Star Wars TOR was also an MMO with a hugely popular IP (duh), high expectations and ''looked'' great until it released and fail to deliver. Box sales and 3 months of sub maximum doesn't make a successful game as TOR proved. It has to be good in the long run to justify their production costs.
Originally posted by MiserySignal Star Wars TOR was also an MMO with a hugely popular IP (duh), high expectations and ''looked'' great until it released and fail to deliver. Box sales and 3 months of sub maximum doesn't make a successful game as TOR proved. It has to be good in the long run to justify their production costs.
I think theres one major difference to point out between SWTOR and ESO.
SWTOR was based on a movie. Movie games are not always great games, and might feel foreign from one game to another to the user. Second, the game company has had no experience making that type of game before. Also it was made during a time when graphics had not reached the quality of SKYRIM graphics yet. At that time the graphics in games were the quality of STO, not as detailed and fine as the new benchmark of realism that SKYRIM has set.
ESO was based on games that the company had previously made before, all their games when released were cutting edge and huge successes. SKYRIM was the game they made before this one, which had reached the new platform of Graphics of REALISM that could get a player to really be emmersed into the game and feel really part of an RPG storyline. They brought over Zenimax, which the producer had very good knowledge on DAOC, which has a lot of things graphicly in it that past ES Games have had. Castles, Renaissance looks to it. So when they brought on Zenimax it wasn't just bringing in a team that has no clue on how to develop the game, they actually had great vetren modelers and textures, and when teamed up with Bethesda, which are game developers themselves, and not just Lore masters like SWTOR, which only had screenwriters and movie producers to help guide them. So ESO has both, game developers who have great online experience and game developers who made SKYRIM to help transfer and help bring the two games together to make a perfect SKYRIM ONLINE game.
I say this because when you compare games, you have to look deeper at who was behind the creation of them. and why they are different then each other and why.
Star Wars TOR was also an MMO with a hugely popular IP (duh), high expectations and ''looked'' great until it released and fail to deliver. Box sales and 3 months of sub maximum doesn't make a successful game as TOR proved. It has to be good in the long run to justify their production costs.
TOR delivered on the questing and story. But failed at end game and exploration. ESO already has TOR beat with end game and the open zones for questing and exploration. The options for end game including PvP and just the way the world is put together beats out TOR.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
I wish Zenimax the best, but thinking that TESO will match the success of Skyrim, now that is a TALL order.
I just am not seeing it, sorry.
Skyrim - open classes, open races, open factions, open to mod and change, no monthly fees, huge modding community.
TESO - none of the above.
Again I think it's great to be enthused, but reality should also play a factor, right?
I think to be fair, open classes, open races, open factions are all something that would apply to friends who want to play together. EVERYONE can play any of those still just like in SKYRIM which is a single player game. I think if you have friends, you call can still find a way to find an alliance you all agree to like.
Mode and changing, I wish so many online games had this, but at this point in gaming industry that really is beyond game mechanics of a mmo currently... I think even if most people cannot MOD they would still like SKYRIM ONLINE and will not be a deal breaker. While there is a large community of MOD'rs for SKYRIM, its still a small fraction of SKYRIM players who are using them, when I say small fraction I'd say under 2 million.
NO monthly fees. its online so I think people would expect the monthly fee and would have no problems paying like I stated in the first post, its the cost of 3 games per a year, which most single player gamers buy well more then that every year.
None of these are really DEAL BREAKERS when your looking at the best most high quality SKYRIM ONLINE type game. Which was proven successful by SINGLE PLAYERS, also known as Solo players in MMO's.... got to remember that.
I wish Zenimax the best, but thinking that TESO will match the success of Skyrim, now that is a TALL order.
I just am not seeing it, sorry.
Skyrim - open classes, open races, open factions, open to mod and change, no monthly fees, huge modding community.
TESO - none of the above.
Again I think it's great to be enthused, but reality should also play a factor, right?
Sorry, I must be learning. What are open classes, open races, and open factions? And since when did a game title depend on its mods to make it popular? My son plays Skyrim on the 360 and hasn't one mod and loves the game.
TESO has the same foundation as any of the ES games. It has the races, the explorable world, and the lore. Added now is PvP and the ability to fight factions instead of just the environment .
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by MiserySignal Star Wars TOR was also an MMO with a hugely popular IP (duh), high expectations and ''looked'' great until it released and fail to deliver. Box sales and 3 months of sub maximum doesn't make a successful game as TOR proved. It has to be good in the long run to justify their production costs.
I think theres one major difference to point out between SWTOR and ESO.
SWTOR was based on a movie. Movie games are not always great games, and might feel foreign from one game to another to the user. Second, the game company has had no experience making that type of game before. Also it was made during a time when graphics had not reached the quality of SKYRIM graphics yet. At that time the graphics in games were the quality of STO, not as detailed and fine as the new benchmark of realism that SKYRIM has set.
That is exactly right.
I played both SWG and SWTOR and I always thought the best game that captured the feel of SW the movie for me was Wing Commander lol... I guess I must be more of a Han Solo than Darth Vader fan
SG IPs have it easier by comparison. "Real" Trekkies and SW fans are not necessarily gamers... ES fans are.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I wish Zenimax the best, but thinking that TESO will match the success of Skyrim, now that is a TALL order.
I just am not seeing it, sorry.
Skyrim - open classes, open races, open factions, open to mod and change, no monthly fees, huge modding community.
TESO - none of the above.
Again I think it's great to be enthused, but reality should also play a factor, right?
Sorry, I must be learning. What are open classes, open races, and open factions? And since when did a game title depend on its mods to make it popular? My son plays Skyrim on the 360 and hasn't one mod and loves the game.
TESO has the same foundation as any of the ES games. It has the races, the explorable world, and the lore. Added now is PvP and the ability to fight factions instead of just the environment .
First of all let me apologize for not being clear, that is my fault.
What I was trying to get across is that in Skyrim you can pick any race and pick up any skills and openly explore and join whatever factions you want (with any race).
I run Skyrim on my crazy-gaming rig with over 30 mods, that frankly greatly improve on the base game (including fixes, additional quests, need to find shelter and clothes in bad weather, just overall MUCH more realistic experience than the base game offers). The community is what has made Skyrim into a truly great game, when Skyrim launched I found it very lackluster actually - but with mods over time the players made it great.
All the mods are free btw.
TESO simply doesn't have the openeness and yet it has a monthly fee, I know nature of the MMORPG beast (as far as modding) but will it be worth box price+ $15 every month to your average ES player?
That is the real question.
No problem on the explanation, I kind of gathered thats what you meant after I read it a few times. I'm kind of slow that way.
I do also understand about the mods, I have the same thing on my PC. What does make Skyrim the game that it is though? It's the races, the factions, the lore, and the world itself. Just because you can add mods to it doesn't change the meat of the game, it has a great foundation.
I have said it before, when I have been playing any of the ES games I would love to be able to play it with my friends or my sons. I would pay for that! Well now I have the opportunity. The game will be watered down because it is an mmo, but the main parts will be the same, but with some additional things like PvP and the ability to trade with others and socialize.
The best part about all this is that folks can still play the origial ES games and not feel neglected. I will keep on playing Skyrim and also play TESO with my friends.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I don't think it will do as well as the single player titles, but I feel fairly confident it will do way better than a lot of the doom and gloomers think it will (or want it to maybe I should say since it seems to be a resentment based desire to see it fail in a lot of them.)
I don't think it will do as well as the single player titles, but I feel fairly confident it will do way better than a lot of the doom and gloomers think it will (or want it to maybe I should say since it seems to be a resentment based desire to see it fail in a lot of them.)
I think the atmosphere is the way you see it now, because the old school players of Renaissance days and next gen players (started around wow) who like the less real look games and more artistic looking games, are now so far apart from each others visions of a great game, that they are fighting over what NEXT great games should be.
The fact that a game like this could actually decide what the next generation of gamers will play when they grow up as the generation after the next generation of gamers today makes this game historicly important for old schoolers of Renaissance days to see if a game of this type can survive modern times.
IF this game becomes the next multi million subscriber game which I think it will be. we could really see the next generation gamers who like the less real kind of games become less targeted and possibly make the way for more games like ESO and old rpg type games to be the target audience again.
I think because of this separation of visions of two types of gamers it is ultimately the reason we have so much conflict on these games now and how each person perceives a game as great or not. But we have a game here that has proven buying power in the form SKYRIM, and a chance to see what direction the mmorpg game industry will take, I'm just happy this game is being made, and has taken my direction.... Only time will see if these kinds of games will survive generations after me.
I wish Zenimax the best, but thinking that TESO will match the success of Skyrim, now that is a TALL order.
I just am not seeing it, sorry.
Skyrim - open classes, open races, open factions, open to mod and change, no monthly fees, huge modding community.
TESO - none of the above.
Again I think it's great to be enthused, but reality should also play a factor, right?
Sorry, I must be learning. What are open classes, open races, and open factions? And since when did a game title depend on its mods to make it popular? My son plays Skyrim on the 360 and hasn't one mod and loves the game.
TESO has the same foundation as any of the ES games. It has the races, the explorable world, and the lore. Added now is PvP and the ability to fight factions instead of just the environment .
A game can certainly be enjoyed without mods, but modding greatly adds and lends to popularity, continued interest, and long term life of a game. Neverwinter Nights is another example of a game that can be enjoyed in its vanilla state, but where modding has created a dedicated long term following.
Like I said in a previous post, from all the information released thus far by Zenimax, the systems in ESO seem to be fairly pale shadows of the open freedom that Skyrim offers. That doesn't mean ESO won't be a good game, but based on the premise of the OP it's not going to be anywhere near as popular, at least for the reasons the OP puts forth. Maybe it will be due to RvR, but not for the same qualities that make Skyrim popular.
Well we shall see in a few months! I'm excited to play and not have my character erased! Anyway, this is a pretty fun video to watch if you haven't seen it yet. Character Progression. I agree it won't be the same, but it will be fun!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
To be honest I feel the game might be a big failure after after reading a lot about the game from the official website.
This is why I feel this game might be a failure based on the information posted on their official website keep in mind nothing is final and information given on their site could change.
1.) Alliances, How does this not remind me of World OF Warcraft, No joke Why have Alliances, Why not allow players to play any character they want and play on any side they want to in the game
. What I am looking for in a 2014 is a sandbox game that allows players to play as they please through epic story quests, and not have limits on what side they can choose in a war like WOW, and so many other MMO's have done.
. Perhaps this doesn't make sense, But why not do something like a Betrayal system that allows players from one race to betray their own race, and join another alliance.
The reason I say this is because of the title of the video Be who you want to be?
If you watch the official video all the way through you would understand something they talk about called (Classes) This really disappoints me seeing ESO like this as a previous Skyrim Player.
.Basically as shown in their official video at 1:24, You have to choose a class and with that class you gain certain ability which look to be class specific, Sure a person can freely swap weapons they obtain based on this video and level up the weapons or skill if you pay attention to 1:31 and such in the video it looks as if weapons have unique skills which is interesting given the fact that (Skyrim) doesn't function like this.
My question, which I have asked the developers in their F.A.Q but have not got a response yet is if when the game comes out we are going to have the ability to freely swap our entire class skills, similar to in "Final Fantasy XIV" and "Dark Fall Online" because if not I might purchase the game to see if I like it, but I have to be honest, if the game lacks (Freedom) of class customization, has locked Alliance races, and Class Skills as shown in the video, I do not feel I will be subscribing to the game because to me it won't be worth the subscription but would barely make it as a F2P Title.
. I might be able to change my weapons get different skills based on this video.
. But I also want the freedom to swap my class on a single character and mix/match my weapons as I choose, not limited to just weapon ability.
3.) The third problem and concern I have is about Crafting, I am tired of games like (WOW) (GW2) with limited crafting ability I want the ability to max all crafts on a single character like "Dark Fall" "EVE" " FFXIV" I want more sandbox crafting games not limited to my crafting, class, or race alliance choices, Total Freedom. There has been no official release about how crafting is going to work yet to my knowledge, but this is what I expect to see in a 2014 MMO.
4.) What I want to see for 2014, Is a game very similar to Skyrim, and Kingdoms of Amalur when it comes to housing as a MMORPG, I am tired of all the developers that make the exact same mistakes, and games being released that lack innovation, and the Lies like in the official video about classes.
. I want the ability to freely craft in my house and customize it without ever leaving the house, have my banker in the house not standing somewhere outside like in wow.
. I want the ability to (Freely) Recustomize my character in my own house similar to Kingdoms of Amalur no restrictions.
So with this said, this is all based off the videos posted on their official website, and why I think the game might be a failure if released with the information they have posted public, I hope I am wrong, but I Expect that ESO will go F2P if released like this because to me this is pathetic for a 2014 MMO release.
I hope the developers take my comments I emailed to them, and even find this post on the search engine and take what I said seriously, I would rather see the developers re-work the game and the game be delayed another couple of months than to be a failure, but to be honest every game I have seen in Beta this close to launch not much changes on launch usually.
To be honest I feel the game might be a big failure after after reading a lot about the game from the official website.
This is why I feel this game might be a failure based on the information posted on their official website keep in mind nothing is final and information given on their site could change.
1.) Alliances, How does this not remind me of World OF Warcraft, No joke Why have Alliances, Why not allow players to play any character they want and play on any side they want to in the game
. What I am looking for in a 2014 is a sandbox game that allows players to play as they please through epic story quests, and not have limits on what side they can choose in a war like WOW, and so many other MMO's have done.
. Perhaps this doesn't make sense, But why not do something like a Betrayal system that allows players from one race to betray their own race, and join another alliance.
The reason I say this is because of the title of the video Be who you want to be?
If you watch the official video all the way through you would understand something they talk about called (Classes) This really disappoints me seeing ESO like this as a previous Skyrim Player.
.Basically as shown in their official video at 1:24, You have to choose a class and with that class you gain certain ability which look to be class specific, Sure a person can freely swap weapons they obtain based on this video and level up the weapons or skill if you pay attention to 1:31 and such in the video it looks as if weapons have unique skills which is interesting given the fact that (Skyrim) doesn't function like this.
My question, which I have asked the developers in their F.A.Q but have not got a response yet is if when the game comes out we are going to have the ability to freely swap our entire class skills, similar to in "Final Fantasy XIV" and "Dark Fall Online" because if not I might purchase the game to see if I like it, but I have to be honest, if the game lacks (Freedom) of class customization, has locked Alliance races, and Class Skills as shown in the video, I do not feel I will be subscribing to the game because to me it won't be worth the subscription but would barely make it as a F2P Title.
. I might be able to change my weapons get different skills based on this video.
. But I also want the freedom to swap my class on a single character and mix/match my weapons as I choose, not limited to just weapon ability.
3.) The third problem and concern I have is about Crafting, I am tired of games like (WOW) (GW2) with limited crafting ability I want the ability to max all crafts on a single character like "Dark Fall" "EVE" " FFXIV" I want more sandbox crafting games not limited to my crafting, class, or race alliance choices, Total Freedom. There has been no official release about how crafting is going to work yet to my knowledge, but this is what I expect to see in a 2014 MMO.
4.) What I want to see for 2014, Is a game very similar to Skyrim, and Kingdoms of Amalur when it comes to housing as a MMORPG, I am tired of all the developers that make the exact same mistakes, and games being released that lack innovation, and the Lies like in the official video about classes.
. I want the ability to freely craft in my house and customize it without ever leaving the house, have my banker in the house not standing somewhere outside like in wow.
. I want the ability to (Freely) Recustomize my character in my own house similar to Kingdoms of Amalur no restrictions.
So with this said, this is all based off the videos posted on their official website, and why I think the game might be a failure if released with the information they have posted public, I hope I am wrong, but I Expect that ESO will go F2P if released like this because to me this is pathetic for a 2014 MMO release.
I hope the developers take my comments I emailed to them, and even find this post on the search engine and take what I said seriously, I would rather see the developers re-work the game and the game be delayed another couple of months than to be a failure, but to be honest every game I have seen in Beta this close to launch not much changes on launch usually.
So you say in your first question you want a big area with nothing but fighting one another? "Alliances" or factions are needed to discern between the 3 enemies so you have a reason to battle for a common goal.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Skyrim is a sandbox, albeit a lesser one compared to others in the ES series.
ES:O Is a themepark clone with the ES IP.
If you cannot grasp these two very simple facts you really should throw your PC out a window.
This appears to be moot points to those that say they're the same.
Character development, and different combat mechanics appear to be irrelevant as well.
What matters is that the zone you're in is one named after an area of Tamriel, and that the quest you're doing incorporates some lore that is recognizable from previous games.
It doesn't matter if you're unable to travel to a zone that isn't designated to your race to do quests, or that you're allied with a race that all the other games that established the lore said you shouldn't be allied with.
They're the same as long as the title on the box says Elder Scrolls.
ESO is EVERY bit an Elder Scrolls game, just built to be a RvR MMO. It is not any more diferent of an ES game compared to Arena/Daggerfall than oblivion/skyrim are.
Obliv/Skyrim are everybit as much of a different type of ES game as ESO than Dagger/MW or even Redguard from the past was.
IF you like ES and Daoc then ESO will be your future for a long time to come.
ESO is nothing more than DaOC wrapped in ES skin. ESO is not, and never will be, "like" a true ES game. There are far to many differences between the two and most of them are totally against what a true Elder Scrolls game is all about.
I was interested in this game for quite some time. Now... I really could care less for this game. It kills me that they took a beloved IP like Elder Scrolls and they turned it into this knock-off of DaOC.
To be quite honest, I just literally got kicked out of the beta.. and by kicked I mean.. they had to force me to stop playing the game to close it. Eso is everything Skyrim was but online. I had huge doubts about it, and was accually not hyped at all for the game. I was afraid they were going to ruin a good thing, something a lot of us love. That is not the case at all! infact I was so impressed with the gameplay, the flow of the game all of it. All though I will say there were a few bugs and an issue or two but that's what we were there for. It never once took away from the game though and I would have been happy to keep on playing on. the combat is fluid ( if you liked skyrim's combat youll enjoy this aspect of the game) the quests, all voice acted as well as giving the feel that they were from any other es game. I literally spent the whole beta just exploring the world as much as I could and id say I didn't even cover 1% of the content. Pvp when it was functioning was accually fun. I didn't want to stop playing it at all lol I was so enthralled by it. Go figure the one time I decide not to get hyped up about a game Behtesda jumps up to the challenge and provided once again.
The choir is going to buy the OPs line for sure. Everyone else, not so much. If the OP would have said ESO will be as popular as DAoC for the obvious reasons I would probably give you the benefit of the doubt, but Skyrim. Most of the things that make Skyrim and Oblivion so popular (mods, customization, free form game play, storylines, total exploration, and such) are either completely missing or are pale shadows of their full single-player counterparts. Not only that but Zeni is expecting those SP fans to pony up a monthly fee. That makes me think the OP is trying to sell something rather than stating a likelihood.
The OP could be right, but I doubt it. I think people that enjoy all those things, especially the mod focused, will just stick to the single-player version.
I thought I heard more than one choir around here.... the "sandbox or die" seems to be the loudest one...even though they're usually out of tune.
An objective observer (if such a person exists) would have to conclude that this is more like Skyrim than not... having someone else beat you to that chest you wanted will be disconcerting for sure but once they wrap their heads around the multi-player concept, the similarities should be obvious
Agreed.
Acolytes Gaming (forums.acolytesgaming.com)
Sheep or Shepard- Make up your own damn mind.
It is true, the older you get, the less patience you have for those who watch a Youtube video and from that believe they know it all.
It will be more successful for one reason, and one reason alone. I don't need a whole page of text to say it either.
Consoles. Skyrim opened the flood gates for The Elder Scrolls IP for consoles. TESO will take advantage and you'll have three platforms drooling over it. Box sales alone will destroy any numbers that Oblivion and Skyrim put up. Sub fee's will take the profit far beyond any ES game that we've seen.
The thing that will make or break this game will be the payment model, the issue I see is with the subscription fee after the initial month is that the mainstream crowd (i.e. say past Elder Scrolls fans) will not feel it's worth paying a monthly fee for if they aren't into the usual MMO endgame stuff and the MMO crowd used to paying a sub will probably be upset because it's not "just like WoW" with an elder scrolls skin.
Same thing happened to SWTOR, the casual players dropped off either before or just after reaching 50 and the MMO vets weren't satisfied there was enough compared to what they were used to (particularly lack of endgame) and drifted back to WoW or wherever they came from.
While ESO might sell a ton of copies, it will sell far less than what Skyrim did (and still does). To be successful it will need to retain a lot of subscribers for a long time. Which is something most themepark MMOs such as ESO today fail to do.
Comments
I think theres one major difference to point out between SWTOR and ESO.
SWTOR was based on a movie. Movie games are not always great games, and might feel foreign from one game to another to the user. Second, the game company has had no experience making that type of game before. Also it was made during a time when graphics had not reached the quality of SKYRIM graphics yet. At that time the graphics in games were the quality of STO, not as detailed and fine as the new benchmark of realism that SKYRIM has set.
ESO was based on games that the company had previously made before, all their games when released were cutting edge and huge successes. SKYRIM was the game they made before this one, which had reached the new platform of Graphics of REALISM that could get a player to really be emmersed into the game and feel really part of an RPG storyline. They brought over Zenimax, which the producer had very good knowledge on DAOC, which has a lot of things graphicly in it that past ES Games have had. Castles, Renaissance looks to it. So when they brought on Zenimax it wasn't just bringing in a team that has no clue on how to develop the game, they actually had great vetren modelers and textures, and when teamed up with Bethesda, which are game developers themselves, and not just Lore masters like SWTOR, which only had screenwriters and movie producers to help guide them. So ESO has both, game developers who have great online experience and game developers who made SKYRIM to help transfer and help bring the two games together to make a perfect SKYRIM ONLINE game.
I say this because when you compare games, you have to look deeper at who was behind the creation of them. and why they are different then each other and why.
TOR delivered on the questing and story. But failed at end game and exploration. ESO already has TOR beat with end game and the open zones for questing and exploration. The options for end game including PvP and just the way the world is put together beats out TOR.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
I think to be fair, open classes, open races, open factions are all something that would apply to friends who want to play together. EVERYONE can play any of those still just like in SKYRIM which is a single player game. I think if you have friends, you call can still find a way to find an alliance you all agree to like.
Mode and changing, I wish so many online games had this, but at this point in gaming industry that really is beyond game mechanics of a mmo currently... I think even if most people cannot MOD they would still like SKYRIM ONLINE and will not be a deal breaker. While there is a large community of MOD'rs for SKYRIM, its still a small fraction of SKYRIM players who are using them, when I say small fraction I'd say under 2 million.
NO monthly fees. its online so I think people would expect the monthly fee and would have no problems paying like I stated in the first post, its the cost of 3 games per a year, which most single player gamers buy well more then that every year.
None of these are really DEAL BREAKERS when your looking at the best most high quality SKYRIM ONLINE type game. Which was proven successful by SINGLE PLAYERS, also known as Solo players in MMO's.... got to remember that.
Sorry, I must be learning. What are open classes, open races, and open factions? And since when did a game title depend on its mods to make it popular? My son plays Skyrim on the 360 and hasn't one mod and loves the game.
TESO has the same foundation as any of the ES games. It has the races, the explorable world, and the lore. Added now is PvP and the ability to fight factions instead of just the environment .
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
That is exactly right.
I played both SWG and SWTOR and I always thought the best game that captured the feel of SW the movie for me was Wing Commander lol... I guess I must be more of a Han Solo than Darth Vader fan
SG IPs have it easier by comparison. "Real" Trekkies and SW fans are not necessarily gamers... ES fans are.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
No problem on the explanation, I kind of gathered thats what you meant after I read it a few times. I'm kind of slow that way.
I do also understand about the mods, I have the same thing on my PC. What does make Skyrim the game that it is though? It's the races, the factions, the lore, and the world itself. Just because you can add mods to it doesn't change the meat of the game, it has a great foundation.
I have said it before, when I have been playing any of the ES games I would love to be able to play it with my friends or my sons. I would pay for that! Well now I have the opportunity. The game will be watered down because it is an mmo, but the main parts will be the same, but with some additional things like PvP and the ability to trade with others and socialize.
The best part about all this is that folks can still play the origial ES games and not feel neglected. I will keep on playing Skyrim and also play TESO with my friends.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I don't think it will do as well as the single player titles, but I feel fairly confident it will do way better than a lot of the doom and gloomers think it will (or want it to maybe I should say since it seems to be a resentment based desire to see it fail in a lot of them.)
Yup and regardless of what all the fans and haters think, the games rep gets decided after launch not before.
I think the atmosphere is the way you see it now, because the old school players of Renaissance days and next gen players (started around wow) who like the less real look games and more artistic looking games, are now so far apart from each others visions of a great game, that they are fighting over what NEXT great games should be.
The fact that a game like this could actually decide what the next generation of gamers will play when they grow up as the generation after the next generation of gamers today makes this game historicly important for old schoolers of Renaissance days to see if a game of this type can survive modern times.
IF this game becomes the next multi million subscriber game which I think it will be. we could really see the next generation gamers who like the less real kind of games become less targeted and possibly make the way for more games like ESO and old rpg type games to be the target audience again.
I think because of this separation of visions of two types of gamers it is ultimately the reason we have so much conflict on these games now and how each person perceives a game as great or not. But we have a game here that has proven buying power in the form SKYRIM, and a chance to see what direction the mmorpg game industry will take, I'm just happy this game is being made, and has taken my direction.... Only time will see if these kinds of games will survive generations after me.
Well we shall see in a few months! I'm excited to play and not have my character erased! Anyway, this is a pretty fun video to watch if you haven't seen it yet. Character Progression. I agree it won't be the same, but it will be fun!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
To be honest I feel the game might be a big failure after after reading a lot about the game from the official website.
This is why I feel this game might be a failure based on the information posted on their official website keep in mind nothing is final and information given on their site could change.
http://elderscrollsonline.com/en/game-guide/alliances/ebonheart-pact
1.) Alliances, How does this not remind me of World OF Warcraft, No joke Why have Alliances, Why not allow players to play any character they want and play on any side they want to in the game
. What I am looking for in a 2014 is a sandbox game that allows players to play as they please through epic story quests, and not have limits on what side they can choose in a war like WOW, and so many other MMO's have done.
. Perhaps this doesn't make sense, But why not do something like a Betrayal system that allows players from one race to betray their own race, and join another alliance.
2.) http://elderscrollsonline.com/en/media/videos/657 This video released by ESO is an absolute Lie.
The reason I say this is because of the title of the video Be who you want to be?
If you watch the official video all the way through you would understand something they talk about called (Classes) This really disappoints me seeing ESO like this as a previous Skyrim Player.
.Basically as shown in their official video at 1:24, You have to choose a class and with that class you gain certain ability which look to be class specific, Sure a person can freely swap weapons they obtain based on this video and level up the weapons or skill if you pay attention to 1:31 and such in the video it looks as if weapons have unique skills which is interesting given the fact that (Skyrim) doesn't function like this.
My question, which I have asked the developers in their F.A.Q but have not got a response yet is if when the game comes out we are going to have the ability to freely swap our entire class skills, similar to in "Final Fantasy XIV" and "Dark Fall Online" because if not I might purchase the game to see if I like it, but I have to be honest, if the game lacks (Freedom) of class customization, has locked Alliance races, and Class Skills as shown in the video, I do not feel I will be subscribing to the game because to me it won't be worth the subscription but would barely make it as a F2P Title.
. I might be able to change my weapons get different skills based on this video.
. But I also want the freedom to swap my class on a single character and mix/match my weapons as I choose, not limited to just weapon ability.
3.) The third problem and concern I have is about Crafting, I am tired of games like (WOW) (GW2) with limited crafting ability I want the ability to max all crafts on a single character like "Dark Fall" "EVE" " FFXIV" I want more sandbox crafting games not limited to my crafting, class, or race alliance choices, Total Freedom. There has been no official release about how crafting is going to work yet to my knowledge, but this is what I expect to see in a 2014 MMO.
4.) What I want to see for 2014, Is a game very similar to Skyrim, and Kingdoms of Amalur when it comes to housing as a MMORPG, I am tired of all the developers that make the exact same mistakes, and games being released that lack innovation, and the Lies like in the official video about classes.
. I want the ability to freely craft in my house and customize it without ever leaving the house, have my banker in the house not standing somewhere outside like in wow.
. I want the ability to (Freely) Recustomize my character in my own house similar to Kingdoms of Amalur no restrictions.
So with this said, this is all based off the videos posted on their official website, and why I think the game might be a failure if released with the information they have posted public, I hope I am wrong, but I Expect that ESO will go F2P if released like this because to me this is pathetic for a 2014 MMO release.
I hope the developers take my comments I emailed to them, and even find this post on the search engine and take what I said seriously, I would rather see the developers re-work the game and the game be delayed another couple of months than to be a failure, but to be honest every game I have seen in Beta this close to launch not much changes on launch usually.
Skyrim is a sandbox, albeit a lesser one compared to others in the ES series.
ES:O Is a themepark clone with the ES IP.
If you cannot grasp these two very simple facts you really should throw your PC out a window.
So you say in your first question you want a big area with nothing but fighting one another? "Alliances" or factions are needed to discern between the 3 enemies so you have a reason to battle for a common goal.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This appears to be moot points to those that say they're the same.
Character development, and different combat mechanics appear to be irrelevant as well.
What matters is that the zone you're in is one named after an area of Tamriel, and that the quest you're doing incorporates some lore that is recognizable from previous games.
It doesn't matter if you're unable to travel to a zone that isn't designated to your race to do quests, or that you're allied with a race that all the other games that established the lore said you shouldn't be allied with.
They're the same as long as the title on the box says Elder Scrolls.
The thread can and should end right here.
ESO is an AvA world with crafting, that has questing tacked on. Take it or leave it.
ESO is EVERY bit an Elder Scrolls game, just built to be a RvR MMO. It is not any more diferent of an ES game compared to Arena/Daggerfall than oblivion/skyrim are.
Obliv/Skyrim are everybit as much of a different type of ES game as ESO than Dagger/MW or even Redguard from the past was.
IF you like ES and Daoc then ESO will be your future for a long time to come.
ESO is nothing more than DaOC wrapped in ES skin. ESO is not, and never will be, "like" a true ES game. There are far to many differences between the two and most of them are totally against what a true Elder Scrolls game is all about.
I was interested in this game for quite some time. Now... I really could care less for this game. It kills me that they took a beloved IP like Elder Scrolls and they turned it into this knock-off of DaOC.
Ratero.
I partially agree with the OP.
ESO will be as popular as past ES games. Such as Redguard and Battlespire
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
Agreed.
Acolytes Gaming (forums.acolytesgaming.com)
Sheep or Shepard- Make up your own damn mind.
It is true, the older you get, the less patience you have for those who watch a Youtube video and from that believe they know it all.
It will be more successful for one reason, and one reason alone. I don't need a whole page of text to say it either.
Consoles. Skyrim opened the flood gates for The Elder Scrolls IP for consoles. TESO will take advantage and you'll have three platforms drooling over it. Box sales alone will destroy any numbers that Oblivion and Skyrim put up. Sub fee's will take the profit far beyond any ES game that we've seen.
The thing that will make or break this game will be the payment model, the issue I see is with the subscription fee after the initial month is that the mainstream crowd (i.e. say past Elder Scrolls fans) will not feel it's worth paying a monthly fee for if they aren't into the usual MMO endgame stuff and the MMO crowd used to paying a sub will probably be upset because it's not "just like WoW" with an elder scrolls skin.
Same thing happened to SWTOR, the casual players dropped off either before or just after reaching 50 and the MMO vets weren't satisfied there was enough compared to what they were used to (particularly lack of endgame) and drifted back to WoW or wherever they came from.
While ESO might sell a ton of copies, it will sell far less than what Skyrim did (and still does). To be successful it will need to retain a lot of subscribers for a long time. Which is something most themepark MMOs such as ESO today fail to do.