It is a simple way to have a guess if that information can be true or not.
After 6 months to one year after launch, a lot of MMO had server mergers. Rift, SWTOR and Tera are good examples.
GW2 is coming to first birthday and no server mergers so far. We can guess it is having better retention than Rift, SWTOR and Tera...
:P
PS
Sorry to use logic. Haters will hate GW2 anyway and they cannot live in a world where people like GW2...
So logic states that if you disagree with stated un official numbers in OP you are automatically a hater? nice logic.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Many people still log in every week to visit guilds and do some content, just checking new stuff..
but most of those 2,5 million play other games along it.... But 3M sold, and still 2.5M playing almost every week is an awesome record, best numbers probably since WoW, as the game os almost a year on the market now.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Many people still log in every week to visit guilds and do some content, just checking new stuff..
but most of those 2,5 million play other games along it.... But 3M sold, and still 2.5M playing almost every week is an awesome record, best numbers probably since WoW, as the game os almost a year on the market now.
They hit that 3 million copies sold some time ago (january?), so they problably have more than 3 millions copies sold for now, somewhere between 3 million and 4 million because they will make public if they sell more than 4 million copies. If they sold 3.5 million copies for now, to have 2.5 million playing is something like 70% retention.
If we consider that they don't had any server mergers for now, after one year, a 70% retention is possible.
i love this game, i love the fluid combat, the animations, the world design, the amasing terrain clipping, i love alot of things.
but i dont play it anymore, it just feels...messy? pointless? to me atleast, after i reached lvl 80, with more than 1 character.
i cant put my finger on it, to me atleast.
I wasn't challenging people who don't like the game because of the game's shortcomings, I know exactly what they are, just people who, for some reason, want the game to do poorly, thus making things up on the spot. It's no better than statistics that aren't from ANet themselves.
I'd actually like to see some official numbers, whether they're what I would LIKE to see or not. The truth shall set you free lol
I know for a fact I'll move on to another MMO eventually, but since they keep releasing content and all my friends play this MMO and no others ATM, I'm staying. When the day comes that I can tank again in a group of people who aren't going to kick me for making one mistake, I'll get into a trinity game again.
i love this game, i love the fluid combat, the animations, the world design, the amasing terrain clipping, i love alot of things.
but i dont play it anymore, it just feels...messy? pointless? to me atleast, after i reached lvl 80, with more than 1 character.
i cant put my finger on it, to me atleast.
I wasn't challenging people who don't like the game because of the game's shortcomings, I know exactly what they are, just people who, for some reason, want the game to do poorly, thus making things up on the spot. It's no better than statistics that aren't from ANet themselves.
I'd actually like to see some official numbers, whether they're what I would LIKE to see or not. The truth shall set you free lol
Does ANet publish, reliable, industry acceptable accurate numbers? ( Just curious) Or do they not have to since no subs? Or does the lack of subs make tracking hard?
i love this game, i love the fluid combat, the animations, the world design, the amasing terrain clipping, i love alot of things.
but i dont play it anymore, it just feels...messy? pointless? to me atleast, after i reached lvl 80, with more than 1 character.
i cant put my finger on it, to me atleast.
I wasn't challenging people who don't like the game because of the game's shortcomings, I know exactly what they are, just people who, for some reason, want the game to do poorly, thus making things up on the spot. It's no better than statistics that aren't from ANet themselves.
I'd actually like to see some official numbers, whether they're what I would LIKE to see or not. The truth shall set you free lol
Does ANet publish, reliable, industry acceptable accurate numbers? ( Just curious) Or do they not have to since no subs? Or does the lack of subs make tracking hard?
Honestly, I don't know. Like I said, I find threads like this interesting but I doubt everything. There could be technicalities similar to WoW's Chinese numbers that make things misleading regarding GW2 (only with no subs it could be more or less obvious), so I'll just enjoy that there are plenty of people to play with and wait for the great numbers debates. Personally, I think that the influxes of new players will keep the servers busy for quite some time, but some people seem to think they have proof that older players have mostly quit, and as many people as I see running around with Legendaries, I'm not sure I buy that.
I do know that people who say the game is dead are, factually, incorrect. Now Tabula Rasa, that game is dead.
The problem with any free ( no sub) game like this is numbers logging in don't mean a thing. My community started out with about 700 people playing. We had to set up another mumble server just for them. Now they're lucky to get 20 people on a night. But when they launch some new content they jump back up to 200 or so players for a day or 2...or 3 and then they're all gone again.
Thing is none of them are buying from the cash shop anymore. They just drop in to do whatever the free content is and then they're back to whatever else they're playing. I wouldn't really consider those "active users " for anything other than yes people still play the game. It doesn't mean the same thing as a sub game saying " active users "
It is a simple way to have a guess if that information can be true or not.
After 6 months to one year after launch, a lot of MMO had server mergers. Rift, SWTOR and Tera are good examples.
GW2 is coming to first birthday and no server mergers so far. We can guess it is having better retention than Rift, SWTOR and Tera...
:P
PS
Sorry to use logic. Haters will hate GW2 anyway and they cannot live in a world where people like GW2...
So logic states that if you disagree with stated un official numbers in OP you are automatically a hater? nice logic.
Logic says that GW2 have better retention than Rift, SWTOR and Tera. So, the OP numbers CAN be possible.
Haters will hate the game and who like the game will like the game. That is emotion, need no logic.
But to try make everyone hate the game with posts here... it is waste of time.
As I said above, haters cannot live in a world where people like GW2...
How do Server Merges work in a Buy to Play game anyways?
In a sub game it seems easy i pay a monthly sub to get access to the server if i dont pay and the servers merged over the time i didnt pay i cant complain.
But in a B2P game i dont pay a sub i expect to have access to my server all the time even if i took a break.
F2P is different if i dont pay i have to accept whatever comes but B2P seems hard for the Company to decide when to merge servers.
A sub game is easier it seems a lot of subs get canceled leads to server merges but how will Anet handle it maybe that was the real reason for the Overflow servers.
If we say the Overflow servers were actuall servers at the begin and now they happen less often or at all isnt that like shutting down servers already? So its hard to say if it has a better retention or not.
i love this game, i love the fluid combat, the animations, the world design, the amasing terrain clipping, i love alot of things.
but i dont play it anymore, it just feels...messy? pointless? to me atleast, after i reached lvl 80, with more than 1 character.
i cant put my finger on it, to me atleast.
I wasn't challenging people who don't like the game because of the game's shortcomings, I know exactly what they are, just people who, for some reason, want the game to do poorly, thus making things up on the spot. It's no better than statistics that aren't from ANet themselves.
I'd actually like to see some official numbers, whether they're what I would LIKE to see or not. The truth shall set you free lol
Could you please not reply with such reason, wasnt exspecting that! but i see what you mean, and lol, i agree. and to be honest, im sm iling now, quite uncertain what to say, wasnt prepared for an anwser like that! (might be because i havent slept fro nearly 24 hours, and the hangovers are slowly creeping in) and yeah, the official numbers would be interesting.
i have now deleted several sentences several times. best to stop here, reason be damned!
i love this game, i love the fluid combat, the animations, the world design, the amasing terrain clipping, i love alot of things.
but i dont play it anymore, it just feels...messy? pointless? to me atleast, after i reached lvl 80, with more than 1 character.
i cant put my finger on it, to me atleast.
I wasn't challenging people who don't like the game because of the game's shortcomings, I know exactly what they are, just people who, for some reason, want the game to do poorly, thus making things up on the spot. It's no better than statistics that aren't from ANet themselves.
I'd actually like to see some official numbers, whether they're what I would LIKE to see or not. The truth shall set you free lol
Does ANet publish, reliable, industry acceptable accurate numbers? ( Just curious) Or do they not have to since no subs? Or does the lack of subs make tracking hard?
Honestly, I don't know. Like I said, I find threads like this interesting but I doubt everything. There could be technicalities similar to WoW's Chinese numbers that make things misleading regarding GW2 (only with no subs it could be more or less obvious), so I'll just enjoy that there are plenty of people to play with and wait for the great numbers debates. Personally, I think that the influxes of new players will keep the servers busy for quite some time, but some people seem to think they have proof that older players have mostly quit, and as many people as I see running around with Legendaries, I'm not sure I buy that.
I do know that people who say the game is dead are, factually, incorrect. Now Tabula Rasa, that game is dead.
i love this game, i love the fluid combat, the animations, the world design, the amasing terrain clipping, i love alot of things.
but i dont play it anymore, it just feels...messy? pointless? to me atleast, after i reached lvl 80, with more than 1 character.
i cant put my finger on it, to me atleast.
I wasn't challenging people who don't like the game because of the game's shortcomings, I know exactly what they are, just people who, for some reason, want the game to do poorly, thus making things up on the spot. It's no better than statistics that aren't from ANet themselves.
I'd actually like to see some official numbers, whether they're what I would LIKE to see or not. The truth shall set you free lol
Could you please not reply with such reason, wasnt exspecting that! but i see what you mean, and lol, i agree. and to be honest, im sm iling now, quite uncertain what to say, wasnt prepared for an anwser like that! (might be because i havent slept fro nearly 24 hours, and the hangovers are slowly creeping in) and yeah, the official numbers would be interesting.
i have now deleted several sentences several times. best to stop here, reason be damned!
lol No problem. Like I said, I know full well why some people don't stay in GW2, and I agree with you, it's still a great game, some people just don't find longevity in it, and that's cool. Get some sleep.
It is a simple way to have a guess if that information can be true or not.
After 6 months to one year after launch, a lot of MMO had server mergers. Rift, SWTOR and Tera are good examples.
GW2 is coming to first birthday and no server mergers so far. We can guess it is having better retention than Rift, SWTOR and Tera...
:P
PS
Sorry to use logic. Haters will hate GW2 anyway and they cannot live in a world where people like GW2...
So logic states that if you disagree with stated un official numbers in OP you are automatically a hater? nice logic.
Logic says that GW2 have better retention than Rift, SWTOR and Tera. So, the OP numbers CAN be possible.
Haters will hate the game and who like the game will like the game. That is emotion, need no logic.
But to try make everyone hate the game with posts here... it is waste of time.
As I said above, haters cannot live in a world where people like GW2...
How do Server Merges work in a Buy to Play game anyways?
In a sub game it seems easy i pay a monthly sub to get access to the server if i dont pay and the servers merged over the time i didnt pay i cant complain.
But in a B2P game i dont pay a sub i expect to have access to my server all the time even if i took a break.
F2P is different if i dont pay i have to accept whatever comes but B2P seems hard for the Company to decide when to merge servers.
A sub game is easier it seems a lot of subs get canceled leads to server merges but how will Anet handle it maybe that was the real reason for the Overflow servers.
If we say the Overflow servers were actuall servers at the begin and now they happen less often or at all isnt that like shutting down servers already? So its hard to say if it has a better retention or not.
If the MMO is B2P or F2P or have subscriptions, they need pay the server mantainance. So, they need money for mantain the servers working.
If they are not making enough money for mantain the servers, they need close some servers and merge the populations. Money issues work for any game, be F2P/B2P or subscription.
GW2 not closed any server so far. Rift, SWTOR and Tera closed servers before one year.
It is a simple way to have a guess if that information can be true or not.
After 6 months to one year after launch, a lot of MMO had server mergers. Rift, SWTOR and Tera are good examples.
GW2 is coming to first birthday and no server mergers so far. We can guess it is having better retention than Rift, SWTOR and Tera...
:P
PS
Sorry to use logic. Haters will hate GW2 anyway and they cannot live in a world where people like GW2...
So logic states that if you disagree with stated un official numbers in OP you are automatically a hater? nice logic.
Logic says that GW2 have better retention than Rift, SWTOR and Tera. So, the OP numbers CAN be possible.
Haters will hate the game and who like the game will like the game. That is emotion, need no logic.
But to try make everyone hate the game with posts here... it is waste of time.
As I said above, haters cannot live in a world where people like GW2...
How do Server Merges work in a Buy to Play game anyways?
In a sub game it seems easy i pay a monthly sub to get access to the server if i dont pay and the servers merged over the time i didnt pay i cant complain.
But in a B2P game i dont pay a sub i expect to have access to my server all the time even if i took a break.
F2P is different if i dont pay i have to accept whatever comes but B2P seems hard for the Company to decide when to merge servers.
A sub game is easier it seems a lot of subs get canceled leads to server merges but how will Anet handle it maybe that was the real reason for the Overflow servers.
If we say the Overflow servers were actuall servers at the begin and now they happen less often or at all isnt that like shutting down servers already? So its hard to say if it has a better retention or not.
If the MMO is B2P or F2P or have subscriptions, they need pay the server mantainance. So, they need money for mantain the servers working.
If they are not making enough money for mantain the servers, they need close some servers and merge the populations. Money issues work for any game, be F2P/B2P or subscription.
GW2 not closed any server so far. Rift, SWTOR and Tera closed servers before one year.
How do we know if they didnt close servers?
Like i pointed out we had tons of overflow servers at release last time i played (even tho i admit only for a couple days) i never was in a Overflow server so while its obvious that none of the official servers closed how do we know they didnt shut down several overflow servers already?
Also i dont understand your Logic if the game is B2P they will never get any money from players(after the initial purchase) so why would they have to shut down the servers?
If you look at google trends you will see that for the past few months they are not changing. I believe even ANet said that they got their core playerbase some time ago. We don't know how big the number is but I'm sure it is very stable right now.
Originally posted by munx4555 2.5mill active users per week in guildwars 2? I find that extremly hard to belive, while you get what you payed for with guild wars 2, it lacks the ability to keep its players intrested over a long period of time.
The nearly 2000 hours I've put in beg to differ - and I've only scratched the surface. I discover and experience new things almost every day to keep me busy. Just because YOU need shallow stat gains or endgame gear grinding to stay busy, doesn't mean that everyone does. For some - fun gameplay and an interesting world are enough.
Also i dont understand your Logic if the game is B2P they will never get any money from players(after the initial purchase) so why would they have to shut down the servers?
You certainly never played GW2... there is a gem store and you do'nt know it. Aparently the gem store is making more money than the game purchases.
And before you say the gem store sell P2W items, sorry, it is not true.
Take note that Anet continues to hire more developers, something you do'nt see other MMO companies doing it now, because the are firing out their workers.
Comments
Maybe 2.5 million LOGINS per week? You know, same guys logging in again and again..
That I would find much easier to believe.
NEW IDEAS that can refresh the STALE state of MMORPGs
It is a simple way to have a guess if that information can be true or not.
After 6 months to one year after launch, a lot of MMO had server mergers. Rift, SWTOR and Tera are good examples.
GW2 is coming to first birthday and no server mergers so far. We can guess it is having better retention than Rift, SWTOR and Tera...
:P
PS
Sorry to use logic. Haters will hate GW2 anyway and they cannot live in a world where people like GW2...
So logic states that if you disagree with stated un official numbers in OP you are automatically a hater? nice logic.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Logic says that GW2 have better retention than Rift, SWTOR and Tera. So, the OP numbers CAN be possible.
Haters will hate the game and who like the game will like the game. That is emotion, need no logic.
But to try make everyone hate the game with posts here... it is waste of time.
As I said above, haters cannot live in a world where people like GW2...
Many people still log in every week to visit guilds and do some content, just checking new stuff..
but most of those 2,5 million play other games along it.... But 3M sold, and still 2.5M playing almost every week is an awesome record, best numbers probably since WoW, as the game os almost a year on the market now.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
James T. Kirk: All she's got isn't good enough! What else ya got?
Edit: there is a link. My bad. I can't read Chinese though, so I can't argue "good data", "bad data".
They hit that 3 million copies sold some time ago (january?), so they problably have more than 3 millions copies sold for now, somewhere between 3 million and 4 million because they will make public if they sell more than 4 million copies. If they sold 3.5 million copies for now, to have 2.5 million playing is something like 70% retention.
If we consider that they don't had any server mergers for now, after one year, a 70% retention is possible.
I wasn't challenging people who don't like the game because of the game's shortcomings, I know exactly what they are, just people who, for some reason, want the game to do poorly, thus making things up on the spot. It's no better than statistics that aren't from ANet themselves.
I'd actually like to see some official numbers, whether they're what I would LIKE to see or not. The truth shall set you free lol
I know for a fact I'll move on to another MMO eventually, but since they keep releasing content and all my friends play this MMO and no others ATM, I'm staying. When the day comes that I can tank again in a group of people who aren't going to kick me for making one mistake, I'll get into a trinity game again.
Does ANet publish, reliable, industry acceptable accurate numbers? ( Just curious) Or do they not have to since no subs? Or does the lack of subs make tracking hard?
Honestly, I don't know. Like I said, I find threads like this interesting but I doubt everything. There could be technicalities similar to WoW's Chinese numbers that make things misleading regarding GW2 (only with no subs it could be more or less obvious), so I'll just enjoy that there are plenty of people to play with and wait for the great numbers debates. Personally, I think that the influxes of new players will keep the servers busy for quite some time, but some people seem to think they have proof that older players have mostly quit, and as many people as I see running around with Legendaries, I'm not sure I buy that.
I do know that people who say the game is dead are, factually, incorrect. Now Tabula Rasa, that game is dead.
The problem with any free ( no sub) game like this is numbers logging in don't mean a thing. My community started out with about 700 people playing. We had to set up another mumble server just for them. Now they're lucky to get 20 people on a night. But when they launch some new content they jump back up to 200 or so players for a day or 2...or 3 and then they're all gone again.
Thing is none of them are buying from the cash shop anymore. They just drop in to do whatever the free content is and then they're back to whatever else they're playing. I wouldn't really consider those "active users " for anything other than yes people still play the game. It doesn't mean the same thing as a sub game saying " active users "
How do Server Merges work in a Buy to Play game anyways?
In a sub game it seems easy i pay a monthly sub to get access to the server if i dont pay and the servers merged over the time i didnt pay i cant complain.
But in a B2P game i dont pay a sub i expect to have access to my server all the time even if i took a break.
F2P is different if i dont pay i have to accept whatever comes but B2P seems hard for the Company to decide when to merge servers.
A sub game is easier it seems a lot of subs get canceled leads to server merges but how will Anet handle it maybe that was the real reason for the Overflow servers.
If we say the Overflow servers were actuall servers at the begin and now they happen less often or at all isnt that like shutting down servers already? So its hard to say if it has a better retention or not.
XFire is more reliable than raptr. Raptr will show that Rift have more players than WoW, so no one can really think raptr is a reliable source.
XFire show that GW2 have 45% the number of hours played than WoW (http://nosygamer.blogspot.com.br/2013/07/the-digital-dozen-2-july-2013.html). While problably there is some bias from the type of players that use XFire, I don't think that numbers are unrazoable.
Could you please not reply with such reason, wasnt exspecting that! but i see what you mean, and lol, i agree. and to be honest, im sm iling now, quite uncertain what to say, wasnt prepared for an anwser like that! (might be because i havent slept fro nearly 24 hours, and the hangovers are slowly creeping in) and yeah, the official numbers would be interesting.
i have now deleted several sentences several times. best to stop here, reason be damned!
So is CoX
*wipes eye*
lol No problem. Like I said, I know full well why some people don't stay in GW2, and I agree with you, it's still a great game, some people just don't find longevity in it, and that's cool. Get some sleep.
If the MMO is B2P or F2P or have subscriptions, they need pay the server mantainance. So, they need money for mantain the servers working.
If they are not making enough money for mantain the servers, they need close some servers and merge the populations. Money issues work for any game, be F2P/B2P or subscription.
GW2 not closed any server so far. Rift, SWTOR and Tera closed servers before one year.
Good results for a game ' without endgame' .
ololo
How do we know if they didnt close servers?
Like i pointed out we had tons of overflow servers at release last time i played (even tho i admit only for a couple days) i never was in a Overflow server so while its obvious that none of the official servers closed how do we know they didnt shut down several overflow servers already?
Also i dont understand your Logic if the game is B2P they will never get any money from players(after the initial purchase) so why would they have to shut down the servers?
If you look at google trends you will see that for the past few months they are not changing. I believe even ANet said that they got their core playerbase some time ago. We don't know how big the number is but I'm sure it is very stable right now.
Ok someone is not being honest here. Either this ad, or the people who say their having so much fun.
The nearly 2000 hours I've put in beg to differ - and I've only scratched the surface. I discover and experience new things almost every day to keep me busy. Just because YOU need shallow stat gains or endgame gear grinding to stay busy, doesn't mean that everyone does. For some - fun gameplay and an interesting world are enough.
You certainly never played GW2... there is a gem store and you do'nt know it. Aparently the gem store is making more money than the game purchases.
And before you say the gem store sell P2W items, sorry, it is not true.
Take note that Anet continues to hire more developers, something you do'nt see other MMO companies doing it now, because the are firing out their workers.