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Can someone explain this lack of auction house system to me?

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  • MithoronetteMithoronette Member UncommonPosts: 107

    Originally posted by Digna

    That makes it good for buying from the guild (or the guild selling TO) so basically great for guilders. Not so much for soloers. SIgh. I think I like the system but it's going to be an interesting scenario. Not like forced grouping but 'heavily encouraged' guilding.

     

    How so?  it gives you, the solo player, access to any guild's store that is holding a keep.  It lets you shop around and not be tied into one single guild.  I think quite the opposite, that this opens the door for non-guilded people to participate in one of the biggest perks of being in a guild, access to that guild's store.  Just visit the PVP area daily, teleport to each keep, and shop to your solo heart's content without belonging to the guild...

     

    Originally posted by lizardbones

    A couple questions:

    What about cross-faction sales?  Yea or Nay?

    Do the keeps work such that there will be a large number of "vendors" in close geographic proximity to each other?  Like walking around a bazaar to shop rather than traveling a day per vendor to compare prices and products?

     

    No cross faction sales.  Since the castle Quartermaster is located in the center of the keep, guild store is only accessible by that guild's faction...so it is not really a "public" viewing, but more of a factional one.

    Each keep is about 2 minutes (by Imperial horse) from each other...although if your faction controls the keeps adjacent to it they can teleport to it if it is not under attack.  If it is being attacked, you have to go by foot.

    There is only one Quartermaster per keep, and a guild can only own one keep at any one time...so as long as your faction is dominating the map, it opens up quite a few possibilities.  To shop around, again, as long as your faction controls the keeps immediately adjacent (on your side) you can teleport to them in seconds to shop...

  • firefly2003firefly2003 Member UncommonPosts: 2,527
    Originally posted by iseldiera
    Originally posted by rygard49

    It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.

    You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing :(

    These are the same generation that complains about the slightest deviation from the tired formula as well, and these people wonder why everyone bashes MMORPGs these days or SORPG Single Online Rolepaying Game, from the anti social behavior, griefing, trolling, exploiting, watered down game mechanics, and gameplay and features that play like the last 8 ones that tried to copy an anomaly that made it big . Frankly , Im tired of these people ,  someone needs to say it.. why do people continue do try to cater to these people or try to make them feel comfortable and special when all they want is the same game reskinned in thier favorite IP?


  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    It's an incredibly stupid idea, that's what it is. One of the instances in which the devs of this game have closed off their eyes to any other *working* system that has proven itself and tried to put something in there while crossing fingers.

    There was NO trade to speak of during beta, none nada. Except for a few hardcore crafters trading hides for other mats in general chat.

    I hear you coming: "But it was beta!" Well, no excuse. WoW, Rift, TOR, WAR, GW2... ALL of those games at least had a good semblance of an economy that you could see in formation during beta. ESO had jack shit.

     

    What this will lead to is zerg guilds becoming more and more popular as you can't trade anything decent outside them. Good luck trading between your small friends guild who can barely hold on to a castle, especially when one big sweep from another faction can flip half the map.

     

    The best situation I could see coming out of this, is that everyone and their dog joins some massive big "trade alliance" guilds that are solely used for trading. Which is doable due to multiple guilds.

    But guess what you've created then? A limited scale auction house.

     

    It's a real shame that the devs have gone with this incredibly stupid idea. As managing bag space is very hard in this game and you find quite a lot of useful crafting items that others could benefit from, but you are left with no efficient way to trade them.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • SoulTrapOnSelfSoulTrapOnSelf Member Posts: 190
    I am wondering if Cyrodiil campaigns are gonna be persistent or if they will reset a la GW2. Either way it sux if the player joins a fail campaign.
  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    They will reset after a month or so, forgot how long exactly.

    Edit: 3 months, as said below

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by SoulTrapOnSelf
    I am wondering if Cyrodiil campaigns are gonna be persistent or if they will reset a la GW2. Either way it sux if the player joins a fail campaign.

    they reset every 3 months

  • rygard49rygard49 Member UncommonPosts: 973
    Originally posted by Fdzzaigl

    There was NO trade to speak of during beta, none nada. Except for a few hardcore crafters trading hides for other mats in general chat.

    I hear you coming: "But it was beta!" Well, no excuse. WoW, Rift, TOR, WAR, GW2... ALL of those games at least had a good semblance of an economy that you could see in formation during beta. ESO had jack shit.

    Huh...?

    I know you don't want me to say it but... dude, it was a beta weekend. Two days to test out the game is a very small window to gather data, especially when people know any money they make is about to be deleted. How many people do you think said, "Fuck it, I'll devote all my attention to testing the market instead of testing the other aspects of the game,"?

    Frankly, that's a great reason.

    I played a few weekends between TOR, WAR, and Rift, and I call B.S. on those as examples of good beta economies for the same reasons. Two days is a pitiful amount of time with which to judge an economy that close to no one is participating in. WoW/GW2 I had no experience with, so I'll have to submit to your experience, but if I recall WoW was a prolonged test.

    So unless you were in the extended closed beta and speaking from that perspective, then I think you're just reaching for an excuse to nitpick.

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402
    Originally posted by dontadow
    Originally posted by Shadanwolf

    OP

    I would conjecture:

     

    This harkens back to old school crafting...where you build your reputation and business because of your skills and access to raw materials.

    The crafters name is on every item they make..tending to reinforce the above.

    Maybe that's why i don't like crafting in most modern MMOs. There was no real personality in it. I remember the old FF days and being upset that particular vendors were not where they were the day before as i knew who made the best armor for cheap and then they moved. 

    This will add some specialness to crafting and force people to explore andset up shop in remote parts of the world.

    The diference is i dont have to join a guild to sell my shit.

    You have player stalls, and bazaars, why cant they just have markets that are independant to each major city in game? why do i need to join a bunch of zerg guilds, potentially guild hop all over the damn place just to find a good deal.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • 3uchre3uchre Member Posts: 30
    Originally posted by Fdzzaigl

    It's an incredibly stupid idea, that's what it is. One of the instances in which the devs of this game have closed off their eyes to any other *working* system that has proven itself and tried to put something in there while crossing fingers.

    There was NO trade to speak of during beta, none nada. Except for a few hardcore crafters trading hides for other mats in general chat.

    I hear you coming: "But it was beta!" Well, no excuse. WoW, Rift, TOR, WAR, GW2... ALL of those games at least had a good semblance of an economy that you could see in formation during beta. ESO had jack shit.

     

    What this will lead to is zerg guilds becoming more and more popular as you can't trade anything decent outside them. Good luck trading between your small friends guild who can barely hold on to a castle, especially when one big sweep from another faction can flip half the map.

     

    The best situation I could see coming out of this, is that everyone and their dog joins some massive big "trade alliance" guilds that are solely used for trading. Which is doable due to multiple guilds.

    But guess what you've created then? A limited scale auction house.

     

    It's a real shame that the devs have gone with this incredibly stupid idea. As managing bag space is very hard in this game and you find quite a lot of useful crafting items that others could benefit from, but you are left with no efficient way to trade them.

    that limited scale " auction house ' is what it will be exactly, the important part is it will be spread out over  many different  campaign instances.

    any guess as to how many campaign instances of Cyrodill there will be at launch?

    l can't really imagine a global AH on a mega server.. 382 pages of jute bundles?

     

  • AdamaiAdamai Member UncommonPosts: 476
    Its an mmo get used to it..
  • goboygogoboygo Member RarePosts: 2,141
    Originally posted by DeserttFoxx

    So i am going to have to join some big market oriented guild if i want to make any money. Or sit in town circa 2000 everquest 1 days and spam WTS ********* for hours on end?

     

    Talk about 1 step forward 2 steps back. I dont like this idea of guilds run marketplaces and requiring control of pvp points to facilitate this.

     

    I dont want to join a guild, i also dont want to be completely broke which is what it sounds like will happen if i  dont join a guild. 

    You call it a step backward I call it a step back in the right direction.

  • RecklooseReckloose Member UncommonPosts: 39
    Originally posted by Fdzzaigl

    It's an incredibly stupid idea, that's what it is. One of the instances in which the devs of this game have closed off their eyes to any other *working* system that has proven itself and tried to put something in there while crossing fingers.

    There was NO trade to speak of during beta, none nada. Except for a few hardcore crafters trading hides for other mats in general chat.

    I hear you coming: "But it was beta!" Well, no excuse. WoW, Rift, TOR, WAR, GW2... ALL of those games at least had a good semblance of an economy that you could see in formation during beta. ESO had jack shit.

     

    What this will lead to is zerg guilds becoming more and more popular as you can't trade anything decent outside them. Good luck trading between your small friends guild who can barely hold on to a castle, especially when one big sweep from another faction can flip half the map.

     

    The best situation I could see coming out of this, is that everyone and their dog joins some massive big "trade alliance" guilds that are solely used for trading. Which is doable due to multiple guilds.

    But guess what you've created then? A limited scale auction house.

     

    It's a real shame that the devs have gone with this incredibly stupid idea. As managing bag space is very hard in this game and you find quite a lot of useful crafting items that others could benefit from, but you are left with no efficient way to trade them.

    A couple of things:

    First, every idea is essentially stupid until somebody tries it. And some of them really are stupid, others... not so stupid.

    Then, while I wasn't in beta for War or GW2, I was in the WoW and ToR betas, so I am waving a BS flag on "they had 'good' economies". Not only was the AH system for WoW and ToR different from the current system, it was a giant joke. Nobody gave a flip, and there was no economy. Instead, it was random postings just to see what could be posted, see if anyone was actually buying. When everyone knows that nothing matters, nobody cares, and they act accordingly. And both WoW and ToR changed their AH's after release, since actual usage of AH in the live game was so drastically different than in beta.

    In regards to ESO, I don't think anyone has done exactly what ESO is doing... actually pretty sure nobody has. So, once it goes live and people actually care about an economy, we'll see how it takes shape.

    My opinion, is that they are essentially forgoing an "official AH", and instead just letting players figure it out (while giving a host of tools to do so). It *could* turn out to be very interesting. It seems like Zenimax is trying to go for a "player-constructed" economy. So, sure, players drive and are the only participants, but unlike other systems, in this one players construct the AH's, and all the things around them. Players could attempt to create cartels, and then create new cartels to undercut existing cartels. There could be the rise of Mega-AH-Guilds, and subsequently the fall of them, not to mention the entertaining player politics that go on when stuff like that happens.

    This could also explode in everyone's face... but... nobody knows right now.

     

  • PyatraPyatra Member Posts: 644
    Originally posted by DeserttFoxx
    Originally posted by dontadow
    Originally posted by Shadanwolf

    OP

    I would conjecture:

     

    This harkens back to old school crafting...where you build your reputation and business because of your skills and access to raw materials.

    The crafters name is on every item they make..tending to reinforce the above.

    Maybe that's why i don't like crafting in most modern MMOs. There was no real personality in it. I remember the old FF days and being upset that particular vendors were not where they were the day before as i knew who made the best armor for cheap and then they moved. 

    This will add some specialness to crafting and force people to explore andset up shop in remote parts of the world.

    The diference is i dont have to join a guild to sell my shit.

    You have player stalls, and bazaars, why cant they just have markets that are independant to each major city in game? why do i need to join a bunch of zerg guilds, potentially guild hop all over the damn place just to find a good deal.

    Um... even a small guild will have crafters of almost every type.  Unless you're a jerk and everyone hates you or their own guild then why sell to guildies at full price.  So you are saying you won't even join a couple of 15 man crafting guilds... or maybe start your own small crafting guild?  So if your guild doesn't give members a discount, then there is a problem.

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  • PyatraPyatra Member Posts: 644
    Originally posted by Fdzzaigl

    It's an incredibly stupid idea, that's what it is. One of the instances in which the devs of this game have closed off their eyes to any other *working* system that has proven itself and tried to put something in there while crossing fingers.

    There was NO trade to speak of during beta, none nada. Except for a few hardcore crafters trading hides for other mats in general chat.

    I hear you coming: "But it was beta!" Well, no excuse. WoW, Rift, TOR, WAR, GW2... ALL of those games at least had a good semblance of an economy that you could see in formation during beta. ESO had jack shit.

     

    What this will lead to is zerg guilds becoming more and more popular as you can't trade anything decent outside them. Good luck trading between your small friends guild who can barely hold on to a castle, especially when one big sweep from another faction can flip half the map.

     

    The best situation I could see coming out of this, is that everyone and their dog joins some massive big "trade alliance" guilds that are solely used for trading. Which is doable due to multiple guilds.

    But guess what you've created then? A limited scale auction house.

     

    It's a real shame that the devs have gone with this incredibly stupid idea. As managing bag space is very hard in this game and you find quite a lot of useful crafting items that others could benefit from, but you are left with no efficient way to trade them.

    Um... there was no selling because people were just giving things away... pft! I gave away 40 full soul gems A DAY.  Green/blue armor/weapons up the butt, stacks of food and beverages.  I was just running up to people and anyone who would accept the blind trade got free stuff.  When there was a WTS post in zone 40 people would jump all over that person and tell them to stop being a dick, we had 2 days and then a wipe, so either use it or give it away.

    You should have seen what was said to the fool that posted a WTS in PVP zone in AD. Long story short, of course there was no economy everyone was throwing free stuff around like it was the end of the world and we were all CEOs that magically found religion.

     

    Edit: Never ever post a WTS in PVP AD zone chat, unless you would like to hear creative things that people would do to your family in retribution.

  • isanderSWGisanderSWG Member Posts: 37
    Originally posted by dontadow
    Originally posted by Sovrath
    Originally posted by Jean-Luc_Picard
    Originally posted by ElRenmazuo

    (edited out)

     

    THank you, I find it wierd that few people understand that this best mimics the real world. Look at the car dealer industry. You can not just buy a mercedes at any new car dealership. YOu have to go to a specific dealership, hopefully there is one in your area. Look at Ikea, youcan't get ikea furniture anywhere, only at the few stores in america. 

    With the Ferrari example, its the best example of how this works. Yes you can buy an ferrarri anywhere but you can only buy it from specific businesses. The only reason you're able to find these busineses is because of the advances in the internet, telecommunications and shipping. If this had been 50 years ago you were region locked to the type of cars that were available.

    I am so sick of MMOS needing features. It's a genre. What other genre has specifications on what "NEEDS" to be there.  Even Platform games come in distinct varieties.

    Not a good example, because how would you know a Ferrari even existed?  This system eliminates trade good knowledge.  How is information spread that a product is even available?  You'd have to travel to every vendor shop to see if they even sold your specific item.  And you wouldn't know if any of those shops were planning to stock those items an hour later.  You'd have to hit all those shops an hour later to see if the inventory changed. 

    Unless they have some kind of bot spamming or advertising in trade forums, how do you know a particular keep even sells cars?

  • isanderSWGisanderSWG Member Posts: 37
    Originally posted by Mithoronette

    One thing to remember...when a guild holds a Castle/Keep, everybody who visits the Quartermaster of that keep has access to the guild's Store.  This hopefully allows some variety and competition not only within, but amongst guilds.  If a guild starts to be known for having fair and reasonable prices, people will visit their captured keeps more frequently and even hopefully defend that keep from being taken.  This is one area where I foresee a guild's reputation becoming quite important.

    This aspect will hopefully prevent some of the "merchant guilds" from dominating the market...

    Will guilds really compete this way or is it more likely that they'd collude to fix prices?

  • lunatiquezlunatiquez Member UncommonPosts: 381
    Originally posted by greenreen

    I saw what GW2 did to the economy with their auction house, dropped the price of everything remotely common to vendor value, no thanks. Don't get me started on the food fiasco and the 1 copper prices across the board or the fact that there were no names on the auctions so you didn't know if they were deflating prices with a script or if players were really putting up auctions because there were no names. This game has names on crafted goods, that is accountability.

    Indeed. There is NO purpose of crafting in GW2. Your wares price = accumulated mats price. Why bother gaining profit from crafting if you can sell the mats and get the same profit?

    That's my gripe on global AH.

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402
    Originally posted by Pyatra
    Originally posted by DeserttFoxx
    Originally posted by dontadow
    Originally posted by Shadanwolf

    OP

    I would conjecture:

     

    This harkens back to old school crafting...where you build your reputation and business because of your skills and access to raw materials.

    The crafters name is on every item they make..tending to reinforce the above.

    Maybe that's why i don't like crafting in most modern MMOs. There was no real personality in it. I remember the old FF days and being upset that particular vendors were not where they were the day before as i knew who made the best armor for cheap and then they moved. 

    This will add some specialness to crafting and force people to explore andset up shop in remote parts of the world.

    The diference is i dont have to join a guild to sell my shit.

    You have player stalls, and bazaars, why cant they just have markets that are independant to each major city in game? why do i need to join a bunch of zerg guilds, potentially guild hop all over the damn place just to find a good deal.

    Um... even a small guild will have crafters of almost every type.  Unless you're a jerk and everyone hates you or their own guild then why sell to guildies at full price.  So you are saying you won't even join a couple of 15 man crafting guilds... or maybe start your own small crafting guild?  So if your guild doesn't give members a discount, then there is a problem.

    So i am going to craft, then ONLY sell to guildies? I dont understand how this promotes a global economy.

     

    I cant fathom how people think this is a good idea, why is it better to join a bunch of trading guilds instead of having market places in each major city that only sell items in that city. That way i can sell my items whether or not i have a social network.

     

    Ive never need a crafting network before, but suddenly i need to create a blacksmith only guild then hope all those crafters are fucking pvpers too so they can have a prime selling locations/

     

    Explain to me how much those crafting guilds plan on pvping in cyridil in order to capture and maintain forts so they can sell, you know how all those hardcore crafters love to pvp in order to sell their wares.

     

    People like to defend the dumbest shit. This idea is a terrible idea, tying the economy to guilds is as stupid as tying end game dungeons to guilds. Maybe thats the next step, you can only do end game dungeons if you have a guild because there is no global shout channel.

     

    Progress right?

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • MagikarpsGhostMagikarpsGhost Member RarePosts: 689
    i fail to see why people complain about such things. the game is not out yet and i have seen other games add AH a week or two before release. who knows what will stay and what will go by launch.

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  • FusionFusion Member UncommonPosts: 1,398
    Originally posted by iseldiera
    Originally posted by rygard49

    It's a good thing. You'll get name recognition if you're a quality crafter with the recipes people want. In early DAoC, everyone knew the legendary crafters, and seeing them out in the world was almost like seeing a celebrity.

    You are speaking to a generation that does dailies, pvp, raids all without having to leave Orgrimmar for the entire duration of the time they are logged on. They will never understand the feeling you are describing :(

    The final nail on the coffin!

    Couldnt've said it any better myself.

     

    Also, global AH's are notorious for ruining game economies (don't think i can recall a single  AH game, where the economy isnt horseshit, due to it.) and it de-socializes the the entire trading / crafting part of the game.

    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by inemosz

    Indeed. There is NO purpose of crafting in GW2. Your wares price = accumulated mats price. Why bother gaining profit from crafting if you can sell the mats and get the same profit?That's my gripe on global AH.

    That has nothing to do with global AH but your ability to craft everything thus only materials have any value.

    Global AH is way to go as it promotes market competition, allows establishing price levels and suppoorts trading.

  • AbndnAbndn Member Posts: 53
    God forbid you'd have to interact with other human beings to trade in an MMORPG.
  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402
    Originally posted by maple2
    Originally posted by DeserttFoxx
    Why does it sound like if i dont join a guild i wont be able to efficiently sell my wares if i decide to craft?

    can you explain your stupidy? not all MMO has AH... and ESO does not need one. even wildstar doesnt and wont get one 

    Name one successful MMO made in the last 10 years that doesnt have an Auction house.

     

    Apparently my stupidity has to be explained for thinking an auction house should be in game, so answering that question would be the least you can do.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402
    Originally posted by Abndn
    God forbid you'd have to interact with other human beings to trade in an MMORPG.

    So if i join 5 guilds with 500 people a piece simply to do this every 30 seconds 

     

    /g "WTS EPIC SWORD OF AWESOME 30k PST" 

     

    Oh well now i feel enlightened, im so glad that i was able to experience such interaction.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

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