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[Column] Elder Scrolls Online: Settling into Month Three

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

With the two-month mark since release hitting soon, an old feeling is beginning to creep in when it comes to The Elder Scrolls Online. I'm still enjoying the game though I've had less time to play recently. While there are always players on when I log in, I can't help but notice that some players are gone. Guilds are quieter or inactive, and my friends have stopped playing the game. ut the pace here seems to have been a bit quick.

Read more of Christina Gonzalez's Elder Scrolls Online: Settling into Month Three.

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Comments

  • reillanreillan Member UncommonPosts: 247

    There are plenty of people in Craglorn.  They're all grinding.  The entire game has devolved into two grinds, both of which are simply: Run back and forth between these two points and kill the epic monster that spawns.  There's no skill to it, and the only reason to group is that you only get XP if you do. 

    There are a few people doing trials, but only a few. 

  • RaapnaapRaapnaap Member UncommonPosts: 455

    This game needs a wipe + relaunch alongside serious content additions and changes, and the removal of VR as a mandatory "bonus leveling grind" which in reality acts as a level 62 cap rather than stopping at 50.

    Forcing players to run every single enemy faction zone to effectively reach end-game/PvP viable status was a deal breaker for my entire clan. A large factor in this was the extreme boredom in this game's PvE zones, it's nothing but kill 10 rats and talk to bob quests, 16 zones full of it.

  • TyggsTyggs Member UncommonPosts: 456

    This is what happens when everyone goes in expecting Skyrim Online, and gets a decent (but bland and uninspired) MMO with an ES skin. The fault lies with both the gamers who wanted a Mulitplayer Elder Scroll game (which would be difficult to keep the level of interaction with the world), and with the Developers who didn't deliver that.

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  • PiscorePiscore Member UncommonPosts: 263
    Still not say how much the game sold...

    l2p

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by DMKano

    It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

    Its still the same game, only rewards come less frequent...

     

    And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • d_20d_20 Member RarePosts: 1,878

    What DMKano said.

     

    Ms. Gonzalez, I'm pretty sure you haven't seen VR 5+ if you think this game is mainly designed for solo play. That's why there is a pretty big disconnect for players who level 1-50 and then find the content ramps up a lot in difficulty.

     

    Other factors: the number of other players in the world influences your ability to handle the content. I'm finding the zones for VR 6 and up pretty empty. There are groups of higher level people in Craglorn, but most of them seem to be mindlessly grinding anomalies or certain bosses.

     

    Also, the class you play is relevant. A DK or a Sorc will have radically different leveling experiences than a Templar or NB.

     

    People who really like the game will stick with it, but the general gamer, I'm afraid, will take a pass once they get deeper in the VR progression system. I'd like to know what you think by then, especially if you discuss your class and level. I take it you are using Destro and light armor and you may be a sorc.

     

    At this time, the majority of players you see in Craglorn are running light armor and destro/resto.

     
     
     


  • ChannceChannce Member CommonPosts: 570

    Read the first few posts and it looks like you people want a easy MMO, one that you can finish, a game you can cap in a few hours.  WTH, I don't think you people are MMO gamers, sounds like you want a RPG or FPS.  I want this game to be harder, I like the VR levels, the level of VR is on track.  I would like to see an additional level system akin to DAoC realm ranks, where getting to RR12 meant you did something.  Actually, I would like it even better if it had a leveling pace like Atlantica Online, in that game, I don't care if you play 23 hours a day 7 days a week, it will still take you years to get to cap, and by that time, they would have raised it.

    In other words, you should never really get to cap of a MMO.

    When I said i had "time", i meant virtual time, i got no RL "time" for you.

  • AnthurAnthur Member UncommonPosts: 961

    MMO gamers became such a bunch of whiners and lazy guys/gilrs. That's for sure.

    Anyway, I just recently hit VR1 and yes the difficulty increases but most of the PvE content can still be soloed with some more preparation/dedication. And for the rest it takes a duo and that's it.

    Nevetheless I think they shouldn't have added those vr1-10 ranks with questing in the other alliances. It just kills replayability. I can't see me rerolling a new char anytime at all. They probably did that midway through development because they thought they had not enough content. But there will never be enough content for the content locusts, they will just burn though it or circumvent it anyway.

    The more urgent things they need to fix at the moment in my oppionion are:

    - performance issues in PvP

    - guild trade houses ui and performance. Both suck

    - set up a mega server located in the EU. The ping is just horrible.

    That said, I am sure I will have still more fun for some months to go.

     
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by Anthur

    MMO gamers became such a bunch of whiners and lazy guys/gilrs. That's for sure.

     

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by Lord.Bachus
    Originally posted by DMKano

    It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

    Its still the same game, only rewards come less frequent...

     

    And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

    They didnt get rid of those quests, I just finished fighters and mages guild quest line and about to finish the main story soon.  I dont see these quests as any different from the single player games fighters and mages guild quest lines.

  • greatskysgreatskys Member UncommonPosts: 451
    Originally posted by reillan

    There are plenty of people in Craglorn.  They're all grinding.  The entire game has devolved into two grinds, both of which are simply: Run back and forth between these two points and kill the epic monster that spawns.  There's no skill to it, and the only reason to group is that you only get XP if you do. 

    There are a few people doing trials, but only a few. 

    That is the big problem with this game the way the mega server works leads to too many people doing the same thing at the same time. Sometimes your lucky to get one shot in on a boss before its killed . It could be great but because of this it lacks challenge and leads to the game feeling over crowded . 

     

    I did think about going back because I liked some of it but I asked about this overcrowding on solo quests in several forums to see if it was still happening now and the impression I got was that it was so I don't think I'll be going back . Also there were quite a lot of people said its an mmo and it should be crowded but I really don't think they were capable of understanding the crux of the argument I was making that I didn't mind a lot of people in an mmo just I don't like to see 10 -20 people doing the same solo quest as me at the same time . 

     

    I think maybe it will be able to keep to the subscription model for a while because of the console release where there is not much competition from other mmos . I'm done until the inevitable conversion but when it come I hope they choose buy to play rather than free to play . 

  • SQTOSQTO Member UncommonPosts: 189

    Another game that had potential to be a good pvp/rvr game but they messed up too many things such as allowing campaign transfers and guesting ( no server realm pride) , being really slow on fixing exploits/problems in pvp ( caltrops/vampires ) Do they even know what a hotfix is? Having too many campaigns and having the small population ones filled with one faction as well as using the guest feature for keep trading and avoiding pvp.  Having to pve in order to pvp with a long quest grind.

    I log on yesterday primetime and only one NA campaign was  at medium and the rest where low population, which is a sad state for the rvr zone.

    for pvp this feels like a sequel to warhammer...

  • CelestianCelestian Member UncommonPosts: 1,136

    For a game using a "single server" style it sure seems empty to me. When I run around VR zones I see maybe 3-5 people over a 2 hour span. 

     

    They seriously need to work on their virtualization. I want to see people while I play, not feel like it's a solo game.

     

  • rwyanrwyan Member UncommonPosts: 468

    ESO hasn't been without its issues, but it is a very good game. Unfortunately, I think the gaming community at large "wants" it to fail.

     

    It bothers me that some games with the very same issues have been easily forgiven. Carbine has made a few mishaps, all of which have been tossed aside and forgotten.

     

     

     

    ESO is solid through and through. Its a shame the community at large seems so hard pressed to hate it.

     

  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Originally posted by Channce

    Read the first few posts and it looks like you people want a easy MMO, one that you can finish, a game you can cap in a few hours.  WTH, I don't think you people are MMO gamers, sounds like you want a RPG or FPS.  I want this game to be harder, I like the VR levels, the level of VR is on track.  I would like to see an additional level system akin to DAoC realm ranks, where getting to RR12 meant you did something.  Actually, I would like it even better if it had a leveling pace like Atlantica Online, in that game, I don't care if you play 23 hours a day 7 days a week, it will still take you years to get to cap, and by that time, they would have raised it.

    In other words, you should never really get to cap of a MMO.

     

    I suppose you're right. It's really challenging and difficult to spend a lot of time leveling up. It makes it very challenging for me to continue logging into the game. 

  • muthaxmuthax Member UncommonPosts: 703

    I am so happy I play the game for fun and not gonna get into VR before Xmas...

    But people really have to sober the f up and stop acting like they are 12 years old (unless of course they are).. game is doing fine, most of the dumbest types, trolls and Low Common Denominators have left and that's probably the best part!

    I'll never understand human psyche

  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by rwyan

    ESO hasn't been without its issues, but it is a very good game. Unfortunately, I think the gaming community at large "wants" it to fail.

     

    It bothers me that some games with the very same issues have been easily forgiven. Carbine has made a few mishaps, all of which have been tossed aside and forgotten.

     

     

     

    ESO is solid through and through. Its a shame the community at large seems so hard pressed to hate it.

     

     

    People have been hating on TESO since before it was in beta. Don't you remember before the NDA drop? All the lies that circulated? So it's no shocking that while the server are full of people having fun, the forums are full of trolls and haters. Maybe GW2 fanbois angry because their game is dying?

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Tyggs

    This is what happens when everyone goes in expecting Skyrim Online, and gets a decent (but bland and uninspired) MMO with an ES skin. The fault lies with both the gamers who wanted a Mulitplayer Elder Scroll game (which would be difficult to keep the level of interaction with the world), and with the Developers who didn't deliver that.

    I agree with that.  I know there were/are some people that thought playing an ES game with their friends would be fun.  Maybe it would, but personally I, and probably many others like me wanted at least this franchise to stay the way it was and not morph into something it wasn't.  We already have plenty of MMO's.  Why turn a much loved IP into yet another run of the mill themepark by watering it's gameplay down?  I truly hope this isn't the end of the ES franchise.  I'm pretty sure Todd Howard is working on ESVI.  At least I pray that he is.  Now we see why he never intended ES games to go the MMO route though I wouldn't be surprised if he is strong armed by Bethesda to add a coop feature to the next one.

    "If I offended you, you needed it" -Corey Taylor

  • muthaxmuthax Member UncommonPosts: 703

    Very good point and I agree:

    "There isn't another game out there today that is quite like it. It feels like a world to inhabit and a game to be explored, and played at your own pace rather than getting on a treadmill"

     

    It's the only real Virtual World out there, quite the opposite of Wildstar 

    Unicuique Suum, like the Romans used to say

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by Lord.Bachus
    Originally posted by DMKano

    It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

    Its still the same game, only rewards come less frequent...

     

    And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

    That's what confuses me. Other than "rewards" or xp being slower what is the difference? If 1-50 is fun then the content after that will be equally fun as they are more of the same style of quests.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • bcbullybcbully Member EpicPosts: 11,843
    Weird, I have more friends and guild mates than one month ago. 
  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by rodingo
    Originally posted by Tyggs

    This is what happens when everyone goes in expecting Skyrim Online, and gets a decent (but bland and uninspired) MMO with an ES skin. The fault lies with both the gamers who wanted a Mulitplayer Elder Scroll game (which would be difficult to keep the level of interaction with the world), and with the Developers who didn't deliver that.

    I agree with that.  I know there were/are some people that thought playing an ES game with their friends would be fun.  Maybe it would, but personally I, and probably many others like me wanted at least this franchise to stay the way it was and not morph into something it wasn't.  We already have plenty of MMO's.  Why turn a much loved IP into yet another run of the mill themepark by watering it's gameplay down?  I truly hope this isn't the end of the ES franchise.  I'm pretty sure Todd Howard is working on ESVI.  At least I pray that he is.  Now we see why he never intended ES games to go the MMO route though I wouldn't be surprised if he is strong armed by Bethesda to add a coop feature to the next one.

     

    First, because yeah people do want to play TES with friends and they are happy doing it and having fun

    Second, this doesn't stop Bethedsda from launching TES VI

    Don't base your opinions on a few forum trolls and some basket cases

  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by bcbully
    Weird, I have more friends and guild mates than one month ago. 
     

    One of my guilds reached 500 yesterday. of course that is impossible considering noone plays the game

    LOL

  • muthaxmuthax Member UncommonPosts: 703
    Originally posted by Sovrath
    Originally posted by Lord.Bachus
    Originally posted by DMKano

    It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

    Its still the same game, only rewards come less frequent...

     

    And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

    That's what confuses me. Other than "rewards" or xp being slower what is the difference? If 1-50 is fun then the content after that will be equally fun as they are more of the same style of quests.

     

     

    From my understanding (through the forums whines) you don't get epic loot. That's why people are angry. Taking 50+ levels to realize gear isn't as important in TES and that there is no treadmill....

    Also, a lot of people got to 50 playing crappily and now that they face REAL difficulty, they cry

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by muthax
    Originally posted by Sovrath
    Originally posted by Lord.Bachus
    Originally posted by DMKano

    It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

    Its still the same game, only rewards come less frequent...

     

    And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

    That's what confuses me. Other than "rewards" or xp being slower what is the difference? If 1-50 is fun then the content after that will be equally fun as they are more of the same style of quests.

     

     

    From my understanding (through the forums whines) you don't get epic loot. That's why people are angry. Taking 50+ levels to realize gear isn't as important in TES and that there is no treadmill....

    Also, a lot of people got to 50 playing crappily and now that they face REAL difficulty, they cry

    It was my understanding that the best loot was going to be from players. They should know that. It's been said a bazillion times.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
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