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Pattison and Flim on Hazak(EU). Grats to them. Now they can finally get some sleep!
Also, I just want to say that this was the first report of level 50s I have heard of since the headstart, so if somebody else reached it before these guys, then my apologies!
Edit: Poster Nutornot has pointed out that the player Jibew (who is presumably french) was actually world first with 1d 3h 21m gameplay. http://i.imgur.com/QnK49Vl.png
This makes sense due to the 'Realm First:Dominion Level 50!' Message. Anyways, grats to Jibew as well!
Comments
Wait what, How many hours has the headstart been going for?
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
I havent been following this game to much but isnt it its headstart? So there max lvl and thats it, done before launch? I guess you could go back and start crafting or something.. I guess i dont get it, could even 1 quest have been read?
Grats though
Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.
George Washington
Who cares what others crie about...
Tough, this is one of those games that starts at 50 (for some of them) gearing up and raiding
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The servers went live at 12:01am PST on May 31st. DDOS attack kept people away but around 2:00am PST, players were then able to log in with no issues.
Now its time for them to level up alts to 50, but honestly folks, I am playing WS as well and enjoying the game, but has themepark mmo's become to simple. So long to the days of EQ and the hell levels. Maybe the next mmo will be like, here is your level X, now go grind them weapons and gear for your raid dungeons or your arena battles.
Screw this leveling ($*#, I just want to play endgame is the gamers mentality now and not the journey anymore.
Disagree.
Subscription games (I would argue) do indeed breed "content locusts" - people who don't want to pay a long term subscription and want to experience as much content as possible. You can see the same behavious in e.g. theme parks, people who buy a day pass, turn up as soon as the park opens and then don't stop until the park closes.
People who aim to be first XXXXX are not content locusts however. They don't care about the content. Their aim is to be first to get XXXX. They exist in all games but are more obvious in online games with leaderboards etc.
Does the fact that people have gotten to max. level so quickly mean there is a lack of content? Not necessarily. It certainly means that levelling is easy. And whilst the average player won't get to max. level "tomorrow" we can expect them to hit max. level in "a few weeks". If the world first post had happened after a few weeks the average player would probably get to max level in a few months.
Like I say though: does it matter?
Is there enough alternate content, lots of different ways to level? Will people want to level alts - or will they end up going through the same story / quests? Will people still be around for the first update? Will those that stick around still be there for the second? Does the game start at 50? Will the PvP aspect hold those who prefer PvP; will it engage people who PvE.
We don't know I suggest - although slower would probably have been better.
Its just pathetic how far MMORPGs have fallen.
Level 50s in the headstart period just shouldnt happen.
No one hit max level in the first week of WoW, and that was considered fast leveling at the time.
If i were them, I would of documented how they did their leveling and released it as a guide for $25.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
I kid, I kid.
Gratz to them, realm first are always cool!
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
Uh, they did this on a saturday afternoon/evening... barely a day's worth of time, how does that equate to having no life?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Even with maximum knowledge and addons specifically designed for fast leveling the record pre-BC for lvl 60 on a new server (which launched regularly) was around 6 days /played
I don't think you can just blame mmos, it's the players as well, most player these day dedicate a lot of time trying to find the quickest and best ways to level in no time, Back then most people weren't so hell bent on hit max level, but now most people are, not sure why, but tbh doesn't bother me to much.
Bored kids? Someone trying to 'stick it to the man' because CoH was closed down? A Carbine employee said something negative about Assange or Snowden? Doesnt take much to get these kids going.
I'm level 9 right now and am absorbing everything, plus doing other 'family' stuff.
I think the game is excellent, but it wouldn't hurt if levelling required double the xp and so took a bit longer. No sooner do I get a new ability to play with, than the next one comes along.
Make the game last a bit longer by making the levelling take longer, my opinion.
from lvl 1 to 50 in one afternoon/evening?
OK Carbine, time to add the 1 year of content you claim to have already.
Why hellbent on max level...isn't that when the real "game" starts???
Did they really say that?
After 10s of themepark games realizing after launch that their estimates of the time needed for leveling was utter nonsense and based on their own clumsy way of playing you would expect that they learn a thing. But for some weird twist of fate it never happens.