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https://robertsspaceindustries.com/funding-goals
As expected ... with the FPS module introduction and demo, Star Citizen crowdfunding again reached a new unprecedented record, this time the 60 M$ mark. No goodies for the next mark(s) have been announced, but I think we can expect to hear about them when the current PAX Australia is over (like last time).
Those poor Guiness Book guys ... have to constantly revise their crowdfunding records page ;-)
Have fun
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And here are the patch notes for Star Citizen Pre-Alpha Patch V0.9.2
https://robertsspaceindustries.com/comm-link//14263-Star-Citizen-Patch-V092
and the new features (like ESP ... Star Citizen will be reading your minds ... AIHH... **grabs tin foil hat**)
https://robertsspaceindustries.com/comm-link/transmission/14258-Arena-Commander-092-Released
and for those who like short videos more than walls of text
https://robertsspaceindustries.com/comm-link/transmission/14268-Learn-To-Fly-Manual-Update-Video
and for those who DO like walls of text, here is the new SC manual
https://robertsspaceindustries.com/media/lhekikjti49hjr/source/AC-Manual-09-2-V3.pdf
If someone still thinks that there is not enough information about SC and not enough progress in developing this game .... well ..... REDACTED .... ;-)
Have fun
The Guiness Book that do not mention "public"... despite mentioning that in the "kickstarter" record in the previous page... hmmmmmmmmm.
Again, they made a new million dollars by having 4k people (the usual average) buying expensive stuff. 265 dollars for a ship at this time, called Redeemer.
I do not think that SC needs more funding than it arleady has. Look at the different goals..i have been in development of games for many years and i can tell you...that 60 mil USD is enough to make 2x SC. Why are they keeping on stretching their goals..i mean they get tons of money pured in..not only by the community but by companies. I donated personally 1K USD but seriously..how far are they going to take the goal...everyone knows that 60MIl USD is enough to make 2 games..considering the facts that they already have the technology and tools..
Please correct me if you feel i am wrong..but this is looking like a monney greedy project..they have enough..! period!
mmorpg junkie since 1999
Hmm, looks like hundreds of people at PAX Australia liked what they saw .
And before that at PAX US. And at Gamescon 2014 etc. Seems like some of those legendary 4k people keep flying around the world from convention to convention to clap for Star Citizen. What a fiendish plan !! They must have really deep pockets .. after all they buy dozens of expensive SC spaceships on top of flying around the globe.
See PAX Australia Livestream recording (e.g. crowd to be seen at 54.45 timeline)
https://robertsspaceindustries.com/
Have fun
The official answer from "the man" :
http://www.eurogamer.net/articles/2014-10-01-as-star-citizen-hits-usd55m-chris-roberts-insists-all-money-goes-back-into-development
You can believe that ... or not...
BTW thank you for pledging 1k$. I pledged a bit less than that (one Constellation plus Centurion Subscriber).
Have fun
Thank you for that my friend.
I it great that they are open about it....But big but..he the cashflow and moeny they have now is enough..i i just cant accept this open mail from him..stating the following:
"I sometimes get asked why continue to raise money," Roberts said. "Haven't you already raised enough to make the game? The answer is that Star Citizen isn't a normal game. It's not being developed like a normal game and it's not being funded like a normal game."
For me..this does not cut it..
Again..i will support it..and i look soo much forward to it..but please accept my concern as it is..60 mil..is enough...more than enough...
mmorpg junkie since 1999
Once they realized their top end budget could likely be much greater than first envisioned odds are good that they put together a development plan with enough features in it to require $100M or even more of funding to be fully delivered.
So now with every new funding goal reached, they can just reference the master plan and see what else can be added to the product. (and when)
My only concern is on the impact of the release dates with never ending scope creep, but odds are they've got a multi-release date plan in place already and are pretty clear on what content the initial release should be targeting, and other features will have to follow on in later phases.
They do appear to know what they are doing, so I wouldn't worry too much about them "grabbing" your money, be happy, looks like they are trying to deliver a truly amazing MMO.
Can they pull it off? I don't know, but at least when it's all said and done, "We didn't have enough money to finish" will not likely be an excuse if less successful than hoped for.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I did not say that they only have 4k backers. Never.
meh.. a game budget can never be big enough especially with a huge scope game like SC
Greedy, how? You mean a company that pays for the life expenses of almost 300 highly skilled game developers needs more money?
They won´t stop developing the game when it´s released, it will require patches, updates, expansions, new missions, new episodic content, more voiceovers, more motion capturing, music , story writers etc.
Upwards of 250 Million like SWTOR, that´s a big budget .................. and look how that one looks like. It is far less ambitious than SC.
60 million is nothing. There are Asian MMOs with a 60+ million $ budget and they are developed in Korea.
It will take YEARS before anyone makes "profit" from SC.
Yup, that has been my concern all along as well. From personal experience, I know the headaches that result from the "integration testing" phase. That's when the modules are all combined and tested as a working unit, not as individual modules. Strange things can happen when the complexity scale is increased tenfold.
I do expect that the game will be delivered, but I also expect a quite a few delays in the future. Hopefully it will all be worth it in the end, because SC has grown (mutated ?) into the "one ring that binds them all" as far as scifi MMO's are concerned.
This, associated with hampering in-game earlier experience of people for too much time beyond the expected, can't end good. It won't end good. They are screwing with a public target that is a niche inside the niche. They won't find replacements for those disappointed. Not a chance. By design of the game, they won't find them. They are doing the opposite of what they should.
The right thing to do is what Braben did and has been doing. And I am not saying that one game will end better than the other, even that today E:D is far better in my opinion, but I talking under perspectives of keeping a company healthy in the long term. Not a coincidence that Braben keeps one for 30 years while CR killed 3 in a couple of years.
CR already mentioned, in more serious talking (not this marketing bs to feed whales with what they want to hear of "oh, I am a charity man spending all dime in the dev") that the future depends on people coming, staying, much more than he has or keep today as "active".
That basically means that if they don't, he simply won't thrown all his earned money along the road to keep it for a couple of excited fans (after all, he can simply write letters, excuses and talk about how good he is by letting them Private Servers). Guess what, his own current strategy is making sure to make people looking badly to them, staying away, and when coming back, coming with not so "good" eyes. He screwing with the niche that is already tiny, and his tentative to appeal to other niches are seriously pathetic and have not really resulting in any relevant grow.
That happens when you put your own marketing/sales strategy under the shoulders of people with no experience... one person... basically, your wife.
It's ok to do not use publishers, but its ignorance to underestimate the importance of what they do, acting in an extremely amateurish way and hoping that it won't have any consequence, and magically, everyone will become CR fanboys with unconditional love that does not require anything and it's ok with anything. It's not the customers that must to adapt to CR. It's CR that must to adapt to the customers. While he continues to require that people be fanboys to feel good and accept his actions, he will continue to screw until the point of not a single chance of achieving any level of success that they pursuit - at least in their marketing speech and challenges raised.
Hmm, as I understand it any profit from selling the game AFTER launch ("box sales" .. although these days the "box" is usually a digital download) is potential true profit. Something to buy a Ferrari with ;-)
And if they pull it off as promised .. they REALLY earned it. And I hope everyone in the team gets a big bonus then and there.
Money from backers paying BEFORE launch: CR stated that all THAT money goes into development.
Have fun
You are taking the "high road" view on the project, which I'm sure is what all reasonable people hope is going on. I hope this game will be amazing, too.
However, bear in mind this is a crowdfunding project, meaning there is essentially zero external financial control. This is deeply troubling to me. Most people I talk to with industry experience (folks who have worked for IBM, Lockheed Martin, etc., companies I respect) hold the view that more money doesn't solve anything. Either they have a productive team or they don't.
I have no doubt that there is a game being made here, but there also is some smoke around the engine. It's hard to tell what is really going on without an audited financial report (which would be required for something of this size, $10M+ in a year, if the company making the game wasn't privately held), but to outward appearances the C.F.O. (kind of an important title in a company setting financial Guiness world records) was let go suddenly in April 2013, when the crowdfunding engine was in full swing, and it took them a year and a half to find a replacement.
For a year and a half, apparently Chris felt qualified to make all the important financial decisions for a multimillion dollar company without the benefit of having a trained C.F.O. I also find it strange that the co-founder of C.I.G. is a legal expert, who apparently rarely gets mentioned, or at least has managed to stay away from the PR surrounding this game. It's almost like they knew they were going to be treading some legal grey areas.
So, the whole mindset of "give them more money so they can make it better" is really just a big lie. As Kylerian mentioned, if they are good, they have financial planning in place so that they know exactly how much they will earn with X amount of marketing resulting in Y amount of ship sales, factoring in Z burn rate to get W features. It's just that they way the project is being financed is bizarre; it's a chimera.
/2c
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I Agree with you 100%!
Just look at the stretch goal on their homepage..now it ses 61Mil 27% but there is no written project on it...so my guess is..for every mile stone they get..they suddenly have a new feature they want to add..i mean come on ffs...on 1 stretch goal it said 1 mil and we will create this ship..as far as i know i takes less than 2 days,.with a propper artist and a few coders and the ship is there..again..i really dont see the point in them wanting more money...and if they want more money..give us a whole project outline on every development side..and payment and current and future employment etc.
Again..i support this game 100% but i am getting pissed on that fact that they are thorwing away news on crowdfunding and they reaching milstones when i really mean they dont need a f-king dime anymore.
let me know what u think on this one guys.
mmorpg junkie since 1999
they don´t add features, they reveal content which was planned anyway
The last 10 stretch goals were ships or some hangar goodies.
No more features until release.
So their CFO - obviously quite talented - was headhunted away from CIG with a big bundle of cash by a juggernaut of the gaming industry (Wargaming.net with World of Tanks etc.) with a total revenue approx. 10 times that of CIG.
http://ftr.wot-news.com/2014/05/21/cyprus-stock-exchange-suspends-trading-of-wargaming-securities/
Must have been totally Chris Roberts fault !
It had for sure nothing to do with a bigger paycheck for Cindy Armstrong in a much bigger company.
Have fun
epic comment bro!
mmorpg junkie since 1999
If they were interested on release the game as earlier as possible, to be an effective team, do you think that after acquiring 20 million dollars, which according with the CEO of the company, was everything that was needed to make his full and complete vision by himself, without angel investors, he still would wait more than an year to hire the person to "design the concept" of the Persistent Universe (you heard that right... "the concept"), or other big one to manage the project, just a couple of months before what was expected originally to be the first release of the Persistent Universe (in Beta status)?
Why?
If you look for answers. I ask you. What they told, from the beginning, about selling ships by real money after release?
The answer (and be sure that this is their actual, in a relevant manner, unique source of income) will make you understand the why. Is it really that difficult to see?
The only time I'll consider getting myself in any involvement with this game is when it will be couple months after launch when all the reviews, videos and features are out there. Endgame design and security will be my primary concerns.
Until this game is out there and available it doesn't exist for me like every other game that's under development. Waiting for that X game is tedious and I rather keep myself busy with what is available and what works for me. If something else comes along the road that will prove to be significantly better both in quality and value (price/cost) I'll gladly hop over.
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
Star Citizen's business model consists of:
A. Make more $500 ships
B. Bide time till 2020
C. Sell Star Citizen to facebook for 2 Billion
Or maybe liked Wing Commander, Freelancer and EVE.
And thinks that a small revolution in the video game industry is long overdue, with SC being an example for that coming change.
Have fun
I'm still waiting to hear what exactly they have revolutionized or are going to revolutionize.
Other than finding a few thousand people who like spending thousands of dollars each month :P
..Cake..
"The Revolution"
http://www.pcgameshardware.de/Kickstarter-Event-239378/Specials/Kickstarter-Revolution-der-Gamescom-1132838/
If you cannot read German --> Google Translator
Its not only Star Citizen .. its all the big Kickstarter projects, with SC by far being the largest.
Have fun