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[Column] Elder Scrolls Online: Why Would a Non-Elder Scrolls Fan Play ESO?

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Comments

  • GruugGruug Member RarePosts: 1,794

    My concern, as was with SWTOR, is that the CONTENT will run out far too soon. MMO's to me should never run out of content. Unfortunately, many MMO's have great gameplay, story, social aspects that just fall flat once you reach max level. Sure, you can wait for the next "expansion", but how long does that usually take? While I am sure there are going to be a lot of people that will be just fine with end-game raids and pvp and tons of boring repeatable content at end game....none of it will match what is really fun.

    While I will probably play ESO, I doubt I will be there more then 1 year.

    Let's party like it is 1863!

  • RhazmuzRhazmuz Member UncommonPosts: 208
    Originally posted by Gruug

    My concern, as was with SWTOR, is that the CONTENT will run out far too soon. MMO's to me should never run out of content. Unfortunately, many MMO's have great gameplay, story, social aspects that just fall flat once you reach max level. Sure, you can wait for the next "expansion", but how long does that usually take? While I am sure there are going to be a lot of people that will be just fine with end-game raids and pvp and tons of boring repeatable content at end game....none of it will match what is really fun.

    While I will probably play ESO, I doubt I will be there more then 1 year.

    Well, will have to see how much content there is the 3 faction areas, and how long it takes to complete it (assuming you dont have interest in end game dungeon/adventurezone/pvp), and how fast they pump out new content.

    Having a sub game really does pressure you to deliver quite more than if there was no sub, so Im looking forward to see how they tackle that :)

  • MysteryBMysteryB Member UncommonPosts: 355
    I liked Skyrim but I didn't love it, I HATE the UI/bag organization and the lack of multiple use able abilities without sacrificing a weapon hand, ESO has fixed those gripes and from the 2 weekends I've played I'm very excited to dive deeper into the world, great MMORPG so far

    Mystery Bounty

  • MMO-RelicMMO-Relic Member UncommonPosts: 81
    Originally posted by Amjoco
    Originally posted by fantasyfreak112
    Kind of a silly Column. TESO is nothing like Skyrim. I think the more appropriate question is why would a Skyrim fan play TESO?

    Yes the graphics are watered down for an mmo, but It has basically the same races, skills, combat, UI, crafting, lore, and world as the ES games. So imho it is way more like Skyrim than it is "nothing" like Skyrim.

    I second this.

    Starting to get tired of these types of posts from joiners who like to jump on the TESO bashing bandwagon. To even say there is no similarities is plain foolish and doesn't reflect well on their intelligence.

    I've played Skyrim for a while and it was fun, but I prefer MMO's social aspect. In the last couple beta weekends I had a blast. It's been a long time since any recent MMO has captured my attention like TESO has. It is looking up to be a solid quality MMO that has the potential to hold my interest for a good while. I think it will for others as well, ES and non ES fans alike.

    Acolytes Gaming (forums.acolytesgaming.com)


    Sheep or Shepard- Make up your own damn mind.


    It is true, the older you get, the less patience you have for those who watch a Youtube video and from that believe they know it all.

  • RyowulfRyowulf Member UncommonPosts: 664

    Rather than a pro-Teso article I'd rather see a more critical one.  Not just for Teso, but all new mmo's.

    Does anyone honestly think that if all the Devs of a game hear is praise that they will make a great game?

    I've heard so often people say, "New sub games suck that's why they failed", and yet if you look at pre-release forums and game sites you see mostly positive remarks and any negatives comments are put down to "haters".

    You want good games made? Hold the Devs to a high standard. Demand quality and smash the hype.  Otherwise nothing is ever going to change.  

  • CazNeergCazNeerg Member Posts: 2,198

    Originally posted by ITPalg

    I am largely one of these people.

    I bought Oblivion in August 2012, and got into reading alot and playing around alot with the mods. I had only been playing 6 months, asking lots of questions on the forums when:

    I received a bad taste in my mouth when a Bethesda forum mod stuck their .... in my mouth and insta banned me for an innocent reply to someone in a thread. I made a simple reply to someone in a Bethesda forum thread when they were talking about TV, when I simply said I can't afford a tv so I watch tv shows from xxxx.xx, gave me an insta ban from the forums. They called it against the the forum rules (which is a no tolerance policy) for hacking/warez/...etc sites which it was not (just because it is torrents doesn't mean it is that. TV shows aired over the airwaves are free to people with "rabbit ears"...and no it was not that "buccanner" site; this place only has tv shows).

    I stopped playing after that.

    They already had your money.  If you stopped playing a game you had already paid for and were enjoying in some kind of attempt to "punish" a company because some low level flunky annoyed you... well that just doesn't make any sense.

    Originally posted by Gruug

    My concern, as was with SWTOR, is that the CONTENT will run out far too soon. MMO's to me should never run out of content. Unfortunately, many MMO's have great gameplay, story, social aspects that just fall flat once you reach max level. Sure, you can wait for the next "expansion", but how long does that usually take? While I am sure there are going to be a lot of people that will be just fine with end-game raids and pvp and tons of boring repeatable content at end game....none of it will match what is really fun.

    While I will probably play ESO, I doubt I will be there more then 1 year.

    Games which rely on static content will always run out eventually.  It can't be created faster than it is consumed.  MMO gamers in general would probably be a lot happier if they didn't have the unrealistic expectation of finding a game that hooks them for years, without any need to take breaks while waiting for new content.  Don't approach the games as beginning at endgame, approach them as ending at endgame, and be happy that you get to move on and play more games.

    Originally posted by Ryowulf

    Rather than a pro-Teso article I'd rather see a more critical one.  Not just for Teso, but all new mmo's.

    Does anyone honestly think that if all the Devs of a game hear is praise that they will make a great game?

    I've heard so often people say, "New sub games suck that's why they failed", and yet if you look at pre-release forums and game sites you see mostly positive remarks and any negatives comments are put down to "haters".

    You want good games made? Hold the Devs to a high standard. Demand quality and smash the hype.  Otherwise nothing is ever going to change.  

    It's great for the people who are actually in a beta to hold Devs to a high standard, in the beta forums and through the approved feedback mechanisms.  There is zero reason for them to listen to anything coming out of MMORPG.com, whether from one of the column writers, or from forum dwelling neckbeards spouting from an orifice considerably lower than their mouths.  Such people fall into two categories; those who haven't played the game, and therefore have uninformed and irrelevant opinions, and those who have played the game and as a result had access to the proper place to express their criticism.  The very fact that a given bit of criticism takes place here instead of there is proof that it isn't about helping the quality of the game in question, but just about being a "hater."

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • jbombardjbombard Member UncommonPosts: 599
    Originally posted by CazNeerg

    ...snip...

    Games which rely on static content will always run out eventually.  It can't be created faster than it is consumed.  MMO gamers in general would probably be a lot happier if they didn't have the unrealistic expectation of finding a game that hooks them for years, without any need to take breaks while waiting for new content.  Don't approach the games as beginning at endgame, approach them as ending at endgame, and be happy that you get to move on and play more games.

    ...snip...

    You often see this statement "it can't be created faster than it is consumed".  Which kind of misses the point.  There is no requirement to create it faster than it is consumed.  It is a value proposition, and it comes down to "is what they give me worth $15?".  When you enjoy playing a game people want a reason to log in.  When you feel like you are getting value, and you feel like you want to log in and check out the new stuff, you keep up your connections with people, you find yourself doing stuff with friends and not just the new content.  When updates are slow and you find yourself not logging in for long periods of time, you start to lose those connections and you lose that familiarity with the game which compounds the problem of not wanting to log in.  It doesn't have to be infinite content, it simply has to be enough to keep people interested and coming back.  This is part of the reason we are seeing the trend on faster update cycles.  Updates give us a reason to log in and check things out, the more often we log in and so stuff, the more likely players are to stay interested in the game.

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by orbitxo

    I loved Skyrim, never played their past games.

    I will say that the experience form playing ESO so far for me has been as exciting as playing Skyrim.

    i hope i didnt break any rules.

    im looking forward to offcially building a character in ESO!

     

    Oblivion and Skyrim were a disappointment to me compared to Daggerfall and Morrowind.

    image
  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by jbombard
    Originally posted by CazNeerg

    ...snip...

    Games which rely on static content will always run out eventually.  It can't be created faster than it is consumed.  MMO gamers in general would probably be a lot happier if they didn't have the unrealistic expectation of finding a game that hooks them for years, without any need to take breaks while waiting for new content.  Don't approach the games as beginning at endgame, approach them as ending at endgame, and be happy that you get to move on and play more games.

    ...snip...

    You often see this statement "it can't be created faster than it is consumed".  Which kind of misses the point.  There is no requirement to create it faster than it is consumed.  It is a value proposition, and it comes down to "is what they give me worth $15?".  When you enjoy playing a game people want a reason to log in.  When you feel like you are getting value, and you feel like you want to log in and check out the new stuff, you keep up your connections with people, you find yourself doing stuff with friends and not just the new content.  When updates are slow and you find yourself not logging in for long periods of time, you start to lose those connections and you lose that familiarity with the game which compounds the problem of not wanting to log in.  It doesn't have to be infinite content, it simply has to be enough to keep people interested and coming back.  This is part of the reason we are seeing the trend on faster update cycles.  Updates give us a reason to log in and check things out, the more often we log in and so stuff, the more likely players are to stay interested in the game.

    Also, why is it the content locusts (hardcore powergamers) who set the pace of these games and their update schedules?  Especially in games that are targeted primarily at casual gamers.

    image
  • jbombardjbombard Member UncommonPosts: 599
    Originally posted by Vorthanion
    Originally posted by jbombard
    Originally posted by CazNeerg

    ...snip...

    Games which rely on static content will always run out eventually.  It can't be created faster than it is consumed.  MMO gamers in general would probably be a lot happier if they didn't have the unrealistic expectation of finding a game that hooks them for years, without any need to take breaks while waiting for new content.  Don't approach the games as beginning at endgame, approach them as ending at endgame, and be happy that you get to move on and play more games.

    ...snip...

    You often see this statement "it can't be created faster than it is consumed".  Which kind of misses the point.  There is no requirement to create it faster than it is consumed.  It is a value proposition, and it comes down to "is what they give me worth $15?".  When you enjoy playing a game people want a reason to log in.  When you feel like you are getting value, and you feel like you want to log in and check out the new stuff, you keep up your connections with people, you find yourself doing stuff with friends and not just the new content.  When updates are slow and you find yourself not logging in for long periods of time, you start to lose those connections and you lose that familiarity with the game which compounds the problem of not wanting to log in.  It doesn't have to be infinite content, it simply has to be enough to keep people interested and coming back.  This is part of the reason we are seeing the trend on faster update cycles.  Updates give us a reason to log in and check things out, the more often we log in and so stuff, the more likely players are to stay interested in the game.

    Also, why is it the content locusts (hardcore powergamers) who set the pace of these games and their update schedules?  Especially in games that are targeted primarily at casual gamers.

    The developers are the ones who set the pace of the game and their update schedules.  If people feel they are getting value for their money and they are having fun, they stay, if they don't they leave.  Calling people who like to have stuff to do "content locusts" is just pointing fingers and trying to assign blame.  How fast people consume content is not the issue, the  issue is whether or not your players feel like they are getting enough value for their money.  You do want to have a fast update schedule though to keep people interested by constantly giving them new things to log in, check out and be excited about.

  • jbombardjbombard Member UncommonPosts: 599
    Originally posted by r3dl4nce

    In TESO the players only interested in reaching level cap fast will have a hard time, levelling is slow (because in a game like TESO levelling is not the main thing to do, it's just a nice addition). But they will find some way or exploit to level fast, without exploring the world and without discovering every wonderful place, hidden quest givers, public dungeons...

    Players interested in playing TESO for what it is, a MMORPG based on the immersion in the world, will have a great time exploring the world, finding hidden places, dungeons, crafting stations, and so on

    Hardcore players will rant and flame in every forum after 2 weeks from release because, accordign to them, game has no content, only because they play it wrong and did play less than 5% of the content of the game

    So after the first month all the "hardcore" players will leave the game to go to the next "wow-killer" MMO (wildstar probably) leaving us TESO players at playing our wonderful game

    It all depends on how much of the population the "hardcore" represent.  TESO has a pretty big image problem when it comes to what kind of game it is trying to be. The thing with content is almost nobody does all of the content.  People do the kind of content they enjoy.  If you don't clearly define who you are targeting you can very easily end up with a lot of disappointed players.   If it manages to meet the expectations of the all the various players they will be fine, but that is a very hard thing to do. If they want to avoid that problem what they need to be more abundantly clear on is what kind of players they are targeting with the game, and as long as they focus their content on those players they will do ok. 

  • UlorikUlorik Member UncommonPosts: 179

    Unfortunately due to NDA there are so many half-baked opinions (or should I say pre-judices) about the game that it leaves a sour taste in my mouth. I have been playing MMO's since AC1, loved WoW until WotLK was released, played DaoC, WAR, TSW etc.  I loved Morrowind and Skyrim.....I just think ESO is promising to be a very solid and fun game

     

    What would you expect from a good MMO?

    - good questlines with solid voiceacting?

    - great grahics that run fluidly?

    - interesting combat and character development?

    My guess is that you would not be disappointed

     

    The fact that NDA is still on at this point is understandable, but may hurt the game over the next 2 months until open beta. In my opinion, particularly due to the Cyrodil core of the game, a game like this has to be subscription based (no P2W in pvp), and any experienced MMO player can probably see this. I just think: Be careful what you wish for, to all of those who keep nagging about the subscription, for a game of this quality its fully justified. I would hate Zenimax to get into a situation where they made a good game but "the internet" has already decided: It's shite because I have to pay a susbcription

  • r3dl4ncer3dl4nce Member UncommonPosts: 114
    Originally posted by jbombard

    It all depends on how much of the population the "hardcore" represent.  TESO has a pretty big image problem when it comes to what kind of game it is trying to be. The thing with content is almost nobody does all of the content.  People do the kind of content they enjoy.  If you don't clearly define who you are targeting you can very easily end up with a lot of disappointed players.   If it manages to meet the expectations of the all the various players they will be fine, but that is a very hard thing to do. If they want to avoid that problem what they need to be more abundantly clear on is what kind of players they are targeting with the game, and as long as they focus their content on those players they will do ok. 

    No game can meet the expectations of every single player. TESO will be a MMO with a specific target, people interested in an immersive gameplay, interested in following a great PvE or wanting to fight endless battles in a massive RvR. TES lore is a nice addition, but players can play TESO even if they does not know anything about TES, just like you could play Skyrim without having played Daggerfall, Oblivion Morrowind or Arena. However TES fans will find the world they know very well detailed and will be nice to explore places seen or knowk by the TES lore.

     

     
  • oubersoubers Member UncommonPosts: 855
    Originally posted by Khalathwyr
    Why? Because it's Friday, you ain't got no job, you ain't got s**t to do! Craig, we gonna get you in a raid!

    if a could give kudo's or karma points to a post it would be this guy......funny :) hehe

     

    image
  • lunatiquezlunatiquez Member UncommonPosts: 381
    Originally posted by r3dl4nce

    In TESO the players only interested in reaching level cap fast will have a hard time, levelling is slow (because in a game like TESO levelling is not the main thing to do, it's just a nice addition). But they will find some way or exploit to level fast, without exploring the world and without discovering every wonderful place, hidden quest givers, public dungeons...

    Players interested in playing TESO for what it is, a MMORPG based on the immersion in the world, will have a great time exploring the world, finding hidden places, dungeons, crafting stations, and so on

     

    Hardcore players will rant and flame in every forum after 2 weeks from release because, accordign to them, game has no content, only because they play it wrong and did play less than 5% of the content of the game

    So after the first month all the "hardcore" players will leave the game to go to the next "wow-killer" MMO (wildstar probably) leaving us TESO players at playing our wonderful game

    this is what happen in every single mmorpg

    when people found a quick way to level up, why bother doing it normally?

    this is my concern of TESO

    even though they say that the leveling is not linear and we can explore, it's still an mmorpg, not a single player game, mmorpg is all about competition

    do you mind getting left behind of other players because of doing some exploring?

    maybe not, if you're a casual

  • aSynchroaSynchro Member UncommonPosts: 194
    The article just describes 90% of current mmorpg, so why a non-Elder SCrolls fan play ESO instead of WoW, GW2, SWTOR, TSW or any others that all have some kind of "immersion", "social" and "raid/dungeons/quests" features  ?
     
  • r3dl4ncer3dl4nce Member UncommonPosts: 114
    Originally posted by inemosz

    this is what happen in every single mmorpg

    when people found a quick way to level up, why bother doing it normally?

    this is my concern of TESO

    even though they say that the leveling is not linear and we can explore, it's still an mmorpg, not a single player game, mmorpg is all about competition

    do you mind getting left behind of other players because of doing some exploring?

    maybe not, if you're a casual

     

     

    If people wanna level fast and have competition, they'll zerg to level 10 and then they'll live always in Cyrodiil doing RvR, having all the competition and PvP they like.

     

    If people wanna play to be part of a wonderful world, discovering secrets and exploring, they'll level in PvE zones until 50, then they'll go in other alliances zones to explore them too

     

    In all of this there are instanced PvE dungeons and a LFG tool for players who search a WoW-like endgame.

     

    Everyone is free to play what he like !

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by orbitxo

    I loved Skyrim, never played their past games.

    I will say that the experience form playing ESO so far for me has been as exciting as playing Skyrim.

    i hope i didnt break any rules.

    im looking forward to offcially building a character in ESO!

     

    I'm actually giving Skyrim another shot because TESO impressed me so much. :P

    I never stuck with it before because I absolutely hated the way the characters looked - so this time around I went through the trouble of getting myself some mods to fix that.

    Should help me prepare for when TESO goes live. :D

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • MikePaladinMikePaladin Member UncommonPosts: 592
    Zenimax should hire some talented moders and in next 6 months to release a revamp release because there is so much to fix ...
  • lunatiquezlunatiquez Member UncommonPosts: 381
    Originally posted by r3dl4nce
    Originally posted by inemosz

    this is what happen in every single mmorpg

    when people found a quick way to level up, why bother doing it normally?

    this is my concern of TESO

    even though they say that the leveling is not linear and we can explore, it's still an mmorpg, not a single player game, mmorpg is all about competition

    do you mind getting left behind of other players because of doing some exploring?

    maybe not, if you're a casual

     

     

    If people wanna level fast and have competition, they'll zerg to level 10 and then they'll live always in Cyrodiil doing RvR, having all the competition and PvP they like.

     

    If people wanna play to be part of a wonderful world, discovering secrets and exploring, they'll level in PvE zones until 50, then they'll go in other alliances zones to explore them too

     

    In all of this there are instanced PvE dungeons and a LFG tool for players who search a WoW-like endgame.

     

    Everyone is free to play what he like !

    competition is not all about PvP

    the first to reach 50

    the first to beat X dungeon

    the first to get an epic loot

    the race for the throne (emperor)

    etc

  • r3dl4ncer3dl4nce Member UncommonPosts: 114
    Originally posted by inemosz

    competition is not all about PvP

    the first to reach 50

    the first to beat X dungeon

    the first to get an epic loot

    the race for the throne (emperor)

    etc

     

    The first to play a GAME only for FUN and not to do number crunching or see some number called "level" increase...

     

    image

  • jbombardjbombard Member UncommonPosts: 599
    Originally posted by aSynchro
    The article just describes 90% of current mmorpg, so why a non-Elder SCrolls fan play ESO instead of WoW, GW2, SWTOR, TSW or any others that all have some kind of "immersion", "social" and "raid/dungeons/quests" features  ?
     

    Agreed, but the same thing applies to TES fans too.  As a huge TES fan, my excitement for this is zero.  What makes TES so great is the freedom and the immersion, it is nigh impossible to get that in an MMORPG due to the nature of the asshats that will be running around.  

     

    I will approach ESO as I approach any other MMORPG, if it has good reviews and is fun I will play it, if not want.  The fact that they are very loosely modeling on TES won't enter into the equation one way or the other.

     

     

  • CazNeergCazNeerg Member Posts: 2,198

     

    Originally posted by jbombard

     

    You often see this statement "it can't be created faster than it is consumed".  Which kind of misses the point.  There is no requirement to create it faster than it is consumed.  It is a value proposition, and it comes down to "is what they give me worth $15?".  When you enjoy playing a game people want a reason to log in.  When you feel like you are getting value, and you feel like you want to log in and check out the new stuff, you keep up your connections with people, you find yourself doing stuff with friends and not just the new content.  When updates are slow and you find yourself not logging in for long periods of time, you start to lose those connections and you lose that familiarity with the game which compounds the problem of not wanting to log in.  It doesn't have to be infinite content, it simply has to be enough to keep people interested and coming back.  This is part of the reason we are seeing the trend on faster update cycles.  Updates give us a reason to log in and check things out, the more often we log in and so stuff, the more likely players are to stay interested in the game.

    I think you are kind of splitting hairs at this point.  Of course it's a value proposition.  But the primary value in a game is the content, so if the majority of your player base is finishing the portion of the content they are interested in experiencing faster than you are providing them with more that interests them, which is going to inevitably happen, then they start to leave.  And there is nothing wrong with that.  It is part of the natural life cycle of these products.  The keys are to have a high enough quality level that people want to come back when there is more content, and to be prepared to adjust the business model to freemium when your subscriber base has been distilled down to the dedicated players who have shown they aren't going anywhere.  People who are fully on the hook tend to be people who (on average) are willing to spend more than just the subscription price.

    Originally posted by Vorthanion

    Oblivion and Skyrim were a disappointment to me compared to Daggerfall and Morrowind.

    My personal preference definitely leans more in the direction of the earlier games, but I still think it's a little unfair to lump Skyrim in with Oblivion.  Skyrim may have had a lot of substantial differences compared to earlier games, but it was still a fairly well implemented product.  I'm not sure you can realistically argue the same about Oblivion.

    Originally posted by Vorthanion

     

    Also, why is it the content locusts (hardcore powergamers) who set the pace of these games and their update schedules?  Especially in games that are targeted primarily at casual gamers.

    It's not really about the "locusts."  Those are the people who finish and leave in the first month or two.  Even most casuals consume content (the portion they are interested in anyway) faster than it is created.  The massive dropoffs we keep seeing in games a few months in are the casuals realizing there is nothing left that interests them.

    Originally posted by jbombard

     

    The developers are the ones who set the pace of the game and their update schedules.  If people feel they are getting value for their money and they are having fun, they stay, if they don't they leave.  Calling people who like to have stuff to do "content locusts" is just pointing fingers and trying to assign blame.  How fast people consume content is not the issue, the  issue is whether or not your players feel like they are getting enough value for their money.  You do want to have a fast update schedule though to keep people interested by constantly giving them new things to log in, check out and be excited about.

    Well, you want a balance between speed and quality.  It doesn't do much good to update a lot if the updates are tiny and lame.  Better to do it less often and make it more of an event worthy of drawing people back in, if you can't manage simultaneous speed and quality.  But I think you are still splitting hairs here, the speed of content consumption is one of the primary factors influencing whether people feel like they are getting value, possibly *the* primary factor.

    Originally posted by inemosz

     

    this is what happen in every single mmorpg

    when people found a quick way to level up, why bother doing it normally?

    What?  Maybe because games are about content, not levels?  If you found a way to level more quickly, that would render a lot of the content trivial, and reduce the fun of completing it.  What is the point of making decisions that make a game less fun?

    Originally posted by aSynchro
    The article just describes 90% of current mmorpg, so why a non-Elder SCrolls fan play ESO instead of WoW, GW2, SWTOR, TSW or any others that all have some kind of "immersion", "social" and "raid/dungeons/quests" features  ?

     
    Because they are all different games.  Liking any one of them doesn't mean you will like any of the others.  Games are more than a feature list.  The only way to know if you are actually going to like one is to play it yourself.

    Originally posted by jbombard

     

    Agreed, but the same thing applies to TES fans too.  As a huge TES fan, my excitement for this is zero.  What makes TES so great is the freedom and the immersion, it is nigh impossible to get that in an MMORPG due to the nature of the asshats that will be running around. 

    As a TES fan, my excitement for this is higher than it has been for almost any prior or upcoming MMO.  What makes TES so great is the setting, lore, and flexibility in character building.  All of which are present in this game, as can be seen in the publicly released information.  If not for the NDA, people could talk more specifically about how the quality of those three elements in ESO compares to the quality in other Elder Scrolls game.  

    I can't say for sure until we see the launch state of the product, but I am guessing that it will at least beat Oblivion for me in terms of my personal ranking of ES games.  Very likely Skyrim as well, maybe Morrowind, and there is an outside chance of it beating Daggerfall, the pinnacle of the series to date.

    Obviously it will beat Redguard and Battlespire.  Pong could beat those.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • RinnaRinna Member UncommonPosts: 389
    The beta made me go out and buy Skyrim... not a huge fan of Skyrim... can't wait for 04/04/14 though :)

    No bitchers.

  • MongooseMongoose Member UncommonPosts: 86

    Never played an Elder Scroll in my life. Don't care for lore. Game looks fun though so I'll play it.

    -Mongoose

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