I might be crazy...that's okay, but I really do love the ideas behind this game, but I won't be playing if 2/3 of the world is open PVP and player made cities are siege ridden. That's why I ask you sign this request the devs to create a PVE only server.
The creators of The Repopulation recently put out a survey asking how you like to play the game and what you find to be important. I truly believe this was ignored since shortly thereafter they stated that 2/3 of the game world would be open PVP. Also, all player created cities were subject to sieges. Another form of forced PVP. This petition requests that the developers of The Repopulation reconsider hosting a PVE server. This game is to good to not fight for. I personally have been following this game for almost 3 years and have been itching to play it. Please sign this petition so they know what we want.
Aaah young gamers... Did you heard the word TRAMMEL? Like 20 years ago a pve server ruleset destroyed the best mmorpg of all times called Ultima Online... Wolfs need sheeps but sheeps need wolfs much more and they dont know, remember these words we learned 20 years ago...
Yeah UO did so well when EQ came out.......so well they had to change to ruleset to beg people to keep playing.
Yeah UO did so well when EQ came out.......so well they had to change to ruleset to beg people to keep playing.
QFT...the demise of UO wasn't Trammel...it was EQ...make it and the PVE lovers will come. if we HAVE TO play a PVP game to get our fix, we will...but the minute a better alternative comes around, we'll be packing up and leaving
I agree. I like to be a care bear in a pvp world, its much more fun and exciting. I dont know much about The Repopulation, but if theres a big part as a safe zone, this petition dont make any sense imo. Look like PvP is optional and not "forced" (hate this word).
yeah, I dont like the word "forced" either...because i like to be able to pursue happiness without "forced" interference
If one ruleset provide both gameplay, safe pve and danger pvp theres no need to make 2 diferent ruleset servers imo. For what i know The Repopulation is not full OWPvP, theres is plenty of safe area to those who dont want pvp conflit.
I agree. I like to be a care bear in a pvp world, its much more fun and exciting. I dont know much about The Repopulation, but if theres a big part as a safe zone, this petition dont make any sense imo. Look like PvP is optional and not "forced" (hate this word).
yeah, I dont like the word "forced" either...because i like to be able to pursue happiness without "forced" interference
If one ruleset provide both gameplay, safe pve and danger pvp theres no need to make 2 diferent ruleset servers imo. For what i know The Repopulation is not full OWPvP, theres is plenty of safe area to those who dont want pvp conflit.
Or i have the wrong info about the game?
you are correct, but there is extra incentive to visit the PVP areas...better resources. Also, they are making a hardcore ruleset server where it's full pvp with full loot...
So why make the normal server with open PVP as well? It makes no sense. The normal server should be PVE with a PVP queueing mechanism...why make 2 different PVP servers?
I agree. I like to be a care bear in a pvp world, its much more fun and exciting. I dont know much about The Repopulation, but if theres a big part as a safe zone, this petition dont make any sense imo. Look like PvP is optional and not "forced" (hate this word).
yeah, I dont like the word "forced" either...because i like to be able to pursue happiness without "forced" interference
If one ruleset provide both gameplay, safe pve and danger pvp theres no need to make 2 diferent ruleset servers imo. For what i know The Repopulation is not full OWPvP, theres is plenty of safe area to those who dont want pvp conflit.
Or i have the wrong info about the game?
PvP'ers complain when pvp is behind pve...i.e. ESO...do you not think PvE'ers would feel the same?
I agree. I like to be a care bear in a pvp world, its much more fun and exciting. I dont know much about The Repopulation, but if theres a big part as a safe zone, this petition dont make any sense imo. Look like PvP is optional and not "forced" (hate this word).
yeah, I dont like the word "forced" either...because i like to be able to pursue happiness without "forced" interference
If one ruleset provide both gameplay, safe pve and danger pvp theres no need to make 2 diferent ruleset servers imo. For what i know The Repopulation is not full OWPvP, theres is plenty of safe area to those who dont want pvp conflit.
Or i have the wrong info about the game?
you are correct, but there is extra incentive to visit the PVP areas...better resources. Also, they are making a hardcore ruleset server where it's full pvp with full loot...
So why make the normal server with open PVP as well? It makes no sense. The normal server should be PVE with a PVP queueing mechanism...why make 2 different PVP servers?
The normal ruleset server isn't open PvP. Each faction has it's own dedicated territory which offers a full PvE experience for all tiers. There is no PvP in those areas at all. If you choose to PvP you must travel to the contested areas to find it and you also have to set your status from being a military reserve to active.
The hardcore ruleset removes the restriction on PvP in the PvE areas.
On both types of server your own faction members will always be friendly. That's not open PvP. They don't need a dedicated PvE ruleset because the Normal ruleset already allows players to play a full PvE game in peace without fear of being ganked.
I agree. I like to be a care bear in a pvp world, its much more fun and exciting. I dont know much about The Repopulation, but if theres a big part as a safe zone, this petition dont make any sense imo. Look like PvP is optional and not "forced" (hate this word).
yeah, I dont like the word "forced" either...because i like to be able to pursue happiness without "forced" interference
If one ruleset provide both gameplay, safe pve and danger pvp theres no need to make 2 diferent ruleset servers imo. For what i know The Repopulation is not full OWPvP, theres is plenty of safe area to those who dont want pvp conflit.
Or i have the wrong info about the game?
you are correct, but there is extra incentive to visit the PVP areas...better resources. Also, they are making a hardcore ruleset server where it's full pvp with full loot...
So why make the normal server with open PVP as well? It makes no sense. The normal server should be PVE with a PVP queueing mechanism...why make 2 different PVP servers?
The normal ruleset server isn't open PvP. Each faction has it's own dedicated territory which offers a full PvE experience for all tiers. There is no PvP in those areas at all. If you choose to PvP you must travel to the contested areas to find it and you also have to set your status from being a military reserve to active.
The hardcore ruleset removes the restriction on PvP in the PvE areas.
On both types of server your own faction members will always be friendly. That's not open PvP. They don't need a dedicated PvE ruleset because the Normal ruleset already allows players to play a full PvE game in peace without fear of being ganked.
Since you did not answer his concern that better resources are not all in the PvP zone are we to assume they are?
Since you did not answer his concern that better resources are not all in the PvP zone are we to assume they are?
I've not read anything on their site that would indicate better resources in the contested areas but I'd have to go and trawl through it again to make sure before I'd swear to it.
I'm absolutely sure that they've promised a fully developed PvE game on the Normal rulest, with the option to particpate in PvP if you want to. That seems fairly clear to me. A fully developed PvE game, to me, suggests access to everything you need, including resources.
After the numerous posts from JC-Smith and Josh Halls on these forums explaining the PvE-PvP dynamics in the game, I'm a bit dumbfounded to see posts like these again.
The landmass in the game is the equivalent of many times what some other games offer; it's as though they had a PvE + a PvP server maps stitched together on the same server. And there is no forced PvP because ALL of the content tier is accessible from PvE-only zones.
The upside is that the game will be F2P, so players will be able to try it risk-free, without spending a dime and see if it works for them.
This is what I'd like to see more sandbox games do, have PvE and PvP on the same world but not on top of eachother. I like world PvP, when I'm at 100% focus I love it, but sometimes you just want to relax, and then I dont even login to pure PvP games, it's just no fun if you cant commit fully to it.
Originally posted by delta9 2/3 of the world is not open pvp, pvp is not forced - invalid reasoning for petition
they've also stated the the more valuable resources are in the PVP territory.... #forcedopenpvp
No, they have said the exact opposite, time and time again, even in reply to your own posts : http://www.mmorpg.com/discussion2.cfm/post/6466519#6466519. You either did not read or are being dishonest here. Not sure what's your goal.
Originally posted by oldschoolpunk btw, I tried to get on the Repop forums to post but wasnt able to register...do you have to have paid into the game to get that access?
Originally posted by delta9 2/3 of the world is not open pvp, pvp is not forced - invalid reasoning for petition
if the 'not forced' bit is where you just stay in your own little corner of the world then your right, if however, it means that when you try to explore the other 2/3rd's of the game, you are flagged for PVP, then the reason is valid. in addition, if the 1/3rd of the map that is 'PVE' for your faction can be PVP'd in by one of the opposing factions without the player having a choice in the matter, then the petion is not only valid, its extremely pointed.
There is one reason however why the PVE server will probably never happen, it would be too popular. This would have a knock on effect that the PVP'ers would be unable to play the game either, as the city builders, the industrialists etc. etc. would not be on their server.
By far the majority of players who are the 'world builders' the ones who bring a game to life, are PVE orientated. But its a double edged sword, in order for the PVP servers to function, they need these PVE players, but the PVE players predominantly neither need nor want the PVP players to interfere whilst they are doing this, and its usually the reason why a PVE player will quit a game is because of ganking etc that goes on in PVP.
1/3 of the world is PVE for faction A (let's call them "OWON") and while you're that faction and in that 1/3, you cannot be forced/raided/ganked unless you /declare as open pvp.
1/3 of the world is PVE for faction B (let's call them "FPR") and while you're that faction and in that 1/3, you cannot be forced/raided/ganked unless you /declare as open pvp.
1/3 of the world is faction-based PVP (let's call them "Player Nations) and while you're that faction, in any 1/3 of the world, you can only get forced/raided/ganked by players of opposing Nations, not by people of your own Nation or Allied Nations. Opposing Nations and Allied Nations are being defined by how the diplomats/leaders of a Player Nation choose to define them and can include both "FPR" and "OWON" as allies, effectively opening more of the world. Let that be clear : the mechanics are preventing you from attacking an Allied Nation player, which is where it differs from Eve.
Each 1/3 of the world has all complements of tiers and ressources. Each 1/3 of the world has a larger landmass than a lot of other MMOs. You can change Nations.
So depending on how you play, you're safe from PVP in up to 2/3 of the world.
There is one reason however why the PVE server will probably never happen, it would be too popular. This would have a knock on effect that the PVP'ers would be unable to play the game either, as the city builders, the industrialists etc. etc. would not be on their server.
By far the majority of players who are the 'world builders' the ones who bring a game to life, are PVE orientated. But its a double edged sword, in order for the PVP servers to function, they need these PVE players, but the PVE players predominantly neither need nor want the PVP players to interfere whilst they are doing this, and its usually the reason why a PVE player will quit a game is because of ganking etc that goes on in PVP.
this is absolutely correct and I truly think Devs know this...which is why it makes no sense that all devs currently building an MMO (cept Gorgon and Skyforge) are building open PVP worlds....its baffling to me.
If The Repopulation is an "open world pvp" game, you agree WoW was so in 2004, right?
Since you did not answer his concern that better resources are not all in the PvP zone are we to assume they are?
I've not read anything on their site that would indicate better resources in the contested areas but I'd have to go and trawl through it again to make sure before I'd swear to it.
I'm absolutely sure that they've promised a fully developed PvE game on the Normal rulest, with the option to particpate in PvP if you want to. That seems fairly clear to me. A fully developed PvE game, to me, suggests access to everything you need, including resources.
Seems from reading that while all resources are in all zones your chances of getting the better ones are higher in the PvP zones.
I agree. I like to be a care bear in a pvp world, its much more fun and exciting. I dont know much about The Repopulation, but if theres a big part as a safe zone, this petition dont make any sense imo. Look like PvP is optional and not "forced" (hate this word).
yeah, I dont like the word "forced" either...because i like to be able to pursue happiness without "forced" interference
Sounds like The Repop would be a good game for you to keep an eye on then
I agree. I like to be a care bear in a pvp world, its much more fun and exciting. I dont know much about The Repopulation, but if theres a big part as a safe zone, this petition dont make any sense imo. Look like PvP is optional and not "forced" (hate this word).
yeah, I dont like the word "forced" either...because i like to be able to pursue happiness without "forced" interference
If one ruleset provide both gameplay, safe pve and danger pvp theres no need to make 2 diferent ruleset servers imo. For what i know The Repopulation is not full OWPvP, theres is plenty of safe area to those who dont want pvp conflit.
Or i have the wrong info about the game?
I agree and you are correct. See my post a bit above. I've read/watched most of what's been written and published about the game and that's definitely the understanding I have of it.
If one ruleset provide both gameplay, safe pve and danger pvp theres no need to make 2 diferent ruleset servers imo. For what i know The Repopulation is not full OWPvP, theres is plenty of safe area to those who dont want pvp conflit.
Or i have the wrong info about the game?
you are correct, but there is extra incentive to visit the PVP areas...better resources. Also, they are making a hardcore ruleset server where it's full pvp with full loot...
So why make the normal server with open PVP as well? It makes no sense. The normal server should be PVE with a PVP queueing mechanism...why make 2 different PVP servers?
That is not correct. All ressources types and qualities are available in all tiers. What they have said is that it would be easier to get/more frequent from those higher-risk zones. Again, from the reply to your post JC-Smith did :
"And since there will be some players who simply won't venture there, it should be easier to locate resources or boss opportunities with less competition over them."
The normal ruleset server isn't open PvP. Each faction has it's own dedicated territory which offers a full PvE experience for all tiers. There is no PvP in those areas at all. If you choose to PvP you must travel to the contested areas to find it and you also have to set your status from being a military reserve to active.
That is incorrect : on the normal ruleset server, in the faction areas, any opposing faction player is opened to getting attacking by the others. To attack them, player must /declare (active military). This is automatic in the PvP area.
They haven't said a lot about hardcore server, and I don't think they've got the ruleset fully finalized as they are more focusing on the core game right now, but they've mentioned they were exploring rules ala Eve, with security areas, retribution from NPC police, Nation flagging as an FYI and not enforced, etc.
Since you did not answer his concern that better resources are not all in the PvP zone are we to assume they are?
See my post above, the link I gave to JC-Smith post, various other posts from JC-Smith and joshuahalls on these very forums, as well as various parts of the Features section on their website : https://www.therepopulation.com/index.php/game-features.
All tiers, the full complement of resources will be available from all zones but may come by easier/more frequently in pvp areas.
Originally posted by CrazKanuk You know what's funny? I am not really a huge fan of PvP. I'll do it when I have to, but that's pretty much it. However, I think that there are times when it "fits". I just feel like offering PvE only servers in a game like this sort of undermines a lot of the core game. Like the whole idea of Nations is, basically, PvP. I would rather see the game released before any of this. In this particular case, I don't think it's merely a matter of creating a PvE only server, I think there are LOTS of changes that would need to be made.
I do get what you're saying, but I dont want any open world forced PVP. I think it automically toxifies a game. As you said, they'd have to do extensive legwork, but shouldn't they have realized by now that alot of the people really looking forward to this game are old SWG players or those looking for a similar experience?
It is easier for you to change your attitude towards PVP in MMOs than it is for them to provide a PVE only server to cater to you.
You think he's the only one that feels that way? I'd imagine that it would be catering to a lot more than just him if they opened up PVE only servers.
After the numerous posts from JC-Smith and Josh Halls on these forums explaining the PvE-PvP dynamics in the game, I'm a bit dumbfounded to see posts like these again.
The landmass in the game is the equivalent of many times what some other games offer; it's as though they had a PvE + a PvP server maps stitched together on the same server. And there is no forced PvP because ALL of the content tier is accessible from PvE-only zones.
The upside is that the game will be F2P, so players will be able to try it risk-free, without spending a dime and see if it works for them.
This is what I'd like to see more sandbox games do, have PvE and PvP on the same world but not on top of eachother. I like world PvP, when I'm at 100% focus I love it, but sometimes you just want to relax, and then I dont even login to pure PvP games, it's just no fun if you cant commit fully to it.
Originally posted by jmcdermottuk
I've not read anything on their site that would indicate better resources in the contested areas but I'd have to go and trawl through it again to make sure before I'd swear to it.
I'm absolutely sure that they've promised a fully developed PvE game on the Normal rulest, with the option to particpate in PvP if you want to. That seems fairly clear to me. A fully developed PvE game, to me, suggests access to everything you need, including resources.
Originally posted by CrazKanuk You know what's funny? I am not really a huge fan of PvP. I'll do it when I have to, but that's pretty much it. However, I think that there are times when it "fits". I just feel like offering PvE only servers in a game like this sort of undermines a lot of the core game. Like the whole idea of Nations is, basically, PvP. I would rather see the game released before any of this. In this particular case, I don't think it's merely a matter of creating a PvE only server, I think there are LOTS of changes that would need to be made.
I do get what you're saying, but I dont want any open world forced PVP. I think it automically toxifies a game. As you said, they'd have to do extensive legwork, but shouldn't they have realized by now that alot of the people really looking forward to this game are old SWG players or those looking for a similar experience?
It is easier for you to change your attitude towards PVP in MMOs than it is for them to provide a PVE only server to cater to you.
You think he's the only one that feels that way? I'd imagine that it would be catering to a lot more than just him if they opened up PVE only servers.
What they are doing is basically a 2 for 1 : you get both a PVP server and a PVE server, in terms of area, landmass and content, all on 1 server.
After the numerous posts from JC-Smith and Josh Halls on these forums explaining the PvE-PvP dynamics in the game, I'm a bit dumbfounded to see posts like these again.
The landmass in the game is the equivalent of many times what some other games offer; it's as though they had a PvE + a PvP server maps stitched together on the same server. And there is no forced PvP because ALL of the content tier is accessible from PvE-only zones.
The upside is that the game will be F2P, so players will be able to try it risk-free, without spending a dime and see if it works for them.
This is what I'd like to see more sandbox games do, have PvE and PvP on the same world but not on top of eachother. I like world PvP, when I'm at 100% focus I love it, but sometimes you just want to relax, and then I dont even login to pure PvP games, it's just no fun if you cant commit fully to it.
Originally posted by jmcdermottuk
I've not read anything on their site that would indicate better resources in the contested areas but I'd have to go and trawl through it again to make sure before I'd swear to it.
I'm absolutely sure that they've promised a fully developed PvE game on the Normal rulest, with the option to particpate in PvP if you want to. That seems fairly clear to me. A fully developed PvE game, to me, suggests access to everything you need, including resources.
This is what they are doing
Question now is what is the rate of the better resources in the PvE zones to PvP zones?
Comments
Yeah UO did so well when EQ came out.......so well they had to change to ruleset to beg people to keep playing.
QFT...the demise of UO wasn't Trammel...it was EQ...make it and the PVE lovers will come. if we HAVE TO play a PVP game to get our fix, we will...but the minute a better alternative comes around, we'll be packing up and leaving
If one ruleset provide both gameplay, safe pve and danger pvp theres no need to make 2 diferent ruleset servers imo. For what i know The Repopulation is not full OWPvP, theres is plenty of safe area to those who dont want pvp conflit.
Or i have the wrong info about the game?
also to refer to the majority of PvP'ers as wolves is false....mostly they are parasites destroying the host.
you are correct, but there is extra incentive to visit the PVP areas...better resources. Also, they are making a hardcore ruleset server where it's full pvp with full loot...
So why make the normal server with open PVP as well? It makes no sense. The normal server should be PVE with a PVP queueing mechanism...why make 2 different PVP servers?
PvP'ers complain when pvp is behind pve...i.e. ESO...do you not think PvE'ers would feel the same?
The normal ruleset server isn't open PvP. Each faction has it's own dedicated territory which offers a full PvE experience for all tiers. There is no PvP in those areas at all. If you choose to PvP you must travel to the contested areas to find it and you also have to set your status from being a military reserve to active.
The hardcore ruleset removes the restriction on PvP in the PvE areas.
On both types of server your own faction members will always be friendly. That's not open PvP. They don't need a dedicated PvE ruleset because the Normal ruleset already allows players to play a full PvE game in peace without fear of being ganked.
Since you did not answer his concern that better resources are not all in the PvP zone are we to assume they are?
I've not read anything on their site that would indicate better resources in the contested areas but I'd have to go and trawl through it again to make sure before I'd swear to it.
I'm absolutely sure that they've promised a fully developed PvE game on the Normal rulest, with the option to particpate in PvP if you want to. That seems fairly clear to me. A fully developed PvE game, to me, suggests access to everything you need, including resources.
This is what I'd like to see more sandbox games do, have PvE and PvP on the same world but not on top of eachother. I like world PvP, when I'm at 100% focus I love it, but sometimes you just want to relax, and then I dont even login to pure PvP games, it's just no fun if you cant commit fully to it.
No, they have said the exact opposite, time and time again, even in reply to your own posts : http://www.mmorpg.com/discussion2.cfm/post/6466519#6466519. You either did not read or are being dishonest here. Not sure what's your goal.
No, you don't need to. Go here and register : https://www.therepopulation.com/index.php/home/member-access?view=registration. The signup process is fully functional.
1/3 of the world is PVE for faction A (let's call them "OWON") and while you're that faction and in that 1/3, you cannot be forced/raided/ganked unless you /declare as open pvp.
1/3 of the world is PVE for faction B (let's call them "FPR") and while you're that faction and in that 1/3, you cannot be forced/raided/ganked unless you /declare as open pvp.
1/3 of the world is faction-based PVP (let's call them "Player Nations) and while you're that faction, in any 1/3 of the world, you can only get forced/raided/ganked by players of opposing Nations, not by people of your own Nation or Allied Nations. Opposing Nations and Allied Nations are being defined by how the diplomats/leaders of a Player Nation choose to define them and can include both "FPR" and "OWON" as allies, effectively opening more of the world. Let that be clear : the mechanics are preventing you from attacking an Allied Nation player, which is where it differs from Eve.
Each 1/3 of the world has all complements of tiers and ressources. Each 1/3 of the world has a larger landmass than a lot of other MMOs. You can change Nations.
So depending on how you play, you're safe from PVP in up to 2/3 of the world.
If The Repopulation is an "open world pvp" game, you agree WoW was so in 2004, right?
Seems from reading that while all resources are in all zones your chances of getting the better ones are higher in the PvP zones.
Sounds like The Repop would be a good game for you to keep an eye on then
I agree and you are correct. See my post a bit above. I've read/watched most of what's been written and published about the game and that's definitely the understanding I have of it.
That is not correct. All ressources types and qualities are available in all tiers. What they have said is that it would be easier to get/more frequent from those higher-risk zones. Again, from the reply to your post JC-Smith did :
"And since there will be some players who simply won't venture there, it should be easier to locate resources or boss opportunities with less competition over them."
That is incorrect : on the normal ruleset server, in the faction areas, any opposing faction player is opened to getting attacking by the others. To attack them, player must /declare (active military). This is automatic in the PvP area.
They haven't said a lot about hardcore server, and I don't think they've got the ruleset fully finalized as they are more focusing on the core game right now, but they've mentioned they were exploring rules ala Eve, with security areas, retribution from NPC police, Nation flagging as an FYI and not enforced, etc.
See my post above, the link I gave to JC-Smith post, various other posts from JC-Smith and joshuahalls on these very forums, as well as various parts of the Features section on their website : https://www.therepopulation.com/index.php/game-features.
All tiers, the full complement of resources will be available from all zones but may come by easier/more frequently in pvp areas.
You think he's the only one that feels that way? I'd imagine that it would be catering to a lot more than just him if they opened up PVE only servers.
This is what they are doing
What they are doing is basically a 2 for 1 : you get both a PVP server and a PVE server, in terms of area, landmass and content, all on 1 server.
Question now is what is the rate of the better resources in the PvE zones to PvP zones?