there is also a percentage of mmo gamers that are becoming fed up with this model and this percentage can only increase as the mmo crowd slowly and painfully learns how most f2p games are just so much crap.
Neverwinter was the straw that broke the camels back for me. I want to pay a flat out monthly fee to have access to all gameplay features and items and have it be the same for everyone else I am playing with regardless of whether I have 20bucks or 30 grand to spare in my monthly entertainment budget.
I do expect certain things for my monthly sub as well like quality and them fixing bugs/exploits in a timely manner which is an expectation you need to leave at the door in the f2p model.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
You mean the charming "liveless world" that SWTOR is renowned for ? 1 or 2 of the SWTOR storylines were endurable, but that's it: a single-player game you play once.
Yes because the world in FF XIV is so alive. Talk about the pot calling the kettle black.
Unique isn't enough, that's shown by Salem and Haven & Hearth having barely any playerbase.
Neither of those games have polish, which is mandatory nowaday.
FF has chocobos and lalafells, that's all charm it needs. SWTOR needed something else, which it evidently did not have.
As for Haven& Hearth and Salem: they have extremely few bugs. What more polish do you need? Oh do you mean that the gameplay does need to look gorgeous too, EVE's certainly doesn't.
I would say that the EVE has a higher "multiplayer feel" and more attractive design with how the safe and less safe zones work.
Comments
Yeah sure it has enough content for leveling other classes, if you count repeatable content, and each city have their own quests but it doesn't matter if you're all funneled into the same path.
You are playing a wrong type of games then, you expect this to be another TSW or SWTOR ? Its not SP focused game like those two. Get over it.
(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2
Its a pity they are doing P2P. FF has always been a console property. They may port to PC, but their largest crowd for their IP has always been console gamers. Given that this title is going to console, F2P would have been a shoe in success. Its a market that already has no problem paying for fluff (Look at CoD and the personalization packs) and they have a better system for doing it.
This, if anything, will be their downfall. The people who give the most shits about their IP aren't P2P folks. Sub games on consoles do horribly. The PC crowd is both too jaded and to diverse for this sort of game to really work P2P. Innovation is king here, and EQN is coming round the bend. Those that actually want that style of game will simply go back to WoW. The console market is more forgiving, since they have had nearly zero MMO games to even play. Most of the mechanics would be fresh for those people. And it looks like this game will be solid, so it could probably do well with a DLC/micro model there.
FFXI has been on console and still requires a sub fee for 11 years and is still doing quite well.
It was/is a major, major success for SE, and eventually moved from PS/PC to Xbox as well.
So, in short, you are 100% wrong.
Was about to say the same lol. You have to love people with average knowledge about mmo history trying to apply trend related common sense instead of cold hard facts. I recommend a lot of people do their research before opening their mouths. Sadly people are lazy and ignorant, and 90% of the time just talk whats convenient for them.
Majority talking about F2P simply dont have jobs and wants free game. Thats all their is to it.
(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2
Nope, I'm not even particularly interested on leveling alts, I'm just asking why do you guys think that this game will have alot of content? And RIFT is the proof that being endgame focused is not enough to keep people subscribed.
You guys really shoudn't do that. Now is FFXI doomed to fail and people will want it F2P...
FF XI was released in a time that P2P was the norm and popular and built itself a large players base that have invested so much when P2P was popular, the same reason as WoW. But even now slowly both FF XI and WoW are dying.
FF XIV is being released in a time that P2P is quickly becoming undesirable, with dated and derivative gameplay. Your excuses have been used countless times before and in the end proven wrong every single time.
Does FFXIV need to cater to those people who hate P2P in order to be successful?
FFXIV is really free to play with a cash shop.
The cash shop has two items.
For $30 you can buy "play the game" and for $13 you can buy "keep playing the game."
You only get to buy one thing each month though.
All die, so die well.
Not if the game is unique and has nothing comparable to it, prime example: EVE(but even then one of EVE's main attractions is the ability to play the game for free using in game money), but FF XIV is neither unique nor incomparable.
In this time and age, being simply good is not enough to be successful as a P2P MMORPG. You can argue what measure but in capitalism and taking inflation into account, if you're not growing, you're dying.
A good game will do well with a subscription. Allt he other "AAA" games out there that went to cash shops were just crappy games. "Free to play" doesn't exist and in the end, you will pay less in a subscription model than in a cash shop.
If this game goes F2P and cash shop, I'll quit and go back to World of Tanks. If I'm going to waste money, might as well enjoy it.
I would like to add to that list of yours which is currently containing "unique" & "incomparable": charming + enjoyable. Two qualities which FF XIV manages to achieve.
lol best one
FFXI has paid for it 20 times over by now and it was released during the time when P2P model was viable. Comparing an 11 year old game to one releasing in 2013 when P2P MMOS are failing left and right is just bad comparison.
A game has to be really exceptional to survive as P2P now days..doesn't matter how good it is. I guess you people forgot how badly FFXIV 1.0 flopped and even its loyal fanbase couldn't rescue it.
Also i find it ironic that you are telling others to not open their mouth without doing some research and then you make a blanket statement like 'Majority talking about F2P simply dont have jobs and wants free game. Thats all their is to it.'.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Yes the same way FFXI was a huge fail and had to go f2p....as for that last comment just
@Doogiehowser 1.0 didn't flop because it was a sub game but because it had serious issues and they have really turned things around in 2.0
Sub games have been going f2p because the suits that makes these decisions in most of these big companies don't give a crap about their name in the mmo industry and only care about their bottom line...,take Neverwinter for example they know there are suckers that will eat their crap.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
You mean the charming "liveless world" that SWTOR is renowned for ? 1 or 2 of the SWTOR storylines were endurable, but that's it: a single-player game you play once.
Unique isn't enough, that's shown by Salem and Haven & Hearth having barely any playerbase.
My only 'issue' with this being a sub game, is the soon to be 'double dipping' that every PS3 user playing FF14 will have to do. Remember in the near furture Sony will be making anyone who wants to play online pay for a Playstation Network Plus account. With the 13 bucks a month for FF14 (thinks to self after 36 hours awake) Well ok so that's still only like 18 bucks a month but that still seems 'wrong' to me....The idea that I have to pay someone else to log into a server, to go someplace else that isnt even ON their servers, to play a game.
On the topic of the game, it is a wow clone as much as WoW is a Asheron's Call clone. It's a 'theme park' sorta structure sure, and there is magic and swords and bad critters to kill...Hell it's a LotR clone/D&D Clone/yadda yadda....So no this is NOT a WoW clone, the UI is different, you can seemlessly play with a controller (PS3 on the PC even So has a fan of the series I'm going to more than likely drop cash for the game and a few months to play something 'new' in between the 'slow time' in WoW
I have been an advocate for f2p games for a long time, I still think they have their place in the mmo market BUT I think there is also a percentage of mmo gamers that are becoming fed up with this model and this percentage can only increase as the mmo crowd slowly and painfully learns how most f2p games are just so much crap.
Neverwinter was the straw that broke the camels back for me. I want to pay a flat out monthly fee to have access to all gameplay features and items and have it be the same for everyone else I am playing with regardless of whether I have 20bucks or 30 grand to spare in my monthly entertainment budget.
I do expect certain things for my monthly sub as well like quality and them fixing bugs/exploits in a timely manner which is an expectation you need to leave at the door in the f2p model.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
FF has chocobos and lalafells, that's all charm it needs. SWTOR needed something else, which it evidently did not have.
As for Haven& Hearth and Salem: they have extremely few bugs. What more polish do you need? Oh do you mean that the gameplay does need to look gorgeous too, EVE's certainly doesn't.
I would say that the EVE has a higher "multiplayer feel" and more attractive design with how the safe and less safe zones work.
Questions for F2P population:
1) Do you like this game? (if you played it)
2) Will you play it if goes F2P?