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  • VorchVorch Member UncommonPosts: 793

    http://www.ncsoft.net/global/ir/earnings.aspx

    Ok...let me explain this:

     

    1. They dropped form 36 million dollars to 25.94 million dollars earned in a quarter. That's a 20% drop in cash shop + box sales.

    2. It is a B2P game...you do not have to use the gem store to play.

    3. It has not been released in China.

     

     

    So here's my issue. I think that you are trying to say that a 20% monetary decline in gem sales equates to fewer players in the game.

    That inherently does not make any sense to me.

    If you are stating that 20% monetary decline does not signify a SALES growth, that's obvious. Money is money.

    However, a 20% decline does not mean the player base is 20% less active.

    + Cash shop items may not be as appealing as q1

    + Fewer people may be electing to purchase gems, choosing to instead purchase with gold

    + There may indeed be fewer people playing (from personal experience, i'm not seeing this)

    + Combination of these factors and more

     

    None of this effects in game experience.

    What will most likely happen is NCSoft will see what has sold well over the past year, what has sold poorly, and what GW2 can do to become more profitable.

    But in no way, shape, or form is GW2, or it's gameplay, in any imminent danger. The game has had a pretty decent year and has more to come.

     

     

     

    OFF TOPIC: How freakin' epic is lineage 1? Idk how the hell a game from 1998 continues to do so amazingly. Wonder what they're doing...

     

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • caetftlcaetftl Member Posts: 358
    Originally posted by Vorch

    http://www.ncsoft.net/global/ir/earnings.aspx

    Ok...let me explain this:

     

    1. They dropped form 36 million dollars to 25.94 million dollars earned in a quarter. That's a 20% drop in cash shop + box sales.

    2. It is a B2P game...you do not have to use the gem store to play.

    3. It has not been released in China.

     

     

    So here's my issue. I think that you are trying to say that a 20% monetary decline in gem sales equates to fewer players in the game.

    That inherently does not make any sense to me.

    If you are stating that 20% monetary decline does not signify a SALES growth, that's obvious. Money is money.

    However, a 20% decline does not mean the player base is 20% less active.

    + Cash shop items may not be as appealing as q1

    + Fewer people may be electing to purchase gems, choosing to instead purchase with gold

    + There may indeed be fewer people playing (from personal experience, i'm not seeing this)

    + Combination of these factors and more

     

    None of this effects in game experience.

    What will most likely happen is NCSoft will see what has sold well over the past year, what has sold poorly, and what GW2 can do to become more profitable.

    But in no way, shape, or form is GW2, or it's gameplay, in any imminent danger. The game has had a pretty decent year and has more to come.

     

     

     

    OFF TOPIC: How freakin' epic is lineage 1? Idk how the hell a game from 1998 continues to do so amazingly. Wonder what they're doing...

     

    1.  Yes

    2.  Their business model involves having an effective cash shop, or they have no long term sustainability.

    3.  Yes

     

    Them having less of a demand from one quarter to the next, with such a huge loss 20% is a lot, does affect in game experience, why do you think they have things like course corrections for the game?

    No one said the game is going to shut down any time soon, all i am saying is that the game is not prospering like people would like to believe, if it was their sales wouldn't have dropped so much, and they wouldn't have felt the need to change the direction of the game. 

    Having a decent year is subjective, we don't know how much profit gw2 by itself made, if ncsoft thought the year was decent they probably wouldn't have forced such a drastic change in philosophy for the game though. 

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by SoMuchMass
    Originally posted by botrytis
    Originally posted by SoMuchMass
    Originally posted by Volkon
    Originally posted by SoMuchMass

    "Full" means nothing.  ANET could set 300 concurrent players = Full and call it a day.  I didn't believe it when SWTOR and Rift did it, I don't believe it when WoW does it.

    I play on a server that is labeled "Medium" in WoW and I barely see any 90s on either faction.  I played on a "Very High" server in SWTOR and the population was dead.  I have characters on a "High" server in GW2 and rarely see anyone in the main city (HoD).

    Look at the sales report, NCSoft released today, based on that GW2 is dropping steadily.  In fact, today's Q2 '13 report showed a 20%+ drop in sales from the previous quarter. And 80% drop in sales from the quarter before that.  

    The game is not gaining people as much as it is losing, which means a net loss.  It isn't 5 or 10% its 20%+.  The game is declining not growing like the devs want you to believe.

    When fans of the game try to tell people the game is not dying, you know there is a problem.

     

    Interesting that you couldn't even name the "main city" in GW2, but that's another story. I found the earnings report you were mentioning, thanks for that, I didn't know it was out. This statement stands out: "Revenues grew on the back of historical high L1 and stable GW2". 

     

    Now, it's already been demonstrated that we can see the numbers growing in the game. Server cap increases, servers continuing to fill after increase, etc., so no, the game is not declining based on actual evidence.

    Lion's Arch.  But it doesn't matter what city it is the point remains.

    I am looking at the numbers and not PR speak that says "stable".  You can see a 20% drop from the previous quarter and a 80% drop from the quarter before that.  Actual sales numbers.  Lineage 1 grew significantly from the previous quarter and is pretty much carring NCSoft on its back.

    Nothing has been "demonstrated".  Servers = full means nothing.  Developers manipulate that data and can present it how they please.  It happens with all MMO developers.  I would like to see actual "evidence" like the sales report and not dev speak.

     

     

    LOL - there are several main cities in GW2, not just one.

     

    It doesn't matter what main city it is, the point remains.

    Well, it kind of does, seeing as typically Lion's Arch is the main hub, but the Living Story is almost completely centering around DR right now.  Why would you see people in LA?

  • crashdxcrashdx Member Posts: 53
    Originally posted by caetftl
    1.  Yes

    2.  Their business model involves having an effective cash shop, or they have no long term sustainability.

    3.  Yes

     

    Them having less of a demand from one quarter to the next, with such a huge loss 20% is a lot, does affect in game experience, why do you think they have things like course corrections for the game?

    No one said the game is going to shut down any time soon, all i am saying is that the game is not prospering like people would like to believe, if it was their sales wouldn't have dropped so much, and they wouldn't have felt the need to change the direction of the game. 

    Having a decent year is subjective, we don't know how much profit gw2 by itself made, if ncsoft thought the year was decent they probably wouldn't have forced such a drastic change in philosophy for the game though. 

     

    What direction did they change really? From nearly day one they were doing monthly updates and then started to do bi-weekly updates...I don't see this big change of direction that you continue to mention as proof of the game declining.

     

    It's not like they have added a healing class or decided to expand the skillbar to include all of your skills at once. The direction of the game didn't change, they just decided to pump out content faster.

  • eliteroelitero Member UncommonPosts: 264

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by crashdx
    Originally posted by caetftl
    1.  Yes

    2.  Their business model involves having an effective cash shop, or they have no long term sustainability.

    3.  Yes

     

    Them having less of a demand from one quarter to the next, with such a huge loss 20% is a lot, does affect in game experience, why do you think they have things like course corrections for the game?

    No one said the game is going to shut down any time soon, all i am saying is that the game is not prospering like people would like to believe, if it was their sales wouldn't have dropped so much, and they wouldn't have felt the need to change the direction of the game. 

    Having a decent year is subjective, we don't know how much profit gw2 by itself made, if ncsoft thought the year was decent they probably wouldn't have forced such a drastic change in philosophy for the game though. 

     

    What direction did they change really? From nearly day one they were doing monthly updates and then started to do bi-weekly updates...I don't see this big change of direction that you continue to mention as proof of the game declining.

     

    It's not like they have added a healing class or decided to expand the skillbar to include all of your skills at once. The direction of the game didn't change, they just decided to pump out content faster.

    Anet are the ones who stated it was a course correction.... Maybe you should ask them. The direction did change from what was stated at launch. They originally were going to focus on add DE's and such. 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • caetftlcaetftl Member Posts: 358
    Originally posted by stevebombsquad
    Originally posted by crashdx
    Originally posted by caetftl
    1.  Yes

    2.  Their business model involves having an effective cash shop, or they have no long term sustainability.

    3.  Yes

     

    Them having less of a demand from one quarter to the next, with such a huge loss 20% is a lot, does affect in game experience, why do you think they have things like course corrections for the game?

    No one said the game is going to shut down any time soon, all i am saying is that the game is not prospering like people would like to believe, if it was their sales wouldn't have dropped so much, and they wouldn't have felt the need to change the direction of the game. 

    Having a decent year is subjective, we don't know how much profit gw2 by itself made, if ncsoft thought the year was decent they probably wouldn't have forced such a drastic change in philosophy for the game though. 

     

    What direction did they change really? From nearly day one they were doing monthly updates and then started to do bi-weekly updates...I don't see this big change of direction that you continue to mention as proof of the game declining.

     

    It's not like they have added a healing class or decided to expand the skillbar to include all of your skills at once. The direction of the game didn't change, they just decided to pump out content faster.

    Anet are the ones who stated it was a course correction.... Maybe you should ask them. The direction did change from what was stated at launch. They originally were going to focus on add DE's and such. 

    It will be interesting which choices they make in the next few months... apparently one of their more well known content designers was asked to part ways with the company recently. 

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by stevebombsquad
    Originally posted by crashdx
    Originally posted by caetftl
    1.  Yes

    2.  Their business model involves having an effective cash shop, or they have no long term sustainability.

    3.  Yes

     

    Them having less of a demand from one quarter to the next, with such a huge loss 20% is a lot, does affect in game experience, why do you think they have things like course corrections for the game?

    No one said the game is going to shut down any time soon, all i am saying is that the game is not prospering like people would like to believe, if it was their sales wouldn't have dropped so much, and they wouldn't have felt the need to change the direction of the game. 

    Having a decent year is subjective, we don't know how much profit gw2 by itself made, if ncsoft thought the year was decent they probably wouldn't have forced such a drastic change in philosophy for the game though. 

     

    What direction did they change really? From nearly day one they were doing monthly updates and then started to do bi-weekly updates...I don't see this big change of direction that you continue to mention as proof of the game declining.

     

    It's not like they have added a healing class or decided to expand the skillbar to include all of your skills at once. The direction of the game didn't change, they just decided to pump out content faster.

    Anet are the ones who stated it was a course correction.... Maybe you should ask them. The direction did change from what was stated at launch. They originally were going to focus on add DE's and such. 

    Things generally have a context. People that have ulterior motives like to quote stuff out of context.

    From http://massively.joystiq.com/2013/07/18/guild-wars-2s-colin-johanson-outlines-big-plans-and-course-cor/

    Restructuring the approach to permanent and temporary content

    Johanson stressed that while ArenaNet will continue to incorporate temporary events into its living story, future updates will leave behind much more in the way of permanent world changes and meaningful content when each narrative arc ends. Calling this new approach a "course correction," he explained that having four rotating living world teams will allow far more time, planning, and polish to go into each update, resulting in much bigger patches; the Flame & Frost story arc was given as an example of past content that didn't quite live up to its full potential due to the limitations of having just one team to handle every update. Beyond the living story, players will also see new events, new zones to explore, and updates to existing areas.

     

    This is generally called "Listening to the playerbase" and is something that is praised.

    So what do some people that dislike the game do?

    They pretend that something good, listening to the player base and implementing what was requested by the player base, is somehow bad.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by caetftl
    It will be interesting which choices they make in the next few months... apparently one of their more well known content designers was asked to part ways with the company recently. 

    So well known he didn't even have a page in the official GW1 wiki, http://wiki.guildwars.com/wiki/Main_Page .

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Gaia_Hunter
    Originally posted by caetftl
    It will be interesting which choices they make in the next few months... apparently one of their more well known content designers was asked to part ways with the company recently. 

    So well known he didn't even have a page in the official GW1 wiki, http://wiki.guildwars.com/wiki/Main_Page .

    Haha. It seems folks are grabbing at anything to try and persuade us fans the game is not good, and has no future. I remember so many posters here prior to launch explaining and giving examples on how the game wasn't going to last more than 4 months. More than a year later and the servers are filled with players and the game is doing super.

     

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • caetftlcaetftl Member Posts: 358
    Originally posted by Gaia_Hunter
    Originally posted by caetftl
    It will be interesting which choices they make in the next few months... apparently one of their more well known content designers was asked to part ways with the company recently. 

    So well known he didn't even have a page in the official GW1 wiki, http://wiki.guildwars.com/wiki/Main_Page .

    https://forum-en.guildwars2.com/members/Robert-Hrouda-1327/showposts

    Seems like he was a pretty important person in their content design team. 

    It also seems like he is one of the more transparent people that worked at anet that tried to keep in touch with the community. 

  • djazzydjazzy Member Posts: 3,578

    He was part of the dungeon design team

    generally considered the worst part of the game

    so take your own conclusions from that

  • FlawSGIFlawSGI Member UncommonPosts: 1,379
    Originally posted by Vorch

    http://www.ncsoft.net/global/ir/earnings.aspx

    Ok...let me explain this:

     

    1. They dropped form 36 million dollars to 25.94 million dollars earned in a quarter. That's a 20% drop in cash shop + box sales.

    2. It is a B2P game...you do not have to use the gem store to play.

    3. It has not been released in China.

     

     

    So here's my issue. I think that you are trying to say that a 20% monetary decline in gem sales equates to fewer players in the game.

    That inherently does not make any sense to me.

    If you are stating that 20% monetary decline does not signify a SALES growth, that's obvious. Money is money.

    However, a 20% decline does not mean the player base is 20% less active.

    + Cash shop items may not be as appealing as q1

    + Fewer people may be electing to purchase gems, choosing to instead purchase with gold

    + There may indeed be fewer people playing (from personal experience, i'm not seeing this)

    + Combination of these factors and more

     

    None of this effects in game experience.

    What will most likely happen is NCSoft will see what has sold well over the past year, what has sold poorly, and what GW2 can do to become more profitable.

    But in no way, shape, or form is GW2, or it's gameplay, in any imminent danger. The game has had a pretty decent year and has more to come.

     

     

     

    OFF TOPIC: How freakin' epic is lineage 1? Idk how the hell a game from 1998 continues to do so amazingly. Wonder what they're doing...

     

     I am a part of that revenue decline I suppose because over the course of a year I have bought gems to support Anet, and spent those gems on things I haven't really needed like the digital upgrade and some fluff like inventory unlocks. I don't play as much as I used to due to it being the last semester of college and me wanting to graduate with honors so I am focusing on that more than games. I have pretty much bought anything I need from the shop and plan on buying others as they come along, but as of now, there is nothing they are selling that I have been compelled to purchase. This does not equate to loss of revenue because me and my lady quit, only that we have purchased all the fluff we need until something we see worth buying.  You sir are using a logical explanation to someone who clearly only has one-way discussions. The guy has been bashing on the game pretty hard so I'd suggest saving responses for those that are actually wanting them rather than someone who clearly has all the answers. 

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • cptndunselcptndunsel Member UncommonPosts: 136

    the latest edition of ascended gear treadmill will likely drive some people off. everyone was told exotics were king, aside from legendary weapons, and now its time sink crafting to 500, time and gold sink ascended armor and weapons... all the while the nerfs on needed T6 mats remain in place and the prices are up up up.

     

    Ultimately - whats the point? The game was fun, has become a bore, and the new grind breaks all the remaining manifesto items. Nothing sets this apart from gear grinds in other games like WOW now, and with TESO around the corner...

     

    I find myself less interested in logging in daily. Last update to living story was epic fail - zergs going after chaos NPCs but not caring to finish the event with wins - it became just another farm - for champion chests. Reason being - you might actually get a few T6 mats or lodestones that way (versus the rest of the world where the drops are nerfed to the ground).

    Pretty dull stuff really.

  • palulalulapalulalula Member UncommonPosts: 651
    Than i must be blind. I can't see a single soul in town
  • The user and all related content has been deleted.
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by caetftl
    Originally posted by Gaia_Hunter
    Originally posted by caetftl
    It will be interesting which choices they make in the next few months... apparently one of their more well known content designers was asked to part ways with the company recently. 

    So well known he didn't even have a page in the official GW1 wiki, http://wiki.guildwars.com/wiki/Main_Page .

    https://forum-en.guildwars2.com/members/Robert-Hrouda-1327/showposts

    Seems like he was a pretty important person in their content design team. 

    It also seems like he is one of the more transparent people that worked at anet that tried to keep in touch with the community. 

    http://wiki.guildwars2.com/wiki/Game_credits

     

    ArenaNet

    • Mike O'Brien – President & Executive Producer
    • Randall Price – Senior Vice President
    • Daniel Dociu – Studio Art Director
    • James Ackley – Studio Audio Director
    • Chris Whiteside – Studio Design Director
    • Gavian Whishaw – Studio Production Director
    • Stephen Clarke-Willson – Studio Technical Director
    • Edward Hocking – Studio Quality Assurance Director
    • Kristen Bornemann – GW2 Development Director
    • Colin Johanson – GW2 Game Director
    • Jason Roberts – GW2 Asia Game Director
    • Brett Vickers – GW2 Lead Architect

    Art Leads

    • Dave Beetlestone
    • Aaron Coberly
    • Jens Hauch
    • Ryan McIntyre
    • Matthew Oswald
    • Heron Prior
    • Jamie Ro
    • Steven Waller
    • Paul Whitehead

    Art

    • Patrick Axlen
    • Nate Baerwald
    • Naomi Baker
    • James Barwick
    • Tirzah Bauer
    • Lee Bledsoe
    • Jesse Christensen
    • Darrin Claypool
    • Ben Coello
    • Patrick Corwin
    • Scott Dickey
    • Justin Fawcett
    • Kirill Federspiel
    • Lisa Fleck
    • Tami Foote
    • Josh Foreman
    • Kevin Green
    • Daniel Henley
    • Adam Hogseth
    • Lauren Hotson
    • Trevor Howell
    • Kristen Howell
    • Philip Hunter
    • Chuck Jackman
    • Marcus Jackson
    • Susan Jessup
    • William Johnson
    • Mia Kim
    • Tsveta Komaticheva
    • Ronald Kury
    • Hongman Leung
    • Scott Mayhew
    • Dana McDonald
    • John McIntosh
    • Chelsea Mills
    • Kyle Mistlin-Rude
    • Luke Nalker
    • Aaron Panagos
    • Kristen Perry
    • Theo Prins
    • Dani Roberge
    • Maryeli Rodriguez
    • Cody Sargent
    • Delly Sartika
    • Eli Scheer
    • James Showecker
    • Kott Skripalshikov
    • Barry Sundt
    • Matt Tate
    • AJ Thompson
    • Vinny Tran
    • Jeff Weber
    • Kate Welch
    • Jason Wiggin
    • Gwen Yeh
    • Ian Yonika
    • Boyang Zhu

    Audio

    • Drew Cady
    • Cody Crichton
    • Maclaine Diemer
    • Robert Gay
    • Jerry Schroeder

    Design Leads

    • Isaiah Cartwright
    • Crystin Cox
    • Mike Ferguson
    • Eric Flannum
    • Stephen Hwang
    • Kevin Millard
    • Jonathan Peters
    • Jonathan Sharp
    • Bobby Stein
    • Mike Zadorojny

    Design

    • Tyler Bearce
    • Sam Beirne
    • Devon Carver
    • Leif Chappelle
    • Lisa Davis
    • Joshua Diaz
    • Robert "Djordi" Djordjevich
    • Will Fairfield
    • Sean Ferguson
    • Peter Fries
    • Robert Gee
    • Jeff Grubb
    • Karl Horvath
    • Robert Hrouda
    • Curtis Johnson
    • Ryan Johnson
    • Benjamin Kirsch
    • Angel Leigh McCoy
    • Scott McGough
    • Alison McKenzie
    • Karl McLain
    • Andrew McLeod
    • Matthew Medina
    • Ben Miller
    • Byron Miller
    • Elijah Miller
    • Matthew Moore
    • Linsey Murdock
    • Theo Nguyen
    • Hugh Norfolk
    • Anthony Ordon
    • Matthew Pennebaker
    • Crystal Reid
    • Leah Rivera
    • John Ryan
    • Janson Smalling
    • Ree Soesbee
    • Elan Stimmel
    • John Stumme
    • Jeffrey Vaughn
    • David Webb
    • Matthew Witter
    • Matt Wuerffel

    Editing

    • Eve Walter
    • David Wilson

    Localization Leads

    • Adam Vance
    • Bashkim Leka

    Localization

    • Manon Berdu
    • Reingard Rieger
    • Sonia Rosa

    Production

    • Patty Campbell
    • Brian Cautrell
    • Mark Davis
    • JoAnna Frazar
    • Andy Hong
    • Philip Knowles
    • Amy Liu
    • Colin Moeller
    • Sean Neil
    • Shawn Sharp
    • James Smith
    • Sarah Witter
    • Jenny Yang
    • Zheren Yu

    Programming Leads

    • Patrick Cavit
    • Branimir Karadzic
    • Glen Knowles
    • Michael Lewis
    • Josh Petrie
    • Eric Rane
    • Braeden Shosa
    • Cliff Spradlin
    • Ramsey Stone
    • Chad Taylor
    • Robert Walkley

    Programming

    • Matt Anderson
    • Chris Barrett
    • Trevor Bennett
    • Steve Bikun
    • Kevin Cameron
    • Seth Chadwick
    • Joseph Cherlin
    • Tyler Cole
    • John Corpening
    • Francis Crick
    • Ryan Diederich
    • Erik Fagerstrom
    • Bill Freist
    • Peter Giuntoli
    • Brad Hallisey
    • Randy Knapp
    • Joe Kimmes
    • Stefan Larimore
    • Patrick Laukaitis
    • Evan Lesh
    • Nathaniel Long
    • Matthew Maas
    • Jordan Massey
    • Caleb McCombs
    • Aaron McLeran
    • Ryan McMillan
    • Patrick Mera
    • Ryan Meyer
    • Benjamin Newell
    • Justin O'Dell
    • Michael Popoloski
    • Matthew Robb
    • Javier Felipe Romero
    • Tim Rowsey
    • Stanlo Slasinski
    • Susan Elizabeth Thayer
    • Daniel White
    • Dylan White
    • Thomas Wilburn
    • Alex Yatskov

    Quality Assurance Leads

    • Joe Belousek
    • Andrew Gray
    • Bob Green
    • Paula Nazario
    • Zack Nickerson
    • Lauren Stumme
    • Evan Teicheira
    • Rob Thody

    Quality Assurance

    • Peter Arata
    • Rachael Augg
    • Paul Belz
    • Ovada Bey
    • Jessica Boettiger
    • Cullen Bradley
    • Christopher Robin Cartwright
    • Tyler Chapman
    • Vanessa Church
    • Sean Conroy
    • Taylor Cressman
    • Randen Dunlap
    • Autumn Frazee
    • Brecken Hipp
    • Jennifer Hoffman
    • Jason King
    • Jeremiah Lee
    • Scott Mathews
    • Jacob Miller
    • Melina Mitchell
    • Lindsay Peck
    • Timmon Pham
    • Matthew Porter
    • Michael Primiano
    • Saunatina Sanchez
    • Keenan Sieg
    • Sarah Sperry
    • Vincent Ste. Marie
    • Thomas Timmins
    • Robert Walter
    • Thomas Wollam
    • Annie Wyatt
    • Evan Zynda

    Business & Publishing Leads

    • Martin Kerstein
    • Christopher Lye

    Business & Publishing

    • Thomas Abrams
    • Derek Auve
    • Rubi Bayer
    • Regina Buenaobra
    • David Campbell
    • Adrian Gilles
    • Mark Katzbach
    • Stephane Lo Presti
    • Allison Murdock
    • Eva Phillips
    • Brian Porter
    • Kevin Simons
    • John Smith
    • Lindsay Sweeten

    Customer Support Lead

    • Dylan Servantes

    Customer Support

    • Gus Berger
    • Landry Dugan
    • Gaile Gray
    • Peter Larkin
    • Andreas Miller-Schmidt
    • Joey Thompson

    Information Technology Lead

    • Jared Chavez

    Information Technology

    • Josh Dobyns
    • Ryan Graham
    • Justin Lloyd
    • Adam Roseborough
    • Justin Sommer
    • Lee Walker

    Interns

    • Catherine Rokitka
    • Jean-Marie Scheid

    Former Employees

    Directors

    • Cameron Dunn – Studio Technical Director
    • Rick Ellis – Technical Director
    • Peter Petrucci – Information Technology Director
    • James Phinney – Design Director

    Art Leads

    • Rebecca Coffman
    • Horia Dociu
    • Vicki Ebberts
    • Levi Hopkins
    • Kekai Kotaki
    • Jason Stokes
    • Douglas Williams
    • Reagan Wright

    Art

    • Hyo Jin Ahn
    • Scott Albaugh
    • Richard Anderson
    • Matthew Barrett
    • Martin Bartsch
    • Neil Berard
    • David Bolton
    • Darren Chiu
    • Dan Cole
    • Kevin Dalziel
    • David Dunniway
    • Marisa Erven
    • Israel Evans
    • Priscilla Firstenberg
    • Benjamin Freedman
    • Kailey Frizzell
    • Tyler Gibbons
    • Tomas Gomez
    • Jason Hammon
    • Eli Hanselman
    • Neal Hanson
    • Katy Hargrove
    • Jason Jones
    • Jaime Jones
    • Wei-Che Juan
    • Monty Kerson
    • Chuck Knigge
    • Sarita Kolhatkar
    • Taylor Krahenbuhl
    • Hans Krebs
    • Andrew Kreutzer
    • Nathan Lange
    • Brian Lawver
    • David Lewis
    • Wiley Lewis
    • Tonya Lyle
    • John McIntosh
    • Nadine McKee
    • Duncan Mowatt
    • Drew Mueller
    • Matthew Olch
    • Kenneth Osuna
    • Andrew Palfenier
    • Jae Park
    • Donald Phan
    • Hai Phan
    • Joseph Pikop
    • Bobby Pontillas
    • Cory Repp
    • Thomas Scholes
    • Corinne Scrivens
    • Bojin Shi
    • Shen Ming Spurgeon
    • Sean Streeter
    • Xia Taptarakunekane
    • Eric Van Allen
    • Jim Van Den Bogart
    • Christian Venturini
    • Callen Wagner
    • Nick Wiley
    • Eric Wiley
    • Daniel Williams
    • James Winquist
    • Fan Yang
    • Danny Yeo
    • Micah Zahm

    Audio

    • Ronald Perry

    Design Lead

    • Stacie Magelssen

    Design

    • Daniel Achterman
    • Jordan Anton
    • Justin Biller
    • Brian Campbell
    • John Hargrove
    • Egan Hirvela
    • Stacey Janssen
    • Ty King
    • Kim Kirsch
    • Daniel Kohler
    • Albert Liao
    • William McDermott
    • Mary McMenomy
    • Anna Megill
    • Nick Mhley
    • Ryan Scott
    • Benjamin Steel
    • Alexandra Triplett
    • Annie VanderMeer Mitsoda

    Editing & Localization

    • Cameron Harris
    • Caitlin Kittredge

    Localization

    • Judith Kriess
    • Mehdi Mousavi
    • Alejandro Polo
    • Melanie Thiesen

    Production Leads

    • Jay Adams
    • David Hasle
    • Brandon Rose

    Production

    • Jeffrey Carmon
    • Tristan Hall
    • Joe Longworth
    • Gail Oda Yamashita
    • Joseph Smith
    • Emily Diehl
    • Kevin Gadd
    • Charles Stabb
    • David Stiner
    • Justin Woods

    Programming Leads

    • Brandon Dillon
    • Shaun Leach
    • Yow-Hann Lee
    • Chae Seong Lim
    • Jim Scott
    • Mark Young

    Programming

    • Matthew Alderman
    • Garett Bass
    • James Boer
    • Samuel Bragg
    • Jason Cole
    • Chris Cummings
    • Michael Dorgan
    • Katherine Dugan
    • Kevin Ehmry
    • Jason Fischer
    • Tyler Gillingham
    • Shana Gitnick
    • Jeremy Hardiman
    • Daniel Hollingsworth
    • Jason Jackson
    • Daniel Jennings
    • Tye Jones
    • Michael Lee
    • Habib Loew
    • Paul Marden
    • Lewis Mohr
    • Michael Pashniak
    • Umesh Patel
    • Andrei Pokrovsky
    • Daniel Posluns
    • Derrick Readinger
    • Jake Repp
    • Jason Runta
    • Benjamin Scott
    • Austin Spafford
    • Denis Suhanov
    • Jamie Winsor
    • Josh Wittner
    • James Wright
    • Byron Wright

    Quality Assurance Lead

    • Seth Sterr

    Quality Assurance

    • Colin Byron
    • Paul Branch
    • Devon Carlson
    • Everett Carney
    • Sean Conroy
    • Roy Cronacher
    • John Foreman
    • Andrew Freeman
    • Joel Gifford
    • Matthew Gray
    • John Guesnier
    • David Guilland
    • Jhustin Hall
    • Eric Hanke
    • Garrett Jones
    • Lonnie Jones
    • Michelle Juett
    • Chelsea Kibler
    • Joey Knight
    • Michael Kreher
    • Michael Lezon
    • Moraima Marchany
    • Lauren Matthew
    • Daniel McCaughan
    • Tim McCaughan
    • Kerry McCoy
    • Bradley Meine
    • Shannon Mikes
    • Joshua Mohr
    • Ryan Newitt
    • Michael Nissenson
    • Jerramen O'Donnell
    • David Otterstetter
    • Charles Pierce
    • Roderic Ponce
    • Evan Query
    • Christopher Roberts
    • Nicolle Rodgers
    • Brett Schmitt
    • Aaron Sebenius
    • Rahsaan Shareef
    • Derek St. Jarre
    • Mitchell Sullivan-Biernoth
    • Stephanie Wood
    • Shawna Wylie

    Business & Publishing

    • Eric Campbell
    • Ron Critchfield
    • Sheena El-Alfy
    • Michael Gills
    • Alicia Guzman
    • Angela Hackett
    • Natasha Hoover
    • Michael Hradek
    • Lauren Huesmann
    • Sonia Jackson
    • Lisa LaFay
    • Ryan Lupica
    • Juan Mejia
    • Steven Shepard
    • Elizabeth Walker

    Information Technology

    • Roger Delph
    • Justin Schumacher
    • Trey Valenta

    Interns

    • Carlon Addison
    • Michael Bauer
    • Sheridan Beebe
    • Derek Chen
    • Li-Chung Chih
    • Paul Comte
    • Joshua Davis
    • Jaron Gittleman
    • Seiji Kawakami
    • Ivan Lancaster
    • Kevin Lockard
    • John Madison
    • Yevdokia McDowell
    • Akshay Nagula
    • Jason Nollan
    • Philip Ouellette
    • Keenan Purk Jr.
    • Nicholas Rotondo
    • Chelsey Shuder
    • Chris Swick
    • Noah Thompson
    • Jacob Weberg
    • Daniel Weinbaum

    Compared to some of the other people that left Arenanet, like Kekai Kotaki, Robert Hrouda is a very small fish

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • DeniZgDeniZg Member UncommonPosts: 697

    I left GW2 couple of months after launch, since I didn't find the game interesting. Now I'm back, kind of getting into it again, and I'm really surprised that the server (Gandara EU) is packed with people. Lion's Arch is crowded, WvW is crowded and I'm getting into overflow on regular basis.

    There might be some servers with lower population, but you can always use guesting feature and if I understood correctly, new LFG tool will be cross server enabled.

  • StarIStarI Member UncommonPosts: 987
    I don't know much about numbers but I do know some. I know two cummunities that together  had easily way over 150 people buying game at release and playing. After a few months there were maybe 5-10 people still regularly logging, so I do find these growing claims a bit weird. Although some do check it from time to time since it's free.
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by StarI
    I don't know much about numbers but I do know some. I know two cummunities that together  had easily way over 150 people buying game at release and playing. After a few months there were maybe 5-10 people still regularly logging, so I do find these growing claims a bit weird. Although some do check it from time to time since it's free.

    And what is 150 people in 3 million?

    Specially communities, that move from game to game together.

     

    But when you are in the thick of it, like the pics show, it is easy to believe the population is growing.

    imageimage

    Is all the game like this?

    Of course not, but you have several heavy population spots, some less populated and some scarcely populated.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by StarI
    I don't know much about numbers but I do know some. I know two cummunities that together  had easily way over 150 people buying game at release and playing. After a few months there were maybe 5-10 people still regularly logging, so I do find these growing claims a bit weird. Although some do check it from time to time since it's free.

    People keep saying things like this as if it represents the sum total of people playing the game.  Technically, there is the potential that those 150 players stopped playing while everyone else continued.  Now obviously that's not true, but stating that a claim is ridiculous simply because a certain group of people YOU know stopped playing is about as ridiculous as the claim that 150 people quitting means the game isn't growing.

  • SoMuchMassSoMuchMass Member Posts: 548
    Originally posted by Jean-Luc_Picard
    Originally posted by Amjoco
    Originally posted by Gaia_Hunter
    Originally posted by caetftl
    It will be interesting which choices they make in the next few months... apparently one of their more well known content designers was asked to part ways with the company recently. 

    So well known he didn't even have a page in the official GW1 wiki, http://wiki.guildwars.com/wiki/Main_Page .

    Haha. It seems folks are grabbing at anything to try and persuade us fans the game is not good, and has no future. I remember so many posters here prior to launch explaining and giving examples on how the game wasn't going to last more than 4 months. More than a year later and the servers are filled with players and the game is doing super.

    And the company is hiring, and no servers have been shut down. But yeah, the game is doomed.

    I'm sure that if I posted half the misinformation some post here to bash the game on e.g. another game's forums, I'd be banned in no time.

    They also lay off people all the time without anyone knowing.  They didn't mention Hrouda which is a pretty important developer until someone found out.  Flannum has not been heard from, for over a year.  And these are the higher ups including Leads Developers.  Imagine the smaller guy.

     

    I also like when people post WvW pictures to show how packed GW2 is.  If WvW reached capacity, I mean all their 51 servers WvW maps were completely full at the same time, it would have about 15k - 18k players, that is it.  It is a well known fact that ANet changes the capacity of what the WvW maps can handle, and I am sure they do the same with servers too.

     

    I do think now the flaws and internal structure of Anet and the general bad management of the game is revealing itself.  Give it a couple of months and we can all see it.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by SoMuchMass
    Originally posted by Jean-Luc_Picard

    And the company is hiring, and no servers have been shut down. But yeah, the game is doomed.

    I'm sure that if I posted half the misinformation some post here to bash the game on e.g. another game's forums, I'd be banned in no time.

    They also lay off people all the time without anyone knowing.  They didn't mention Hrouda which is a pretty important developer until someone found out.  Flannum has not been heard from, for over a year.  And these are the higher ups including Leads Developers.  Imagine the smaller guy.

    A fairly recent picture of employees in their parking lot showed hundreds of employees.

    I mean, maybe you're arguing for some sort of turnover thing, but if you're trying to argue that they don't have lots of employees and more than they had before, then you're wrong.

    They have a LOT of employees, and they've been getting more.  That's just simply a fact.  I'm not going to argue whether or not that's a sign of success, but I will say they have what.... 300?  400?  Employees.  I forget.  One of those two numbers.  Either way a lot of people.  They're certainly not shrinking so far as amount of employees go.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by SoMuchMass

    They also lay off people all the time without anyone knowing.  They didn't mention Hrouda which is a pretty important developer until someone found out.  Flannum has not been heard from, for over a year.  And these are the higher ups including Leads Developers.  Imagine the smaller guy.

     

    I also like when people post WvW pictures to show how packed GW2 is.  If WvW reached capacity, I mean all their 51 servers WvW maps were completely full at the same time, it would have about 15k - 18k players, that is it.  It is a well known fact that ANet changes the capacity of what the WvW maps can handle, and I am sure they do the same with servers too.

     

    I do think now the flaws and internal structure of Anet and the general bad management of the game is revealing itself.  Give it a couple of months and we can all see it.

    When did Hrouda became a very important designer?

    He worked in Anet for 3 years, so 2010-2013. GW1 last expansion was 2007. GW2 released in 2012, so when he arrived at Anet, GW2 had 3 years of development. 

    Eric Flannum is the Lead Game Designer. What can he be doing that doesn't evolve chatting? 

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • SoMuchMassSoMuchMass Member Posts: 548
    Originally posted by Gaia_Hunter
    Originally posted by SoMuchMass

    They also lay off people all the time without anyone knowing.  They didn't mention Hrouda which is a pretty important developer until someone found out.  Flannum has not been heard from, for over a year.  And these are the higher ups including Leads Developers.  Imagine the smaller guy.

     

    I also like when people post WvW pictures to show how packed GW2 is.  If WvW reached capacity, I mean all their 51 servers WvW maps were completely full at the same time, it would have about 15k - 18k players, that is it.  It is a well known fact that ANet changes the capacity of what the WvW maps can handle, and I am sure they do the same with servers too.

     

    I do think now the flaws and internal structure of Anet and the general bad management of the game is revealing itself.  Give it a couple of months and we can all see it.

    When did Hrouda became a very important designer?

    He worked in Anet for 3 years, so 2010-2013. GW1 last expansion was 2007. GW2 released in 2012, so when he arrived at Anet, GW2 had 3 years of development. 

    Eric Flannum is the Lead Game Designer. What can he be doing that doesn't evolve chatting? 

    Supposedly Eric Flannum doesn't work on GW2 anymore, it was posted on Reddit today or yesterday.  Seems like a pretty major development not to communicate to the players of the game, that the lead game designer isn't work on the game anymore.

    http://www.reddit.com/r/Guildwars2/comments/1maeln/what_happened_to_lead_game_designer_eric_flannum/cc7ds74

    But there are other examples, like Habib Loew, the guy responsible for removing the culling among other things.  He isn't there anymore either, but I bet he wasn't "important" either even though he was there since 2007.  But I am done arguing about this.  People can believe what they want to.  You can't hide the truth forever.

     

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