Right now its launch so just wait to the population levels out and things will be better. This is one of the cons of free to play mmos. I made tabs for all my chats so I am hardly in general.
Try to have a sense of humor about it, I sometimes even join in and try to add some levelheadedness to the conversation and generally that will get others to either flame me or start a discussion.
PLUS general chat isn't very descriptive of the general population of a game. My guild is full of very cool people and are nothing like what you experience in Faction chat. Most of the chill people are actually playing the game, not chatting.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
if Chat is your biggest problem than it's an easy fix: close general chat.
i've been playing mmos since 2004 and i can't recall one game where general chat wasn't a continuous garbage train. Just don't look at it. turn it off, or just make it so mall you can't read it. it's easy to ignore.
I finally logged into Archeage and...Oh my, the chat. Full of jokes about homosexuals and "your mother sucked my enchanted staff." I don't have much experience with FTP titles, is this what they're all like? Constant chatter by 12-year-olds? Ugh.
Around the time of this post, all chat channels went crazy with bot spam and people couldn't block them cause it said they didn't exist yet they were spamming like crazy. Trade was the only one that wasn't affected. This is on Lucius server.
Shatagion server is gone. 24/7 bot spam by like 30 bots, u cant block them, and u canr read anything.
(they are russian b.t.w. i think russian servers are gone/dead to , now they are aiming on Trion servers)
In the good old days when GM's excisted (long time ago) they would be active on a server.
Nowdays a GM is someone who drink coffe all day sits back relaxes and checks if there is enough money comming in.
The whole game is crap anyways, u hit 50 in 3 days all there is left to do is craft for 2 months to actualy craft somthing that u can use, to do absolutly nothing with it.
They should call if CraftAge.
Dont forget to buy your daily LP pots, and a patron status while doing it.
Originally posted by MightyUnclean Been playing since EQ launch, joined this site in 2004. I guess I'm just too old for the shit talking.
But not too old to whinge about it pointlessly.
Get a guild, make a family, turn faction chat off. It's not difficult.
People acting like dicks isn't improved by people adding to the negativity by complaining about them acting like dicks... Either engage with them to be a positive change (communities can be influenced this way, be the change), or withdraw and play with the guild and family you have chosen.
Either way, it will calm down soon enough, as others have said.
Anyone that has been around a good while should know all this.
Its really sad what a few trolls can make to a community, not talking only about AA, talking in general.
If you have a community of 100 pl and 5 are really annoying trolls they can allways ruin the community and provoke a bad image to others, because they are who makes more noise and everyone gives them attention. Forums is other example, some troll start a flame post and almost everyone fall and participate making the post a huge hit, unless moderator lock soon enouph.
Trolls are to be ignored, let the post die right after be created, ignore them in-games and they will move sooner then later, but theres allways alot of ppl that bite the bait and the chat become a nightmare, only mods can stop that but we players could contribute NOT feeding the trolls. If we dont feed them they will "die".
I'm with you OP, the days of Good chat seem to be gone and it's a shame. The first day I created a new tab with no faction chat. I want to read and be a part of the faction chat, but I don't enjoy the game when I do.
It seems to be the way things are going. There's a lot of good people in this game though if you get out and around.
We are supposed to be interacting with everyone in the game as an integral part of any true MMO. Turning that interaction off is equivalent to removing the words 'massively-multiplayer' from the genre. You're forgetting the elements that define it. It's sad that people are either forgetting that or never experienced a genuinely positive online community before to know better.
Any MMO that attracts and supports a shitty community is garbage. I think far too many of you have been raised on MMOs that require so little interaction with anyone else that you start to think the community is expendable and irrelevant, but for anyone that knows the origins of the genre, the nature of these games was founded on community and how you interact with each other.
Maybe being able to ignore 90% of the server and just play with yourself or a few friends had to happen to pull together 10 million subscribers, but many still know that change towards antisocialism in a socially-dependent genre was a bad turn for MMOs to take, and even worse for them to continue down that road over the years to the point where some new MMOs would've made much better single player RPGs.
Some MMOs still have it right with mechanics that discourage or eliminate griefing, ganking, childishness, and trolling, but others like Archeage welcome all of it and the kinds of shitty people that come with it. If you want that garbage to disappear, let the games that encourage it disappear. Any game and community like that deserves to fail.
Some MMOs still have it right with mechanics that discourage or eliminate griefing, ganking, childishness, and trolling, but others like Archeage welcome all of it and the kinds of shitty people that come with it. If you want that garbage to disappear, let the games that encourage it disappear. Any game and community like that deserves to fail.
I want a conflit open world were players interact really matters, i want a political system and a real territory control in 1 single world where almost you do reflect in game in some way, economy where most part is made and control by players, where we need to learn how to survive and increase the chance of sucess.
Theres allways 2 sides in everthing in life, yes griefing, gank and troling exist and allways will exist on this type of games, but is where we found more ppl willing to work together for the need of survive, where groups are really important in any activity not only in instance pve/pvp chalenges creating a amazing player interecting imo.
Some MMOs still have it right with mechanics that discourage or eliminate griefing, ganking, childishness, and trolling, but others like Archeage welcome all of it and the kinds of shitty people that come with it. If you want that garbage to disappear, let the games that encourage it disappear. Any game and community like that deserves to fail.
I want a conflit open world were players interact really matters, i want a political system and a real territory control in 1 single world where almost you do reflect in game in some way, economy where most part is made and control by players, where we need to learn how to survive and increase the chance of sucess.
Theres allways 2 sides in everthing in life, yes griefing, gank and troling exist and allways will exist on this type of games, but is where we found more ppl willing to work together for the need of survive, where groups are really important in any activity not only in instance pve/pvp chalenges creating a amazing player interecting imo.
Open sandbox PVP or PVE does not need to allow griefing, ganking, trolling, and general harassment. That is a very sad, closed-minded view of a sandbox. Anyone that has any experience with MMOs should be able to see a wide range of ways to implement open-world sandbox without creating a shitty environment for everyone involved.
You perfectly described Ultima Online Pre-trammel/felucca, before there was ever such a thing as ganking, griefing, or trolling in MMOs. It does NOT need to exist in this kind of game. It depends entirely on how everything is implemented and developed. What does need to exist is great mechanics, rulesets, structure, story, and positive methods of counteracting crime.
Archeage fails at that miserably in so many ways that it's just a joke. The deterioration of the community proves it. Many other sandboxes succeed at applying just enough rules with just enough freedom that childish trolling and griefing is minimalized if not eliminated just like I stated. There is no reason to allow griefing or harassing fellow players just to allow open PVP. I've had plenty of examples over the years of playing in a sandbox, getting killed in free-for-all PVP and territorial battles, and I never had instances of some childish idiot harassing people in the most ridiculously stupid ways. There is a huge difference between terrible game design in an open world sandbox that supports a shitty community, and good design that counters it with the same open world sandbox environment.
I won't debate about better sandbox MMOs and derail the thread any further than I already have. The fact is Archeage has a terrible community and there is good reason for it. There are better MMOs out there to support including many other sandboxes with better communities, and people should go support them.
I don't think F2P has anything to do with the type of chat or rift raft that comes into the game. Most everyone is familiar with the term "Barrens Chat". That has been coined from WoW's chat since 2005-2006 during which pretty much every Western game was still subscription based.
Some MMOs still have it right with mechanics that discourage or eliminate griefing, ganking, childishness, and trolling, but others like Archeage welcome all of it and the kinds of shitty people that come with it. If you want that garbage to disappear, let the games that encourage it disappear. Any game and community like that deserves to fail.
I want a conflit open world were players interact really matters, i want a political system and a real territory control in 1 single world where almost you do reflect in game in some way, economy where most part is made and control by players, where we need to learn how to survive and increase the chance of sucess.
Theres allways 2 sides in everthing in life, yes griefing, gank and troling exist and allways will exist on this type of games, but is where we found more ppl willing to work together for the need of survive, where groups are really important in any activity not only in instance pve/pvp chalenges creating a amazing player interecting imo.
Open sandbox PVP or PVE does not need to allow griefing, ganking, trolling, and general harassment. That is a very sad, closed-minded view of a sandbox. Anyone that has any experience with MMOs should be able to see a wide range of ways to implement open-world sandbox without creating a shitty environment for everyone involved.
You perfectly described Ultima Online Pre-trammel/felucca, before there was ever such a thing as ganking, griefing, or trolling in MMOs. It does NOT need to exist in this kind of game. It depends entirely on how everything is implemented and developed. What does need to exist is great mechanics, rulesets, structure, story, and positive methods of counteracting crime.
Archeage fails at that miserably in so many ways that it's just a joke. The deterioration of the community proves it. Many other sandboxes succeed at applying just enough rules with just enough freedom that childish trolling and griefing is minimalized if not eliminated just like I stated. There is no reason to allow griefing or harassing fellow players just to allow open PVP. I've had plenty of examples over the years of playing in a sandbox, getting killed in free-for-all PVP and territorial battles, and I never had instances of some childish idiot harassing people in the most ridiculously stupid ways. There is a huge difference between terrible game design in an open world sandbox that supports a shitty community, and good design that counters it with the same open world sandbox environment.
I like the way you describe how a game should be but i fail to see what changes could hapened to avoid all that bad stuff without ruin the other part, like for example crossing the sea in a danger feeling so my guild do everhting is possible to survive making that trip a really exciting experience, and yes we have lost alot of packs, we are still a small guild anyway.
AA is far from be a "heavy" pvp game like Mortal Online for example, theres plenty of safe zones where we could stay if not in the mod of pvp or doing something a little more dangerous like trade runs in pvp zone.
The only thing we can lose in AA is packs, thats all. When my guild prepare a trade run over the sea, we know what can hapened even with our own faction, so we prepare the best we can to reach our objective. Sometimes we even try the pirate island where we normally fail, we are only a few and low lvl, but that doesnt mean isnt a great experience.
Back to topic about chat, is not because of the game, its people, and about that only a active moderator can solve it. Things have change alot in last years, is not because of the games, its because the nowadays society. I played L2 back in 2005 and even with the harsh open pvp rule set it was rare to see a troll in chat, lol even the griefing and ganking was pontual.
I like the way you describe how a game should be but i fail to see what changes could hapened to avoid all that bad stuff without ruin the other part, like for example crossing the sea in a danger feeling so my guild do everhting is possible to survive making that trip a really exciting experience, and yes we have lost alot of packs, we are still a small guild anyway.
AA is far from be a "heavy" pvp game like Mortal Online for example, theres plenty of safe zones where we could stay if not in the mod of pvp or doing something a little more dangerous like trade runs in pvp zone.
The only thing we can lose in AA is packs, thats all. When my guild prepare a trade run over the sea, we know what can hapened even with our own faction, so we prepare the best we can to reach our objective. Sometimes we even try the pirate island where we normally fail, we are only a few and low lvl, but that doesnt mean isnt a great experience.
Back to topic about chat, is not because of the game, its people, and about that only a active moderator can solve it. Things have change alot in last years, is not because of the games, its because the nowadays society. I played L2 back in 2005 and even with the harsh open pvp rule set it was rare to see a troll in chat, lol even the griefing and ganking was pontual.
There has to be a clear classification of what is bad or not for starters. I wouldn't constitute any attempt at piracy of sailing ships as bad in any way within an open world. The problem is allowing those pirates to camp you, harass you via tells or chat, send you to jail for fighting back, etc. Some things shouldn't be allowed in a sandbox to regulate childish griefing while other things like the danger of piracy should be carefully implemented and absolutely allowed within appropriate limits so that people don't abuse the freedom.
So most of what you describe as great about sandboxes is stuff I would agree with. It's the lack of well-devised mechanics to let people roleplay the pirate, criminal, vigilante, or hero that falls so far short of good game design. The anonymity of the internet should not be a weapon you can freely-wield in every way possible to harass other people in any game, regardless of how 'open' it is. On the other hand, I love an environment where bandits or pirates can jump me from behind trees and run away with everything I own if I fail to have any defense in place or protection nearby to defend it. That wasn't coined as 'ganking' until people were given unfair advantage over other people allowing griefing and camping within that situation. When mechanics restrict that player from completely monopolizing your experience from that point on and allow you to learn from the experience and move on to have a better opportunity to counter it next time, I think that's perfect design.
All of this builds community if done right. All of this destroys a community if done wrong.
I finally logged into Archeage and...Oh my, the chat. Full of jokes about homosexuals and "your mother sucked my enchanted staff." I don't have much experience with FTP titles, is this what they're all like? Constant chatter by 12-year-olds? Ugh.
I've got two characters - one Firran and one Hirani. I've logged in with them at different times of the day, and the Hirani chat is consistently offensive, whereas I find the Firran chat far more civil.
All of this builds community if done right. All of this destroys a community if done wrong.
Fair enouph.
I think AA could be better in my personal opinion yes, i still think AA brings something really good to the actual mmorpg world and hope other games of this type come in future, hope even better ofc.
Still dont think AA is that bad and most of "negative" part is related to launch, everthing will be more smooth in a few months, at least is what i hope. Will see.
Shatagion server is gone. 24/7 bot spam by like 30 bots, u cant block them, and u canr read anything.
(they are russian b.t.w. i think russian servers are gone/dead to , now they are aiming on Trion servers)
In the good old days when GM's excisted (long time ago) they would be active on a server.
Nowdays a GM is someone who drink coffe all day sits back relaxes and checks if there is enough money comming in.
The whole game is crap anyways, u hit 50 in 3 days all there is left to do is craft for 2 months to actualy craft somthing that u can use, to do absolutly nothing with it.
They should call if CraftAge.
Dont forget to buy your daily LP pots, and a patron status while doing it.
thats pretty harsh, I wish i could argue with you.
I finally logged into Archeage and...Oh my, the chat. Full of jokes about homosexuals and "your mother sucked my enchanted staff." I don't have much experience with FTP titles, is this what they're all like? Constant chatter by 12-year-olds? Ugh.
Few rare times I have been able to login I have not seen anything like that, people were helping with advices others. Aprox half chat. Other half was filled with gold spamming messages.
Without stereotyping everyone, Ive noticed a lot of these "trolls" and whatnot share a lot common traits.
Imo too many kids grew up entitled and coddled, and now were dealing with the aftermath.
Interesting read, but the problem I'll always have with psychology is that it's souly focused on a collection of people rather than the individual....I have many of the traits described, but i'm also not an addict of any sort and I stay away from global chat in games like the plague....I also would never make my presence felt in a negative way...anywhere.
That will always be the downfall of psychology, but it's almost predetermined because of the nature of study psychology requires. It never takes into account the most important unit in the world...the individual.
Without stereotyping everyone, Ive noticed a lot of these "trolls" and whatnot share a lot common traits.
Imo too many kids grew up entitled and coddled, and now were dealing with the aftermath.
Interesting read, but the problem I'll always have with psychology is that it's souly focused on a collection of people rather than the individual....I have many of the traits described, but i'm also not an addict of any sort and I stay away from global chat in games like the plague....I also would never make my presence felt in a negative way...anywhere.
That will always be the downfall of psychology, but it's almost predetermined because of the nature of study psychology requires. It never takes into account the most important unit in the world...the individual.
on a side note, entitled and coddled do not define the Puer-aeternus by any means...it's more the lack of a father figure...
Without stereotyping everyone, Ive noticed a lot of these "trolls" and whatnot share a lot common traits.
Imo too many kids grew up entitled and coddled, and now were dealing with the aftermath.
Interesting read, but the problem I'll always have with psychology is that it's souly focused on a collection of people rather than the individual....I have many of the traits described, but i'm also not an addict of any sort and I stay away from global chat in games like the plague....I also would never make my presence felt in a negative way...anywhere.
That will always be the downfall of psychology, but it's almost predetermined because of the nature of study psychology requires. It never takes into account the most important unit in the world...the individual.
Perhaps. I could honestly in one sentence nail down the mentality. "I dont give a shit about anything or anyone but myself, I come first."
Comments
LOL. It really was. I was hoping launch would be better, because both of the betas were bad too.
I guess people just like being dumb online.. idk lol.
Try to have a sense of humor about it, I sometimes even join in and try to add some levelheadedness to the conversation and generally that will get others to either flame me or start a discussion.
PLUS general chat isn't very descriptive of the general population of a game. My guild is full of very cool people and are nothing like what you experience in Faction chat. Most of the chill people are actually playing the game, not chatting.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
if Chat is your biggest problem than it's an easy fix: close general chat.
i've been playing mmos since 2004 and i can't recall one game where general chat wasn't a continuous garbage train. Just don't look at it. turn it off, or just make it so mall you can't read it. it's easy to ignore.
Chuck Norris disagrees.
Same Here AA did just go belly up.
Shatagion server is gone. 24/7 bot spam by like 30 bots, u cant block them, and u canr read anything.
(they are russian b.t.w. i think russian servers are gone/dead to , now they are aiming on Trion servers)
In the good old days when GM's excisted (long time ago) they would be active on a server.
Nowdays a GM is someone who drink coffe all day sits back relaxes and checks if there is enough money comming in.
The whole game is crap anyways, u hit 50 in 3 days all there is left to do is craft for 2 months to actualy craft somthing that u can use, to do absolutly nothing with it.
They should call if CraftAge.
Dont forget to buy your daily LP pots, and a patron status while doing it.
But not too old to whinge about it pointlessly.
Get a guild, make a family, turn faction chat off. It's not difficult.
People acting like dicks isn't improved by people adding to the negativity by complaining about them acting like dicks... Either engage with them to be a positive change (communities can be influenced this way, be the change), or withdraw and play with the guild and family you have chosen.
Either way, it will calm down soon enough, as others have said.
Anyone that has been around a good while should know all this.
Its really sad what a few trolls can make to a community, not talking only about AA, talking in general.
If you have a community of 100 pl and 5 are really annoying trolls they can allways ruin the community and provoke a bad image to others, because they are who makes more noise and everyone gives them attention. Forums is other example, some troll start a flame post and almost everyone fall and participate making the post a huge hit, unless moderator lock soon enouph.
Trolls are to be ignored, let the post die right after be created, ignore them in-games and they will move sooner then later, but theres allways alot of ppl that bite the bait and the chat become a nightmare, only mods can stop that but we players could contribute NOT feeding the trolls. If we dont feed them they will "die".
I'm with you OP, the days of Good chat seem to be gone and it's a shame. The first day I created a new tab with no faction chat. I want to read and be a part of the faction chat, but I don't enjoy the game when I do.
It seems to be the way things are going. There's a lot of good people in this game though if you get out and around.
Asdar
We are supposed to be interacting with everyone in the game as an integral part of any true MMO. Turning that interaction off is equivalent to removing the words 'massively-multiplayer' from the genre. You're forgetting the elements that define it. It's sad that people are either forgetting that or never experienced a genuinely positive online community before to know better.
Any MMO that attracts and supports a shitty community is garbage. I think far too many of you have been raised on MMOs that require so little interaction with anyone else that you start to think the community is expendable and irrelevant, but for anyone that knows the origins of the genre, the nature of these games was founded on community and how you interact with each other.
Maybe being able to ignore 90% of the server and just play with yourself or a few friends had to happen to pull together 10 million subscribers, but many still know that change towards antisocialism in a socially-dependent genre was a bad turn for MMOs to take, and even worse for them to continue down that road over the years to the point where some new MMOs would've made much better single player RPGs.
Some MMOs still have it right with mechanics that discourage or eliminate griefing, ganking, childishness, and trolling, but others like Archeage welcome all of it and the kinds of shitty people that come with it. If you want that garbage to disappear, let the games that encourage it disappear. Any game and community like that deserves to fail.
I want a conflit open world were players interact really matters, i want a political system and a real territory control in 1 single world where almost you do reflect in game in some way, economy where most part is made and control by players, where we need to learn how to survive and increase the chance of sucess.
Theres allways 2 sides in everthing in life, yes griefing, gank and troling exist and allways will exist on this type of games, but is where we found more ppl willing to work together for the need of survive, where groups are really important in any activity not only in instance pve/pvp chalenges creating a amazing player interecting imo.
Open sandbox PVP or PVE does not need to allow griefing, ganking, trolling, and general harassment. That is a very sad, closed-minded view of a sandbox. Anyone that has any experience with MMOs should be able to see a wide range of ways to implement open-world sandbox without creating a shitty environment for everyone involved.
You perfectly described Ultima Online Pre-trammel/felucca, before there was ever such a thing as ganking, griefing, or trolling in MMOs. It does NOT need to exist in this kind of game. It depends entirely on how everything is implemented and developed. What does need to exist is great mechanics, rulesets, structure, story, and positive methods of counteracting crime.
Archeage fails at that miserably in so many ways that it's just a joke. The deterioration of the community proves it. Many other sandboxes succeed at applying just enough rules with just enough freedom that childish trolling and griefing is minimalized if not eliminated just like I stated. There is no reason to allow griefing or harassing fellow players just to allow open PVP. I've had plenty of examples over the years of playing in a sandbox, getting killed in free-for-all PVP and territorial battles, and I never had instances of some childish idiot harassing people in the most ridiculously stupid ways. There is a huge difference between terrible game design in an open world sandbox that supports a shitty community, and good design that counters it with the same open world sandbox environment.
I won't debate about better sandbox MMOs and derail the thread any further than I already have. The fact is Archeage has a terrible community and there is good reason for it. There are better MMOs out there to support including many other sandboxes with better communities, and people should go support them.
"If I offended you, you needed it" -Corey Taylor
I like the way you describe how a game should be but i fail to see what changes could hapened to avoid all that bad stuff without ruin the other part, like for example crossing the sea in a danger feeling so my guild do everhting is possible to survive making that trip a really exciting experience, and yes we have lost alot of packs, we are still a small guild anyway.
AA is far from be a "heavy" pvp game like Mortal Online for example, theres plenty of safe zones where we could stay if not in the mod of pvp or doing something a little more dangerous like trade runs in pvp zone.
The only thing we can lose in AA is packs, thats all. When my guild prepare a trade run over the sea, we know what can hapened even with our own faction, so we prepare the best we can to reach our objective. Sometimes we even try the pirate island where we normally fail, we are only a few and low lvl, but that doesnt mean isnt a great experience.
Back to topic about chat, is not because of the game, its people, and about that only a active moderator can solve it. Things have change alot in last years, is not because of the games, its because the nowadays society. I played L2 back in 2005 and even with the harsh open pvp rule set it was rare to see a troll in chat, lol even the griefing and ganking was pontual.
There has to be a clear classification of what is bad or not for starters. I wouldn't constitute any attempt at piracy of sailing ships as bad in any way within an open world. The problem is allowing those pirates to camp you, harass you via tells or chat, send you to jail for fighting back, etc. Some things shouldn't be allowed in a sandbox to regulate childish griefing while other things like the danger of piracy should be carefully implemented and absolutely allowed within appropriate limits so that people don't abuse the freedom.
So most of what you describe as great about sandboxes is stuff I would agree with. It's the lack of well-devised mechanics to let people roleplay the pirate, criminal, vigilante, or hero that falls so far short of good game design. The anonymity of the internet should not be a weapon you can freely-wield in every way possible to harass other people in any game, regardless of how 'open' it is. On the other hand, I love an environment where bandits or pirates can jump me from behind trees and run away with everything I own if I fail to have any defense in place or protection nearby to defend it. That wasn't coined as 'ganking' until people were given unfair advantage over other people allowing griefing and camping within that situation. When mechanics restrict that player from completely monopolizing your experience from that point on and allow you to learn from the experience and move on to have a better opportunity to counter it next time, I think that's perfect design.
All of this builds community if done right. All of this destroys a community if done wrong.
Hirani are dog people.
Fair enouph.
I think AA could be better in my personal opinion yes, i still think AA brings something really good to the actual mmorpg world and hope other games of this type come in future, hope even better ofc.
Still dont think AA is that bad and most of "negative" part is related to launch, everthing will be more smooth in a few months, at least is what i hope. Will see.
This actually a documented psychological condition. Read this, it explains ALL the scumbag behavior on the internet.
http://en.wikipedia.org/wiki/Puer_aeternus
Without stereotyping everyone, Ive noticed a lot of these "trolls" and whatnot share a lot common traits.
Imo too many kids grew up entitled and coddled, and now were dealing with the aftermath.
thats pretty harsh, I wish i could argue with you.
Few rare times I have been able to login I have not seen anything like that, people were helping with advices others. Aprox half chat. Other half was filled with gold spamming messages.
Interesting read, but the problem I'll always have with psychology is that it's souly focused on a collection of people rather than the individual....I have many of the traits described, but i'm also not an addict of any sort and I stay away from global chat in games like the plague....I also would never make my presence felt in a negative way...anywhere.
That will always be the downfall of psychology, but it's almost predetermined because of the nature of study psychology requires. It never takes into account the most important unit in the world...the individual.
on a side note, entitled and coddled do not define the Puer-aeternus by any means...it's more the lack of a father figure...
I was the opposite of entitled and coddled
Perhaps. I could honestly in one sentence nail down the mentality. "I dont give a shit about anything or anyone but myself, I come first."