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2.5 Million Active Users per week

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  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by Jean-Luc_Picard
    Originally posted by Soki123

    I know, sorta like saying it has 2.5 million UNIQUE users log in every week as some are stating.

    There are 10 white horses in the field = fact.

    The 10 white horses in the field are black = bullshit.

    Holy shit, I think you and I agreed on something. I wrote it down on my calendar.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Vorch
    Originally posted by expresso
    Originally posted by wizyy

    Maybe 2.5 million LOGINS per week? You know, same guys logging in again and again..

    That I would find much easier to believe.

    Yeah I don't think it's 2.5 million UNIQUE users per week just 2.5 million logins total, you know if I log in once each day for a week I'll be counted 7 times not once.  The 3 millions sales figure kind of backs that up, that or that's hell of a retention rate.

    I think it is 2.5 million unique users per week that log in.

    I just think that about 1 million probably just log in to update the client. Which is why the average of 12 minutes per day played is so low.

    The game is very active...though people here refuse to believe it...I'd say it has a retention rate at the LOWEST 50% and high end 70%.

     

    Haters gonna hate. (Not neccessarily the people in quotes).

     

    And you base this on????? Just some more numbers that you made up. You might as well use xfire numbers because at least there is some substance in those. Besides, the original post on reddit was edited to state that "ALL" of these stats were from the first four months. 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    At launch maybe but not now that is for sure. You don't need numbers you can log in and see for yourself when you see how dead the 1-50 leveling process is.
    30
  • ghorgosghorgos Member UncommonPosts: 191
    Originally posted by observer

    I saw this interesting thread on Reddit.

    http://www.reddit.com/r/Guildwars2/comments/1j6bkv/interesting_figures_about_guild_wars_2_from_the/

     

    The OP in that thread saw these numbers on the Chinese website.

    • Copies Sold: 3 Million Copies Sold.

    • Weekly Active Users: 2.5 Million Active Users per week.

    • Rating by Game Authority IGN (luls): 9/10

    • Average total hours played per day: 508,428 total hours per day.

    • Daily Page Views of Official US GW2 Website: 3 Million Page Views/Day.


    About 3.5 Million hours played per week between 2.5 million active users per week... GW2 is played about an 84 minutes/1 hr 24 min per week for the average user, or about 12 minutes per day. Talk about the epitome of casual.

     

    Theese numbers might be accurate but we have no proof that they are up to date numbers. the 3M copies are from january and i wouldn't be suprised if thoose active accounts are from january or december. That would make much more sense as all other attemps to measure gw2's retention show a much smaller value at the moment. it could even explain the low number of layed hours as this could include a lot players that stopped playing during that time. 

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by DonVadim
    Originally posted by botrytis Originally posted by DonVadim 2.5  million active users weekly / 7 days ~ 357,142 active users daily 508,428 hours daily    508,428 hours daily  / 357,142 active users daily ~ 1.42 hours (1 hour 25 minutes) daily per user OP should learn the maths, stop being a hater and try to seek attention somewhere else.   On a side note 1 hour 25 minutes daily per user is pretty good for a single player rpg (online lobby rpg at best) almost year after the release.
    It is not a lobby game - GW1 is close to that not GW2. When you exit a city after antother player (going to the same area) you end up following them, you do not have a different instance.
    It IS a lobby game. To exit city I must go through portal which will put me in map instance. To go back to city instance I must go through the portal. You won't always end up following person because you might appear in overflow instance if regular one is full. You don't even get to see what is happening in different zone from distance because, guess what, you are in instance of that zone and next zone is just an another instance. There is no open persistent world (or at least there is no feeling of it) - there are bunch of lobbies connected together with portals.


    Lobby based games have menu driven lobbies, which are used to take you to instances of the game world that exist just for you. Once you leave the instance, it ceases to exist. The world has no persistence.

    In GW2, the player does not operate from a menu driven system. GW2's map instances are not made just for the player. They persist whether the player is there or not. GW2 is not a lobby based game.

    I don't think it has two and a half million players logging in each week right now either, since those stats were taken from the first four months that the game was open.

    I can not remember winning or losing a single debate on the internet.

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by lizardbones

     


    Originally posted by DonVadim

    Originally posted by botrytis

    Originally posted by DonVadim 2.5  million active users weekly / 7 days ~ 357,142 active users daily 508,428 hours daily    508,428 hours daily  / 357,142 active users daily ~ 1.42 hours (1 hour 25 minutes) daily per user OP should learn the maths, stop being a hater and try to seek attention somewhere else.   On a side note 1 hour 25 minutes daily per user is pretty good for a single player rpg (online lobby rpg at best) almost year after the release.
    It is not a lobby game - GW1 is close to that not GW2. When you exit a city after antother player (going to the same area) you end up following them, you do not have a different instance.
    It IS a lobby game. To exit city I must go through portal which will put me in map instance. To go back to city instance I must go through the portal. You won't always end up following person because you might appear in overflow instance if regular one is full. You don't even get to see what is happening in different zone from distance because, guess what, you are in instance of that zone and next zone is just an another instance. There is no open persistent world (or at least there is no feeling of it) - there are bunch of lobbies connected together with portals.

    Lobby based games have menu driven lobbies, which are used to take you to instances of the game world that exist just for you. Once you leave the instance, it ceases to exist. The world has no persistence.

    In GW2, the player does not operate from a menu driven system. GW2's map instances are not made just for the player. They persist whether the player is there or not. GW2 is not a lobby based game.

    I don't think it has two and a half million players logging in each week right now either, since those stats were taken from the first four months that the game was open.

     

    I actually think it has more since they did increase the caps on servers. So, if the servers are still high or very-high and the cap was increased, it means the population increased.


  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by botrytis
    Originally posted by lizardbones

     

    Lobby based games have menu driven lobbies, which are used to take you to instances of the game world that exist just for you. Once you leave the instance, it ceases to exist. The world has no persistence.

    In GW2, the player does not operate from a menu driven system. GW2's map instances are not made just for the player. They persist whether the player is there or not. GW2 is not a lobby based game.

    I don't think it has two and a half million players logging in each week right now either, since those stats were taken from the first four months that the game was open.

     

    I actually think it has more since they did increase the caps on servers. So, if the servers are still high or very-high and the cap was increased, it means the population increased.

    A couple servers are now starting to show Full again too, so the numbers are still increasing.

    Oderint, dum metuant.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Volkon
    Originally posted by botrytis
    Originally posted by lizardbones

     

    Lobby based games have menu driven lobbies, which are used to take you to instances of the game world that exist just for you. Once you leave the instance, it ceases to exist. The world has no persistence.

    In GW2, the player does not operate from a menu driven system. GW2's map instances are not made just for the player. They persist whether the player is there or not. GW2 is not a lobby based game.

    I don't think it has two and a half million players logging in each week right now either, since those stats were taken from the first four months that the game was open.

     

    I actually think it has more since they did increase the caps on servers. So, if the servers are still high or very-high and the cap was increased, it means the population increased.

    A couple servers are now starting to show Full again too, so the numbers are still increasing.

    On those servers.... It doesn't tell for the population overall. 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by stevebombsquad
    Originally posted by Volkon
    Originally posted by botrytis
    Originally posted by lizardbones

     

    Lobby based games have menu driven lobbies, which are used to take you to instances of the game world that exist just for you. Once you leave the instance, it ceases to exist. The world has no persistence.

    In GW2, the player does not operate from a menu driven system. GW2's map instances are not made just for the player. They persist whether the player is there or not. GW2 is not a lobby based game.

    I don't think it has two and a half million players logging in each week right now either, since those stats were taken from the first four months that the game was open.

     

    I actually think it has more since they did increase the caps on servers. So, if the servers are still high or very-high and the cap was increased, it means the population increased.

    A couple servers are now starting to show Full again too, so the numbers are still increasing.

    On those servers.... It doesn't tell for the population overall. 

    Hard numbers, no, it doesn't. But to count against the cap people have to be logged into the game with that as their home server, which is why you'll see the status bounce between Very High and Full, with it ultimately settling into Full all the time. At that point the only way to get more people over (for example, more guilds for WvW) is to schedule "black out events", where craploads of people log off at the same time and temporarily lower the population below the Full cap. 

     

    They seem to have a tendency to wait until six or eight servers are Full constantly before they up the cap again to try and help spread the newer players about.

    Oderint, dum metuant.

  • caetftlcaetftl Member Posts: 358
    Originally posted by DonVadim

    2.5  million active users weekly / 7 days ~ 357,142 active users daily

    508,428 hours daily 

     

    508,428 hours daily  / 357,142 active users daily ~ 1.42 hours (1 hour 25 minutes) daily per user

    OP should learn the maths, stop being a hater and try to seek attention somewhere else.

     

    On a side note 1 hour 25 minutes daily per user is pretty good for a single player rpg (online lobby rpg at best) almost year after the release.

    You should learn logistics and understand that 2.5million active per week doesn't mean 357,142 a day,  there are repeat logins and you could have up to 2.5million of the same people logging in each day.

     

    500k divided by 2.5million is .2..... how much is .2 of an hour?  12minutes.... Voila...  now you know 2.5million number is very poorly incorporated into their stats, and that it is a foreign element that they manipulated to create flashy stats. 

    Furthermore, seeing how sloppy their stats are thrown together and the logic they used in determining stats  (The only way that 500k number + 12min per day number hold true is if you divided the 500k by 2.5mill) we now understand that the stats aren't really accurate.  Because if they were dividing 500k by 2.5mill, that would represent 2.5million unique players per DAY.  What this tells me is that that 2.5million is a stat that is manipulated, that they weren't fully comfortable with what it meant and what it represented and the logistics of it, so when they were determining other stats, they used it incorrectly. 

     

    These numbers were announced by a chinese company, to build hype for the future launch of gw2 in china, if you deny that you don't understand business.  This is simply advertising, and if there is one thing that is a FACT about china, is that they are culturally different from america, the way they market, their type of consumerism, and the general beat at which they live by.  As with all marketing, often times things are exaggerated, numbers are manipulated and misconstrued intentionally to make a product look better than it is.  (Tobacco anyone?)...

     

    Now anet could easily come out and confirm any stats that the chinese publisher boasts... or they could deny it....  They have yet to confirm it, but because it benefits them, the hype behind it, whether truthful or not... my belief is that they will just stay quiet.   Which is common business sense in this day and age, but it isn't really forthcoming or honest. 

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by ThomasN7
    At launch maybe but not now that is for sure. You don't need numbers you can log in and see for yourself when you see how dead the 1-50 leveling process is.

    You don't play?

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by Volkon
    Originally posted by 7imelord

    Just curious, what servers are full? My server is pretty dead unless every player on my server just does WvW now.

    I recently just got back into the game to see whats going on with my level 40 character.

    I was going to xfer to another world, but there is a nice xfer cost to do so and thought about starting over on a active server.

    Some players say Anvil or Yak is the best place to go, is this true?

     

     

    I'm not at my client, but I think it is Blackgate and Tarnished Coast, isn't it? Which is still impressive, they increased all the caps to allow more people per server and things are filling yet again.

     

    If you're thinking of transferring, what is it you want to do? WvW, for example, I'd consider Jade Quarry as a excellent choice (for PvE as well actually). Best bet is to check out the official forums though and get feedback there.

    thanks Volkon, I stuck my nose on the official forums and see that Anvil, and Yak are pretty popular, Jade Quarry I did not know about, however will look into it.

    Also, is it still possible to start over on a new server if I delete my old character? I may not do this and just pay money for the xfer, but want to make sure the server I go on is healthy and not bleeding a player base.

  • vzerovvzerov Member Posts: 125

    K  guys, i am a chinese so i can read chinese, the translation "2.5 million active users" is so wrong i have to say,

    The chinese on the website actually means "2.5 millions logins each week", so you guys can stop argueing.

    2.5 million "??" means 2.5 millions logins, ask anyone who understand chinese and they will tell you the same answer.

    Edit: guess i cant type chinese in this website, it turns to ??

     

  • scalazenscalazen Member CommonPosts: 6
    Awesome. Yes its on The Chinese website.
  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by expresso
    Originally posted by wizyy

    Maybe 2.5 million LOGINS per week? You know, same guys logging in again and again..

    That I would find much easier to believe.

    Yeah I don't think it's 2.5 million UNIQUE users per week just 2.5 million logins total, you know if I log in once each day for a week I'll be counted 7 times not once.  The 3 millions sales figure kind of backs that up, that or that's hell of a retention rate.

    This is just ridiculous. Active users means unique users. IT would be silly to count it otherwise. And it is a outright lie if you say you have 2.5m active users while you only have 2.5m logins!

    3m sales figure was ages ago! Or you think GW2 didn't sell any more boxes since last the end of last year?

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

     

    nm

     

  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by fivoroth
    Originally posted by expresso
    Originally posted by wizyy

    Maybe 2.5 million LOGINS per week? You know, same guys logging in again and again..

    That I would find much easier to believe.

    Yeah I don't think it's 2.5 million UNIQUE users per week just 2.5 million logins total, you know if I log in once each day for a week I'll be counted 7 times not once.  The 3 millions sales figure kind of backs that up, that or that's hell of a retention rate.

    This is just ridiculous. Active users means unique users. IT would be silly to count it otherwise. And it is a outright lie if you say you have 2.5m active users while you only have 2.5m logins!

    3m sales figure was ages ago! Or you think GW2 didn't sell any more boxes since last the end of last year?

    Where anywhere does active uses mean unique? It might be silly to count otherwise, but people do it. No different then saying we had 10 million hits on our website, 500,000 people might have made a hit 20 times each. 2.5 million logins each week makes sense that it could be just that, 500,000 logging in 5 times each, each week as an example. The low playtime hours per 2.5 million makes sense it s not unique, but actually just logins. Besides, you mentioned that 3 million boxes sold ages ago, and don t you think more have sold. Probably some have, but how many people have bought the game, and haven t logged in , in months?

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Isn't that the thing with marketing data? It's vaguely defined to fit into multiple interpretations. In this case a 16 page thread with different views on how to read it. I'd say who ever wrote that piece, did his job, no?

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by vzerov

    K  guys, i am a chinese so i can read chinese, the translation "2.5 million active users" is so wrong i have to say,

    The chinese on the website actually means "2.5 millions logins each week", so you guys can stop argueing.

    2.5 million "??" means 2.5 millions logins, ask anyone who understand chinese and they will tell you the same answer.

    Edit: guess i cant type chinese in this website, it turns to ??

     

    Thanks for clearing that up. As someone who speaks two languages, I know that the Google translation feature is often not correct. Someone had also mentioned that this might be the case in the reddit post. All of these people jumping to conclusions from a poorly translated document. It does make a big difference though. 2.5 million active users is a lot different than 2.5 million logins....especially since people most likely log in multiple times per week or even day for that matter.  

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • caetftlcaetftl Member Posts: 358
    Can we get an apology from the people that actually thought it was possible for a game that has sold 3million copies to have 2.5million active players? 
  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by caetftl
    Can we get an apology from the people that actually thought it was possible for a game that has sold 3million copies to have 2.5million active players? 

    It just goes to show the retention rate isn't anywhere near what some of these people claim it to be.  I can't imagine how someone would think those numbers were accurate for what they thought it meant. image

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • caetftlcaetftl Member Posts: 358
    Originally posted by stevebombsquad
    Originally posted by caetftl
    Can we get an apology from the people that actually thought it was possible for a game that has sold 3million copies to have 2.5million active players? 

    It just goes to show the retention rate isn't anywhere near what some of these people claim it to be.  I can't imagine how someone would think those numbers were accurate for what they thought it meant. image

    I think people are just inexperienced with the mmorpg industry, you could ask the head honchos at MMORPG.com if those figures made sense and they would think "not even close to possible".  The best games in the industry have 20% retention rate or less.  Most have much less... 

    Some people just have a great feel for how things work, others just kind of go with the flow but don't really understand things.

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by caetftl
    Can we get an apology from the people that actually thought it was possible for a game that has sold 3million copies to have 2.5million active players? 

    Actually can I have an apology for a previous post I believe you made ? It was the little dribble you made about GW2 having a catastrophic fall off in retention rate ...now I know we all can play with numbers but it seems you have been caught red handed

  • caetftlcaetftl Member Posts: 358
    Originally posted by Bad.dog
    Originally posted by caetftl
    Can we get an apology from the people that actually thought it was possible for a game that has sold 3million copies to have 2.5million active players? 

    Actually can I have an apology for a previous post I believe you made ? It was the little dribble you made about GW2 having a catastrophic fall off in retention rate ...now I know we all can play with numbers but it seems you have been caught red handed

     

    Really?  How many times do you think people log in a week?  How many of those are bots?  Seems like they have 300-600k players, exactly like I said... which is an awful retention rate.... especially compared to the 80% plus some people were delusional enough to think was possible. 

     

    Ouchie wouchie

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Bad.dog
    Originally posted by caetftl
    Can we get an apology from the people that actually thought it was possible for a game that has sold 3million copies to have 2.5million active players? 

    Actually can I have an apology for a previous post I believe you made ? It was the little dribble you made about GW2 having a catastrophic fall off in retention rate ...now I know we all can play with numbers but it seems you have been caught red handed

    Actually he is probably closer to being right. It depends on how often people log in. Though I think if they had a good ratio of unique log ins, then they would have used that number in their marketing.

    James T. Kirk: All she's got isn't good enough! What else ya got?

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