Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Please explain how this game is not pay to win

1457910

Comments

  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by rpmcmurphy
    Originally posted by MoreOfTheSame

    ha ha there it is, the next made up drama that isn´t one!

    There will be THREE SEPERATE GAMES, nothing changed, they plan ahead to make a trilogy like Wing Commander I, II, III

    I. Squadron 42 is Squadron 42

    2. Behind Enemy Lines will not only be a "mission disk" but expaneded to be a full game, like Squadron 42

    3. Is untitled, but another full length single player campaign

    Of course the naysayers have something new to jump on - CIG holding back content! They split it up to charge three times! LOL

    Needed any more proof for the anti-SC agenda, here it is. More heaps of disinfo BS stacking up.

     The initial release plans for SQ42 were poorly explained, perhaps people haven't seen the follow-up explanations.

    https://robertsspaceindustries.com/funding-goals

    wut? poorly explained? Nothing was poorly explained:

    Squadron 42 initial goal

    3 milllion stretch goal
     Squadron 42 will feature 35 missions.

     

    4 million

    Squadron 42 will feature a richer storyline and 45 total missions.

     

    5 million

    Squadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander and 50 total missions.

     

    6 million

    The first Squadron 42 mission disk, Behind Enemy Lines, will be available for free to all backers who pledge before $6 million upon release.

     

    and that´s it.

     

    Now Squadon 42 will have 70 missions, 20 more than announced.

    The free "mission disk" for backers below 6 million will be of equal size than Squadon 42, more than announced.

    They´ve planned ahead and will make a third part some time in the future. Big effing deal.

    what´s not to understand? CIG is not a backpeddling promise breaking company like you know who.

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    I'm talking about the recent announcement where they said it would be split into 3 campaigns, that wasn't explained well initially which is why they followed it up and clarified some things.
  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by rpmcmurphy
    I'm talking about the recent announcement where they said it would be split into 3 campaigns, that wasn't explained well initially which is why they followed it up and clarified some things.

    They never said split, it´s extended.  I´m not happy though with "Squadron 42" being the new franchise wrapper for the single player/co-op story campaign stuff.

    It should all be called "Star Citizen" primarily, I don´t see how "Behind Enemy Lines", or the untitled third story installment must be connected to the same squadron, or even the same story setup. Seems like they want to center it all around that heroic Squadron 42, but I´d preferred different settings for all campaigns.

    I get it, "Squadron 42" is the equivalent of the "Wing Commander" franchise but it sounds a lot less catchy.

    It´s like dropping "Star Wars" and calling the movie just "The Force Awakens" or something that no one identifies as Star Wars.

    It´s still called Star Wars: The Force Awakens

     

  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by rpmcmurphy
    I'm talking about the recent announcement where they said it would be split into 3 campaigns, that wasn't explained well initially which is why they followed it up and clarified some things.

    Some understood it the first time ;-)

    Others got a more detailed explanation later ....

    Is it explained well enough now ? Have all unclear points been now clarified ?

     

    Summary:

    EVERYTHING promised for Squadron 42 in the Kickstarter campaign (and later stretch goals) will be delivered.

    And some extra on top of that (more missions than promised).

    And THEN another campaign on top of that (which costs extra) will come later.

     

    Have fun

     

  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by Erillion
    Originally posted by rpmcmurphy
    I'm talking about the recent announcement where they said it would be split into 3 campaigns, that wasn't explained well initially which is why they followed it up and clarified some things.

    Some understood it the first time ;-)

    Others got a more detailed explanation later ....

    Is it explained well enough now ? Have all unclear points been now clarified ?

     

    Summary:

    EVERYTHING promised for Squadron 42 in the Kickstarter campaign (and later stretch goals) will be delivered.

    And some extra on top of that (more missions than promised).

    And THEN another campaign on top of that (which costs extra) will come later.

     

    Have fun

     

    the stuff they are keeping tightly under wraps for a good reason, will blow people´s minds anyway in a few months.

    Can´t wait for the actual Squadron 42 trailer, and the announcement of the actors. It´s going to break the internet :-))))

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by MoreOfTheSame
    Originally posted by Erillion
    Originally posted by rpmcmurphy
    I'm talking about the recent announcement where they said it would be split into 3 campaigns, that wasn't explained well initially which is why they followed it up and clarified some things.

    Some understood it the first time ;-)

    Others got a more detailed explanation later ....

    Is it explained well enough now ? Have all unclear points been now clarified ?

     

    Summary:

    EVERYTHING promised for Squadron 42 in the Kickstarter campaign (and later stretch goals) will be delivered.

    And some extra on top of that (more missions than promised).

    And THEN another campaign on top of that (which costs extra) will come later.

     

    Have fun

     

    the stuff they are keeping tightly under wraps for a good reason, will blow people´s minds anyway in a few months.

    Can´t wait for the actual Squadron 42 trailer, and the announcement of the actors. It´s going to break the internet :-))))

    Holy exaggerating Batman!

    ..Cake..

  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by sgel
    Originally posted by MoreOfTheSame

    Can´t wait for the actual Squadron 42 trailer, and the announcement of the actors. It´s going to break the internet :-))))

    Holy exaggerating Batman!

    If Kim Kardashians backside cannot break the internet, nothing can ...   ;-)

     

    Have fun

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Originally posted by Erillion
    Originally posted by rpmcmurphy
    I'm talking about the recent announcement where they said it would be split into 3 campaigns, that wasn't explained well initially which is why they followed it up and clarified some things.

    Some understood it the first time ;-)

    Others got a more detailed explanation later ....

    Is it explained well enough now ? Have all unclear points been now clarified ?

     

    The point you're trying to be blasé about is;  if the explanation was done to a satisfactory manner in the first place they would need to clarify, would they?

  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by rpmcmurphy

    The point you're trying to be blasé about is;  if the explanation was done to a satisfactory manner in the first place they would need to clarify, would they?

    For me personally it WAS done in a satisfactory manner.

    Others mileage may vary.

     

    Have fun

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Originally posted by Erillion

    For me personally it WAS done in a satisfactory manner.

    Others mileage may vary.

     

    Well, bully for you?

    No one cares if you got it the first time, CIG obviously cared that their explanation was not clear enough, so they followed it up with further details to ensure everyone was on the same page.

  • terakota666terakota666 Member Posts: 2

    Its a good way to someone who siply dont have time to gain it all like me. Like in real life lol. I coudnt do a starship for myself but I could buy it, or not Lol

     

  • RhygarthRhygarth Member UncommonPosts: 259

    it might not be P2W but it is PAY to show off how much cash you earn  and thats just as bad if you ask me

    games should take you away from all the buls**t of real life but this game is just taking real life cash and making it so you can be a spoilt brat ingame just like most are irl...

    play the game ffs and not ohh i can pump a tone of cash into it  and  have what i want now...

  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by Squarll

    play the game ffs and not ohh i can pump a tone of cash into it  and  have what i want now...

    I think that is what in my estimate 650.000 of those 674,784 ship captains are doing.

     

    Have fun

  • RhygarthRhygarth Member UncommonPosts: 259
    dam i will LOL so hard when the people that spent £1000's on this game only to find out it sucks or they hate the ganme play
  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by Squarll
    dam i will LOL so hard when the people that spent £1000's on this game only to find out it sucks or they hate the ganme play

    Well, they have up to 3 years time before game launch to find out in playtesting, do they not ?

     

    Have fun

  • KefoKefo Member EpicPosts: 4,229
    Originally posted by Squarll
    dam i will LOL so hard when the people that spent £1000's on this game only to find out it sucks or they hate the ganme play

    As much as I rag on SC I do hope it does turn out to be everything that is promised just because if it turns out otherwise they will have done a same fine job of poisoning the well.

  • KefoKefo Member EpicPosts: 4,229
    Originally posted by MoreOfTheSame
    Originally posted by Kefo
    Originally posted by Erillion
    Originally posted by Kefo
    Originally posted by MoreOfTheSame

    And let´s just completely ignore the biggest part they are working on to finish, the single player campaign where your pledge gives you nothing but the naked game, and you´ll get whatever ship the missions require you to fly.

    Technically your pledge gets you episode 1, also episode 2 if you backed before 6 mil. Anyone else will have to shell out for episodes 2 and 3 if they want to see how the story continues

    *** gasp ***

    CIG wants MONEY for the NEXT mission disk  (about as large and as developed as a Triple-A game), after they gave most of the backers a Triple-A game with 70 missions AND another Triple-A game on top of that of about the same size. 

    CIG .... you greedy bastards !!!

     

    Have fun

    So all the people who backed on kickstarter at certain pledge levels where it says digital download of squadron 42 will be getting all 3 episodes? No? Thought so

    ha ha there it is, the next made up drama that isn´t one!

    There will be THREE SEPERATE GAMES, nothing changed, they plan ahead to make a trilogy like Wing Commander I, II, III

    I. Squadron 42 is Squadron 42

    2. Behind Enemy Lines will not only be a "mission disk" but expaneded to be a full game, like Squadron 42

    3. Is untitled, but another full length single player campaign

    Of course the naysayers have something new to jump on - CIG holding back content! They split it up to charge three times! LOL

    Needed any more proof for the anti-SC agenda, here it is. More heaps of disinfo BS stacking up.

    I guess you don't read the SC forums since there are plenty of people who think the same why I do, most of them even *gasp* backers. They have come in and made clarification posts but it hasn't answered everything people are wondering about or at least not to their satisfaction. So I guess I happen to be making up drama that many others are as well, you've caught us it's all a big conspiracy.

    you should also go back and read some of my older posts, the ones where I say that I do hope the game is amazing and blows everything else out of the water. It sorta throws a wrench in your idea of a anti-SC agenda. It's more like healthy skepticism since gamers have been burned before by empty promises.

    your name is very good at describing how your forum posts for SC go though so I suppose you did pre warn people :p

  • AkumawraithAkumawraith Member UncommonPosts: 370
    Originally posted by Viper482

    This is a serious question, because I keep seeing people insist it is not just because you will not be able to buy the ships with RL money after it releases. The problem is you CAN buy them now with RL money. How is it people spending $1000's of dollars on ships today are not paying to win from day 1 while the rest of us are flying around in our poor man newbie ships? If you are more powerful from day 1 you will be more powerful day 2, 3, 4, 5, 6, 7, 8 and so on. So I can eventually afford to buy your $1000 ship in game after a couple months of playing, by then where is the guy who started with that ship?

    Seriously, explain to me how this is not pay to win without the "no one is forcing you to buy anything" cliche, and without telling me everything will be available in game for game currency. I get both of those concepts, but it walks and talks like a duck, to me it is a duck. Convince me otherwise please, because so far I don't get it.

    Simple; Its not pay to win becuase everything you can pay cash for is also available in the game, only those who are willing to pay the cash for them will buy them off the store, everyone else can get them in game.

     

    Only a handful of ships/items are limited to outside the game ... eg. The Bengal Carrier, only a select amount of those were sold during the kickstarter, they were not offered again. They will also not be available in the game for sale ever. This was mentioned during the kickstarter there were no complaints then and there shouldnt have been, it was 10k, most couldnt have afforded it anyway.

     

    For pretty much every ship in the store right at this date they will be available for sale in the game. so its not P2W except to theose who do not understand what P2W means.

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Akumawraith
    Originally posted by Viper482

    This is a serious question, because I keep seeing people insist it is not just because you will not be able to buy the ships with RL money after it releases. The problem is you CAN buy them now with RL money. How is it people spending $1000's of dollars on ships today are not paying to win from day 1 while the rest of us are flying around in our poor man newbie ships? If you are more powerful from day 1 you will be more powerful day 2, 3, 4, 5, 6, 7, 8 and so on. So I can eventually afford to buy your $1000 ship in game after a couple months of playing, by then where is the guy who started with that ship?

    Seriously, explain to me how this is not pay to win without the "no one is forcing you to buy anything" cliche, and without telling me everything will be available in game for game currency. I get both of those concepts, but it walks and talks like a duck, to me it is a duck. Convince me otherwise please, because so far I don't get it.

    Simple; Its not pay to win becuase everything you can pay cash for is also available in the game, only those who are willing to pay the cash for them will buy them off the store, everyone else can get them in game.

    For pretty much every ship in the store right at this date they will be available for sale in the game. so its not P2W except to theose who do not understand what P2W means.

    I find your last comment utterly ironic since obviously you seem to be confused. If you gain an advantage with real money over players who don't spend real money, then it's p2w.

    The excuse that you have to buy something that isn't available in-game is at-least idiotic since all players "win" the same.

    If someone starts with a Aurora and someone else starts with a selection of 10 different ships... how is that NOT pay to win in your mind?

    There are lots of games who do it to certain degrees...but SC has literally monetized pretty much every single in-game asset and it will continue with FPS assets as the devs have said.

    ..Cake..

  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by Akumawraith
     
    Only a handful of ships/items are limited to outside the game ... eg. The Bengal Carrier, only a select amount of those were sold during the kickstarter, they were not offered again.

    Akumawraith, i think you meant the first Idris version and the Scythe.

    The Bengal was never for sale.

    The Bengal will not be for sale in the game either .... a very few of them will be made available in a kind of special event that will require a huge effort by many players to recover carrier hulks from Vanduul space, repair them, refit them, man them ... all the while fending of alien attacks and human rival factions.

     

    Have fun

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    Continuing with sgel's post above. If a Constellation is $250 and takes 60 hours to earn, we get ~$4 p/hr. Someone with a fleet of 10 ships worth $2000 therefore has 500 hours 'leg up' over a starter player. An average person might play 15 hours a week which means 33 weeks just to get to the same 'level' as the person who paid.

    This obviously excludes all the earnings the person who pays can make during those 33 weeks.

    It seems odd to make a game where you create such a disparity between the playerbase and people think that it's ok.

  • ErillionErillion Member EpicPosts: 10,328

    It is not P2W if I can get the same thing in game without spending real world cash.

    CIG already described that it does NOT take very long to get those items in game, even when only starting with a starter ships. We are talking weeks here, not months.

    Once we both have the same equipment (which won't take long, as said before), only skill decides. SC is first and foremost a real world flying/shooting skill based game, not skills that magically level up in game. And everyone can only fly ONE ship. Who cares if (s)he has 10 ships in his hangar - he cannot fly em all at the same time. For most of them he would need player crew anyone to be anything but cannon fodder.

    SC is also a game of cooperation between players. You can have the best ship in game and be shot down on Day 1 after game launch by a group of players in basic ships. I predict that will happen A LOT on Day 1. EVE Online for instance is full of such stories, where rare ships get slaughtered by small cheap ships the day after they have been introduced into the game. And in SC, getting back a ship from Insurance is NOT instant and automatic .. someone needs to manufacture it first (player or NPCs).

     

    Have fun

  • ErillionErillion Member EpicPosts: 10,328
    Originally posted by rpmcmurphy

    Continuing with sgel's post above. If a Constellation is $250 and takes 60 hours to earn, we get ~$4 p/hr. Someone with a fleet of 10 ships worth $2000 therefore has 500 hours 'leg up' over a starter player. An average person might play 15 hours a week which means 33 weeks just to get to the same 'level' as the person who paid.

    This obviously excludes all the earnings the person who pays can make during those 33 weeks.

    It seems odd to make a game where you create such a disparity between the playerbase and people think that it's ok.

    My personal estimate is that the  "average" space sim gamer spends more like 15 hours of gaming on one weekend ;-) on a new game. And SC players are hardly "average" gamers when they are putting their cash where their heart is. Expect some serious playtime stats.

    Those quoted 60 hours are also "non-hardcore" gameplay. So that includes social interaction, walking around on planets, buying stuff, exploring etc. If you go for 100 % money-paying missions 100 % of the time, you should acquire assets 2-3 times faster.

    In your example that would  then be 11 weeks for a fleet of ten ships. Which sounds pretty OK to me.

    I would not do it that way myself, however. 2-3 different ships acquired during non-hardcore gameplay are perfectly fine for me. SC is not a race for Number 1. Because there IS no Number 1 in a complex simulated universe of many professions.

     

    Have fun

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    Certainly there are variations, I'm just using industry average numbers.  With your example it also works in the reverse, the paying person putting in more time with a wider range of ships that can carry more, kill more, explore more etc so earnings for them jumps up accordingly as well.

    Hopefully the instancing negates some of the disparity.

    Perhaps after doing Star Citizen Roberts can see if he has the same success selling suits of armour and weaponry as a funding method for a high fantasy game.

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Erillion
     And SC players are hardly "average" gamers when they are putting their cash where their heart is. Expect some serious playtime stats.

    Why has only like 6% (iirc) of them actually played the game then?

    ..Cake..

Sign In or Register to comment.