Originally posted by fantasyfreak112 Kind of a silly Column. TESO is nothing like Skyrim. I think the more appropriate question is why would a Skyrim fan play TESO?
+1 says it all
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
The answer is obvious and simple,MANY people just like to dive into a real good game.
I started out as a fan of EA sports games and FPS's like Wolfenstein and Doom and Quake and Unreal and many single player rpg games.
NOTHING i have played over the last 10 years has been by any developer i cal la favorite.I simply look for and jump into good quality games.I was never a fan of FF series ,i was introduced by a couple friends.I never liked SOE but again some friends and i tired their games and liked them.How about Sigil and Vanguard,i never heard of Sigil b4 that game,i loved VG.How about AOC,i played that as well,first time playing one of their games.
COD,again soon it came out ,i loved it and played tons of hours both solo and online.
SO if any developer is wondering what brings in the players,it is NOT false advertising or misleading information,it is "build a good quality game" and people will buy it and play it.
A couple examples that Bethesda/Zenimax should NOT do....don't be arrogant about your product,don't make up fancy names for same old ideas and don't try to manipulate customers by telling us we should play because your game is f2p.
Never forget 3 mile Island and never trust a government official or company spokesman.
I'm not liking the idea that any character can wield any weapon. I just can't see a rogue/thief using a 2-handed battle axe . It seems like this would possibly go against the story or lore and make me less interested in knowing about the past.
Originally posted by fantasyfreak112 Kind of a silly Column. TESO is nothing like Skyrim. I think the more appropriate question is why would a Skyrim fan play TESO?
Yes the graphics are watered down for an mmo, but It has basically the same races, skills, combat, UI, crafting, lore, and world as the ES games. So imho it is way more like Skyrim than it is "nothing" like Skyrim.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by fantasyfreak112 TESO is nothing like Skyrim.
This statement has about the same level of accuracy as people who say TESO is exactly like Skyrim.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Originally posted by bendwc10 I'm not liking the idea that any character can wield any weapon. I just can't see a rogue/thief using a 2-handed battle axe . It seems like this would possibly go against the story or lore and make me less interested in knowing about the past.
A rogue/thief in the game only exists if that is how you play your character. Just picking the nightshade class does not mean you are a rogue or a thief. Someone could build and play sorc that is far more thief-like than 90+% of nightshade players.
Originally posted by bendwc10 I'm not liking the idea that any character can wield any weapon. I just can't see a rogue/thief using a 2-handed battle axe . It seems like this would possibly go against the story or lore and make me less interested in knowing about the past.
(all non-beta info found on the web..or is it... ?
sorry but dont start on lore and story if you know nothing about the game world.
Any character and use any weapon and spell , ES has no real classes , classes in ES(o) have always bin templates to start whit , never about restricting fighting styles.
its the one of the two things I do dislike about ESO that sertain -groups- of spells are restricted to mage class and or a weapon (staff). if they done right to the game then not a single spell group should be bound to a single weapon.
instead they should be unlockable by a quest or event and allow any player to learn them.
( now follows some beta experience info)
I like the game a lot so far, (minus two things i dont like)
I was compleetly burned out whit mmo's but this little gem is waking the flames again.
Yeah, the desire for hard restrictions on which classes can use which weapons is a clear sign of someone who is either unfamiliar with or dislikes the Elder Scrolls series. If you want to be a stealthy assassin type rogue in an Elder Scrolls game you end up using daggers because the system works in a way that makes them the most effective weapons for that build, not because the system has a hard coded requirement that doesn't allow you to use anything else.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Originally posted by fantasyfreak112 Kind of a silly Column. TESO is nothing like Skyrim. I think the more appropriate question is why would a Skyrim fan play TESO?
Agree. Why would someone that has total unrestricted freedom in a sandbox want to?
When answering why would a non-elder scrolls fan play ESO, I don't think a feature list necessarily the right answer.
I think some more interesting questions that needs to be answered are what about ESO distinguishes it from other MMO games on the market? What kind of player are they targeting, and what exactly are they doing to appeal to that player?
As several other posters have already said though, the real question is Why would a TES fan play ESO?
TES games provide a very specific experience to their fans. An experience that sacrifices things like multiplayer and PvP so that they can focus on making the best TES game for players possible. When sacrifices to that experience have to be made in favor of PvP or group play you are pushing the game away from that focus. The more sacrifices you have to make the further you push the game away from it's core. If they can keep the sacrifices to a minimum and provide the MMO gameplay on top it may work out.
Really as a huge TES fan the biggest problem with immersion in ESO will be created by other players. NPC AI will likely be more "real" than how players act in the world. I don't really mind a fair amount of stupid in my MMO, but generally I don't really play MMOs for the super immersive gameplay, that is what I play single player RPGs and TES games for.
Only problem (I have) is the game is very very poor, flat, slow combat, and a staleness to the feel.
playing this game (in beta state under a NDA not allowing to me to say this about matters the developer wanted feedback on so they can improve the systems prior to release) was a truly disappointing experience (for me as I cannot speak for anyone else).
Originally posted by fantasyfreak112 Kind of a silly Column. TESO is nothing like Skyrim. I think the more appropriate question is why would a Skyrim fan play TESO?
Agree. Why would someone that has total unrestricted freedom in a sandbox want to?
Skyrim isn't a sandbox. If you use a bunch of mods, you aren't playing Skyrim anymore you are just playing mods that use the Skyrim engine.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Originally posted by fantasyfreak112 Kind of a silly Column. TESO is nothing like Skyrim. I think the more appropriate question is why would a Skyrim fan play TESO?
Agree. Why would someone that has total unrestricted freedom in a sandbox want to?
Skyrim isn't a sandbox. If you use a bunch of mods, you aren't playing Skyrim anymore you are just playing mods that use the Skyrim engine.
Skyrim is pretty sandboxy! I'm not sure what you mean about the mods. Just because you add a mod doesn't make it less of a sandbox.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by fantasyfreak112 Kind of a silly Column. TESO is nothing like Skyrim. I think the more appropriate question is why would a Skyrim fan play TESO?
Agree. Why would someone that has total unrestricted freedom in a sandbox want to?
Skyrim isn't a sandbox. If you use a bunch of mods, you aren't playing Skyrim anymore you are just playing mods that use the Skyrim engine.
Except that Bethesda made the game to be modded and thus it MAKES it a sandbox because that is one of the things a sandbox is. A game that provides the tools players need to shape the game in a way they want. Funny how that little part of the game keeps being left out by those calling TES a themepark.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Originally posted by fantasyfreak112 Kind of a silly Column. TESO is nothing like Skyrim. I think the more appropriate question is why would a Skyrim fan play TESO?
Agree. Why would someone that has total unrestricted freedom in a sandbox want to?
Skyrim isn't a sandbox. If you use a bunch of mods, you aren't playing Skyrim anymore you are just playing mods that use the Skyrim engine.
Skyrim is pretty sandboxy! I'm not sure what you mean about the mods. Just because you add a mod doesn't make it less of a sandbox.
Some player can't play unless they are spoon fed their quests. They can't seem to use their immigration and create their own story form the lore. They don't want to adventure past the first town unless there's a quest to be done.
In Skyrim and Oblivion ( unlike Morrowind) you don't need to level ever if you don't want to. I remember beating main Quest in Oblivion at level 1 just to do it.
In either of these games you can take off in any direction and never touch a quest. You can level up or never level up and still adventure (with or without a mod) I done it both ways. You can wreak havoc on almost ever NPC. You be the bad ass from hell or the angel from heaven.
If Skyrim isn't a sandbox I like to know what the definition of a sandbox is.
I'm an ES fan, but I doubt I will play it. Other people ruin games for me, I been having a wonderful time in Skyrim and I realized that other people in game can make it better and worse. With ES i just don't see other people in game adding to my fun.
Originally posted by fantasyfreak112 Kind of a silly Column. TESO is nothing like Skyrim. I think the more appropriate question is why would a Skyrim fan play TESO?
Originally posted by fantasyfreak112 Kind of a silly Column. TESO is nothing like Skyrim. I think the more appropriate question is why would a Skyrim fan play TESO?
+1 says it all
Now this I can agree with.
As much as I love Skyrim and the ES games in general I will have to pass on Elder Scrolls Online. If your a DaOC player then this re-skinned version of the game should be right up your alley. Otherwise you may find it is not your cup of tea.
Skyrim is pretty sandboxy! I'm not sure what you mean about the mods. Just because you add a mod doesn't make it less of a sandbox.
A sandbox is a game where players, through the use of tools built into the game, create the content. Skyrim is not a sandbox. Players do not use in game tools to create any content. You can use a separately downloaded program called the Creation Kit to create content, but even that doesn't make the game a sandbox, because it is not itself and does not provide in game tools for content creation.
Originally posted by JJ82
Except that Bethesda made the game to be modded and thus it MAKES it a sandbox because that is one of the things a sandbox is. A game that provides the tools players need to shape the game in a way they want. Funny how that little part of the game keeps being left out by those calling TES a themepark.
No Elder Scrolls game has been a sandbox. In the last three games, Bethesda has provided tools players can use outside the game to make mods for the game but there has never, in any game in the series, been an in-game content creation system as part of the gameplay.
Landmark is going to be a sandbox. Minecraft is a sandbox. SWG included some limited sandbox elements. Shadowbane included limited sandbox elements. Every game ever made by Bethesda has been a themepark.
Originally posted by ArChWind
If Skyrim isn't a sandbox I like to know what the definition of a sandbox is.
Think about the analogy for a second. What are the essential elements of a sandbox? It's a defined, limited area full of sand (malleable material) and things like buckets and shovels (tools) for manipulating the sand. A sandbox is, by definition, an area where you are provided with raw material and then given the tools to make your own content.
Skyrim is a themepark. It's just a really big themepark which happens to not put all the rides on the map you get from the information stand. But those rides are still professionally developed content sitting in static locations, providing static experiences when you do find them. The closest the game comes to including an even remotely sandboxy element is with the Hearthfire expansion, which has more in common with a very small set of legos than it does with a sandbox.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Skyrim is pretty sandboxy! I'm not sure what you mean about the mods. Just because you add a mod doesn't make it less of a sandbox.
A sandbox is a game where players, through the use of tools built into the game, create the content. Skyrim is not a sandbox. Players do not use in game tools to create any content. You can use a separately downloaded program called the Creation Kit to create content, but even that doesn't make the game a sandbox, because it is not itself and does not provide in game tools for content creation.
Originally posted by JJ82
Except that Bethesda made the game to be modded and thus it MAKES it a sandbox because that is one of the things a sandbox is. A game that provides the tools players need to shape the game in a way they want. Funny how that little part of the game keeps being left out by those calling TES a themepark.
No Elder Scrolls game has been a sandbox. In the last three games, Bethesda has provided tools players can use outside the game to make mods for the game but there has never, in any game in the series, been an in-game content creation system as part of the gameplay.
Landmark is going to be a sandbox. Minecraft is a sandbox. SWG included some limited sandbox elements. Shadowbane included limited sandbox elements. Every game ever made by Bethesda has been a themepark.
Originally posted by ArChWind
If Skyrim isn't a sandbox I like to know what the definition of a sandbox is.
Think about the analogy for a second. What are the essential elements of a sandbox? It's a defined, limited area full of sand (malleable material) and things like buckets and shovels (tools) for manipulating the sand. A sandbox is, by definition, an area where you are provided with raw material and then given the tools to make your own content.
Skyrim is a themepark. It's just a really big themepark which happens to not put all the rides on the map you get from the information stand. But those rides are still professionally developed content sitting in static locations, providing static experiences when you do find them. The closest the game comes to including an even remotely sandboxy element is with the Hearthfire expansion, which has more in common with a very small set of legos than it does with a sandbox.
well, lets start with this: i pay 50$ for it and have maybe 100-150 hrs of playtime fun. but tbh i bought single player games for the same amount of money and only had around 50 hrs until i was done with the story. i don't have any problem paying my share for a ~100 hrs game.
but TESO is a mmo(rp)g and we can ... no we should ... expect more, especially with a budget around 250 million $. honestly, i don't know where zenimax spend this money. lets compare the feature list of TESO with wildstar (150 m $ budget) or archeage (100 m $ budget) and again, where did the money went? more bitter taste is left behind if you compare it with the feature list of independent mmogs like shroud of the avatar, star citizens or repopulation. and again, what did they do with the money?
the question shouldn't be: "why would a non-elder scrolls fan play eso?" it should be: "why should we pay for it?"
You hit the nail on the head.... where does all the money go into these AAA projects? certainly not into the game... with smaller indie studios bringing more features to the table that AAA studios deem to be "to hard" to develop, when indie and past MMOs have developed these features for launch or shortly thereafter....its like AAA studios and publishers don't even make the effort anymore to create a solid MMO..
Skyrim is pretty sandboxy! I'm not sure what you mean about the mods. Just because you add a mod doesn't make it less of a sandbox.
A sandbox is a game where players, through the use of tools built into the game, create the content. Skyrim is not a sandbox. Players do not use in game tools to create any content. You can use a separately downloaded program called the Creation Kit to create content, but even that doesn't make the game a sandbox, because it is not itself and does not provide in game tools for content creation.
Originally posted by JJ82
Except that Bethesda made the game to be modded and thus it MAKES it a sandbox because that is one of the things a sandbox is. A game that provides the tools players need to shape the game in a way they want. Funny how that little part of the game keeps being left out by those calling TES a themepark.
No Elder Scrolls game has been a sandbox. In the last three games, Bethesda has provided tools players can use outside the game to make mods for the game but there has never, in any game in the series, been an in-game content creation system as part of the gameplay.
Landmark is going to be a sandbox. Minecraft is a sandbox. SWG included some limited sandbox elements. Shadowbane included limited sandbox elements. Every game ever made by Bethesda has been a themepark.
Originally posted by ArChWind
If Skyrim isn't a sandbox I like to know what the definition of a sandbox is.
Think about the analogy for a second. What are the essential elements of a sandbox? It's a defined, limited area full of sand (malleable material) and things like buckets and shovels (tools) for manipulating the sand. A sandbox is, by definition, an area where you are provided with raw material and then given the tools to make your own content.
Skyrim is a themepark. It's just a really big themepark which happens to not put all the rides on the map you get from the information stand. But those rides are still professionally developed content sitting in static locations, providing static experiences when you do find them. The closest the game comes to including an even remotely sandboxy element is with the Hearthfire expansion, which has more in common with a very small set of legos than it does with a sandbox.
You are trying to push your version of sandbox on people. No one said that this game was or is a full blown sandbox whatever that is, but it has many elements of it. Many believe a sandbox is a game that allows freedom to do what you want (no rails). http://en.wikipedia.org/wiki/Sandbox_Game There are many versions of a sandbox and there is no need to act like Professor Know it all picking the thread and people apart.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Comments
+1 says it all
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
The answer is obvious and simple,MANY people just like to dive into a real good game.
I started out as a fan of EA sports games and FPS's like Wolfenstein and Doom and Quake and Unreal and many single player rpg games.
NOTHING i have played over the last 10 years has been by any developer i cal la favorite.I simply look for and jump into good quality games.I was never a fan of FF series ,i was introduced by a couple friends.I never liked SOE but again some friends and i tired their games and liked them.How about Sigil and Vanguard,i never heard of Sigil b4 that game,i loved VG.How about AOC,i played that as well,first time playing one of their games.
COD,again soon it came out ,i loved it and played tons of hours both solo and online.
SO if any developer is wondering what brings in the players,it is NOT false advertising or misleading information,it is "build a good quality game" and people will buy it and play it.
A couple examples that Bethesda/Zenimax should NOT do....don't be arrogant about your product,don't make up fancy names for same old ideas and don't try to manipulate customers by telling us we should play because your game is f2p.
Never forget 3 mile Island and never trust a government official or company spokesman.
Yes the graphics are watered down for an mmo, but It has basically the same races, skills, combat, UI, crafting, lore, and world as the ES games. So imho it is way more like Skyrim than it is "nothing" like Skyrim.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This statement has about the same level of accuracy as people who say TESO is exactly like Skyrim.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
A rogue/thief in the game only exists if that is how you play your character. Just picking the nightshade class does not mean you are a rogue or a thief. Someone could build and play sorc that is far more thief-like than 90+% of nightshade players.
You stay sassy!
(all non-beta info found on the web..or is it... ?
sorry but dont start on lore and story if you know nothing about the game world.
Any character and use any weapon and spell , ES has no real classes , classes in ES(o) have always bin templates to start whit , never about restricting fighting styles.
its the one of the two things I do dislike about ESO that sertain -groups- of spells are restricted to mage class and or a weapon (staff). if they done right to the game then not a single spell group should be bound to a single weapon.
instead they should be unlockable by a quest or event and allow any player to learn them.
( now follows some beta experience info)
I like the game a lot so far, (minus two things i dont like)
I was compleetly burned out whit mmo's but this little gem is waking the flames again.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Agree. Why would someone that has total unrestricted freedom in a sandbox want to?
If you are interested in making a MMO maybe visit my page to get a free open source engine.
When answering why would a non-elder scrolls fan play ESO, I don't think a feature list necessarily the right answer.
I think some more interesting questions that needs to be answered are what about ESO distinguishes it from other MMO games on the market? What kind of player are they targeting, and what exactly are they doing to appeal to that player?
As several other posters have already said though, the real question is Why would a TES fan play ESO?
TES games provide a very specific experience to their fans. An experience that sacrifices things like multiplayer and PvP so that they can focus on making the best TES game for players possible. When sacrifices to that experience have to be made in favor of PvP or group play you are pushing the game away from that focus. The more sacrifices you have to make the further you push the game away from it's core. If they can keep the sacrifices to a minimum and provide the MMO gameplay on top it may work out.
Really as a huge TES fan the biggest problem with immersion in ESO will be created by other players. NPC AI will likely be more "real" than how players act in the world. I don't really mind a fair amount of stupid in my MMO, but generally I don't really play MMOs for the super immersive gameplay, that is what I play single player RPGs and TES games for.
Fixed it for you.
You stay sassy!
Skyrim isn't a sandbox. If you use a bunch of mods, you aren't playing Skyrim anymore you are just playing mods that use the Skyrim engine.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Skyrim is pretty sandboxy! I'm not sure what you mean about the mods. Just because you add a mod doesn't make it less of a sandbox.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Except that Bethesda made the game to be modded and thus it MAKES it a sandbox because that is one of the things a sandbox is. A game that provides the tools players need to shape the game in a way they want. Funny how that little part of the game keeps being left out by those calling TES a themepark.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Just saying.
It is a full blown mmo and should attract anyone that likes to play solid games that have tons of content.
There is something for every type, pvp, crafting, exploration (my fav part) and tons of pve.
Feels and plays like an ES Game should with a mmo twist.
See you all at launch, even those that are lying to themselves and others.
Till then.
I think the game feels like an mmo. It also feels like an Elder Scrolls game. It eels like fun, and it feels like I can't wait for it to come out.
Should it go f2p down the road, so be it. If I'm still having fun with it, then, hell, works for me.
Some player can't play unless they are spoon fed their quests. They can't seem to use their immigration and create their own story form the lore. They don't want to adventure past the first town unless there's a quest to be done.
In Skyrim and Oblivion ( unlike Morrowind) you don't need to level ever if you don't want to. I remember beating main Quest in Oblivion at level 1 just to do it.
In either of these games you can take off in any direction and never touch a quest. You can level up or never level up and still adventure (with or without a mod) I done it both ways. You can wreak havoc on almost ever NPC. You be the bad ass from hell or the angel from heaven.
If Skyrim isn't a sandbox I like to know what the definition of a sandbox is.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Exactly!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
hahahhahahahha
true
Now this I can agree with.
As much as I love Skyrim and the ES games in general I will have to pass on Elder Scrolls Online. If your a DaOC player then this re-skinned version of the game should be right up your alley. Otherwise you may find it is not your cup of tea.
Ratero.
A sandbox is a game where players, through the use of tools built into the game, create the content. Skyrim is not a sandbox. Players do not use in game tools to create any content. You can use a separately downloaded program called the Creation Kit to create content, but even that doesn't make the game a sandbox, because it is not itself and does not provide in game tools for content creation.
No Elder Scrolls game has been a sandbox. In the last three games, Bethesda has provided tools players can use outside the game to make mods for the game but there has never, in any game in the series, been an in-game content creation system as part of the gameplay.
Landmark is going to be a sandbox. Minecraft is a sandbox. SWG included some limited sandbox elements. Shadowbane included limited sandbox elements. Every game ever made by Bethesda has been a themepark.
Think about the analogy for a second. What are the essential elements of a sandbox? It's a defined, limited area full of sand (malleable material) and things like buckets and shovels (tools) for manipulating the sand. A sandbox is, by definition, an area where you are provided with raw material and then given the tools to make your own content.
Skyrim is a themepark. It's just a really big themepark which happens to not put all the rides on the map you get from the information stand. But those rides are still professionally developed content sitting in static locations, providing static experiences when you do find them. The closest the game comes to including an even remotely sandboxy element is with the Hearthfire expansion, which has more in common with a very small set of legos than it does with a sandbox.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Mario isn't a side scroller?
If you are interested in making a MMO maybe visit my page to get a free open source engine.
You hit the nail on the head.... where does all the money go into these AAA projects? certainly not into the game... with smaller indie studios bringing more features to the table that AAA studios deem to be "to hard" to develop, when indie and past MMOs have developed these features for launch or shortly thereafter....its like AAA studios and publishers don't even make the effort anymore to create a solid MMO..
You are trying to push your version of sandbox on people. No one said that this game was or is a full blown sandbox whatever that is, but it has many elements of it. Many believe a sandbox is a game that allows freedom to do what you want (no rails). http://en.wikipedia.org/wiki/Sandbox_Game There are many versions of a sandbox and there is no need to act like Professor Know it all picking the thread and people apart.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.