I think the idea of having almost no BOP items is a bad one (Gold sellers will have a field day), just like not having a AH but that's just my 2 cents.
I believe this is the reason there is no AH. Goldsellers can easily put stuff up for sale in them but how many will truly spend a lot of time in-game to push their wares?
This system really intrigues me. I have never played an MMO without an AH. It actually has me leaning towards purchase just to check it out.
I think the idea of having almost no BOP items is a bad one (Gold sellers will have a field day), just like not having a AH but that's just my 2 cents.
I believe this is the reason there is no AH. Goldsellers can easily put stuff up for sale in them but how many will truly spend a lot of time in-game to push their wares?
This system really intrigues me. I have never played an MMO without an AH. It actually has me leaning towards purchase just to check it out.
Given that they are willing to have people work a game for 16 hours a day, the level of effort required to sell their stuff is not going to be a disincentive to gold farmers if they can make money on the game. The return per hour is all that matters and if the level of effort is much higher, then they can probably raise prices to compensate.
I don't think this is an effort to get rid of gold farmers. Maybe they are just seeing what happens if you take an Elder Scrolls game and just add as little MMO content as possible. Or, they have plans to add one later.
I can not remember winning or losing a single debate on the internet.
Originally posted by -aLpHa-I think the idea of having almost no BOP items is a bad one (Gold sellers will have a field day), just like not having a AH but that's just my 2 cents.
I believe this is the reason there is no AH. Goldsellers can easily put stuff up for sale in them but how many will truly spend a lot of time in-game to push their wares?
This system really intrigues me. I have never played an MMO without an AH. It actually has me leaning towards purchase just to check it out.
Uhm, you know most of them either employ people that play the game and farm or they buy gold/items cheap from normal players.
This will not hold back any Gold seller, i am pretty sure it will have a advert effect. Gold will be worth allot more which in turn makes more profit for dubious people.
Selling the best BOE items for $ won't be bad deal either.
I remember the first time i encountered RMT, that was back in 2000 in a game called Diablo 2, gold was absolutely worthless, so RMT where doing the next best thing, selling Items, especially SOJ where thought after because they replaced the gold as a currency system.
Originally posted by -aLpHa-I think the idea of having almost no BOP items is a bad one (Gold sellers will have a field day), just like not having a AH but that's just my 2 cents.
I believe this is the reason there is no AH. Goldsellers can easily put stuff up for sale in them but how many will truly spend a lot of time in-game to push their wares?
This system really intrigues me. I have never played an MMO without an AH. It actually has me leaning towards purchase just to check it out.
Uhm, you know most of them either employ people that play the game and farm or they buy gold/items cheap from normal players.
This will not hold back any Gold seller, i am pretty sure it will have a advert effect. Gold will be worth allot more which in turn makes more profit for dubious people.
Selling the best BOE items for $ won't be bad deal either.
I remember the first time i encountered RMT, that was back in 2000 in a game called Diablo 2, gold was absolutely worthless, so RMT where doing the next best thing, selling Items, especially SOJ where thought after because they replaced the gold as a currency system.
After enduring the launch of FFXIV:ARR, I'm kind of dreading the ESO launch.
ESO is much more high-profile than FFXIV, so it's going to be absolutely overrun with goldsellers unless ZOS make a serious effort to combat it. The goldsellers are also going to be making a huge effort to steal player accounts, because it's a sub game, and they'll need plenty of spare accounts to replace those that will inevitably be banned.
I also expect the resource nodes and random chests to be hit hard, and that thought really depresses me as a crafter...
Uhm, you know most of them either employ people that play the game and farm or they buy gold/items cheap from normal players.
This will not hold back any Gold seller, i am pretty sure it will have a advert effect. Gold will be worth allot more which in turn makes more profit for dubious people.
Selling the best BOE items for $ won't be bad deal either.
I remember the first time i encountered RMT, that was back in 2000 in a game called Diablo 2, gold was absolutely worthless, so RMT where doing the next best thing, selling Items, especially SOJ where thought after because they replaced the gold as a currency system.
After enduring the launch of FFXIV:ARR, I'm kind of dreading the ESO launch.
ESO is much more high-profile than FFXIV, so it's going to be absolutely overrun with goldsellers unless ZOS make a serious effort to combat it. The goldsellers are also going to be making a huge effort to steal player accounts, because it's a sub game, and they'll need plenty of spare accounts to replace those that will inevitably be banned.
I also expect the resource nodes and random chests to be hit hard, and that thought really depresses me as a crafter...
I wouldn't worry too much about the nodes and chests. They seemed to be pretty prevalent, even in the very populated newbie islands, and the respawn was fairly quick.
Simply put, gold farmers are always an issue for these games. I haven't seen firsthand any system that significantly reduces their numbers. If there's profit to be had through illicit trading, these guys will find a way.
The only true power capable of stopping them? Us, not buying their shit. As soon as that happens, we'll have cured the problem forever.
This is why they dont want to put a global auction house.
"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."
This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:
- The rarity of the materials required to craft it.
- The skill of the crafter(s) who make it.
- The value customers put in it, aka the desire to purchase it.
There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.
That's not entirely true.
What they are referring to is having a LOT of vendors selling these items which will eventually drive the prices down. For stores that sell luxury items, they are usually one of a few in an area because having every tom dick or harry store selling a fararri will eventually drive the prices down as they compete with each other.
Also, rarity of materials makes sense but "skill of the crafters" depends upon how the game handles "skill". If it is just a skill level then almost anyone can get to that level and you could have thousands of "elite" crafters all crafting the same thing. If "skill" means that the chance to fail on making an item is less the higher you are then that could possibly affect the price. That is what it was like in Lineage 2 where there was a chance to fail on making an item and losing all your mats. Obviously you wanted to go to high level crafters. Or, if skill is based upon "actual skill"; essentially the actual ability of the player to create these items then that makes sense as well.
Additionally, the rarity of items seemed a bit skewed in ESO as anyone could buy a daedra heart. Buying iron ingots? nope, you had to go out and craft those yourself.
So the corner blacksmith had daedra hearts and obsidion and plenty of other seemingly "rare" mats but iron? Nope, that was somethign you had to search for.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
You can not have an auctionhouse on a megaserver and still have a healthy econnomy. GW2s econnomy is proof of that..
GW2, Neverwinter, STO, EQ2, and TOR all have centralized AH with working economies. How is the GW2 economy not healthy?
----------------------------------
It's funny that a $15/month sub-locked game removes a core mmo system and calls it a feature! Hey everyone we'll charge you $200+ per year NOT to put key mmo features in the game.
Some of you talking for the oldschool crowd need to speak for yourself. I remember what it was like without this, all the hours and time it took to make good money and how bad it sucked. Oh look, a subscription game with a hidden time sink. Wonder why they really put that in there?
But it's not like they took out the Auction Hall completely they just tied it much more to guilds and PVP keeps instead of making it this static thing everyone takes for granted it's something the community will have to work together at least in the smallest way to keep running. And you have to admit the concept of trading guilds is a much more TESisk concept than some global auction hall with instant communication and goods transport between every station in the land.
As long as PVP players need the goods and services made by crafters I am not worried about the system at all. Now if they end up implementing a system where PVP players are self contained getting everything they need from the PVP merchants than this system is in for bad times because they will see people using the trade network as a waste of campaign slots.
This harkens back to old school crafting...where you build your reputation and business because of your skills and access to raw materials.
The crafters name is on every item they make..tending to reinforce the above.
Maybe that's why i don't like crafting in most modern MMOs. There was no real personality in it. I remember the old FF days and being upset that particular vendors were not where they were the day before as i knew who made the best armor for cheap and then they moved.
This will add some specialness to crafting and force people to explore andset up shop in remote parts of the world.
Originally posted by -aLpHa-I think the idea of having almost no BOP items is a bad one (Gold sellers will have a field day), just like not having a AH but that's just my 2 cents.
I believe this is the reason there is no AH. Goldsellers can easily put stuff up for sale in them but how many will truly spend a lot of time in-game to push their wares?
This system really intrigues me. I have never played an MMO without an AH. It actually has me leaning towards purchase just to check it out.
Uhm, you know most of them either employ people that play the game and farm or they buy gold/items cheap from normal players.
This will not hold back any Gold seller, i am pretty sure it will have a advert effect. Gold will be worth allot more which in turn makes more profit for dubious people.
Selling the best BOE items for $ won't be bad deal either.
I remember the first time i encountered RMT, that was back in 2000 in a game called Diablo 2, gold was absolutely worthless, so RMT where doing the next best thing, selling Items, especially SOJ where thought after because they replaced the gold as a currency system.
This is absolutely true. If a player can make gold, then a gold farmer will make more. On top of that people will setup AH sites or sell on ebay. The global AH will just be moved off of the game.
Either the people parroting how cool oldschool was weren't there or they were part of the mega-guilds controlling the trade and resources.
We'll see how it ends up. I'm most certain this will be a popcorn topic.
The gold itself will not be that useful, if your not in a guild you can't buy from a crafter anyway, what might end up on these 'ebay' sites is crafted items for cash, rather than gold for cash, anyone remember when you could buy Eve ships like exhumers etc on Ebay? that i think would be the most likely scenario.
In a weird way, this guild internal-AH could end up being FAR more convenient than the traditional town-based AH.
If your guild's AH is accessed from the guild panel ingame, then doesn't it mean you have access to the shop from anywhere in the world, even from inside dungeons ?
One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store. This hopefully allows some variety and competition not only within, but amongst guilds. If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken. This is one area where I foresee a guild's reputation becoming quite important.
This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...
Some of the game/info sites are already discussing Trade guilds to say nothing of this site setting up (possibly) a trade forum.
I don't normally care for guilds on my mains so my tentative plan is to have an alt and join that character into a guild. . I'll mail stuff to him to sell. There's always the hope that there will be a trade channel added as well.
Somehow I think there will be given that its a relatively small addition to give a bread crumb to the soloer/crafters
This is why they dont want to put a global auction house.
"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices. A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."
This is a bullshit reason. The price of an item in a MMORPG as well as in the real world is based on three things:
- The rarity of the materials required to craft it.
- The skill of the crafter(s) who make it.
- The value customers put in it, aka the desire to purchase it.
There's no lack of Ferrari vendors in the world. If you want one, the cars are not hidden behind some weird, tedious mechanics, you go to the vendor, you give him a ton of money, and you drive away with your car.
That's not entirely true.
What they are referring to is having a LOT of vendors selling these items which will eventually drive the prices down. For stores that sell luxury items, they are usually one of a few in an area because having every tom dick or harry store selling a fararri will eventually drive the prices down as they compete with each other.
Also, rarity of materials makes sense but "skill of the crafters" depends upon how the game handles "skill". If it is just a skill level then almost anyone can get to that level and you could have thousands of "elite" crafters all crafting the same thing. If "skill" means that the chance to fail on making an item is less the higher you are then that could possibly affect the price. That is what it was like in Lineage 2 where there was a chance to fail on making an item and losing all your mats. Obviously you wanted to go to high level crafters. Or, if skill is based upon "actual skill"; essentially the actual ability of the player to create these items then that makes sense as well.
Additionally, the rarity of items seemed a bit skewed in ESO as anyone could buy a daedra heart. Buying iron ingots? nope, you had to go out and craft those yourself.
So the corner blacksmith had daedra hearts and obsidion and plenty of other seemingly "rare" mats but iron? Nope, that was somethign you had to search for.
THank you, I find it wierd that few people understand that this best mimics the real world. Look at the car dealer industry. You can not just buy a mercedes at any new car dealership. YOu have to go to a specific dealership, hopefully there is one in your area. Look at Ikea, youcan't get ikea furniture anywhere, only at the few stores in america.
With the Ferrari example, its the best example of how this works. Yes you can buy an ferrarri anywhere but you can only buy it from specific businesses. The only reason you're able to find these busineses is because of the advances in the internet, telecommunications and shipping. If this had been 50 years ago you were region locked to the type of cars that were available.
I am so sick of MMOS needing features. It's a genre. What other genre has specifications on what "NEEDS" to be there. Even Platform games come in distinct varieties.
I don't normally care for guilds on my mains so my tentative plan is to have an alt and join that character into a guild. . I'll mail stuff to him to sell. There's always the hope that there will be a trade channel added as well.
You cannot send mail to yourself in the game...although you CAN put it in your bank and withdraw it out from your alt...but since you cannot transfer gold through the bank, it make shaving an alt sell your items pretty useless...
One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store. This hopefully allows some variety and competition not only within, but amongst guilds. If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken. This is one area where I foresee a guild's reputation becoming quite important.
This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...
Was under the impression that the only ones who could access a 'Guild store' were members of the guild themselves, are you saying that anyone can access the stores now? if that is the case then it would be a lot more convenient.
I don't normally care for guilds on my mains so my tentative plan is to have an alt and join that character into a guild. . I'll mail stuff to him to sell. There's always the hope that there will be a trade channel added as well.
You cannot send mail to yourself in the game...although you CAN put it in your bank and withdraw it out from your alt...but since you cannot transfer gold through the bank, it make shaving an alt sell your items pretty useless...
Interesting. That explains some things. We'll see how it goes I guess.
One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store. This hopefully allows some variety and competition not only within, but amongst guilds. If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken. This is one area where I foresee a guild's reputation becoming quite important.
This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...
Was under the impression that the only ones who could access a 'Guild store' were members of the guild themselves, are you saying that anyone can access the stores now? if that is the case then it would be a lot more convenient.
Yes, we tested this out in the last beta...if the guild had a guild store available AND owned the keep, the Quartermaster of that keep gave you access to the owning guild's store. It is one of the perks of claiming and maintaining a castle, as your wares are available to at least to the public within your faction...
One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store. This hopefully allows some variety and competition not only within, but amongst guilds. If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken. This is one area where I foresee a guild's reputation becoming quite important.
This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...
Was under the impression that the only ones who could access a 'Guild store' were members of the guild themselves, are you saying that anyone can access the stores now? if that is the case then it would be a lot more convenient.
Yes, we tested this out in the last beta...if the guild had a guild store available AND owned the keep, the Quartermaster of that keep gave you access to the owning guild's store. It is one of the perks of claiming and maintaining a castle, as your wares are available to at least to the public within your faction...
A couple questions:
What about cross-faction sales? Yea or Nay?
Do the keeps work such that there will be a large number of "vendors" in close geographic proximity to each other? Like walking around a bazaar to shop rather than traveling a day per vendor to compare prices and products?
I can not remember winning or losing a single debate on the internet.
One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store. This hopefully allows some variety and competition not only within, but amongst guilds. If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken. This is one area where I foresee a guild's reputation becoming quite important.
This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...
Was under the impression that the only ones who could access a 'Guild store' were members of the guild themselves, are you saying that anyone can access the stores now? if that is the case then it would be a lot more convenient.
Yes, we tested this out in the last beta...if the guild had a guild store available AND owned the keep, the Quartermaster of that keep gave you access to the owning guild's store. It is one of the perks of claiming and maintaining a castle, as your wares are available to at least to the public within your faction...
That makes it good for buying from the guild (or the guild selling TO) so basically great for guilders. Not so much for soloers. SIgh. I think I like the system but it's going to be an interesting scenario. Not like forced grouping but 'heavily encouraged' guilding.
In a weird way, this guild internal-AH could end up being FAR more convenient than the traditional town-based AH.
If your guild's AH is accessed from the guild panel ingame, then doesn't it mean you have access to the shop from anywhere in the world, even from inside dungeons ?
In the beta sessions, you visited your guild's internal store by visiting a banker in a commercial hub. Both the guild bank and guild store are accessed from a banker. There is generally one banker per map.
One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store. This hopefully allows some variety and competition not only within, but amongst guilds. If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken. This is one area where I foresee a guild's reputation becoming quite important.
This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...
Was under the impression that the only ones who could access a 'Guild store' were members of the guild themselves, are you saying that anyone can access the stores now? if that is the case then it would be a lot more convenient.
Yes, we tested this out in the last beta...if the guild had a guild store available AND owned the keep, the Quartermaster of that keep gave you access to the owning guild's store. It is one of the perks of claiming and maintaining a castle, as your wares are available to at least to the public within your faction...
That makes it good for buying from the guild (or the guild selling TO) so basically great for guilders. Not so much for soloers. SIgh. I think I like the system but it's going to be an interesting scenario. Not like forced grouping but 'heavily encouraged' guilding.
WEven when i'm doing solo stuff, i find being in a guild the minimum that you should do to be social in an mmo.
Comments
OP
I would conjecture:
This harkens back to old school crafting...where you build your reputation and business because of your skills and access to raw materials.
The crafters name is on every item they make..tending to reinforce the above.
I believe this is the reason there is no AH. Goldsellers can easily put stuff up for sale in them but how many will truly spend a lot of time in-game to push their wares?
This system really intrigues me. I have never played an MMO without an AH. It actually has me leaning towards purchase just to check it out.
Given that they are willing to have people work a game for 16 hours a day, the level of effort required to sell their stuff is not going to be a disincentive to gold farmers if they can make money on the game. The return per hour is all that matters and if the level of effort is much higher, then they can probably raise prices to compensate.
I don't think this is an effort to get rid of gold farmers. Maybe they are just seeing what happens if you take an Elder Scrolls game and just add as little MMO content as possible. Or, they have plans to add one later.
I can not remember winning or losing a single debate on the internet.
Uhm, you know most of them either employ people that play the game and farm or they buy gold/items cheap from normal players.
This will not hold back any Gold seller, i am pretty sure it will have a advert effect.
Gold will be worth allot more which in turn makes more profit for dubious people.
Selling the best BOE items for $ won't be bad deal either.
I remember the first time i encountered RMT, that was back in 2000 in a game called Diablo 2, gold was absolutely worthless, so RMT where doing the next best thing, selling Items, especially SOJ where thought after because they replaced the gold as a currency system.
After enduring the launch of FFXIV:ARR, I'm kind of dreading the ESO launch.
ESO is much more high-profile than FFXIV, so it's going to be absolutely overrun with goldsellers unless ZOS make a serious effort to combat it. The goldsellers are also going to be making a huge effort to steal player accounts, because it's a sub game, and they'll need plenty of spare accounts to replace those that will inevitably be banned.
I also expect the resource nodes and random chests to be hit hard, and that thought really depresses me as a crafter...
I wouldn't worry too much about the nodes and chests. They seemed to be pretty prevalent, even in the very populated newbie islands, and the respawn was fairly quick.
Simply put, gold farmers are always an issue for these games. I haven't seen firsthand any system that significantly reduces their numbers. If there's profit to be had through illicit trading, these guys will find a way.
The only true power capable of stopping them? Us, not buying their shit. As soon as that happens, we'll have cured the problem forever.
That's not entirely true.
What they are referring to is having a LOT of vendors selling these items which will eventually drive the prices down. For stores that sell luxury items, they are usually one of a few in an area because having every tom dick or harry store selling a fararri will eventually drive the prices down as they compete with each other.
Also, rarity of materials makes sense but "skill of the crafters" depends upon how the game handles "skill". If it is just a skill level then almost anyone can get to that level and you could have thousands of "elite" crafters all crafting the same thing. If "skill" means that the chance to fail on making an item is less the higher you are then that could possibly affect the price. That is what it was like in Lineage 2 where there was a chance to fail on making an item and losing all your mats. Obviously you wanted to go to high level crafters. Or, if skill is based upon "actual skill"; essentially the actual ability of the player to create these items then that makes sense as well.
Additionally, the rarity of items seemed a bit skewed in ESO as anyone could buy a daedra heart. Buying iron ingots? nope, you had to go out and craft those yourself.
So the corner blacksmith had daedra hearts and obsidion and plenty of other seemingly "rare" mats but iron? Nope, that was somethign you had to search for.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
But it's not like they took out the Auction Hall completely they just tied it much more to guilds and PVP keeps instead of making it this static thing everyone takes for granted it's something the community will have to work together at least in the smallest way to keep running. And you have to admit the concept of trading guilds is a much more TESisk concept than some global auction hall with instant communication and goods transport between every station in the land.
As long as PVP players need the goods and services made by crafters I am not worried about the system at all. Now if they end up implementing a system where PVP players are self contained getting everything they need from the PVP merchants than this system is in for bad times because they will see people using the trade network as a waste of campaign slots.
Maybe that's why i don't like crafting in most modern MMOs. There was no real personality in it. I remember the old FF days and being upset that particular vendors were not where they were the day before as i knew who made the best armor for cheap and then they moved.
This will add some specialness to crafting and force people to explore andset up shop in remote parts of the world.
The gold itself will not be that useful, if your not in a guild you can't buy from a crafter anyway, what might end up on these 'ebay' sites is crafted items for cash, rather than gold for cash, anyone remember when you could buy Eve ships like exhumers etc on Ebay? that i think would be the most likely scenario.
Lol, says the person playing MMOs...
That's just, like, my opinion, man.
Glad to hear there is no AH in ESO! Keep 'em away!
That's just, like, my opinion, man.
In a weird way, this guild internal-AH could end up being FAR more convenient than the traditional town-based AH.
If your guild's AH is accessed from the guild panel ingame, then doesn't it mean you have access to the shop from anywhere in the world, even from inside dungeons ?
One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store. This hopefully allows some variety and competition not only within, but amongst guilds. If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken. This is one area where I foresee a guild's reputation becoming quite important.
This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...
Some of the game/info sites are already discussing Trade guilds to say nothing of this site setting up (possibly) a trade forum.
I don't normally care for guilds on my mains so my tentative plan is to have an alt and join that character into a guild. . I'll mail stuff to him to sell. There's always the hope that there will be a trade channel added as well.
Somehow I think there will be given that its a relatively small addition to give a bread crumb to the soloer/crafters
THank you, I find it wierd that few people understand that this best mimics the real world. Look at the car dealer industry. You can not just buy a mercedes at any new car dealership. YOu have to go to a specific dealership, hopefully there is one in your area. Look at Ikea, youcan't get ikea furniture anywhere, only at the few stores in america.
With the Ferrari example, its the best example of how this works. Yes you can buy an ferrarri anywhere but you can only buy it from specific businesses. The only reason you're able to find these busineses is because of the advances in the internet, telecommunications and shipping. If this had been 50 years ago you were region locked to the type of cars that were available.
I am so sick of MMOS needing features. It's a genre. What other genre has specifications on what "NEEDS" to be there. Even Platform games come in distinct varieties.
You cannot send mail to yourself in the game...although you CAN put it in your bank and withdraw it out from your alt...but since you cannot transfer gold through the bank, it make shaving an alt sell your items pretty useless...
Was under the impression that the only ones who could access a 'Guild store' were members of the guild themselves, are you saying that anyone can access the stores now? if that is the case then it would be a lot more convenient.
Interesting. That explains some things. We'll see how it goes I guess.
Yes, we tested this out in the last beta...if the guild had a guild store available AND owned the keep, the Quartermaster of that keep gave you access to the owning guild's store. It is one of the perks of claiming and maintaining a castle, as your wares are available to at least to the public within your faction...
A couple questions:
What about cross-faction sales? Yea or Nay?
Do the keeps work such that there will be a large number of "vendors" in close geographic proximity to each other? Like walking around a bazaar to shop rather than traveling a day per vendor to compare prices and products?
I can not remember winning or losing a single debate on the internet.
That makes it good for buying from the guild (or the guild selling TO) so basically great for guilders. Not so much for soloers. SIgh. I think I like the system but it's going to be an interesting scenario. Not like forced grouping but 'heavily encouraged' guilding.
In the beta sessions, you visited your guild's internal store by visiting a banker in a commercial hub. Both the guild bank and guild store are accessed from a banker. There is generally one banker per map.
WEven when i'm doing solo stuff, i find being in a guild the minimum that you should do to be social in an mmo.