Originally posted by Prenho3 It is normal to have some spike in sub numbers due to a new expansion, it also happened to Cataclysm and MoP, but right after that there will be another major loss.
expansion is still miles away, what are you on about
I would've said in before the blind haters who will claim that those are fake numbers etc. and that they are all Chinese players who not only don't pay 1p but Blizzard pays them to play.
Since I am kinda late, I am just going to enjoy this moment to laugh at the haters If WoW lost 1 subscriber, we would have all those haters QQing that the world was falling apart and that WoW was dead. But when it's good news they just dismiss it.
TYPICAL!
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Originally posted by Prenho3 It is normal to have some spike in sub numbers due to a new expansion, it also happened to Cataclysm and MoP, but right after that there will be another major loss.
expansion is still miles away, what are you on about
But some people come back to prepare their characters for the expansion or something, I even started playing D3 again due to the arrival of RoS.
I always doubted Blizzard and their always fabricated numbers. But these days i'm happy to see that at least one game did not fall into the swampy pits of F2P.
Blizzard have failed many times, even with whole addons and over the course of years..but they never failed as hard as the other companies who saw their crappy product going down the drain after 6 month. I have to give them that.
Originally posted by Mpfive Active subs? I doubt it somehow
Active in the last 30 days, which is the best any company has ever been able to provide.
Oh, and luckily? Your doubt plays no role in this matter.
P.S.: I doubt this is in anticipation of WoD, which is pretty far off. It's far more likely it's due to further let downs in this market space.
This is exactly why me, my wife, my 2 grown kids and five of my friends have gone back. There is just jack squat.
If and when something better, or even interesting comes along, I will go play that. I have very tempered expectations regarding ESO, but I will play it, just to get to a new MMORPG.
WoW is just a fall back for me, but it is a fall back I have gone to three times now. I wish something else would fill that gap for me.
I wish we could see US numbers breakdowns because really that's the only way to truly compare MMOs, many of which are not supported in many countries. Especially HUGE collective game room markets like China.
Part of the financial report this comes from also says that when Titan was delayed Blizzard made another WoW expansion team so they could have 2 expansions in production at the same time to deliver annual expansions.
This makes no sense what so ever to even have a thread like this because first of all World of Warcraft was boasting for so long that it had 12 million and to even say it is "up" 7.8 million goes against the fact that it lost at least 4 million. The only time a company can be up if they top their highest number of subs and this clearly does not top a boast of 12 million. Not impressed.
If there are people still bitching about WoW and it's continued success I know the planet is still turning and all is OK with the world....so bitch away I say.
This makes no sense what so ever to even have a thread like this because first of all World of Warcraft was boasting for so long that it had 12 million and to even say it is "up" 7.8 million goes against the fact that it lost at least 4 million. The only time a company can be up if they top their highest number of subs and this clearly does not top a boast of 12 million. Not impressed.
Not totally accurate. They are up over last quarter's numbers and stating it that way is accurate.
This makes no sense what so ever to even have a thread like this because first of all World of Warcraft was boasting for so long that it had 12 million and to even say it is "up" 7.8 million goes against the fact that it lost at least 4 million. The only time a company can be up if they top their highest number of subs and this clearly does not top a boast of 12 million. Not impressed.
Not impressed that a 9 year old game has 7.8 million active and paying players? Yes it peeked in 2010 with 12 million but still holding strong at almost 8 million 4 years later and you're not impressed? not even just a little?
Originally posted by adam_nox I wish we could see US numbers breakdowns because really that's the only way to truly compare MMOs, many of which are not supported in many countries. Especially HUGE collective game room markets like China.
Here's some quick napkin math I did sometime last month on these forums in response to someone posting that the entire sub-based market only had 5.3 million subs.
"Blizzard 2013 9-month financial report shows the following:
9 months ending Sept 30 had $714million in revenues from online subscriptions.
Now, I'm about to compare apples to oranges here, but it works: Net revenues by geographic region shows Asia Pacific as $242million 9-months ending Sept 30 (that's NET revenues, not just online subscriptions like my first number). And just to put it in persepctive, net revenues for North America was $1.6 billion. Asia makes up only 15% of Blizzard revenues despite many claims by forum posters that all the subs comes from gold farmers. Blatantly false.
So basically I'm building a worst case scenario for Western online subscriptions.
$472million is what we're left with. Now, divide that by $15/monthly and you get 31.5 million subscriptions. WAIT! WoW doesn't have 31 million subs! Yes, you are correct! Now relax.
They also count Warcraft boxes in those sales, licensing, cash shop revenues, and Call of Duty Elite memberships (Cause Activision Blizzard is one compnay).
But you're claiming that a report said the western market only has 5.3 million subs combined. Well what's 5.3 million subs in money? $79.5 million That's a difference of $392.5million (just from Blizzard alone!) Blizz states that WoW has something like 7 million subs. Their numbers bear that out quite nicely.
AND AND AND, these are not complete numbers for 2013, they're just 9 months of revenues. you can expect an additional $200-$300 million in the last quarter (assuming historical data represents any type of trend - which it does)."
Originally posted by adam_nox I wish we could see US numbers breakdowns because really that's the only way to truly compare MMOs, many of which are not supported in many countries. Especially HUGE collective game room markets like China.
Here's some quick napkin math I did sometime last month on these forums in response to someone posting that the entire sub-based market only had 5.3 million subs.
"Blizzard 2013 9-month financial report shows the following:
9 months ending Sept 30 had $714million in revenues from online subscriptions.
Now, I'm about to compare apples to oranges here, but it works: Net revenues by geographic region shows Asia Pacific as $242million 9-months ending Sept 30 (that's NET revenues, not just online subscriptions like my first number). And just to put it in persepctive, net revenues for North America was $1.6 billion. Asia makes up only 15% of Blizzard revenues despite many claims by forum posters that all the subs comes from gold farmers. Blatantly false.
So basically I'm building a worst case scenario for Western online subscriptions.
$472million is what we're left with. Now, divide that by $15/monthly and you get 31.5 million subscriptions. WAIT! WoW doesn't have 31 million subs! Yes, you are correct! Now relax.
They also count Warcraft boxes in those sales, licensing, cash shop revenues, and Call of Duty Elite memberships (Cause Activision Blizzard is one compnay).
But you're claiming that a report said the western market only has 5.3 million subs combined. Well what's 5.3 million subs in money? $79.5 million That's a difference of $392.5million (just from Blizzard alone!) Blizz states that WoW has something like 7 million subs. Their numbers bear that out quite nicely.
AND AND AND, these are not complete numbers for 2013, they're just 9 months of revenues. you can expect an additional $200-$300 million in the last quarter (assuming historical data represents any type of trend - which it does)."
You might be right but as you said, you are comparing apples to oranges and until actual breakdowns are released, you have a nice theory and that's all.
You might be right but as you said, you are comparing apples to oranges and until actual breakdowns are released, you have a nice theory and that's all.
I'm comparing apples to oranges in the sense that I'm grossly grossly overestimating in favor of Asia. I'm using Asia Pacific net revenues instead of just their online subscriptions. So if actual breakdowns came out they would show that Asia is even smaller than my estimates.
As someone who no vested interest in this (monetarily or otherwise) no matter if WoW has 1 or 1 billions subscribers....I don't care about this at all.
It was a fun game for what it was, has a new expansion coming...stands to reason some people would come back. The bigger story would be the anticipated expansion pack getting NO ONE to resub.
Originally posted by Mpfive Active subs? I doubt it somehow
Active in the last 30 days, which is the best any company has ever been able to provide.
Oh, and luckily? Your doubt plays no role in this matter.
P.S.: I doubt this is in anticipation of WoD, which is pretty far off. It's far more likely it's due to further let downs in this market space.
I re-subbed last month. After blowing through all the FF XIV content, I couldn't find any other game that felt worth my time. So I'll be playing WoW until ESO and Wildstar come out.
People look at Wow numbers they think max or min without realizing the numbers go well beyond that scope.Wow has been the most marketed and flooded in stores of any game,so it is not a far stretch to think Wow may have had well over 25 million different subscribers at one time.SO to be at a constant of 7.8 is not really that good for retention rates.
Then after you figure how many have gone through the revolving door,factor in how many stick around because they have already invested too much time and are afraid to let it go?Then factor in tons of RMT accounts and tons playing more than 1 account,what is left,not many at all.
Wow is one of those games that numbers will never tell the whole story.It is like fashion,majority jump on the bandwagon or check it out them move on and wonder why they ever fell in to that bandwagon trap.
Wow really does not do anything great,it doesn't look good,is a very simplistic design seen in 99% anywhere else in games,so it is not unique,really leaves one scratching their head as to why?I always like to point at Farmiville,nobody can tell me that is a good game,same thing,it was a fad a trend a current bandwagon that everyone jumped into.Farmiville had multi millions go through it's turn styles millions spent money on it,proves that numbers mean nothing,well it means somebody got rich off a get rich quick scheme and is laughing all the way to the bank.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by nax38 I guess I was not the only one who resubscribed in antecipation of WoD.
After leveled all my alliance alts (11) to lv. 90 and played some end game, I needed a little break from wow to play also other games I love, mainly swtor. Now I'm back for my horde alts which are split between lv. 18 and 81. Wherever i go with my alts there is always plenty of players around.
Comments
expansion is still miles away, what are you on about
I would've said in before the blind haters who will claim that those are fake numbers etc. and that they are all Chinese players who not only don't pay 1p but Blizzard pays them to play.
Since I am kinda late, I am just going to enjoy this moment to laugh at the haters If WoW lost 1 subscriber, we would have all those haters QQing that the world was falling apart and that WoW was dead. But when it's good news they just dismiss it.
TYPICAL!
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
But some people come back to prepare their characters for the expansion or something, I even started playing D3 again due to the arrival of RoS.
I always doubted Blizzard and their always fabricated numbers. But these days i'm happy to see that at least one game did not fall into the swampy pits of F2P.
Blizzard have failed many times, even with whole addons and over the course of years..but they never failed as hard as the other companies who saw their crappy product going down the drain after 6 month. I have to give them that.
This is exactly why me, my wife, my 2 grown kids and five of my friends have gone back. There is just jack squat.
If and when something better, or even interesting comes along, I will go play that. I have very tempered expectations regarding ESO, but I will play it, just to get to a new MMORPG.
WoW is just a fall back for me, but it is a fall back I have gone to three times now. I wish something else would fill that gap for me.
Part of the financial report this comes from also says that when Titan was delayed Blizzard made another WoW expansion team so they could have 2 expansions in production at the same time to deliver annual expansions.
Probably off a bit, but I bet there are hands down more Asian "subs" paying a few bucks than the US/EU players combined.
WoW Up to 7.8 Million Subscribers
This makes no sense what so ever to even have a thread like this because first of all World of Warcraft was boasting for so long that it had 12 million and to even say it is "up" 7.8 million goes against the fact that it lost at least 4 million. The only time a company can be up if they top their highest number of subs and this clearly does not top a boast of 12 million. Not impressed.
Not totally accurate. They are up over last quarter's numbers and stating it that way is accurate.
Not impressed that a 9 year old game has 7.8 million active and paying players? Yes it peeked in 2010 with 12 million but still holding strong at almost 8 million 4 years later and you're not impressed? not even just a little?
I don't think that he cares so much as he has a distaste for ignorant statements like the one you made.
James T. Kirk: All she's got isn't good enough! What else ya got?
QFT.
Here's some quick napkin math I did sometime last month on these forums in response to someone posting that the entire sub-based market only had 5.3 million subs.
"Blizzard 2013 9-month financial report shows the following:
9 months ending Sept 30 had $714million in revenues from online subscriptions.
Now, I'm about to compare apples to oranges here, but it works: Net revenues by geographic region shows Asia Pacific as $242million 9-months ending Sept 30 (that's NET revenues, not just online subscriptions like my first number). And just to put it in persepctive, net revenues for North America was $1.6 billion. Asia makes up only 15% of Blizzard revenues despite many claims by forum posters that all the subs comes from gold farmers. Blatantly false.
So basically I'm building a worst case scenario for Western online subscriptions.
$472million is what we're left with. Now, divide that by $15/monthly and you get 31.5 million subscriptions. WAIT! WoW doesn't have 31 million subs! Yes, you are correct! Now relax.
They also count Warcraft boxes in those sales, licensing, cash shop revenues, and Call of Duty Elite memberships (Cause Activision Blizzard is one compnay).
But you're claiming that a report said the western market only has 5.3 million subs combined. Well what's 5.3 million subs in money? $79.5 million That's a difference of $392.5million (just from Blizzard alone!) Blizz states that WoW has something like 7 million subs. Their numbers bear that out quite nicely.
AND AND AND, these are not complete numbers for 2013, they're just 9 months of revenues. you can expect an additional $200-$300 million in the last quarter (assuming historical data represents any type of trend - which it does)."
You might be right but as you said, you are comparing apples to oranges and until actual breakdowns are released, you have a nice theory and that's all.
I'm comparing apples to oranges in the sense that I'm grossly grossly overestimating in favor of Asia. I'm using Asia Pacific net revenues instead of just their online subscriptions. So if actual breakdowns came out they would show that Asia is even smaller than my estimates.
"Up to" ??
No, you mean "down to" 7.8 million.
INB4
The numbers are a lie
It's only because of RAF rewards
I'll bet most of the accounts are gold farmers
It's because Ghostcrawler left
The game sucks
As someone who no vested interest in this (monetarily or otherwise) no matter if WoW has 1 or 1 billions subscribers....I don't care about this at all.
It was a fun game for what it was, has a new expansion coming...stands to reason some people would come back. The bigger story would be the anticipated expansion pack getting NO ONE to resub.
I re-subbed last month. After blowing through all the FF XIV content, I couldn't find any other game that felt worth my time. So I'll be playing WoW until ESO and Wildstar come out.
I wonder how many subs they have had in total?
People look at Wow numbers they think max or min without realizing the numbers go well beyond that scope.Wow has been the most marketed and flooded in stores of any game,so it is not a far stretch to think Wow may have had well over 25 million different subscribers at one time.SO to be at a constant of 7.8 is not really that good for retention rates.
Then after you figure how many have gone through the revolving door,factor in how many stick around because they have already invested too much time and are afraid to let it go?Then factor in tons of RMT accounts and tons playing more than 1 account,what is left,not many at all.
Wow is one of those games that numbers will never tell the whole story.It is like fashion,majority jump on the bandwagon or check it out them move on and wonder why they ever fell in to that bandwagon trap.
Wow really does not do anything great,it doesn't look good,is a very simplistic design seen in 99% anywhere else in games,so it is not unique,really leaves one scratching their head as to why?I always like to point at Farmiville,nobody can tell me that is a good game,same thing,it was a fad a trend a current bandwagon that everyone jumped into.Farmiville had multi millions go through it's turn styles millions spent money on it,proves that numbers mean nothing,well it means somebody got rich off a get rich quick scheme and is laughing all the way to the bank.
Never forget 3 mile Island and never trust a government official or company spokesman.
After leveled all my alliance alts (11) to lv. 90 and played some end game, I needed a little break from wow to play also other games I love, mainly swtor. Now I'm back for my horde alts which are split between lv. 18 and 81. Wherever i go with my alts there is always plenty of players around.