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ArcheAge DDOS attack confirmed - Early Head Start woes

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Comments

  • saurus123saurus123 Member UncommonPosts: 678

    it were the players that hammered the servers

    i remember when the open beta started i were like 12000 in queue

    or the 1st 2nd close betas you could see insane delay and disconnects

     

    trion like to call players trying to enter thier servers that are from year 80s a DDoS attack :D

     

  • PepeqPepeq Member UncommonPosts: 1,977
    Originally posted by CalmOceans

    Unless Trion uses servers from the 90s, DDOS attacks haven't been effective to take down a server for years. I'm not playing ArcheAge, but this seems like an excuse to me.

    Someone from SOE explained it a few years ago, if a DDOS attack were to happen, the server would be able to stop it in a matter of seconds, algorithm can easily figure out the attack pattern and block the IP range it's coming from, and it happens automatically, it doesn't need human oversight.

    Oh really... and I supposed when they knocked out Blizzard's login servers it was a figment of their imagination too.

  • Drunk-fuDrunk-fu Member UncommonPosts: 133
    Everyone know how it is, once they find the power button on their pc, they achieve computer science degree.
  • BraindomeBraindome Member UncommonPosts: 959
    Originally posted by Heretique

    "We're closely monitoring the population of the servers and are considering adding more during Head Start. The reason we haven't yet is that there was an anticipated spike in population at the beginning of Head Start which is now subsiding."

    So.....headstart is subsiding....what kind of lie is that. These people paid for headstart they are not going to "subside" lol, they have paid for months of service ALREADY, i've seen some whoppers in my day but man that takes the cake.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by DMKano
    Originally posted by Braindome
    Originally posted by Heretique

    "We're closely monitoring the population of the servers and are considering adding more during Head Start. The reason we haven't yet is that there was an anticipated spike in population at the beginning of Head Start which is now subsiding."

    So.....headstart is subsiding....what the fuck kind of lie is that. These people paid for headstart they are not going to "subside" lol, they have paid for months of service ALREADY, i've seen some whoppers in my day but man that takes the cake.

    This has nothing to do with DDOS - but as a $150 Archeum founder I am in 100% behind NOT opening more servers.

    Too many servers at launch = BAD IDEA 3,6 months down the road.

    It's a lot better to just deal with queues at launch and have busy servers longterm than to have 0 queues at launch and having to do server merges in 3 months.

    Trion is doing the right thing here, I can deal with the queues for a few days no sweat.

     

    I have to agree. too many servers is a bigger problem then short term queues. At least for this game. It's not like GW2 where overflow can work.

     

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Torvaldr

    I think this might be the first time a publisher has tried to blame DDOS. I can see all new launches blaming denial of service now. You can't prove otherwise and it takes a ton of heat off of them. Everyone feels sorry for the server that gets his with the DoS.

    They're in heavy damage control spin mode. Just 21 hours ago they reiterated they were still under DDoS (not our fault - sympathy please). Just 40 minutes ago "currently checking into why a few of you are having login issues." One thing Trion is great at is PR and spin.

    Nah not the first Carbine claimed the same during their headstart or launch (one of the two anyway).

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ohioastroohioastro Member UncommonPosts: 534
    Originally posted by DMKano

    Prolexic's 2014 Q2 report showed that online games were the #1 targeted industry in DDOS:

    "1. Gaming

    Gaming is the most-targeted industry, according to the report, accounting for more than 45% of total attacks. The industry, which includes any company related to online gaming or gaming-related content, is prone to attacks by motivated players seeking to gain a competitive advantage or by malicious actors seeking to steal personal data from players.

    The industry received a large percentage of infrastructure layer attacks and a fair percentage of application-layer attacks in Q2, including 46% of all NYN floods and 68% of GET floods."

    http://www.ddosattacks.net/5-most-targeted-industries-for-ddos-attacks/

    http://www.propertycasualty360.com/2014/09/12/5-most-targeted-industries-for-ddos-attacks?t=tech-management

     

     

     

     

    Y'know, I remember when you were posting on and on and on and on in the Elder Scrolls Online forum about your claimed problems with that game.  A lot of people had serious doubts about that - because you were literally claiming to have experienced every single problem that every single player had ever reported with the game.  And you were super, super indignant when anyone doubted you.

    And now, here you are - attacking anyone claiming to have problems with Archage; making excuse after excuse for a truly failed launch.  From my PoV the DDOS thing, even if true, is a simple mark of incompetence on their part: if games are targeted for DDOS, it is simple prudence for them to be properly prepared for that.

    So, what is it?  Are we supposed to take seriously the claimed problems with a game launch?  Or are we supposed to make excuses for games that someone likes a lot?

  • Ngeldu5tNgeldu5t Member UncommonPosts: 608
    I don't buy the DDoS bullshit.They fucked up really bad period.

    In the land of Predators,the lion does not fear the jackals...

  • ArazaleArazale Member Posts: 348
    Originally posted by ohioastro
    Originally posted by DMKano

    Prolexic's 2014 Q2 report showed that online games were the #1 targeted industry in DDOS:

    "1. Gaming

    Gaming is the most-targeted industry, according to the report, accounting for more than 45% of total attacks. The industry, which includes any company related to online gaming or gaming-related content, is prone to attacks by motivated players seeking to gain a competitive advantage or by malicious actors seeking to steal personal data from players.

    The industry received a large percentage of infrastructure layer attacks and a fair percentage of application-layer attacks in Q2, including 46% of all NYN floods and 68% of GET floods."

    http://www.ddosattacks.net/5-most-targeted-industries-for-ddos-attacks/

    http://www.propertycasualty360.com/2014/09/12/5-most-targeted-industries-for-ddos-attacks?t=tech-management

     

     

     

     

    Y'know, I remember when you were posting on and on and on and on in the Elder Scrolls Online forum about your claimed problems with that game.  A lot of people had serious doubts about that - because you were literally claiming to have experienced every single problem that every single player had ever reported with the game.  And you were super, super indignant when anyone doubted you.

    And now, here you are - attacking anyone claiming to have problems with Archage; making excuse after excuse for a truly failed launch.  From my PoV the DDOS thing, even if true, is a simple mark of incompetence on their part: if games are targeted for DDOS, it is simple prudence for them to be properly prepared for that.

    So, what is it?  Are we supposed to take seriously the claimed problems with a game launch?  Or are we supposed to make excuses for games that someone likes a lot?

    So Blizzard is incompetent since they too frequently get DDoS'd which causes shit to go awry?

     

    Same with League of Legends, and just about anyone else that got hit during last weeks storm of DDoS attacks.

  • iFruitiFruit Member UncommonPosts: 98

    I had some serious DC issues in RIFT this weekend, so probably there was some sort of attack on Trion services.

     

    Wish you guys luck but am happy I decided to invest into a good old RIFT package instead of an AA Founder's :)

  • Alka_SetzerAlka_Setzer Member UncommonPosts: 167
    Originally posted by GeezerGamer
    Originally posted by Kyleran
    Originally posted by GeezerGamer
    Was the "crime" reported to the officials?

    Who exactly polices the internet?  I am just wondering who they would call and report it to?

     

    Good question.

    I tried to google cybercrime jurisdiction, but nothing definitive came back.

    No one organization polices the internet, the internet is owned by everyone and no one. For the US you can just report it to the fbi and they will likely take care of it, but there is also the IC3: http://www.ic3.gov/default.aspx

     

    Since different organizations provide internet across each continent the people you would contact is different. But since Trion I'm assuming is in the US, they'd just go to the fbi to deal with it if they really wanted to.

     

    Like many people mentioned, dealing with ddos attacks can be incredibly costly and ultimately not worth it since it typically doesn't go on for very long and the extra hardware upgrades will go to waste once the attack is over. It's the same as companies usually not being prepared to handle a large influx of people on launch, they don't want to buy all the extra hardware because they know the traffic will die down to a more reasonable level after the first week or so.

  • ohioastroohioastro Member UncommonPosts: 534
    Originally posted by DMKano
    Originally posted by ohioastro
    Originally posted by DMKano

    Prolexic's 2014 Q2 report showed that online games were the #1 targeted industry in DDOS:

    "1. Gaming

    Gaming is the most-targeted industry, according to the report, accounting for more than 45% of total attacks. The industry, which includes any company related to online gaming or gaming-related content, is prone to attacks by motivated players seeking to gain a competitive advantage or by malicious actors seeking to steal personal data from players.

    The industry received a large percentage of infrastructure layer attacks and a fair percentage of application-layer attacks in Q2, including 46% of all NYN floods and 68% of GET floods."

    http://www.ddosattacks.net/5-most-targeted-industries-for-ddos-attacks/

    http://www.propertycasualty360.com/2014/09/12/5-most-targeted-industries-for-ddos-attacks?t=tech-management

     

     

     

     

    Y'know, I remember when you were posting on and on and on and on in the Elder Scrolls Online forum about your claimed problems with that game.  A lot of people had serious doubts about that - because you were literally claiming to have experienced every single problem that every single player had ever reported with the game.  And you were super, super indignant when anyone doubted you.

    And now, here you are - attacking anyone claiming to have problems with Archage; making excuse after excuse for a truly failed launch.  From my PoV the DDOS thing, even if true, is a simple mark of incompetence on their part: if games are targeted for DDOS, it is simple prudence for them to be properly prepared for that.

    So, what is it?  Are we supposed to take seriously the claimed problems with a game launch?  Or are we supposed to make excuses for games that someone likes a lot?

    I had major issues with ESO at launch - the game was down for 13 hours on 2nd day of headstart for all - fact - and this was NOT due to DDOS.

    There were technical issues with Megaserver and stability in general that I experienced - also many in my guild - fact. Things like bugged out instances where quest mobs didn't appear or where impossible to interact with to advance the main quest line - this was posted by *many* players in all forums including official ESO forums. There were issues with grouping with my guildmates who were on different parts of the same quest - like the boss would be invisible to some who have already defeated thus unable to help the group members who haven't done that step.

    I could go on about detailed stuff that was broken in ESO - but that's not the point - the point is that it happend  - it was real - and I provided specific details in my posts about what I encountered - and this was all CODE related.

    Posters claiming that Trion wasn't DDOSed are throwing out baseless accusations without any supporting evidence - none.

    ESO was not DDOSed - there were technical issues with the game at launch that got sorted out gradually with each patch - which again showed that it was code related and not DDOS related.

     

    Sorry I don't see your point - one game had technical issues (ESO) - ArcheAge had a DDOS attack.

    Apples and Oranges - what is your point exactly?

     

    Every problem that I had with ESO - i backed up with either screenshots or some kind of actual data - people claiming that Trion is lying about DDOS have NO DATA to backup their fictitious claims with - none.

    Also *attacking* ?? I am not attacking anyone - just pointing out the blatant accusations without ANY facts.

     

     

    Nope, you didn' "back up your claims".  You just kept stating them.  More to the point, there is a radical difference in attitude.  You were a relentless attack dog against that game - and yet here you are making mountains of excuses and minimizing problems.  It doesn't smell right at all.

    And the problems here are far, far more consequential than any claimed ones in ESO.  Here other people get to claim land if they get there first - so not being able to log in for the first couple of days isn't just a few hours of delays.  This is a true problem - one large enough, in fact, that I'd argue it's one of the few cases where a true wipe and relaunch is actually justified.  Because there is a difference between "they got there first" and "they couldn't even log in".

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