"the ultimate fantasy-sandbox" - Directly from the front page of their website lol
Before you can say it isn't that, you have to state what you think fantasy-sandbox is first, because if you're looking for a needle and don't even know what a needle is, you wouldn't even know one if you saw one.
oh no..do not fall into that trap of symantics.
I dont care what they call themselves, that game was not interesting and barely innovative.
This person is clearly trolling. Anyone who has ever played Archeage knows its a sandbox. Anyone who has ever played a MMO knows you cant judge it by only playing 30 min.
Heres a tip, level past 10, and then go experience the game.
EDIT---- If you dont have the patience to level up to get to the good things that come later on in the game, perhaps you shouldnt be playing a MMO? Makes sense to me.
AA is a form of MMORPG turing test, OP like many others did not pass. Not unusual, takes a certain type of player to recognize the more subtle qualities of the game, many will not find them.
Ah, so now the OP isn't intelligent or sophisticated enough to enjoy it?
There were a couple of replies that make me laugh. Still downloading it because my Internet sucks at night, but how people is devoting only a couple of levels or minutes and end to a conclusion.
And saying by level 10 leaving beginner area. That's a direct comparison to WoW and some US developed MMOs. But again this game is from Korea, it will not behave the same way.
Chinese PW games have a cap of 125-150, and beginner areas where mobs are friendly go as high as lvl 60.
depends on the length of the levels but who even cares anyways?
People do it all the time with everything. Hell I do it. I don't have to listen to albums of Justin Bieber to know that I hate his music.
AA is a form of MMORPG turing test, OP like many others did not pass. Not unusual, takes a certain type of player to recognize the more subtle qualities of the game, many will not find them.
Ah, so now the OP isn't intelligent or sophisticated enough to enjoy it?
Originally posted by grimal Originally posted by Kyleran AA is a form of MMORPG turing test, OP like many others did not pass. Not unusual, takes a certain type of player to recognize the more subtle qualities of the game, many will not find them.
Ah, so now the OP isn't intelligent or sophisticated enough to enjoy it?
Bingo
Touches fingertip to nose.
It takes a certain mindset, many will not possess this. Not a reflection on their intelligence, but perhaps rather more due to their prior MMO experiences and how the perceive things.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If you are playing strictly on the "free" side...make sure you have lots of friends. While I would really call this a "sandbox-lite" I would at least say it has some of those elements in it. But again, to really get into it, you will need to pay a sub or purchase items on their store. Playing free will mean a lot more work....for a game.
I'm sorry I didn't see my answer on first page and did not search at all.
I played for 30 minutes last night, there was nothing remotely sandboxy about the game, in fact maybe most linear MMO I've tried in years. Is this just the tutorial? Is there a way to skip the tutorial? Does the world open up hugely after this? When does that happen? How much of a "sandbox" is the game after that point?
Thanks so much!
There shouldn't be much that is "sandboxy" in a tutorial for a sandbox-focused game. The purpose of those first 30 minutes or so is to get you familiar with the game mechanics and the features of the game. That's harder to do if you're just dumped into a game world and allowed to wander freely at first.
Ah the good old days when you were just dumped into a game world and told to go have fun. Sadly we'll never see another one of those again.
The problem with that, especially in a world with PvP, is that your players are often not properly armed with the knowledge of how the features of the game work. Some may not even know that certain features exist. This creates several problems, two of the biggest being:
Confusion/Frustration - Players will be bested in competitive arenas (primarily PVP and the market/trading) and not know why. Additionally, when they get further into the game, other players will expect them to have this knowledge and react negatively to them when they don't. A relatively recent example of that is the combos in GW2. At release, there was no tutorial for it. It often led to frustration among veteran players when new players didn't use it, and it led to confusion from new players both on how to use it and why occasionally someone would rage at them for not doing it.
Petitions - When gameplay is unclear, players send petitions. Aside from the frustration and confusion mentioned above, there is the financial issue of the size and hours of a developer's support team. Petitions cost money - in more ways than one.
This has nothing to do with 'EZMode' or 'handholding' or whatever the latest term for looking down on those seeking help. It's about creating really cool stuff for your players and making sure they are aware of it and know how to use it.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I'm sorry I didn't see my answer on first page and did not search at all.
I played for 30 minutes last night, there was nothing remotely sandboxy about the game, in fact maybe most linear MMO I've tried in years. Is this just the tutorial? Is there a way to skip the tutorial? Does the world open up hugely after this? When does that happen? How much of a "sandbox" is the game after that point?
Thanks so much!
There shouldn't be much that is "sandboxy" in a tutorial for a sandbox-focused game. The purpose of those first 30 minutes or so is to get you familiar with the game mechanics and the features of the game. That's harder to do if you're just dumped into a game world and allowed to wander freely at first.
Ah the good old days when you were just dumped into a game world and told to go have fun. Sadly we'll never see another one of those again.
The problem with that, especially in a world with PvP, is that your players are often not properly armed with the knowledge of how the features of the game work. Some may not even know that certain features exist. This creates several problems, two of the biggest being:
Confusion/Frustration - Players will be bested in competitive arenas (primarily PVP and the market/trading) and not know why. Additionally, when they get further into the game, other players will expect them to have this knowledge and react negatively to them when they don't. A relatively recent example of that is the combos in GW2. At release, there was no tutorial for it. It often led to frustration among veteran players when new players didn't use it, and it led to confusion from new players both on how to use it and why occasionally someone would rage at them for not doing it.
Petitions - When gameplay is unclear, players send petitions. Aside from the frustration and confusion mentioned above, there is the financial issue of the size and hours of a developer's support team. Petitions cost money - in more ways than one.
This has nothing to do with 'EZMode' or 'handholding' or whatever the latest term for looking down on those seeking help. It's about creating really cool stuff for your players and making sure they are aware of it and know how to use it.
He may be talking about the good old days where everything you needed came in the box. A 30 page manual, a quick reference card, and if you were lucky a map printed on cloth.
I understand a tutorial for in game, but everyone is saying 30 levels or so. Couldn't it be done in like 3 levels?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I'm sorry I didn't see my answer on first page and did not search at all.
I played for 30 minutes last night, there was nothing remotely sandboxy about the game, in fact maybe most linear MMO I've tried in years. Is this just the tutorial? Is there a way to skip the tutorial? Does the world open up hugely after this? When does that happen? How much of a "sandbox" is the game after that point?
Thanks so much!
There shouldn't be much that is "sandboxy" in a tutorial for a sandbox-focused game. The purpose of those first 30 minutes or so is to get you familiar with the game mechanics and the features of the game. That's harder to do if you're just dumped into a game world and allowed to wander freely at first.
Ah the good old days when you were just dumped into a game world and told to go have fun. Sadly we'll never see another one of those again.
The problem with that, especially in a world with PvP, is that your players are often not properly armed with the knowledge of how the features of the game work. Some may not even know that certain features exist. This creates several problems, two of the biggest being:
Confusion/Frustration - Players will be bested in competitive arenas (primarily PVP and the market/trading) and not know why. Additionally, when they get further into the game, other players will expect them to have this knowledge and react negatively to them when they don't. A relatively recent example of that is the combos in GW2. At release, there was no tutorial for it. It often led to frustration among veteran players when new players didn't use it, and it led to confusion from new players both on how to use it and why occasionally someone would rage at them for not doing it.
Petitions - When gameplay is unclear, players send petitions. Aside from the frustration and confusion mentioned above, there is the financial issue of the size and hours of a developer's support team. Petitions cost money - in more ways than one.
This has nothing to do with 'EZMode' or 'handholding' or whatever the latest term for looking down on those seeking help. It's about creating really cool stuff for your players and making sure they are aware of it and know how to use it.
I'm not "looking down" on those players, I just don't like the linear themepark quest-grinder MMOs. That's why I don't play them. I don't complain however, I just continue to play the old-school sandbox MMOs (SWG, UO, DAOC). Thankfully they are still around for me to enjoy, even if it's just on private servers.
AA is a form of MMORPG turing test, OP like many others did not pass. Not unusual, takes a certain type of player to recognize the more subtle qualities of the game, many will not find them.
Ah, so now the OP isn't intelligent or sophisticated enough to enjoy it?
Bingo
Touches fingertip to nose. It takes a certain mindset, many will not possess this. Not a reflection on their intelligence, but perhaps rather more due to their prior MMO experiences and how the perceive things.
"the ultimate fantasy-sandbox" - Directly from the front page of their website lol
Touché', lol
i would call wurm or mortal online a sandbox. AA is not as sandbox as those. But it's not as liner as most mmos today. If you can't aknowledge that then you lose credibility.
coming from someone who has 100+ hours in ru aa before jumping in trion aa.
"the ultimate fantasy-sandbox" - Directly from the front page of their website lol
Touché', lol
i would call wurm or mortal online a sandbox. AA is not as sandbox as those. But it's not as liner as most mmos today. If you can't aknowledge that then you lose credibility.
coming from someone who has 100+ hours in ru aa before jumping in trion aa.
So what are you saying? First you said it isn't one and now you are saying it is? You're flip flopping all over the place.
It doesnt matter if you call something a Sandbox or a Fred Flintstone. What matters is the differentiating factor.
Type A [insert whatever name you want here] = ArcheAge
Type B [insert a different name here] = Darkfall, Wurm Online, Xyson
fighting over the words is silly. The bottom line is that game approach to Type B is very different then it is for Type A and if you cant see it, to be frank you dont deserve to have it explained.
done
Please do not respond to me, even if I ask you a question, its rhetorical.
It doesnt matter if you call something a Sandbox or a Fred Flintstone. What matters is the differentiating factor.
Type A [insert whatever name you want here] = ArcheAge
Type B [insert a different name here] = Darkfall, Wurm Online, Xyson
fighting over the words is silly. The bottom line is that game approach to Type B is very different then it is for Type A and if you cant see it, to be frank you dont deserve to have it explained.
It doesnt matter if you call something a Sandbox or a Fred Flintstone. What matters is the differentiating factor.
Type A [insert whatever name you want here] = ArcheAge
Type B [insert a different name here] = Darkfall, Wurm Online, Xyson
fighting over the words is silly. The bottom line is that game approach to Type B is very different then it is for Type A and if you cant see it, to be frank you dont deserve to have it explained.
done
Trion is the one saying it is a sandbox.
I know and for all I care they can call it fuck nuts. The word means nothing now that the community and PR firms have destroyed it....despite those efforts it still doesnt change the game.
they should focus more on coding and less on PR
Please do not respond to me, even if I ask you a question, its rhetorical.
It doesnt matter if you call something a Sandbox or a Fred Flintstone. What matters is the differentiating factor.
Type A [insert whatever name you want here] = ArcheAge
Type B [insert a different name here] = Darkfall, Wurm Online, Xyson
fighting over the words is silly. The bottom line is that game approach to Type B is very different then it is for Type A and if you cant see it, to be frank you dont deserve to have it explained.
done
Trion is the one saying it is a sandbox.
I know and for all I care they can call it fuck nuts. The word means nothing now that the community and PR firms have destroyed it....despite those efforts it still doesnt change the game.
they should focus more on coding and less on PR
They word hasn't been destroyed. They are potentially doing border line false advertising, but on the other points I agree.
To make this sand box is simple, remove all the quests :P
Drops you in the middle of the sandbox ready to play...
(and then 75% of the peeps trying it will stop playing) :P
(i still dont mind i am allways having fun)
So why can't a sandbox have quest? I really would like to know. Wouldn't quest in a sandbox just be another toy to play with in the sandbox?
Already have folks asking what to do after level 5 ...seems there is no guide to do the quests
I really feel it is people like th OP who say they want a sandbox and then immediately run to the first quest marker, are the ones that would be totally lost in a real sandbox.
Playing a sandbox means you have to have patience and a willingness to learn. And by that I don't mean asking someone else how to play the game. You have to get out in the world and figure out how things work. You're right Bad Dog, how many times have I seen people crying in Fallen Earth help because they are "lost " in the game. And guess what? 90% of them skip the tutorial!!
If the OP runs and spends 30 mins doing quests and comes to the brilliant conclusion that the game is a themempark, well maybe it ain't for you.
Its like reading one chapter of War and Peace and saying the book is about war.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
To make this sand box is simple, remove all the quests :P
Drops you in the middle of the sandbox ready to play...
(and then 75% of the peeps trying it will stop playing) :P
(i still dont mind i am allways having fun)
So why can't a sandbox have quest? I really would like to know. Wouldn't quest in a sandbox just be another toy to play with in the sandbox?
Already have folks asking what to do after level 5 ...seems there is no guide to do the quests
I really feel it is people like th OP who say they want a sandbox and then immediately run to the first quest marker, are the ones that would be totally lost in a real sandbox.
Playing a sandbox means you have to have patience and a willingness to learn. And by that I don't mean asking someone else how to play the game. You have to get out in the world and figure out how things work. You're right Bad Dog, how many times have I seen people crying in Fallen Earth help because they are "lost " in the game. And guess what? 90% of them skip the tutorial!!
If the OP runs and spends 30 mins doing quests and comes to the brilliant conclusion that the game is a themempark, well maybe it ain't for you.
Its like reading one chapter of War and Peace and saying the book is about war.
Or looking at an advertisement of Scarlet Blade and saying it's all tits and ass, right?
Comments
The only thing that opens up at l30 is getting ganked by your own vaction while you do your quests up to 50 :P
(i dont mind i am having fun)
The "soryline" quests stop at 30, might as well go up to 50 since u still can quest up to 50.
But saying it "story stop at 30" "its a tutorial" you can call it "sandbox" witch its not.
And to actualy do some sandboxing u need labor points and lots of it :P
Its just another MMORPG with a "patron" sanbox option :P
You beat me to it.
He's not trolling in any way.
To make this sand box is simple, remove all the quests :P
Drops you in the middle of the sandbox ready to play...
(and then 75% of the peeps trying it will stop playing) :P
(i still dont mind i am allways having fun)
Ah, so now the OP isn't intelligent or sophisticated enough to enjoy it?
lol. *shudder*
This game is a hybrid sandbox themepark that's why you have to go through some questing from hub to hub in the beginning.
I honestly prefer it this way than placing you in a random spot and let's you go do whatever you want with no scope.
I want a point on where to start.
Anyway, if you still don't enjoy archeage you can try age of wushu it's kinda sandboxy and free.
depends on the length of the levels but who even cares anyways?
People do it all the time with everything. Hell I do it. I don't have to listen to albums of Justin Bieber to know that I hate his music.
Bingo
Ah, so now the OP isn't intelligent or sophisticated enough to enjoy it?
Bingo
It takes a certain mindset, many will not possess this. Not a reflection on their intelligence, but perhaps rather more due to their prior MMO experiences and how the perceive things.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If you are playing strictly on the "free" side...make sure you have lots of friends. While I would really call this a "sandbox-lite" I would at least say it has some of those elements in it. But again, to really get into it, you will need to pay a sub or purchase items on their store. Playing free will mean a lot more work....for a game.
Let's party like it is 1863!
The problem with that, especially in a world with PvP, is that your players are often not properly armed with the knowledge of how the features of the game work. Some may not even know that certain features exist. This creates several problems, two of the biggest being:
This has nothing to do with 'EZMode' or 'handholding' or whatever the latest term for looking down on those seeking help. It's about creating really cool stuff for your players and making sure they are aware of it and know how to use it.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
He may be talking about the good old days where everything you needed came in the box. A 30 page manual, a quick reference card, and if you were lucky a map printed on cloth.
I understand a tutorial for in game, but everyone is saying 30 levels or so. Couldn't it be done in like 3 levels?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I'm not "looking down" on those players, I just don't like the linear themepark quest-grinder MMOs. That's why I don't play them. I don't complain however, I just continue to play the old-school sandbox MMOs (SWG, UO, DAOC). Thankfully they are still around for me to enjoy, even if it's just on private servers.
Currently Playing: DAOC Uthgard
Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.
Already have folks asking what to do after level 5 ...seems there is no guide to do the quests
What needs to be on one's resume to qualify?
Touché', lol
i would call wurm or mortal online a sandbox. AA is not as sandbox as those. But it's not as liner as most mmos today. If you can't aknowledge that then you lose credibility.
coming from someone who has 100+ hours in ru aa before jumping in trion aa.
So what are you saying? First you said it isn't one and now you are saying it is? You're flip flopping all over the place.
THe Sandbox bullshit.
It doesnt matter if you call something a Sandbox or a Fred Flintstone. What matters is the differentiating factor.
Type A [insert whatever name you want here] = ArcheAge
Type B [insert a different name here] = Darkfall, Wurm Online, Xyson
fighting over the words is silly. The bottom line is that game approach to Type B is very different then it is for Type A and if you cant see it, to be frank you dont deserve to have it explained.
done
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Trion is the one saying it is a sandbox.
I know and for all I care they can call it fuck nuts. The word means nothing now that the community and PR firms have destroyed it....despite those efforts it still doesnt change the game.
they should focus more on coding and less on PR
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I really feel it is people like th OP who say they want a sandbox and then immediately run to the first quest marker, are the ones that would be totally lost in a real sandbox.
Playing a sandbox means you have to have patience and a willingness to learn. And by that I don't mean asking someone else how to play the game. You have to get out in the world and figure out how things work. You're right Bad Dog, how many times have I seen people crying in Fallen Earth help because they are "lost " in the game. And guess what? 90% of them skip the tutorial!!
If the OP runs and spends 30 mins doing quests and comes to the brilliant conclusion that the game is a themempark, well maybe it ain't for you.
Its like reading one chapter of War and Peace and saying the book is about war.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Or looking at an advertisement of Scarlet Blade and saying it's all tits and ass, right?