Todays mmo player is far different than those that played EQ, AC, UO where we enjoyed and savored the journey (that never seemed to end).
Just yesterday when running a story based dungeon in FF14, I felt like I didn't participate because while I watched the cutscenes, the rest continue to plow through the dungeon. Not one peep from a single player in the group except when I asked where everyone was. I was told to die so I could use the "shortcut" feature. I've come to realize maybe MMOs aren't made for me anymore.
They're made for world firsts and players who chew through content so fast they don't actually comprehend any lore or narrative context.
Simply, MMOs aren't played anymore. They're meta-gamed.
For a game using a "single server" style it sure seems empty to me. When I run around VR zones I see maybe 3-5 people over a 2 hour span.
They seriously need to work on their virtualization. I want to see people while I play, not feel like it's a solo game.
That's because the Craglorn grind is too juicy. Come out to Craglorn, no matter your VR level, and just join a big group and grind. You'll get to cap in no time, and have crazy amounts of complete-non-fun doing it.
The only strange thing here is the amount of people defending a mediocre -(if u add the fact that cosyted 200 mill, mediocre to bad game).WHAT Difficulty i played ESO untill i got my Templar to VT2 and during questing i possibly died 2twice. I got a medic in WS 27 currently-I have completed 175 quests and I have died like 15-20 times during questing.
Not to mention i havent encountered a single! bug so far.not even 1,e xcept an annoing bug in interface, thats for people that keep saying that is normal someone to encounter 10 bugs from lvls 1-10 because its a new launch(like i did in ESO),Another proof that THIS game has an unsuall amount of fanboys coming from skyrim, who are trying to convince us this is a decent game
The game tottaly worths the 5.9 rating , as far as the 72 reviews rating its subjective and should be lower, but still shows how much this game failed-- Social-Polish-Value get a lower than 5 .I thought i wouldnt enjoy the WS cause of the graphics but if u get used to them its a brilliant game in every aspect
My highest level character is level 33.. I PvP, I take my time and enjoy the voiced dialog, I read the books, I complete the zones, my wife and I quest together, and I chat with my guildmates..
My guess is I'm going WAAAY slower than most, but I am thoroughly enjoying it. Sheogorath (sp).
Rant and Rave all you want about loot, mechanics, and balance. It's the byproduct of the loot min/max mentality that permeates all MMO's these days. If you are not in that mindset, I think this game is very, very good. Only real imbalance that bothers me is the domination of AD in PvP.. More curious as to why everyone went there than it being an actual problem.
I hope those who are unhappy move on to the next min/max game that suits your tastes, but if this is the case, I'm surprised anyone left WoW - It's a min/maxer heaven with oodles of polish and ever-expanding content to rush through.
So this is what you sound like " wah wah wah i hate ESO.. BUT THIS MMO WildStar.. its totally something new and breaking the mold."
-_-
C'mon man, you can't be serious. maybe were not fan boi's or defending this game... maybe we just see an unusually large amount of troll hatred for a new MMO because its not 100% polished. (again I think none of you have any mmo history when you gripe about bugs.)
As for Wildstar, not to trash it because all the stuff in pre-release was fun and the humorous approach really appealed to me, but the game IS a WoW clone w/ better graphics and GW2 telegraphing. The armor is some of the ugliest "skinned" on shit I have ever seen, the questing was straight hub-to-hub w/ little to no immersion, and the starter zone made me want to blow my brains out.
To each his own, but please don't act like your turd is any shinier then the rest of ours.
Todays mmo player is far different than those that played EQ, AC, UO where we enjoyed and savored the journey (that never seemed to end).
Just yesterday when running a story based dungeon in FF14, I felt like I didn't participate because while I watched the cutscenes, the rest continue to plow through the dungeon. Not one peep from a single player in the group except when I asked where everyone was. I was told to die so I could use the "shortcut" feature. I've come to realize maybe MMOs aren't made for me anymore.
They're made for world firsts and players who chew through content so fast they don't actually comprehend any lore or narrative context.
Simply, MMOs aren't played anymore. They're meta-gamed.
Oh my gosh, this was one of my main beefs with FF14, especially larger group dungeons. I remember being fussed at because I wanted to watch the cut scenes meanwhile the group was running willy nilly into each encounter trying to get it done as quickly as possible. Although I enjoyed FF14, I didn't like how they wove the main story into group dungeons. Don't get me wrong....I love doing dungeons. But my story and a dungeon....makes it a bit hard. I tend to level very slowly so while others are trying to get their dailies done, I'm seeing it for the first time. Sad face.
I watch some other players in ESO do the same thing. I've seen them run past resources, chests, etc to get in and out as quickly as possible. Perhaps they are just playing an alt or have seen it all before (trying to give them the benefit of the doubt) but for some, it is rush, rush, rush. That is why I'm hesitant to group up with folks on quests aside from my spouse or friends. I don't want to be rushed through a quest just to get it done. I'm very much smell the roses.
I am a bit intrigued with ArcheAge though and the sandboxy nature of that game. It may bring back that old AC1 feeling for me? Don't know but it does look intriguing. Have you looked at that rwyan?
"Some players were simply turned off by the issues with the game and the response."
That's the boat I'm in. I'm still subbed at this point, but the more abilities I get and the more I build up my spec, the less efficient I feel trying to get the most out of it. If only I were much more quickly able to access all of my abilities, I would be having a blast playing my character. The slow combat response time coupled with the clunkiness of weapon swap is what really kills the combat for me.
I feel a good solution to this would be to double the ability animation speed (cut the GCD in half), eliminate the weapon swap animation all together, and just have the alternative weapon appear instantly along with with its respective bar. This would smooth out combat almost ten-fold, and you would be able to continuously and efficiently swap between weapons and still have almost immediate access to the abilities on both bars if you so choose to keep swapping between weapons.
As the combat system stands right now, you're pretty much hosed if you want to swap weapons just to use one or two abilities from that respective bar only to switch back and be pretty much dead already. I firmly believe smooth, quick, and responsive combat completely trumps pretty and detailed animations. Who's really looking at that during heated PvE or PvP anyway? We just want access to our abilities as fast as possible.
Originally posted by Vivasvan I loved this medival setting. I was even liking the skills for dragon knight etc.
What I hated was the annoying control that u have to use the mouse to turn!!!!! U couldn't just use keys like Q or E!! What the hell was that about??!!
Also I didn't like u couldn't go underwater, but I got used to it.
Anyway most of all I didn't like that it had no raiding. This game wAs so nearly don't properly but the above let it down for me.
I left
It's an action RPG, they all control like that because otherwise it comes out as clunky as WS (where one of the most downloaded addons is one that actually makes control more similar to TESO)
Personally I love the game, despite the latency issues on the EU server. It suits my play style, I guess, as I enjoy exploring and solo play, as well as crafting. Having said that, my characters (yes, I have 4 at the moment) are still relatively low level - I enjoy taking my time, trying out different classes and races, messing around with builds, opening up the story line and generally having fun discovering the world.
Although I've taken time out to play WildStar for a few days, I will continue with ESO. WS is fun, different and new. The two games are a huge contrast. And WS also has issues - the queues for some Realms were horrendous and I find the movement (have to keep RMB pressed) a pain. Plus even on an EU-based server, there is lag at times, especially in busy areas.
So ESO is not alone in having problems. And I will continue to play for several weeks or months yet. Thanks to the Devs for a good game, but now please sort out the remaining bugs and move the EU server to Europe!
The problems are pretty much listed in the official forums, customer service, bugs, nerfs, login problems, bots...
They are saved for awhile cause players have 3 and 6 month subs, and console players leveling so they can transfer later.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This is what happens when everyone goes in expecting Skyrim Online, and gets a decent (but bland and uninspired) MMO with an ES skin. The fault lies with both the gamers who wanted a Mulitplayer Elder Scroll game (which would be difficult to keep the level of interaction with the world), and with the Developers who didn't deliver that.
This is what happens when you don't develop the right game. If you can't deliver what people overwhelmingly wanted, then don't make the game.
This game needs a wipe + relaunch alongside serious content additions and changes, and the removal of VR as a mandatory "bonus leveling grind" which in reality acts as a level 62 cap rather than stopping at 50.
Forcing players to run every single enemy faction zone to effectively reach end-game/PvP viable status was a deal breaker for my entire clan. A large factor in this was the extreme boredom in this game's PvE zones, it's nothing but kill 10 rats and talk to bob quests, 16 zones full of it.
I'm done with the game but that description of the quests is just silly. They're nothing like the average kill 10x or collect 10y.
Originally posted by rammur65 MMO players now days dont play mmos for their full potential anymore they play it just for god who knows because most of them hate the questing or they hates the hunting of mobs(grinding) they refuse to immerse themselve in the lore and gameworld for which the mmo genre is fully meant to be played for.Most players need to gtho out of the genre and go back to sp games.
This along with bad games being made,This generation of mmo players is just in it for themselves. I blame Wow for all of this. Pre wow mmo players were different and older. In Anarchy online you had social hubs everywhere. Players today could care less about this. In AO i remember going out on hunting trips with full groups of players for fun. You will never see this because it was not about getting a reward at the end. Today in mmo's the only reason players go to main hubs in games is the Auction house. So you can forget about mmo's being played for lore or just going out with a full group just exploring the game world. There is no reward for doing it. Its no wonder games like Swotor are popular. People like the singleplayer story the game has. And the reason is they are sick of the mmo players out there and don't want to be bothered by them. They like the open world of mmos but hate playing with other players . GW2 is so popular because no need to group and its all shared reward. So no one has to even talk to anyone. So you can figure out why games are being made like this today. Blame it on the players. When mmo's went mainstream it was the sign of the end to me.
"It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR."
The VR levels drove me off.
-My vision of the direction the endgame should have gone-
Once a played hit 50 I would have had all zones scaled to 50, and give each zone 3 options of difficulty ( like single players see) normal hard and harder type of system. The hard and harder could use scoreboards and better loot aimed for groups to run . Scoreboards increases replay of single player games ( pinball ) so use them to increase replay of pve content. Use normal for solo players to run and enjoy all content. This would also allow any of the 3 factions to play together at 50 ( I might be wrong but I do not think different factions can play pve together, or wasn't able to when I played).
This would also keep pvp from the ladder climb of character strength increasing that really hurts pvp. I don't mind slight advantages ( seen in many fps games, one is battlefield ), I prefer pvp to be more of a player skill based type of pvp action.
When I first read about Craglorn and them using scoreboards I was excited i thought finally an mmo figured it out. But I never saw Craglorn because I saw the continuous ladder that would need to be climbed just to pvp.
I like TESO a lot. The game it reminds me of most is Neverwinter. I have a lvl 35 sorc in TESO... a lvl 59 control wizard in Neverwinter... so I'm fairly into both games.
The voice acting in TESO is far better than Neverwinter. The combat is as arcade-y as Neverwinter, and there are definite dynamics around dodging attacks that you don't find nearly as much in games like WOW. As far as the acting and plot goes, its not as good as SWTOR, but its close.
For hardcore MMO fans, I still think WOW is the place to go. Even if the combat is less visceral and arcade-like, it has the most complicated mechanics and strategies that I've seen. The set of rules that you need to understand and work with is both fair and enormous, and it seems to me that it would be the most satisfying to conquer, as far as heroic raiding, and all that goes.
If you're more casual, and you want more plot, more immersion, and more first person experience of the world, I think TESO is the best. SWTOR is pretty good, but it, like GW2, and many others, is still a 3rd person experience.
I feel like the key differentiator for TESO is that it feels very natural to play it as a first person experience. Its "first person native", vs. WOW, GW2, SWTOR, Neverwinter, and any other MMO out there where 3rd person view feels natural, like the default view of the game.
Over time, I think the dev team can figure out how to handle the lag issue, how to group specific people in the same virtual instance on the megaserver, to fix the bugs, the make the dynamics feel more fair / less frustrating. Its a work in progress and moving in the right direction. Its pretty amazing that they turned out a game this big this quickly. They can fix the problems with it and make it even more amazing.
I don't understand why some people insist on blaming gamers for poor design choices "gamers are whiny, blah, blah, blah."
This is what "endgame" is now (see video link below showing anomaly grinding) and where the vast majority of VR players are. If you are VR1, don't talk about it like you know what it's all about, yet. Let's see where you are in your thoughts by the time you are VR5 or 6 and you've seen how empty your world zones are compared to what you seen in the video. Is it the fault of gamers or game designers?
This is exactly what a lot of people do hour after hour instead of playing all the quest content. Why?
It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.
Completely agreed. This is the exact experience that I had with it in the first 30 days. I've now uninstalled as it just wasn't much fun anymore to me, I don't mind working for something at all, but when the grind isn't fun at all it really just becomes lengthy and boring.
80% quit already. Next big things - lays off. Then, either shut down or F2P.
Edit: Oh, that poor guy from Forbes... Think he deserved apology.
Not what is happening at all. They've written off the PC release and are focused on making a killing on box sales come console release by taking advantage of naive console players that will buy the game on the strength of the brand alone.
Yes I want the game to fail! I'll admit it. The game is a POS! Am I butthurt? YES! The game is neither MMO, nor ES. It has bits and pieces from each and so suffers from being neither hot nor cold but luke warm. And what do we do with luke warm? We spit it out.
Originally posted by hammarus Yes I want the game to fail! I'll admit it. The game is a POS! Am I butthurt? YES! The game is neither MMO, nor ES. It has bits and pieces from each and so suffers from being neither hot nor cold but luke warm. And what do we do with luke warm? We spit it out.
You're certainly not the only one who spits out the lukewarm. I think I see what you did there lol.
We had to stop appliances for our guild, because it grows too rapidly - still. There are different types of players and those racing through the content of any given MMO will be done in 2-3 months no matter what the game offers. Guilds with these player types will empty soon. I do see loads of players at any given time on the european server. My guild mates mostly went for the 6 month sub and not even half of them has even reached veteran ranks.
Not every MMO is for everyone anymore. It is time to accept that. When you are bored, go find YOUR game. ESO should become more MMO though, but we have plenty of time for development.
Comments
Todays mmo player is far different than those that played EQ, AC, UO where we enjoyed and savored the journey (that never seemed to end).
Just yesterday when running a story based dungeon in FF14, I felt like I didn't participate because while I watched the cutscenes, the rest continue to plow through the dungeon. Not one peep from a single player in the group except when I asked where everyone was. I was told to die so I could use the "shortcut" feature. I've come to realize maybe MMOs aren't made for me anymore.
They're made for world firsts and players who chew through content so fast they don't actually comprehend any lore or narrative context.
"You're beginning to think that the tube is reality, and that your own lives are unreal. You do
whatever the tube tells you! You dress like the tube, you eat like the tube, you raise your
children like the tube, you even *think* like the tube! This is mass madness, you maniacs! In
God's name, you people are the real thing! *WE* are the illusion! So turn off your television
sets. Turn them off now. Turn them off right now. Turn them off and leave them off! Turn them
off right in the middle of the sentence I'm speaking to you now! TURN THEM OFF..."
Stop grinding mindlessly and enjoy the ride.
thank me later
That's because the Craglorn grind is too juicy. Come out to Craglorn, no matter your VR level, and just join a big group and grind. You'll get to cap in no time, and have crazy amounts of complete-non-fun doing it.
The only strange thing here is the amount of people defending a mediocre -(if u add the fact that cosyted 200 mill, mediocre to bad game).WHAT Difficulty i played ESO untill i got my Templar to VT2 and during questing i possibly died 2twice. I got a medic in WS 27 currently-I have completed 175 quests and I have died like 15-20 times during questing.
Not to mention i havent encountered a single! bug so far.not even 1,e xcept an annoing bug in interface, thats for people that keep saying that is normal someone to encounter 10 bugs from lvls 1-10 because its a new launch(like i did in ESO),Another proof that THIS game has an unsuall amount of fanboys coming from skyrim, who are trying to convince us this is a decent game
The game tottaly worths the 5.9 rating , as far as the 72 reviews rating its subjective and should be lower, but still shows how much this game failed-- Social-Polish-Value get a lower than 5 .I thought i wouldnt enjoy the WS cause of the graphics but if u get used to them its a brilliant game in every aspect
My highest level character is level 33.. I PvP, I take my time and enjoy the voiced dialog, I read the books, I complete the zones, my wife and I quest together, and I chat with my guildmates..
My guess is I'm going WAAAY slower than most, but I am thoroughly enjoying it. Sheogorath (sp).
Rant and Rave all you want about loot, mechanics, and balance. It's the byproduct of the loot min/max mentality that permeates all MMO's these days. If you are not in that mindset, I think this game is very, very good. Only real imbalance that bothers me is the domination of AD in PvP.. More curious as to why everyone went there than it being an actual problem.
I hope those who are unhappy move on to the next min/max game that suits your tastes, but if this is the case, I'm surprised anyone left WoW - It's a min/maxer heaven with oodles of polish and ever-expanding content to rush through.
@ Subxzero
So this is what you sound like " wah wah wah i hate ESO.. BUT THIS MMO WildStar.. its totally something new and breaking the mold."
-_-
C'mon man, you can't be serious. maybe were not fan boi's or defending this game... maybe we just see an unusually large amount of troll hatred for a new MMO because its not 100% polished. (again I think none of you have any mmo history when you gripe about bugs.)
As for Wildstar, not to trash it because all the stuff in pre-release was fun and the humorous approach really appealed to me, but the game IS a WoW clone w/ better graphics and GW2 telegraphing. The armor is some of the ugliest "skinned" on shit I have ever seen, the questing was straight hub-to-hub w/ little to no immersion, and the starter zone made me want to blow my brains out.
To each his own, but please don't act like your turd is any shinier then the rest of ours.
k, thanks
Oh my gosh, this was one of my main beefs with FF14, especially larger group dungeons. I remember being fussed at because I wanted to watch the cut scenes meanwhile the group was running willy nilly into each encounter trying to get it done as quickly as possible. Although I enjoyed FF14, I didn't like how they wove the main story into group dungeons. Don't get me wrong....I love doing dungeons. But my story and a dungeon....makes it a bit hard. I tend to level very slowly so while others are trying to get their dailies done, I'm seeing it for the first time. Sad face.
I watch some other players in ESO do the same thing. I've seen them run past resources, chests, etc to get in and out as quickly as possible. Perhaps they are just playing an alt or have seen it all before (trying to give them the benefit of the doubt) but for some, it is rush, rush, rush. That is why I'm hesitant to group up with folks on quests aside from my spouse or friends. I don't want to be rushed through a quest just to get it done. I'm very much smell the roses.
I am a bit intrigued with ArcheAge though and the sandboxy nature of that game. It may bring back that old AC1 feeling for me? Don't know but it does look intriguing. Have you looked at that rwyan?
Zenimax should realy take this mmo offline and rebuild it to honor its IP name.
They could have make one of the best mmo's of 2014 but produced a mediocre mmo that kills itself from the moment you hit level 50.
Way to boring and generic....
One to quickly forget and move on.
"Some players were simply turned off by the issues with the game and the response."
That's the boat I'm in. I'm still subbed at this point, but the more abilities I get and the more I build up my spec, the less efficient I feel trying to get the most out of it. If only I were much more quickly able to access all of my abilities, I would be having a blast playing my character. The slow combat response time coupled with the clunkiness of weapon swap is what really kills the combat for me.
I feel a good solution to this would be to double the ability animation speed (cut the GCD in half), eliminate the weapon swap animation all together, and just have the alternative weapon appear instantly along with with its respective bar. This would smooth out combat almost ten-fold, and you would be able to continuously and efficiently swap between weapons and still have almost immediate access to the abilities on both bars if you so choose to keep swapping between weapons.
As the combat system stands right now, you're pretty much hosed if you want to swap weapons just to use one or two abilities from that respective bar only to switch back and be pretty much dead already. I firmly believe smooth, quick, and responsive combat completely trumps pretty and detailed animations. Who's really looking at that during heated PvE or PvP anyway? We just want access to our abilities as fast as possible.
It's an action RPG, they all control like that because otherwise it comes out as clunky as WS (where one of the most downloaded addons is one that actually makes control more similar to TESO)
Personally I love the game, despite the latency issues on the EU server. It suits my play style, I guess, as I enjoy exploring and solo play, as well as crafting. Having said that, my characters (yes, I have 4 at the moment) are still relatively low level - I enjoy taking my time, trying out different classes and races, messing around with builds, opening up the story line and generally having fun discovering the world.
Although I've taken time out to play WildStar for a few days, I will continue with ESO. WS is fun, different and new. The two games are a huge contrast. And WS also has issues - the queues for some Realms were horrendous and I find the movement (have to keep RMB pressed) a pain. Plus even on an EU-based server, there is lag at times, especially in busy areas.
So ESO is not alone in having problems. And I will continue to play for several weeks or months yet. Thanks to the Devs for a good game, but now please sort out the remaining bugs and move the EU server to Europe!
The problems are pretty much listed in the official forums, customer service, bugs, nerfs, login problems, bots...
They are saved for awhile cause players have 3 and 6 month subs, and console players leveling so they can transfer later.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This is what happens when you don't develop the right game. If you can't deliver what people overwhelmingly wanted, then don't make the game.
I'm done with the game but that description of the quests is just silly. They're nothing like the average kill 10x or collect 10y.
This along with bad games being made,This generation of mmo players is just in it for themselves. I blame Wow for all of this. Pre wow mmo players were different and older. In Anarchy online you had social hubs everywhere. Players today could care less about this. In AO i remember going out on hunting trips with full groups of players for fun. You will never see this because it was not about getting a reward at the end. Today in mmo's the only reason players go to main hubs in games is the Auction house. So you can forget about mmo's being played for lore or just going out with a full group just exploring the game world. There is no reward for doing it. Its no wonder games like Swotor are popular. People like the singleplayer story the game has. And the reason is they are sick of the mmo players out there and don't want to be bothered by them. They like the open world of mmos but hate playing with other players . GW2 is so popular because no need to group and its all shared reward. So no one has to even talk to anyone. So you can figure out why games are being made like this today. Blame it on the players. When mmo's went mainstream it was the sign of the end to me.
80% quit already. Next big things - lays off. Then, either shut down or F2P.
Edit: Oh, that poor guy from Forbes... Think he deserved apology.
DMKano nailed it.
"It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR."
The VR levels drove me off.
-My vision of the direction the endgame should have gone-
Once a played hit 50 I would have had all zones scaled to 50, and give each zone 3 options of difficulty ( like single players see) normal hard and harder type of system. The hard and harder could use scoreboards and better loot aimed for groups to run . Scoreboards increases replay of single player games ( pinball ) so use them to increase replay of pve content. Use normal for solo players to run and enjoy all content. This would also allow any of the 3 factions to play together at 50 ( I might be wrong but I do not think different factions can play pve together, or wasn't able to when I played).
This would also keep pvp from the ladder climb of character strength increasing that really hurts pvp. I don't mind slight advantages ( seen in many fps games, one is battlefield ), I prefer pvp to be more of a player skill based type of pvp action.
When I first read about Craglorn and them using scoreboards I was excited i thought finally an mmo figured it out. But I never saw Craglorn because I saw the continuous ladder that would need to be climbed just to pvp.
I like TESO a lot. The game it reminds me of most is Neverwinter. I have a lvl 35 sorc in TESO... a lvl 59 control wizard in Neverwinter... so I'm fairly into both games.
The voice acting in TESO is far better than Neverwinter. The combat is as arcade-y as Neverwinter, and there are definite dynamics around dodging attacks that you don't find nearly as much in games like WOW. As far as the acting and plot goes, its not as good as SWTOR, but its close.
For hardcore MMO fans, I still think WOW is the place to go. Even if the combat is less visceral and arcade-like, it has the most complicated mechanics and strategies that I've seen. The set of rules that you need to understand and work with is both fair and enormous, and it seems to me that it would be the most satisfying to conquer, as far as heroic raiding, and all that goes.
If you're more casual, and you want more plot, more immersion, and more first person experience of the world, I think TESO is the best. SWTOR is pretty good, but it, like GW2, and many others, is still a 3rd person experience.
I feel like the key differentiator for TESO is that it feels very natural to play it as a first person experience. Its "first person native", vs. WOW, GW2, SWTOR, Neverwinter, and any other MMO out there where 3rd person view feels natural, like the default view of the game.
Over time, I think the dev team can figure out how to handle the lag issue, how to group specific people in the same virtual instance on the megaserver, to fix the bugs, the make the dynamics feel more fair / less frustrating. Its a work in progress and moving in the right direction. Its pretty amazing that they turned out a game this big this quickly. They can fix the problems with it and make it even more amazing.
I don't understand why some people insist on blaming gamers for poor design choices "gamers are whiny, blah, blah, blah."
This is what "endgame" is now (see video link below showing anomaly grinding) and where the vast majority of VR players are. If you are VR1, don't talk about it like you know what it's all about, yet. Let's see where you are in your thoughts by the time you are VR5 or 6 and you've seen how empty your world zones are compared to what you seen in the video. Is it the fault of gamers or game designers?
This is exactly what a lot of people do hour after hour instead of playing all the quest content. Why?
Completely agreed. This is the exact experience that I had with it in the first 30 days. I've now uninstalled as it just wasn't much fun anymore to me, I don't mind working for something at all, but when the grind isn't fun at all it really just becomes lengthy and boring.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Not what is happening at all. They've written off the PC release and are focused on making a killing on box sales come console release by taking advantage of naive console players that will buy the game on the strength of the brand alone.
You're certainly not the only one who spits out the lukewarm. I think I see what you did there lol.
We had to stop appliances for our guild, because it grows too rapidly - still. There are different types of players and those racing through the content of any given MMO will be done in 2-3 months no matter what the game offers. Guilds with these player types will empty soon. I do see loads of players at any given time on the european server. My guild mates mostly went for the 6 month sub and not even half of them has even reached veteran ranks.
Not every MMO is for everyone anymore. It is time to accept that. When you are bored, go find YOUR game. ESO should become more MMO though, but we have plenty of time for development.