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Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
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So i am going to have to join some big market oriented guild if i want to make any money. Or sit in town circa 2000 everquest 1 days and spam WTS ********* for hours on end?
Talk about 1 step forward 2 steps back. I dont like this idea of guilds run marketplaces and requiring control of pvp points to facilitate this.
I dont want to join a guild, i also dont want to be completely broke which is what it sounds like will happen if i dont join a guild.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Seems to me that they're putting some social interaction back into the trading process. Either you join a guild, or you hawk your wares over general, make deals in whispers, meet other characters face to face.
It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.
Yeah, it's not a system for people that aren't too keen on joining guilds. I'm sure people will defend it by saying it builds community, but the flip side is that it alienates people that prefer not being in giant guilds.
You can be in 5 different guilds though. So potentially you could just use it for selling and then get in another tight guild. I'm really curious to see how all of it works out once this game goes live. Only one and a half months to go.
Yeah it sounds like the linkshell system in final fantasy 14. Joining a bunch of linkshells for specific purposes, which is all fine and dandy, but this is the economy, and it shouldnt be controlled by whatever guild can get their member cap filled first.
I guess now i need to join 4 zerg guilds to promote social trade.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing
Two things will really go a long way to making this work. 1. Being able to be in multiple guilds and 2. having a very high to unlimited guild membership cap. There is no reason we can't have 1 or 2 small close nit guilds and still be members of alliance or trade guilds. There is really no downside to people being in these trade guilds as it doesn't affect their ability to play solo, it does't really cost them anything and doesn't limit them being in other guilds. Even if there are trading costs they shouldn't be higher than what you pay in a AH system today and if a single guild can monopolize the system something isn't implemented right. At that point it's more you joining a trade channel with their own private store than anything else.
As for the PVP thing again I would hope the system would promote PVP guilds fighting to provide security and keeps for trade skill guilds to operate out of. This of course will only work if the PVP players need the trades people. If PVP ends up being self contained with everything needed being earned with points instead of bought there won't be any incentive for the PVP guilds to care other than bragging rights.
It's a interesting system and I think it has some promise but it really is going to depend on how well it and all the affected systems are implemented. There is potential here for a cool system and also potential for a royal screwup. We really won't know until after 4/4 which one it ends up being although I'm sure there are a lot of opinions right now that might be passed off as fact.
You basically hit all nails on the head and seems really odd the developer did not see any of the problems.
One ok IF argument is correct and they are trying for interaction,they are eliminating what the other person said that "celebrity" or that known player in your guild because having to hop around 5 different guilds has more negatives than positives.
I for one do not like players hopping guild to guild,i want to see that loyalty otherwise why have guilds at all,why not just lump everyone into one giant guild if people feel the need for MORE.I want to get to know my guild mates,i don't want them only popping in for selfish reasons ,then they are gone to the next guild.
I think what happened here is somebody in Zeni over thought it and is NOT very good at coming up with good game design,in this case one designed to make for a great economy and pvp and interaction.
1 Whomever came up with this forgets SOME or MANY don't want any part of pvp.
2 Some or MANY don't want a big guild,they want that family oriented guild or one that is mall where people actually become friends and know each other.
3 I want a viable system to sell my wares,designing a game that goes a bit back in time "Fantasy" setting with swords and daggers and shield/s,hard to believe characters would be using a chat system to sell their stuff.yes the guild idea would be realistic but NOT limited to JUST the guild.
What this actually resembles is some sort of shotty barter system,where you might not even be selling but inside a guild what USUALLY happens ,is i scratch your back you scratch mine,hence barter system.
Never forget 3 mile Island and never trust a government official or company spokesman.
Actually, it had already been confirmed that you do NOT have to be a member of a guild to access the guild store. I don't know how it work exactly (the guild has to allow non-member trading?) but I know it is possible.
"If you don’t want to be a member, there are locations you can go to in the world where you access certain guild’s stores, that choose to put them up there. If you want to, there are options to take advantage of different markets being created for different things."
Sources:
http://elderscrollsotr.mymiddleearth.com/2013/09/24/interview-nick-konkle-and-walking-the-fine-line-with-eso/
http://elderscrolls.wikia.com/wiki/Guilds_%28Online%29#cite_note-2
The interview sounds like they're hoping to fragment the player economy to create more opportunities for arbitrage. Since there isn't perfect knowledge that a global auction house provides, if you confine sell/buy prices to the game, that's possible. Course that just means that you'll have outside buy/sell forums filling in the information gap.
I'm not sure you'll get the trade wars between guilds since as far as we know, you can't control raw mats or skill development.
Or perhaps every guild will work on being self-sufficient so that there is no player economy.
I understood that to mean that you can BUY from their guild stores, not actually put stuff up in them. Everything else I've read also shows that you need to be a guild to sell in a guild store. It would be strange if this is not the case as a single guild could potentially become an actual auction house (which they were apparently trying to avoid).
I think they wanted to flesh out their guild oriented pvp.
Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
I think it would be safe to think of it like a "local community store" that everyone in that particular location can participate in (that is, if it is allowed by the store owner which is the guild). That's the way I understood it at least.
It is not an auction house in the sense that items cannot be traded remotely over distances, and there is no bidding (prices are fixed).
I'm not really interested in the semantics of whether someone calls it an auction house or a guild store or whatever. I'm fine with it not being an auction house.
We have different interpretations of what has been described though. Everything I've read says that you can only open up the buying portion to people outside of the guild. Selling your items in a guild store requires that you be part of the actual guild. I guess we'll have to wait for more detailed information on it since the answer was so vague and easily left to interpretation.
Yep, we don't know the answer to that. Guess we'll have to wait to find out...
No you aren't....this generation knows nothing of Orgrimmar. Only those who hang on to old values and that way of life do. Stop acting like WoW still has influence...
"This may hurt a little, but it's something you'll get used to. Relax....."
This rang so true it made me sad in the feels. Deep in the feels.
I left WoW a long time ago...guess that's the difference. To see a couple ppl actually say they miss WoW crafting? Just odd to me.
Still...generation? Get over yourselves....I have been here the whole time. WoW has never been know as the crafting game mecca....sorry
"This may hurt a little, but it's something you'll get used to. Relax....."
Um, regarding your points...have you considered that they made a game for a certain audience and those that fall into point 1 aren't who the game is intended for?