I did not want to start a thread and decided to ask this here since we are discussing SWTOR doing things right. What if any do you think are the chances of EA/Bioware introducing two new classes for both Republic and Empire with class story up to 50 and everything. Are the chances really slim am thinking of starting another character with a Cathar race and was really hoping someone caught wind of some rumour they might share or some such thing. Sorry Lizard don't get mad at me it does obliquely suggest doing things right by introducing reasons to come back to play
Too late. I am full of furious anger towards you. Suggesting things they could do right is a 100% statistical deviation from what this thread is about. *sees something shiny*
Anyway, it doesn't seem likely that they would release such development heavy content as free content. It also doesn't seem likely that they would release repeatable class content (RE: Superniceguy) as free content either. It's not that I don't think they wouldn't do something like that, because they are adding content to the game, but new development in the game probably needs to be something that is likely to generate income to be justified.
I can not remember winning or losing a single debate on the internet.
The rebel trooper was entertaining up to level 35 because of the story.
However, I do not endorse this game because of the usual reasons:
> The NPC AI is nil (they are barely moving targets waiting to be killed).
> The skilling options are baffling and bizzare, but you can kill all the NPCs after a fashion anyway, which makes all the options pointless and boring.
> THE CORE GAMEPLAY IS REPETITIVE! This is an absolute no no.
I did not want to start a thread and decided to ask this here since we are discussing SWTOR doing things right. What if any do you think are the chances of EA/Bioware introducing two new classes for both Republic and Empire with class story up to 50 and everything. Are the chances really slim am thinking of starting another character with a Cathar race and was really hoping someone caught wind of some rumour they might share or some such thing. Sorry Lizard don't get mad at me it does obliquely suggest doing things right by introducing reasons to come back to play
Too late. I am full of furious anger towards you. Suggesting things they could do right is a 100% statistical deviation from what this thread is about. *sees something shiny*
Anyway, it doesn't seem likely that they would release such development heavy content as free content. It also doesn't seem likely that they would release repeatable class content (RE: Superniceguy) as free content either. It's not that I don't think they wouldn't do something like that, because they are adding content to the game, but new development in the game probably needs to be something that is likely to generate income to be justified.
You want cheap, positive suggestions to improve SWTOR?
Ok - Improve the NPC AI. That's it! Done! Fixed!
The AI of the NPCs in SWTOR is laughably pathetic. The NPCs just stand there while you kill their friends a few meters away.
Even Darkfall's NPCs have far better AI - and this is supposed to be a PvP game!
Originally posted by Fenrir767 Just out of curiosity when has any story content been repeatable in any Bioware game? Heck in most RPGs it's not I can't think of any off hand so I really don't know what you are complaining about niceguy.
Don't remember being able to repeat storyline content in any other theme park game either so not really sure what the issue is....
In other MMOs there are either many more quests to do, or there are ways to grab extra missions. After you have done one char in Imperial and one in Republic, then you are repeatring 90% of the content. In LOTRO you get 100% different set of missions for each race, and that is 4, SWTOR only has 2. WOW is the same as LOTRO with even more varirty.
City of Heroes gave you newspapers and tips with random missions, and later they allowed you to repeat older quests. SWG had many mission terminals on top of the main story quests. STO allows you to repeat all missions, and also has extra missions in the Foundry, which are missions created by the players, and random missions come from scanning anomolies, making loads of varied ways to level up.
Basically, it just gets tiring / boring levelling up 3+ characters in SWTOR
I'm not sure that randomly generated quests with very little variation really counts as "story content". If fact, I'm sure of it.
Outside of randomly generated quests, it looks like players are repeating 90% of the content in other games as well. That includes LotRO. I'm not sure where you get that other games provide different story content per class or race. There's very little variation in most MMORPGs in that regard. That's why class stories in SWToR were such a big deal. Bioware was actually making the effort to give each class a differentiated story line. If the goal is differentiated story content per class, the SWToR probably has the most variation of any game. It probably has the least variation in quests outside of the per class story content too.
So not to put too fine a point on it, but leveling 3+ characters in most games is boring. In that regard, being able to repeat story content would be interesting, but since EA isn't really interested in people spending their entire lives playing a game for free, it's not likely to happen. Given the lack of repeatable quest lines in almost every MMORPG that exists, I would think this idea, while it has merit, just isn't a high priority for many players or developers.
Someone asked earlier what the big deal was with this kind of point. The point is to find something for which there is no good defense. That something doesn't really have to be an issue, it just has to exist. It could be something that is common to many games. That point can be hammered on as the keystone of a larger argument about the game's quality. You'll find that the larger argument never really arrives or that when it does, it's a bit anticlimactic. The point is to turn a general non-issue or a common issue* into a specific issue with a game to have a talking point.
* This particular thing, repeatable story content in MMORPGs might make a decent thread topic. I recommend someone start such a thread.
I can not remember winning or losing a single debate on the internet.
I loved city of hero/villians to bits but my god their mission layout was generic. One warehouse, cave, street, sewer or office...pleaselah that was I recall all we had in the beginning later they introduced a few more but my god the reason most people left was because they got sick of that. How can you possibly point to that game for variety ? I do agree the classses were great and the combination super but you repeated a tonne of content when you levelled trust me, I had easily 20 characters all various levels .Oh yes repeated ad nauseum it was only the class mechanics that was interesting.
STO lol a Perfect World game eek no thanks after Neverwinter ain't touching it the only redemption was foundry but that was thanks to player imagination and no thanks to PW.
Honestly you are just putting SWTOR down because you have an agenda you're not even convincing. Best to put you on ignore.
At least with SWTOR you get voice over quests that helps for me at least with the repeats because I enjoy watching some of the dialogue options results and absolutely brilliant class stories and you actually get to be truly evil and even I cringed at killing kids. I could not do it so got some light points because I really could not do that part.
I can't believe he even attempted to put STO and SWG in the same conversation.
STO storyline is the same no matter which path you choose.It's extremely boring and its why few roll alts. The random content is the same thing over and over just differentat races and ships. SWG had the legacy series which again was the same regardless of class. The mission terminals were the same content over and over just different spawns. TOR has a different storyline for each class, a different quest line for each planet, multiple heroics on each planet along with many flashpoints and operations. This doesn't count the random events that happen each month or the two different types of space missions you can now do. TOR blows those two games away in terms of story content.
Originally posted by Fenrir767 Just out of curiosity when has any story content been repeatable in any Bioware game? Heck in most RPGs it's not I can't think of any off hand so I really don't know what you are complaining about niceguy.
Don't remember being able to repeat storyline content in any other theme park game either so not really sure what the issue is....
It has always been repeatable in other BioWare games; it's called the "Load" function. The argument doesn't really apply to other themepark MMOs, because none of them have narrative content that is worth repeating.
Originally posted by kitarad
I did not want to start a thread and decided to ask this here since we are discussing SWTOR doing things right. What if any do you think are the chances of EA/Bioware introducing two new classes for both Republic and Empire with class story up to 50 and everything. Are the chances really slim am thinking of starting another character with a Cathar race and was really hoping someone caught wind of some rumour they might share or some such thing. Sorry Lizard don't get mad at me it does obliquely suggest doing things right by introducing reasons to come back to play
I would say the chance is somewhere between slim and none.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Originally posted by Fenrir767 By the logic of the load option TOR has the same option the escape button....
Not remotely similar. A load function can be used anytime, the escape button can only be used prior to a given conversations end. I am not saying the game needs a replay function, only that it would be a cool feature. Hell, personally I would be satisfied with a "rewatch" function where I get to go back and passively watch the decisions I made in the class story.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Originally posted by Fenrir767 By the logic of the load option TOR has the same option the escape button....
Not remotely similar. A load function can be used anytime, the escape button can only be used prior to a given conversations end. I am not saying the game needs a replay function, only that it would be a cool feature. Hell, personally I would be satisfied with a "rewatch" function where I get to go back and passively watch the decisions I made in the class story.
It's a question that frequently pops up on the official forums too, and it's a feature I would love to see as well.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Originally posted by Fenrir767 By the logic of the load option TOR has the same option the escape button....
Not remotely similar. A load function can be used anytime, the escape button can only be used prior to a given conversations end. I am not saying the game needs a replay function, only that it would be a cool feature. Hell, personally I would be satisfied with a "rewatch" function where I get to go back and passively watch the decisions I made in the class story.
I went back and "fixed" a conversation choice I had made by dropping the quest I had. Not really the same thing though. Like I said earlier, I think this isn't such a bad idea. It's really something that would make a better conversation in its own thread though. "An option that exists in RPGs to replay chapters doesn't exist in MMORPGs". Not sure how many people would be interested in using it, but it seems like something worth discussing.
I can not remember winning or losing a single debate on the internet.
Originally posted by ktanner3 I can't believe he even attempted to put STO and SWG in the same conversation. STO storyline is the same no matter which path you choose.It's extremely boring and its why few roll alts. The random content is the same thing over and over just differentat races and ships. SWG had the legacy series which again was the same regardless of class. The mission terminals were the same content over and over just different spawns. TOR has a different storyline for each class, a different quest line for each planet, multiple heroics on each planet along with many flashpoints and operations. This doesn't count the random events that happen each month or the two different types of space missions you can now do. TOR blows those two games away in terms of story content.
Well after he has been ripped for two pages now by multiple poster, I am sure he is checking his outdated spreadsheet for a new talking point...here we wait for the next one.
It's been the same talking points for the last two years. He mentions other games that supposedly provide more than TOR(usually crappy ones) and someone whose actually played those games comes along and wipes the floor with him. I doubt he's going change anytime soon.
FFXIV lets you watch all your previous cut scenes in the inn room.
Lotro you can watch them at the character screen also. Swtor you can just go to YouTube.
I've never heard any of this before. Can you even do that in most RPGs?
Nope, on most RPGs you just start the game over - or you load up an old save.
On Diablo 3 (and 2 as well I think) you can replay the cutscenes from the character select screen once you've seen them at least one time (unlocked them).
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I really like the sounds in the game, truely Star Wars, but that's pretty much it. Without the great sounds, I think I wouldn't have played it for more than a few hours. So much to dislike... but the sound is top notch.
FFXIV lets you watch all your previous cut scenes in the inn room.
Lotro you can watch them at the character screen also. Swtor you can just go to YouTube.
The issue there is that going to youtube doesn't show you your character's story, it shows you somebody else's.
But like OP says, this side conversation is kind of off topic.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
One day the devs will actually listen to our comments, and make SWTOR more attractive so that a lot more people will want to play it. That is my intention. I am not here to bash the game, but improve / enhance it. Everyone else just wants the game to stay what is - mediocre / sub par / boring / constrictive.
if not SWTOR then another MMO, and Smedley is the only one listening, although yet has to prove he can pull it off.
"Turn it into a sandbox or your game sucks!"
Not really.
LOTRO is not a sandbox and does not suck. There are so many missions and side quests in that you do not get to do the same quest so frequently, it has more / better seasonal events, has player housing, and better crafting
Being able to repeat some past missions could be start, like you can do in STO, and get rewarded with items that are to your level. Also STO has a much better space game than SWTOR, and STO is not a sandbox either
Those actually are good suggestions IMO, not what I was expecting given the vehement hate towards the game on these forums at times.
Yes it is. Good thing that the game ALREADY allows you to repeat every heroic mission in the game along with every flashpoint for which there are many.
Flashpoints and Heroics are only good if you have other people to play with, considering none of my online friends play SWTOR and I do not like playing with strangers then they are not doable unless out levelled and then it is pointless. I want to b e able repeat the story missions (not all of them, some are pretty good and those will be the ones) which are a lot lot more than the flashpoints and heroics.
Of course it's not enough.Why am I not surprised? So since you are unwilling to meet new friends I would suggest playing whatever game it is your buddies are playing.This game will never be what you want it to be. Good luck in your gaming endeavors.
You are not surprised because you knew full well that I was on about class stories and not heroics/flashpoints. For once the discussion gets to a point where it is amicable amongst us, but you have to come along and stir it all up.
There is a lot of stuff the game can never be, but I am sure this is something they could do, but of course I forget they stopped working on the game so it will never happen.
The game I play with my friends is STO, and the ironic thing is that even if they do not, it is all easily playable solo, as the missions are scalable to level and how many are in group - easy if solo, harder if grouped. That is why STO is more playable than SWTOR.
I do apologize for not being a mind reader and knowing that out of all the different mission types there are in this game, you were reffering to class missions. Please do enjoy STO. I hope it makes you as happy as TOR has made me since its launch
You do not need to be a mind reader, just need to know the game.
If you have played the game and enjoyed it siince launch like you say then you know that class stories can not be repeated, and that is what I was on about, but your main intent here is not to help but go out of your way to make me wrong, so all you do is mention heroics and flashpoints and not class stories / side quests which I clearly was going on about.
In your aggressive attitude towards me, and to try and make me wrong, you have now made it clear to everyone else that the game will unlikely be getting any better.
What kept me going in SWG was the thought that SWG was going to get better, and I ignored people who were against the game saying it will not get better / updated / what I want, but never did fans of the game post to anyone that the game will never be better / what they wanted, if they did then I may have lost interest in playing SWG.
So what you are saying here is YOU are now one of those guys YOU ignored in SWG. Don't you see a problem with that? Those people were bad in swg and they/you are bad for Swtor.
No, I did not ignore anybody unless they were talking trash. I do not believe I have been talking trash, all the problems I have are legitimate, and if anybody had any legitimate complaints about SWG, I would forward those complaints on to SOE / the dev team, to improve SWG and make it grow, not tell them to get lost.
No, I did not ignore anybody unless they were talking trash. I do not believe I have been talking trash, all the problems I have are legitimate, and if anybody had any legitimate complaints about SWG, I would forward those complaints on to SOE / the dev team, to improve SWG and make it grow, not tell them to get lost.
Just remember, something is only a "legitimate problem" if it is a case of a feature being buggy or otherwise not working as intended. "Design decision I disagree with" =/= "problem that needs to be fixed."
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Originally posted by Fenrir767 Just out of curiosity when has any story content been repeatable in any Bioware game? Heck in most RPGs it's not I can't think of any off hand so I really don't know what you are complaining about niceguy.
Don't remember being able to repeat storyline content in any other theme park game either so not really sure what the issue is....
In other MMOs there are either many more quests to do, or there are ways to grab extra missions. After you have done one char in Imperial and one in Republic, then you are repeatring 90% of the content. In LOTRO you get 100% different set of missions for each race, and that is 4, SWTOR only has 2. WOW is the same as LOTRO with even more varirty.
City of Heroes gave you newspapers and tips with random missions, and later they allowed you to repeat older quests. SWG had many mission terminals on top of the main story quests. STO allows you to repeat all missions, and also has extra missions in the Foundry, which are missions created by the players, and random missions come from scanning anomolies, making loads of varied ways to level up.
Basically, it just gets tiring / boring levelling up 3+ characters in SWTOR
I'm not sure that randomly generated quests with very little variation really counts as "story content". If fact, I'm sure of it.
Outside of randomly generated quests, it looks like players are repeating 90% of the content in other games as well. That includes LotRO. I'm not sure where you get that other games provide different story content per class or race. There's very little variation in most MMORPGs in that regard. That's why class stories in SWToR were such a big deal. Bioware was actually making the effort to give each class a differentiated story line. If the goal is differentiated story content per class, the SWToR probably has the most variation of any game. It probably has the least variation in quests outside of the per class story content too.
So not to put too fine a point on it, but leveling 3+ characters in most games is boring. In that regard, being able to repeat story content would be interesting, but since EA isn't really interested in people spending their entire lives playing a game for free, it's not likely to happen. Given the lack of repeatable quest lines in almost every MMORPG that exists, I would think this idea, while it has merit, just isn't a high priority for many players or developers.
Someone asked earlier what the big deal was with this kind of point. The point is to find something for which there is no good defense. That something doesn't really have to be an issue, it just has to exist. It could be something that is common to many games. That point can be hammered on as the keystone of a larger argument about the game's quality. You'll find that the larger argument never really arrives or that when it does, it's a bit anticlimactic. The point is to turn a general non-issue or a common issue* into a specific issue with a game to have a talking point.
* This particular thing, repeatable story content in MMORPGs might make a decent thread topic. I recommend someone start such a thread.
Other MMOs repeat content, but not so fast as SWTOR does. The cut scenes on repeat are what make it more irritating as you know what is coming, but other MMOs is just click click and done getting through the content much faster.
The missions in City of Heroes were more or less the same, but it just gives many differemt ways to level up, SWTOR is the most restricted I have ever come across
The one good thing that EA do with SWTOR is double XP weekends, as can just play the class stories I have not done without doing many of the annoying side quests I have already done
I was doing a new character in STO because they changed the starting quests, and now that adds more variety too. It was quite funny too as I had to save a ship called the SS Break Even as they were in trouble. I am sure that has to be taking the mickey of SWTOR with EA saying they need 500K subs to break even!
No, I did not ignore anybody unless they were talking trash. I do not believe I have been talking trash, all the problems I have are legitimate, and if anybody had any legitimate complaints about SWG, I would forward those complaints on to SOE / the dev team, to improve SWG and make it grow, not tell them to get lost.
Just remember, something is only a "legitimate problem" if it is a case of a feature being buggy or otherwise not working as intended. "Design decision I disagree with" =/= "problem that needs to be fixed."
Plenty of features got added in through the help of players with SWG. NGEs design decision removed Bioengineer, Creature handler, camps but through discussion with devs they put it back in. Levelling up pets was a long arduous hard task with Beast Master, and then the devs increased XP payout for your pets on Mission terminals within the last year of its life.
In Rift people were complaining about there being no housing, and quit, and they said they would come back if there was housing, so the devs of Rift added housing
It is up to the devs what they can or can not do, not you or I. If you do not say anything then nothing gets done. MMOs are designed to be updated / upgraded not just there to fix bugs.
Originally posted by Fenrir767 Just out of curiosity when has any story content been repeatable in any Bioware game? Heck in most RPGs it's not I can't think of any off hand so I really don't know what you are complaining about niceguy.
Don't remember being able to repeat storyline content in any other theme park game either so not really sure what the issue is....
In other MMOs there are either many more quests to do, or there are ways to grab extra missions. After you have done one char in Imperial and one in Republic, then you are repeatring 90% of the content. In LOTRO you get 100% different set of missions for each race, and that is 4, SWTOR only has 2. WOW is the same as LOTRO with even more varirty.
City of Heroes gave you newspapers and tips with random missions, and later they allowed you to repeat older quests. SWG had many mission terminals on top of the main story quests. STO allows you to repeat all missions, and also has extra missions in the Foundry, which are missions created by the players, and random missions come from scanning anomolies, making loads of varied ways to level up.
Basically, it just gets tiring / boring levelling up 3+ characters in SWTOR
I'm not sure that randomly generated quests with very little variation really counts as "story content". If fact, I'm sure of it.
Outside of randomly generated quests, it looks like players are repeating 90% of the content in other games as well. That includes LotRO. I'm not sure where you get that other games provide different story content per class or race. There's very little variation in most MMORPGs in that regard. That's why class stories in SWToR were such a big deal. Bioware was actually making the effort to give each class a differentiated story line. If the goal is differentiated story content per class, the SWToR probably has the most variation of any game. It probably has the least variation in quests outside of the per class story content too.
So not to put too fine a point on it, but leveling 3+ characters in most games is boring. In that regard, being able to repeat story content would be interesting, but since EA isn't really interested in people spending their entire lives playing a game for free, it's not likely to happen. Given the lack of repeatable quest lines in almost every MMORPG that exists, I would think this idea, while it has merit, just isn't a high priority for many players or developers.
Someone asked earlier what the big deal was with this kind of point. The point is to find something for which there is no good defense. That something doesn't really have to be an issue, it just has to exist. It could be something that is common to many games. That point can be hammered on as the keystone of a larger argument about the game's quality. You'll find that the larger argument never really arrives or that when it does, it's a bit anticlimactic. The point is to turn a general non-issue or a common issue* into a specific issue with a game to have a talking point.
* This particular thing, repeatable story content in MMORPGs might make a decent thread topic. I recommend someone start such a thread.
Other MMOs repeat content, but not so fast as SWTOR does. The cut scenes on repeat are what make it more irritating as you know what is coming, but other MMOs is just click click and done getting through the content much faster.
The missions in City of Heroes were more or less the same, but it just gives many differemt ways to level up, SWTOR is the most restricted I have ever come across
The one good thing that EA do with SWTOR is double XP weekends, as can just play the class stories I have not done without doing many of the annoying side quests I have already done
I was doing a new character in STO because they changed the starting quests, and now that adds more variety too. It was quite funny too as I had to save a ship called the SS Break Even as they were in trouble. I am sure that has to be taking the mickey of SWTOR with EA saying they need 500K subs to break even!
You can zip through the cut scene content in SWToR as well. You don't even have to get through it once. It's been awhile, but I think it's the space bar that let's you skip through the dialog. Whatever it was, I hit it by accident and wasn't sure what the person had said.
I can not remember winning or losing a single debate on the internet.
Plenty of features got added in through the help of players with SWG. NGEs design decision removed Bioengineer, Creature handler, camps but through discussion with devs they put it back in. Levelling up pets was a long arduous hard task with Beast Master, and then the devs increased XP payout for your pets on Mission terminals within the last year of its life.
In Rift people were complaining about there being no housing, and quit, and they said they would come back if there was housing, so the devs of Rift added housing
It is up to the devs what they can or can not do, not you or I. If you do not say anything then nothing gets done. MMOs are designed to be updated / upgraded not just there to fix bugs.
Sure. You can always request new features. But a lot of what people try to describe as "problems" in TOR aren't. It is a very specific kind of game, crafted for a very specific kind of audience, and failure to satisfy people it was never intended to satisfy is not something that needs to be "fixed." BioWare is a company that has never been particularly good at anything but story. Going forward with TOR, they should recognize where their strengths lie, and just keep adding more narrative content, rather than tacking on sub-par versions of features which don't play to their strengths in an attempt to satisfy audiences that aren't playing their game anyway.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Originally posted by superniceguyPlenty of features got added in through the help of players with SWG. NGEs design decision removed Bioengineer, Creature handler, camps but through discussion with devs they put it back in. Levelling up pets was a long arduous hard task with Beast Master, and then the devs increased XP payout for your pets on Mission terminals within the last year of its life.In Rift people were complaining about there being no housing, and quit, and they said they would come back if there was housing, so the devs of Rift added housingIt is up to the devs what they can or can not do, not you or I. If you do not say anything then nothing gets done. MMOs are designed to be updated / upgraded not just there to fix bugs.
Sure. You can always request new features. But a lot of what people try to describe as "problems" in TOR aren't. It is a very specific kind of game, crafted for a very specific kind of audience, and failure to satisfy people it was never intended to satisfy is not something that needs to be "fixed." BioWare is a company that has never been particularly good at anything but story. Going forward with TOR, they should recognize where their strengths lie, and just keep adding more narrative content, rather than tacking on sub-par versions of features which don't play to their strengths in an attempt to satisfy audiences that aren't playing their game anyway.
p
Agreed. No one I know that is playing is asking for fishing or any crap like that. Right now they are asking for more story content, pve content for galactic starfighter ,more PvP control points,more heroics and flashpoints,more companions, expansion of companion content etc. They want MORE of what the game does well, not dev time tied up in creating stuff that most of the player base could give two flips about.
Comments
Too late. I am full of furious anger towards you. Suggesting things they could do right is a 100% statistical deviation from what this thread is about. *sees something shiny*
Anyway, it doesn't seem likely that they would release such development heavy content as free content. It also doesn't seem likely that they would release repeatable class content (RE: Superniceguy) as free content either. It's not that I don't think they wouldn't do something like that, because they are adding content to the game, but new development in the game probably needs to be something that is likely to generate income to be justified.
I can not remember winning or losing a single debate on the internet.
The rebel trooper was entertaining up to level 35 because of the story.
However, I do not endorse this game because of the usual reasons:
> The NPC AI is nil (they are barely moving targets waiting to be killed).
> The skilling options are baffling and bizzare, but you can kill all the NPCs after a fashion anyway, which makes all the options pointless and boring.
> THE CORE GAMEPLAY IS REPETITIVE! This is an absolute no no.
You want cheap, positive suggestions to improve SWTOR?
Ok - Improve the NPC AI. That's it! Done! Fixed!
The AI of the NPCs in SWTOR is laughably pathetic. The NPCs just stand there while you kill their friends a few meters away.
Even Darkfall's NPCs have far better AI - and this is supposed to be a PvP game!
Ahh well it was worth a try /slinks off to make her Cathar Sith Assassin
I'm not sure that randomly generated quests with very little variation really counts as "story content". If fact, I'm sure of it.
Outside of randomly generated quests, it looks like players are repeating 90% of the content in other games as well. That includes LotRO. I'm not sure where you get that other games provide different story content per class or race. There's very little variation in most MMORPGs in that regard. That's why class stories in SWToR were such a big deal. Bioware was actually making the effort to give each class a differentiated story line. If the goal is differentiated story content per class, the SWToR probably has the most variation of any game. It probably has the least variation in quests outside of the per class story content too.
So not to put too fine a point on it, but leveling 3+ characters in most games is boring. In that regard, being able to repeat story content would be interesting, but since EA isn't really interested in people spending their entire lives playing a game for free, it's not likely to happen. Given the lack of repeatable quest lines in almost every MMORPG that exists, I would think this idea, while it has merit, just isn't a high priority for many players or developers.
Someone asked earlier what the big deal was with this kind of point. The point is to find something for which there is no good defense. That something doesn't really have to be an issue, it just has to exist. It could be something that is common to many games. That point can be hammered on as the keystone of a larger argument about the game's quality. You'll find that the larger argument never really arrives or that when it does, it's a bit anticlimactic. The point is to turn a general non-issue or a common issue* into a specific issue with a game to have a talking point.
* This particular thing, repeatable story content in MMORPGs might make a decent thread topic. I recommend someone start such a thread.
I can not remember winning or losing a single debate on the internet.
I loved city of hero/villians to bits but my god their mission layout was generic. One warehouse, cave, street, sewer or office...pleaselah that was I recall all we had in the beginning later they introduced a few more but my god the reason most people left was because they got sick of that. How can you possibly point to that game for variety ? I do agree the classses were great and the combination super but you repeated a tonne of content when you levelled trust me, I had easily 20 characters all various levels .Oh yes repeated ad nauseum it was only the class mechanics that was interesting.
STO lol a Perfect World game eek no thanks after Neverwinter ain't touching it the only redemption was foundry but that was thanks to player imagination and no thanks to PW.
Honestly you are just putting SWTOR down because you have an agenda you're not even convincing. Best to put you on ignore.
At least with SWTOR you get voice over quests that helps for me at least with the repeats because I enjoy watching some of the dialogue options results and absolutely brilliant class stories and you actually get to be truly evil and even I cringed at killing kids. I could not do it so got some light points because I really could not do that part.
STO storyline is the same no matter which path you choose.It's extremely boring and its why few roll alts. The random content is the same thing over and over just differentat races and ships. SWG had the legacy series which again was the same regardless of class. The mission terminals were the same content over and over just different spawns. TOR has a different storyline for each class, a different quest line for each planet, multiple heroics on each planet along with many flashpoints and operations. This doesn't count the random events that happen each month or the two different types of space missions you can now do. TOR blows those two games away in terms of story content.
Currently Playing: World of Warcraft
It has always been repeatable in other BioWare games; it's called the "Load" function. The argument doesn't really apply to other themepark MMOs, because none of them have narrative content that is worth repeating.
I would say the chance is somewhere between slim and none.Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Not remotely similar. A load function can be used anytime, the escape button can only be used prior to a given conversations end. I am not saying the game needs a replay function, only that it would be a cool feature. Hell, personally I would be satisfied with a "rewatch" function where I get to go back and passively watch the decisions I made in the class story.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
It's a question that frequently pops up on the official forums too, and it's a feature I would love to see as well.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
FFXIV lets you watch all your previous cut scenes in the inn room.
I went back and "fixed" a conversation choice I had made by dropping the quest I had. Not really the same thing though. Like I said earlier, I think this isn't such a bad idea. It's really something that would make a better conversation in its own thread though. "An option that exists in RPGs to replay chapters doesn't exist in MMORPGs". Not sure how many people would be interested in using it, but it seems like something worth discussing.
I can not remember winning or losing a single debate on the internet.
Well after he has been ripped for two pages now by multiple poster, I am sure he is checking his outdated spreadsheet for a new talking point...here we wait for the next one.
Currently Playing: World of Warcraft
I've never heard any of this before. Can you even do that in most RPGs?
I can not remember winning or losing a single debate on the internet.
Nope, on most RPGs you just start the game over - or you load up an old save.
On Diablo 3 (and 2 as well I think) you can replay the cutscenes from the character select screen once you've seen them at least one time (unlocked them).
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
The issue there is that going to youtube doesn't show you your character's story, it shows you somebody else's.
But like OP says, this side conversation is kind of off topic.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
No, I did not ignore anybody unless they were talking trash. I do not believe I have been talking trash, all the problems I have are legitimate, and if anybody had any legitimate complaints about SWG, I would forward those complaints on to SOE / the dev team, to improve SWG and make it grow, not tell them to get lost.
Star Trek Online - Best Free MMORPG of 2012
Just remember, something is only a "legitimate problem" if it is a case of a feature being buggy or otherwise not working as intended. "Design decision I disagree with" =/= "problem that needs to be fixed."
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Other MMOs repeat content, but not so fast as SWTOR does. The cut scenes on repeat are what make it more irritating as you know what is coming, but other MMOs is just click click and done getting through the content much faster.
The missions in City of Heroes were more or less the same, but it just gives many differemt ways to level up, SWTOR is the most restricted I have ever come across
The one good thing that EA do with SWTOR is double XP weekends, as can just play the class stories I have not done without doing many of the annoying side quests I have already done
I was doing a new character in STO because they changed the starting quests, and now that adds more variety too. It was quite funny too as I had to save a ship called the SS Break Even as they were in trouble. I am sure that has to be taking the mickey of SWTOR with EA saying they need 500K subs to break even!
Star Trek Online - Best Free MMORPG of 2012
Plenty of features got added in through the help of players with SWG. NGEs design decision removed Bioengineer, Creature handler, camps but through discussion with devs they put it back in. Levelling up pets was a long arduous hard task with Beast Master, and then the devs increased XP payout for your pets on Mission terminals within the last year of its life.
In Rift people were complaining about there being no housing, and quit, and they said they would come back if there was housing, so the devs of Rift added housing
It is up to the devs what they can or can not do, not you or I. If you do not say anything then nothing gets done. MMOs are designed to be updated / upgraded not just there to fix bugs.
Star Trek Online - Best Free MMORPG of 2012
You can zip through the cut scene content in SWToR as well. You don't even have to get through it once. It's been awhile, but I think it's the space bar that let's you skip through the dialog. Whatever it was, I hit it by accident and wasn't sure what the person had said.
I can not remember winning or losing a single debate on the internet.
Sure. You can always request new features. But a lot of what people try to describe as "problems" in TOR aren't. It is a very specific kind of game, crafted for a very specific kind of audience, and failure to satisfy people it was never intended to satisfy is not something that needs to be "fixed." BioWare is a company that has never been particularly good at anything but story. Going forward with TOR, they should recognize where their strengths lie, and just keep adding more narrative content, rather than tacking on sub-par versions of features which don't play to their strengths in an attempt to satisfy audiences that aren't playing their game anyway.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Sure. You can always request new features. But a lot of what people try to describe as "problems" in TOR aren't. It is a very specific kind of game, crafted for a very specific kind of audience, and failure to satisfy people it was never intended to satisfy is not something that needs to be "fixed." BioWare is a company that has never been particularly good at anything but story. Going forward with TOR, they should recognize where their strengths lie, and just keep adding more narrative content, rather than tacking on sub-par versions of features which don't play to their strengths in an attempt to satisfy audiences that aren't playing their game anyway.
p
Agreed. No one I know that is playing is asking for fishing or any crap like that. Right now they are asking for more story content, pve content for galactic starfighter ,more PvP control points,more heroics and flashpoints,more companions, expansion of companion content etc. They want MORE of what the game does well, not dev time tied up in creating stuff that most of the player base could give two flips about.
Currently Playing: World of Warcraft