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Star Wars Galaxies: Our Combat Upgrade Q&A

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Comments

  • FreakysidFreakysid Member Posts: 4

    Ok i was one of the big doubters of the CU but but found it to be much better than i though now we,ve lost solo grp's.The 2 big things that really bugged me and i mean really bugged me are the fact that the bugs that are still all over the place and the fact that SOE no idea of customer support .Every other online game i've played if they have any problems where they have to make peeps loose big lumps of play time they're there offering players added day's to their accounts for time lost .It has to be said ....and i was there .Chim serverwas brought into such a state of disaray that soe had to pull the plug as they could not cope with the player revolt.Not that they will own upto it or publicise the fact that it had to come down again.

    Soe there are only 3 options open to you now :

    1: Sort yourselves out and wake upto the fact you have paying customers.

    2:And frightning as this is Loose your licsence too lucasarts (as the community understands now nearly happened earlier this year).....we're not thick you know

    3:Loose so many customers due to poor quality that too run SWG becomes unviable.

    Only one option is really viable if you want to keep the potential money spinner going

  • FaedFaed Member Posts: 2


    Originally posted by Erillion
    After yesterdays patch you can respect any way you want, no matter what profession you have. Yes, that includes crafters and entertainers.
    Have fun
    Erillion

    Unfortunately, I attempted respec'ing my char again, now that you can respec the non combat profs too...
    But I STILL lose Skill Points no matter what I respec too. why am I being reverted to a less skilled player now that they've "upgraded" the combat? If I drop Rifleman, I lose 9 "elite" points when respec'ing to another prof. Adding in the new prerequisites for the combat prof's has made it to where I can't even pick up a non combat prof without losing SP. It doesn't matter what I respec to, I'm losing the play time and money that I already invested in the game. And why in the hell did non combat profs have to wait so long to be able to respec? Especially the entertainers? Their entire prof and "Role" was reconstructed, but they had to wait an entire week (just so happens the 2X XP week) before they could leave a broke prof?
    Have fun? Doing what? being killed by CL 1 creatures that wouldn't kill you 2 years ago? let alone when you're now an "advanced" player that has literally earned hundreds of thousands XP points, gone through plenty of combat prof and finally settled on one that you like?
    I don't mind extreme change, I do mind taking CURB (Combat Upgrade REVAMP and BALANCE) and leaving it unbalanced, and pushing it out in a beta phase to a paying live community. Bugs can be dealt with, I've been dealing with them and reporting them dilligently for 2 years. Beta testing is important, I've been doing that and the previous bug catching for 2 years. The same bugs that are found in Beta that are sent up and supposedly dealt with should NOT be in live. but alas, they are.

    Oh and concerning the Mining bit, yeah you can get a starfighter and mine with that, I personally used the B-Wing after finding out I couldn't solo mine with the Y-8, but the problem with that (although minor) is cargo capacity. The reason that I wanted the Y-8 is because the superior carry capacity of the ship = more time mining, less time on ground. The B-Wing is workable, but damn. *shakes head* Nothing more to add to that.

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Faed
    Unfortunately, I attempted respec'ing my char again, now that you can respec the non combat profs too...
    But I STILL lose Skill Points no matter what I respec too. why am I being reverted to a less skilled player now that they've "upgraded" the combat? If I drop Rifleman, I lose 9 "elite" points when respec'ing to another prof. Adding in the new prerequisites for the combat prof's has made it to where I can't even pick up a non combat prof without losing SP. It doesn't matter what I respec to, I'm losing the play time and money that I already invested in the game. And why in the hell did non combat profs have to wait so long to be able to respec? Especially the entertainers? Their entire prof and "Role" was reconstructed, but they had to wait an entire week (just so happens the 2X XP week) before they could leave a broke prof?
    Have fun? Doing what? being killed by CL 1 creatures that wouldn't kill you 2 years ago? let alone when you're now an "advanced" player that has literally earned hundreds of thousands XP points, gone through plenty of combat prof and finally settled on one that you like?

    I am not sure what your doing that you feel your losing experience. I have never lost any experience, it doesn't even touch your experience. I merely moves full boxes and leaves any experience earned in a tree that isn't allocated where it is. I moved from Master TKA to Master CM without a loss of any points. As a matter of fact I used to the respec function to GAIN elite boxes by doing simple harvesting and healing while doing missions and taking novice boxes and converting them into elite boxes once I had enough. And I would continue to do that over and over. The only way you could be not getting to another elite profession is if the elite profession required more novice boxes to get too then your original. Then it will take your elite skills and break them down to regular points. But I have never ever lost any points.

    I do have to agree that artisans should have been able to respec alot sooner and double experience shouldn't be ending til the game is cleaned up and could have really been enjoyed. The double experience seemed more for press points so they can say they gave something back for the problems publically and get recognized for it far more then it was ever for the players.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • radishradish Member Posts: 3

    Farewell SWG, never again will i buy from SOE, CU was bad but Customer Service has been worce, you can kiss my accounts good bye,

       ____________/_________________o/__________ 

    I see the DEVS as the Sharks, we had no chance to win this fight.

     

    (-o-)

    looks like the dark side won image

     

     

     

     

  • wipiogiewipiogie Member Posts: 1

    To Julio concerning the Combat Upgrade,

    How disappointing it is to read your comments and know that what you speak of is utter hogwash. I have been playing for a couple years. However, in the real world I am a Professional Process analyst which means I change things all the time. I gave the CU the benefit of the doubt and tried it, and it has killed the game. From removing all the fun out of the different professions (I have done them all) to the sugar coating of the new fancy effects. I could get used to the new icons and even the icon timers between moves. This upgrade has more or less in my opinion, made it nearly impossible to gain xp for the lower and mid level players, while catering to the hardcore players. It appears that every upgrade that has come out has been for one purpose only, to limit the Padawan, and hold down the number of people looking to get there. The only people that have not complained are the high level hard core players that have already reached the goals of many other casual players. I was very excited when I put in for the purchase of ROTW but instead all SOE got was my cancelation of all of my accounts. No matter how you look at it, this game is terrible and all the marketing in the world will not change that. If the communtiy was smart, they would follw suit. Your new players will also come to the same conclusion. I wonder where the individuals that are placing positive CU feedback work? HMMM  image

  • MSCavMSCav Member UncommonPosts: 141

    Yeah great post, I am glad the one guy likes it, but he provides something everyone misses. No one hated the old system, they could live with it. 80% hate the CU, and at least 16,000+ signatures do lol! Everyone I know who is still in SWG say they really dont like the CU, they dont hate it, but they also did not hate the old system as well.

    Why oh why they did not just tweak the game like they promised instead of making the CU an overhaul?

    It really sucks to lose this game guys, I am a BIG star Wars Nerd and this, this was the GAME of games for Star Wars nerds! Now it is gone and done for me and I just hate it.

    Cav, Senior Commander Midnight Squadron.  midnightsquadron.com
  • PhryPhry Member LegendaryPosts: 11,004

    After having read all the previous posts, which took some time as so many people feel so strongly about this CURB, and the effect it has had on SWG in general, that i can't help but wonder, why didnt they pay attention to the results of the test center, where a significant majority - not quite everyone, but near as makes no difference, were opposed to the CU. The list of problems ascribed to the CURB are far too many to repeat here, and have been more than covered in the previous posts anyway. But my question is this, what was it, that SOE thought would happen, if they pushed through the CURB in the face of so much player opposition in the first place? surely it was only a matter of applying simple common sense to realise that if you do something that you know is going to annoy people, that they arent likely to react favourably, riding roughshod over other people, and then ignoring their complaints afterwards, doesnt seem to me, to be a very sound business practice... image

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Phry
    After having read all the previous posts, which took some time as so many people feel so strongly about this CURB, and the effect it has had on SWG in general, that i can't help but wonder, why didnt they pay attention to the results of the test center, where a significant majority - not quite everyone, but near as makes no difference, were opposed to the CU. The list of problems ascribed to the CURB are far too many to repeat here, and have been more than covered in the previous posts anyway. But my question is this, what was it, that SOE thought would happen, if they pushed through the CURB in the face of so much player opposition in the first place? surely it was only a matter of applying simple common sense to realise that if you do something that you know is going to annoy people, that they arent likely to react favourably, riding roughshod over other people, and then ignoring their complaints afterwards, doesnt seem to me, to be a very sound business practice... image

    Thats easy. Because the RotW expansion was half of the CU. They wrote them together, the CU was not written as its own entity like they made it out to be. If they didn't release the CU they would have had to completely rework the expansion slated out 5 days after the CU ended up releasing.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ClattucClattuc Member UncommonPosts: 163
    More accurately, they developed the (underwhelming) RotW expansion using the CU codebase, which would have necessitated a lot of rewriting if the CU had been scrapped.  There is nothing particularly CU-specific in Six Flags Over Wookieeworld itself - they could have released it last fall under the old system and it would have looked the same.
  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Clattuc
    More accurately, they developed the (underwhelming) RotW expansion using the CU codebase, which would have necessitated a lot of rewriting if the CU had been scrapped. There is nothing particularly CU-specific in Six Flags Over Wookieeworld itself - they could have released it last fall under the old system and it would have looked the same.

    I never mentioned anything about it looking different. However I actually beleive it was written the other way around. They wrote the expansion and worked the CU into it otherwise the entire system wouldnt be so bass ackwards. There are too many "patches" in the logic of the CU for it to have been written with the sole intent of a new combat system. It also is about the only explanation for them grinding out a second expansion that quickly when supposedly so many were appointed to writing the CU.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • iceman00iceman00 Member Posts: 1,363

    This is the thread that doesn't end....

    Yes it goes on and on my friend..

    Everyone jump in!

    image

  • ErillionErillion Member EpicPosts: 10,328

    /jump

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

  • WordaenWordaen Member Posts: 203

    They should have just called it "the great player wipe for Six Flags over Wookieland!" and been done with it.  image

  • FreakysidFreakysid Member Posts: 4
    Yep it's official
    Unfortunatly due to unruley inconsiderate type's namely YOU THE PLAYER we at SOE have decided that a rollback is in order .This will include a loss of all xp items and credits ,and in a vast number of you this also means you characters will be lost completely .This is due inpart to the fact that the rollback is to April 22nd 2004. We are truely sorry for any inconvenience this may cause and as a way of compensation please accept our offer to create and start a character on any server .For which we will also place 150 credits into your charcters inventory .
    Please enjoy your playtime and remember you play to our rules.
    SOE
    Customer Bullshit Department



    HAVE A NICE DAY NOW

     

     

     

     

     

    Saw this on another forum and could'nt resist image
  • iceman00iceman00 Member Posts: 1,363



    Originally posted by Freakysid

    Yep it's official
    Unfortunatly due to unruley inconsiderate type's namely YOU THE PLAYER we at SOE have decided that a rollback is in order .This will include a loss of all xp items and credits ,and in a vast number of you this also means you characters will be lost completely .This is due inpart to the fact that the rollback is to April 22nd 2004. We are truely sorry for any inconvenience this may cause and as a way of compensation please accept our offer to create and start a character on any server .For which we will also place 150 credits into your charcters inventory .
    Please enjoy your playtime and remember you play to our rules.
    SOE
    Customer Bullshit Department



    HAVE A NICE DAY NOW
     
     
     
     
     
    Saw this on another forum and could'nt resist image




    I wish that's when I had the 580 jawa of doom!

    Cue archie and edith on the piano...

    THOSE WERE THE DAYS!!!!!

  • Kingpin619Kingpin619 Member Posts: 3
    I've been playing SWG since launch. I've been there for all the bugs, all the pain of crashes and the lack of response from the devs for our constant calls for fixes. When the CU was first announced it was just a planned combat balance, not a complete overhaul. The players were all for a balance. The ensuing CU was not what was promised. I've played it now since it went live and tried various profs. I'm sorely disappointed in the results. The best thing about SWG was the combat system. It was as close to real time combat as you could get in a turn based system. Now it's slow, painful, and you can pretty much count on dragging out combat for about three times as long as it took before. When the game launched grouping was what everyone wanted to do. Soon after the horrendous way to unlock jedi was revealed. That turned everyone into soloing fiends. That was the first huge mistake SOE/LA made. Jedi shouldn't have even been involved at this point in the SW universe, but naturally everyone was going to want to be one. That was the end of the group. Introducing this CU which makes grouping a neccessity into this community that they themselves had turned against such a notion was simply stupid. Had they just balanced combat and not tried to clone every other SOE game and mmorpg out there with this "new" CU then things would have been great. As for Julio's response that this CU gives it a more Star Wars-y feel...... That's a bunch of crap. The icons look like stuff from old pc games from 10 years ago. There is no seat of your pants combat now. The Star Wars feel is gone. I've been a fan of Star Wars ever since I was old enough to know what it is. The game had 100 times more feeling before the CU. Now it's just any other RPG, bumbling combat and being forced to group with what ever inept group you can find (drastically similar to CoH). I've been in one competent group since the CU (out of about 20).  I've read reviews and plans and goals for the CU and all he's done here is quote and dance around them. They were hell bent to change this game. Not even the 7000+ signatures on a petition saying not to do it could change their mind.  Thank you mmorpg.com for trying to get answers, but like everyone else you've just gotten the same dawdling responses they've been peddling to all of us paying customers.  SWG is my escape from life, i'll keep it going for now but only til I find something better, which shouldn't be too hard now. SWG was my first true love, now my heart is broken.
  • reconditerecondite Member Posts: 1

    I completely agree with most of the statements that have been made here.  The changes that were made to SWG are horrendous.  I don't think anyone asked for these changes, what we wanted was for the current combat systems glitches to be worked out.  The things that didn't work, to work.  Now instead we get this new combat system where you can't solo anything that is worth any exp (and you thought the Jedi grind was hard BEFORE).

    I have four accounts.  I am a veteran that enjoyed the game nearly since it came out.  Now, all four accounts are being thrown away and I am moving on to play something else.  SOE / LucasArts has alienated the larger base of its customers and I don't think anything good is going to come out of all the changes they've made.  The game isn't fun.  Why should I, or anyone else, pay for a game that isn't any fun in the hope that they might come to their senses and repair things later?  Waste of money and time.  Bye, SWG!

  • rodam153rodam153 Member Posts: 1

    image am sadden by the way the game has gone.  after reading these forms, i have to agree with them  to bad that SOE isn't listening to their paying customers. speaking for myself i wanted to enjoy playing this game to become a jedi to. to stand on different worlds. weld my lightsaber in battle.  But now there is no way that will happen  everquest when i played it, turn out to be a bore, now that they have done the same here taking away  soloing, force grouping on us to gain exp. and like everguest it is hard to find people to let you in. they have destroyed a great game.. sure it needed up grading but to strip away the ability to solo . the old cu allow us to be free  to explore with out having to wait on anyone..  image am pissed off too.

    after all the time put into my  character only to be strip of my abilities cause they( SOE) is just not listening to us the players or atleast polling us for what we the paying customer would like to see .  it sems to me the force is not with these people.  and it is time to move on somewhere there has to be a game worth playing

  • anarchyartanarchyart Member Posts: 5,378
    what is it with SWG players thinking that the developers are gonna give a crap what they have to say about the game? the most hard done by community of ultra nerds ever. if you dont like it dont play and go on with your life JEEZ.

    image
  • StumanStuman Member UncommonPosts: 71


    Originally posted by anarchyart
    what is it with SWG players thinking that the developers are gonna give a crap what they have to say about the game? the most hard done by community of ultra nerds ever. if you dont like it dont play and go on with your life JEEZ.

    And funnily enough, most have made this choice and no longer play and have gotten on with their lives.

    I know I have and have SOE to thank for breaking a 2 year addiction to SWG. I can now honestly say that I don't miss this game in the least.

    (but its fun watching it crash and burn nonetheless ;) )

  • gunnythokgunnythok Member Posts: 268



    Originally posted by anarchyart
    what is it with SWG players thinking that the developers are gonna give a crap what they have to say about the game? the most hard done by community of ultra nerds ever. if you dont like it dont play and go on with your life JEEZ.


    If the SWG Players were simply gamers that had no love of SW in the first place, this would be easier.  However, most of us were SW fans and we hate seeing somthing that was so fun and immersive get turned into yet another Everquest clone.  I personally think that the devs don't care anyway, they only do what they're told.  I blame SOE management and their imperialistic attitude with their customers.  It's ironic that they created a situation that closely resembles the Star Wars story archetype.  I only wonder if the evil empire will win this war. 

    The negative feedback and the continued feeling of being ignored and insulted has set forth a mindset in the gamer public that will most likely bring about a large dropoff of SOE subscriptions.  People are getting tired of alot of SOE's games and attitude.  I just hope they'll let SWG die so we can all move on and leave a spot open for another SW mmo somewhere down the line. 

  • gunnythokgunnythok Member Posts: 268

    On the subject of the mindset in the gamer public.  This is simply my theory on the matter. 

    I already know SWG is dead, SOE just hasn't come around to the fact yet.

  • OloosiOloosi Member Posts: 1

    SWG is a thing of the pass sry to see it go but W0W is now my game and I don't have to spend $45 dollars a month to be man handled by some pizza munching chester from kentucky. (Yes its Me) : P

  • honzolohonzolo Member Posts: 321

     To be honest, I had gotten bored with SWG after playing for two years. I was going to allow my subscription to run out anyhow, and it turned out it was due to run out on the day of the CU. The CU merely made it so that I had no regrets leaving, because the changes were just unacceptable. I'm dissapointed that they decided to go in that direction. I had made sure my houses were paid for and everything in the hopes that a few months down the road, I might come back and eventually return to the game. Well, that's not happening now.

     IMO, all the developers needed to do was to fix some of the issues that the various combat professions had. Then they needed to halve the buffs, maybe more than halve them. Buffs were really the death of this game, IMO. Prior to buffs taking prominence in the game, you did have to group to get good xp. That was when the game was truly fun. Don't get me wrong, when I first discovered buffs, I was all for them... but they made the game way too easy. That led to boredom.

     I will miss what SWG used to be. But I have found WoW and I really enjoy it. I do wish there was a good fantasy game based upon the original SWG combat system, though. It was unique and fun.

     

    Honzolo

  • antoanantoan Member Posts: 22

    (this post was taken from the SOE forums, and was made by Dirr)

    Dear Sir,

    I suggest you take this post very seriously.  Since playing (and PAYING) since the beginning of this game, I have poured hundreds of dollars into this game, it's expansions and ultimately - your pockets, so I think my opinion counts.

    Changes I see coming with opinions to follow.

    1 - RPG to FPS? My friends and I play this game BECAUSE it's a RPG.  If I want to play a Star Wars FPS, Battlefront 1 and 2 are excellent, have a ONE time cost of $50, a better streamlined FPS control/combat system, and are not bugged at all.  If you wish to truly turn this into a FPS, you're going to lose the majority of your fan base.

    2 - Nerf the game down to 9 classes...including FS as a starter profession? This will anger most everyone who ground out profs to unlock, or took a lot of time collecting badges to become glowy.  Even still, a CL80 guy now can just respec as a full Jedi?  That's INSULTING to your fan base who had to earn it!

    3 - Remove player Bounties? Again, this is an aggregious offence to the ppl who had to grind Jedi xp (millions and millions) at Padawan with the threat of being taken out every minute they were on.  This is also taking away one of the main reasons why Bounty Hunters play.  Someone always figures out exactly how to beat an NPC...of any level.  You can find out exactly how to beat them right down to the attacks, buffs, heals, specials and timing.  But Jedi vs BH?  Unique.  The Jedi doesn't know all of the BH's skills/weapons/healing ability and the BH doesn't know the skills or areas of expertise of the Jedi.  Made for some of the BEST battles in any video game...PERIOD.  Gone?  And so will a large chunk of the current vet BH's.

    4 - All profs at equal combat ability? Even though under the current Pub no one can be over CL80, any full temp Jedi worth his salt can whip anyone who isnt a BH...especially in a straight up fight.  If you REALLY make Jedi equal to say...a Commando, then everyone who had to wait and then grind Jedi forever will feel like they wasted a tremendous amount of money for nothing, and for what....to NOT be unique?  To ONLY be as powerful as the Commando?  More importantly, this goes AGAINST EVERYTHING THAT IS STAR WARS!!!  In any Star Wars book/movie/anything....Jedi are MUCH more powerful than anyone else.  Even in Battlefront!  If they weren't, who'd care if Luke failed....just throw another Commando in there to defeat Darth Vader.  If you get AWAY from the lore, most of your RPG base will leave.

    5 - Screw the vets? Even if you WERE NOT taking the above into account, consider this.  We waited a long time for the 'new' CU.  But in reality, you were working on completely changing the entire game for a year and a half?  Don't you think people will feel cheated having spent the time and money to wait for the new CU...with countless bugs...then you give us a new expansion to buy without telling us the whole game is changing to a FPS?  So I just paid $20 dollars for an expansion to a game I don't want to play anymore?  Don't you think that'd tick some people off....like....most of your fan base? Since you've taken out the profs I've played with for years and I go Jedi in the respec...I won't get as many rewards as other Jedi who've been playing this game for LESS time than I have?  That is not right!!!  You should make bonus/elder stuff based on length of time in game and prof you take.  For instance, if I respec Jedi and have played game long enough...I should get same as anyone else (especially since you're taking out profs of many ppl).  There should be bonus items no matter what prof you respec to.  Why do ONLY Jedi get additional items?

    6 - No more item decay? Say goodbye to the player economy.  No item decay means you only need to buy (or own) an uber weapon once.  Once everyone has one...the crafters r screwed and everyone will have the exact same weapons and the exact same skill.  In effect...everyone within the same prof is identical.  This will ruin the game and make credits worthless.

    7 - Kill the Jedi. OK, so you didn't kill off the class...but you may as well have.  Jedi won't be special and any noob can start at FS? When the first Jedi appeared, it was stated that Jedi would be as powerful as 7 others.  After the last CU, it was 2.5 (but only 1v1 player bounties instead of gank squads chasing Jedi).  Now they will be EQUAL?!?  Sounds like they'll be Swordsmen with weak LS's.

    8 - Too many Jedi. For a game dev team that says they understand there r too many Jedi, you've just doubled the number of Jedi and halved the number of BH's with NO WAY to cut down on the Jedi population.  This is the beginning of the end...

    9 - Conclusion. I know a bit about Game Design and such.  The current theory is that these types of games need to be accessible to new players.  That they need to be able to create a character and go have some fun (without dying) in the first 30mins.  Congratulations....you've almost accomplished this (if it weren't for the incessant bugging problems that have been with this game since launch).  But at what cost?  The current stats suggest that ppl leave these massive online games after 10-12 months.  But the vet community for THIS game have been here for several years....and we've PAID for it.  So to disturb this base is to ask us to leave.  Sure you'll attract new subscribers who'll be here for 10-12 months....and then the game will start to die rapidly.

    10 - Competition. In essence, the new changes make this a game that will compete with Battlefront 1 and 2.  I think you'll find a lot of ppl like myself play BOTH games.  But if your new changes make this a FPS like Battlefront but with worse graphics, controls, combat system, but a ton of BUGS and a price tag of 10x Battlefront....please give me a reason to keep paying you $200 a year?

    11 - Hard to believe... It's hard to believe that you've done focus group testing with vets and those same vets who've played this game for years (almost all Jedi or BH's) have suggested taking out player Bounties, nerfing Jedi to just another class and changing the game into a FPS like Battlefront.  If there are real documents showing this...I'd like to see one with ppl who've played as long as I have and are current active players.  Better yet....here's an easier solution.

    12 - Solution. Make half the servers 'Classic' and half of them NGE.  Allow all players to either stay on a classic server or migrate to a NGE server.  If what you're saying is true...that the majority of player want these changes...then you'll have the majority of people migrate to the NGE servers and continue adding content to it.  If you find that the majority stay on the classic servers, then you should do the opposite...stop adding content to the NGE servers and start adding fresh content to the classic servers.  All opinions aside, whichever version of SWG performs better will make you more money and should be the path you follow.

    Considering you've angered the majority of your player base, if you're not willing to keep an open mind...then in the immortal words of Obi-wan in EpIII...

    "then you are truly lost!"

    Sincerely,

    Dirr

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