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Saga of Lucimia (Sandbox Group Based MMORPG)

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  • vtravivtravi Member UncommonPosts: 400
    Renfail said:
    How about we get jus tone game that is group based and has no pvp? Everquest is about the only other one I know that fits this and even it has a pvp server.....Just about every single MMO has PVP why do you have to have it in every single game?
    And that's exactly why we decided at the very beginning that we were taking a very strict no PvP/pure PvE stance. Plenty of those out there, plenty in developmet, but very few purely PvE games out there. 
    That maybe the single best decision you made. Every other game has PvP and it can cause problems such as:All the classes need to be balanced for PvP, Nerfing Crowd Control for PvP and just wasting resources on something that is just a throw in for most games.

    I wish more games did this. Be PvP or PvE don't do both, unless you have a huge budget
  • IsilithTehrothIsilithTehroth Member RarePosts: 616
    Personally I am watching The Chronicals of Elysia, since I more than likely won't get Darkfall online back. Ofc others look tempting like Crowfall, but don't fall for the hype anymore.

    MurderHerd

  • RenfailRenfail Member EpicPosts: 1,638
    Personally I am watching The Chronicals of Elysia, since I more than likely won't get Darkfall online back. Ofc others look tempting like Crowfall, but don't fall for the hype anymore.
    Hype is over-rated. If you can't sink your teeth into it and/or trust the people involved, there's no reason to put your money on the line. 

    Which is why we keep going back to the whole "we aren't putting a gun to anyone's head and forcing them to be interested in our game. They either are or they aren't. End of story". 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • dustyfellowdustyfellow Member UncommonPosts: 54
    Renfail said:
    Personally I am watching The Chronicals of Elysia, since I more than likely won't get Darkfall online back. Ofc others look tempting like Crowfall, but don't fall for the hype anymore.
    Hype is over-rated. If you can't sink your teeth into it and/or trust the people involved, there's no reason to put your money on the line. 

    Which is why we keep going back to the whole "we aren't putting a gun to anyone's head and forcing them to be interested in our game. They either are or they aren't. End of story". 
    Renfail, All I want to say is good luck man. we need more ventures like this and I agree with what you say. I'm not interested in the game at this time but I will keep my eye's on it.
  • acidbloodacidblood Member RarePosts: 878
    P2P PvE with an emphasis on grouping, sounds like my kind of game... though it will of course depend on the details of how it works in practice. Good luck and I'll see you in a few years (sorry, burnt by too many hype trains to get on anything this early anymore).

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Lol, no PVP and a subscription and the doomsayers are out in force. This just proves Renfail's point, you really don't need them playing this game. It's going to be fun over the next few years reading there begging threads and posts while knowing they can't change a thing.

    Popcorn stacked.




  • StarIStarI Member UncommonPosts: 987
    Renfail said:

    YashaX said:

    The last time we looked at Darkfall for numbers was 2013, seven years after their launch, with an employee base of 48, and 20,000 subs. I have no data on them in 2015, but AFAIK they are still going. The point was to show that a small developer team who started with five guys and developed from 2000 - 2007, launched a game, and grew it to 20k subs and 40+ employees over 7 years, = a successful niche title. 

    At best that's some fishy information and wording. The 5 guys from Norway (Razorwax) that initially developed Darkfall basically sold themselves and game rights to  a bigger company from Greece (Aventurine). This was in 2002. Game launched in 2009. Today, I'm not entirely sure but maybe one of those 5 Norwegian guys still works for AV. That much about 5 guys growing a game. A game that had one 10k EU server at launch and one more a few months later in NA. Ever since release hype, player numbers went downhill. Darkfall closed in 2012 and Unholy Wars got released as a brand new game, as AV liked to point out themselves. 20k subs in 2013/14? Please do link that information source. Sure, UW release hype spiked up the sub numbers for the first few months in 2012/13 but to colour that as a success for a suposedly ever evolving MMORPG that has closed down, just to get mutilated and literally devolved content wise durring it's re-release and has a world devoid of any a real population. Please. Stop. Pulling information out of your behind.
  • RenfailRenfail Member EpicPosts: 1,638
    Renfail, All I want to say is good luck man. we need more ventures like this and I agree with what you say. I'm not interested in the game at this time but I will keep my eye's on it.
    Cheers :) 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638

    acidblood said:
    P2P PvE with an emphasis on grouping, sounds like my kind of game... though it will of course depend on the details of how it works in practice. Good luck and I'll see you in a few years (sorry, burnt by too many hype trains to get on anything this early anymore).

    Roger that!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638

    StarI said:
    At best that's some fishy information and wording. The 5 guys from Norway (Razorwax) that initially developed Darkfall basically sold themselves and game rights to  a bigger company from Greece (Aventurine). This was in 2002. Game launched in 2009. Today, I'm not entirely sure but maybe one of those 5 Norwegian guys still works for AV. That much about 5 guys growing a game. A game that had one 10k EU server at launch and one more a few months later in NA. Ever since release hype, player numbers went downhill. Darkfall closed in 2012 and Unholy Wars got released as a brand new game, as AV liked to point out themselves. 20k subs in 2013/14? Please do link that information source. Sure, UW release hype spiked up the sub numbers for the first few months in 2012/13 but to colour that as a success for a suposedly ever evolving MMORPG that has closed down, just to get mutilated and literally devolved content wise durring it's re-release and has a world devoid of any a real population. Please. Stop. Pulling information out of your behind.
    Google is your friend. Do your own research :) 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638

    Lol, no PVP and a subscription and the doomsayers are out in force. This just proves Renfail's point, you really don't need them playing this game. It's going to be fun over the next few years reading there begging threads and posts while knowing they can't change a thing.

    Popcorn stacked.
    Share that popcorn!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • GdemamiGdemami Member EpicPosts: 12,342
    As other poster has said, I truly feel sorry for the rest of the team, since they are working on the game for free and their chances of getting their "sweat" rewarded being buried by dicky, immature attitude of one sole guy...

    Jason Appleton all over again... 
  • RenfailRenfail Member EpicPosts: 1,638
    Gdemami said:
    As other poster has said, I truly feel sorry for the rest of the team, since they are working on the game for free and their chances of getting their "sweat" rewarded being buried by dicky, immature attitude of one sole guy...

    Jason Appleton all over again... 
    Feel free to reach out to any individual team member and you'll find that we all share the same opinions. That's why we're all here working on this together, as a team. I just happen to be the most vocal on forums because that's part of my job. But we're all pretty dickish when it comes to stomping on f2p crybaby toes :) 

    Show up next Tuesday to our weekly vodcast and you'll have a chance to hear us echo each other's sentiments, Borg-style! 

    Resistance is futile :) 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • AzothAzoth Member UncommonPosts: 840
    I am all for the game as described. If it gets made, I will buy it. My only question is why are you talking so much about the game, so early in development. I understand for kickstarter projects, when people are looking for money, but you say you are self financed, and don't need the money. Why didn't you wait closer to the final line, when you are ready to let testers in to iron out the last bugs ? I just don't see any reason to start the hype train now, when so much can still change. 
  • DakeruDakeru Member EpicPosts: 3,803
    I'm starting to think this is a psychological study.
    The next best guy with hilarious claims jumps in and feeds the crowd with promises.

    Goal of the study: Find out if people will smell the rat after all the previous scams and incompetence or will they again believe every single word and that years away from the pretended release date?
    Harbinger of Fools
  • RenfailRenfail Member EpicPosts: 1,638
    Azoth said:
    I am all for the game as described. If it gets made, I will buy it. My only question is why are you talking so much about the game, so early in development. I understand for kickstarter projects, when people are looking for money, but you say you are self financed, and don't need the money. Why didn't you wait closer to the final line, when you are ready to let testers in to iron out the last bugs ? I just don't see any reason to start the hype train now, when so much can still change. 
    We actually didn't seek out the hype. We've been busy behind the scenes, building our game. 

    When I got back from Spain at the end of June, people started reaching out for interviews, and I've been fulfilling those requests. Theory Forge, Citizens of Tech, WASD Radio, and then Bill reached out from MMORPG this past Monday, to name a few. And because of those interviews we're popping up on forums across the world, and I try hard to make sure I can be there at each one to answer questions/etc., to show people how invested in the concept of community we are. 

    Our fans are the ones who have been getting the word out there, sharing screenshots, sharing our development streams, and the like. 

    And nothing can really change. We've got the same vision we had when we started 16 months ago. But we can always use money...it's just not going towards salaries. Instead, the bulk of what we're bringing in with pre-orders goes towards conference attendance and marketing costs, as well as server costs, software costs, legal fees, and the like. 

    We have 9 team members, and 3 contractors at this point. Everyone has a pony in this race. Feel free to come over to our forums and talk with any of them; many of them have their own streams going on in the evenings as well for those who want to hear someone other than me talk about the game. 

    Newsletter subscribers have access to our Google finance spreadsheets, and that's moved to our new forums now. 

    We aren't worried about hype. We're far more interested in community. Which is why we're doing the same thing Shroud of the Avatar did with their pre-order system and Early Access, and we're getting our community involved from the earliest stages of development. We've got people on board with us who were around last year when it was just us sharing things with our friends and family on Facebook, and who have grown with us, and been out there sharing things even more than I do. 

    By having the community on board from day one, by showing them every step of the journey, no matter how rough or how early, we're forging the friendships and community bonds that are more important to us than subscriber numbers. It's about the people. We started out building this game because WE wanted to play it, and along the way we've found others who align with our own ideas, which is amazing. 

    We have zero interest in "hype" factor. We're only interested in players who see us and have that HOLY FRAK THIS IS AWESOME moment and want to be involved. Anyone who is on the fence, doesn't trust us, is burnt on hype, seen too many others fall and burn, and the like....groovy. We get it. And we totally respect that and we aren't holding a gun to your head. 

    For those who doubt, go away. Come back in a year when we have more screenshots, more videos, more players, more "credibility". Or wait two years or whenever you think it will make you comfortable.

    For those who see what we are doing, who are interested, who want to be involved, there are open arms and welcome bottles of wine and goodie bags. 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • GdemamiGdemami Member EpicPosts: 12,342
    Dakeru said:
    I'm starting to think this is a psychological study.
    The next best guy with hilarious claims jumps in and feeds the crowd with promises.

    Goal of the study: Find out if people will smell the rat after all the previous scams and incompetence or will they again believe every single word and that years away from the pretended release date?
    Nah, he just seeks attention(P2W cry baby trololol), thinking that any publicity is good, even the negative one. Sadly he does not realize that he goes way over the top and hurting the game and the team....
  • AzothAzoth Member UncommonPosts: 840
    Renfail said:
    Azoth said:
    I am all for the game as described. If it gets made, I will buy it. My only question is why are you talking so much about the game, so early in development. I understand for kickstarter projects, when people are looking for money, but you say you are self financed, and don't need the money. Why didn't you wait closer to the final line, when you are ready to let testers in to iron out the last bugs ? I just don't see any reason to start the hype train now, when so much can still change. 
    We actually didn't seek out the hype. We've been busy behind the scenes, building our game. 

    When I got back from Spain at the end of June, people started reaching out for interviews, and I've been fulfilling those requests. Theory Forge, Citizens of Tech, WASD Radio, and then Bill reached out from MMORPG this past Monday, to name a few. And because of those interviews we're popping up on forums across the world, and I try hard to make sure I can be there at each one to answer questions/etc., to show people how invested in the concept of community we are. 

    Our fans are the ones who have been getting the word out there, sharing screenshots, sharing our development streams, and the like. 

    And nothing can really change. We've got the same vision we had when we started 16 months ago. But we can always use money...it's just not going towards salaries. Instead, the bulk of what we're bringing in with pre-orders goes towards conference attendance and marketing costs, as well as server costs, software costs, legal fees, and the like. 

    We have 9 team members, and 3 contractors at this point. Everyone has a pony in this race. Feel free to come over to our forums and talk with any of them; many of them have their own streams going on in the evenings as well for those who want to hear someone other than me talk about the game. 

    Newsletter subscribers have access to our Google finance spreadsheets, and that's moved to our new forums now. 

    We aren't worried about hype. We're far more interested in community. Which is why we're doing the same thing Shroud of the Avatar did with their pre-order system and Early Access, and we're getting our community involved from the earliest stages of development. We've got people on board with us who were around last year when it was just us sharing things with our friends and family on Facebook, and who have grown with us, and been out there sharing things even more than I do. 

    By having the community on board from day one, by showing them every step of the journey, no matter how rough or how early, we're forging the friendships and community bonds that are more important to us than subscriber numbers. It's about the people. We started out building this game because WE wanted to play it, and along the way we've found others who align with our own ideas, which is amazing. 

    We have zero interest in "hype" factor. We're only interested in players who see us and have that HOLY FRAK THIS IS AWESOME moment and want to be involved. Anyone who is on the fence, doesn't trust us, is burnt on hype, seen too many others fall and burn, and the like....groovy. We get it. And we totally respect that and we aren't holding a gun to your head. 

    For those who doubt, go away. Come back in a year when we have more screenshots, more videos, more players, more "credibility". Or wait two years or whenever you think it will make you comfortable.

    For those who see what we are doing, who are interested, who want to be involved, there are open arms and welcome bottles of wine and goodie bags. 
    Thank you ! Sounds good to me, and I agree that a game like yours, reaching more towards tabletop game kinda experience, definitely need a solid community. I will be keeping an interested eye on your progress. 
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Azoth said:
    I am all for the game as described. If it gets made, I will buy it. My only question is why are you talking so much about the game, so early in development. I understand for kickstarter projects, when people are looking for money, but you say you are self financed, and don't need the money. Why didn't you wait closer to the final line, when you are ready to let testers in to iron out the last bugs ? I just don't see any reason to start the hype train now, when so much can still change. 
    So why dont you disappear and come back in a couple of years. Thing is you can't because you haven't got the willpower to stay away.




  • RenfailRenfail Member EpicPosts: 1,638
    Azoth said:
    Thank you ! Sounds good to me, and I agree that a game like yours, reaching more towards tabletop game kinda experience, definitely need a solid community. I will be keeping an interested eye on your progress. 
    And that's all we can really ask at this point :) 

    Community is a huge thing for us, which is why we've earmarked a full 50% of our incoming funding for convention attendance. We want to be able to get out there with our team members and MEET the people who will be playing our game, not just interact with them online. I'm a huge fan of the travel blog convention circuit with my day job, and that's one of the reasons my wife and I have such a strong reputation, because of our community outreach and loyalty with our followers due to always being there face-to-face as often as we can.

    And that's also one of the reasons I'm running this upcoming Saturday night roleplaying session from September 5th to January 16th with 8 of our community members....a chance to get some tabletop action in,, but we're also burying that storyline into Volume I, so other players will be able to come along and follow in the footsteps of these 8 players, and earn their gear as raid-level rewards as well! Gotta keep the tabletop roots!

    We're gamers, just like everyone else, not some corporate schmucks drawing 200k a year salaries building a game to try and make the next few million. For us, it's all about the community, the people, and getting to know everyone as best as we possibly can. 

    I know at some point we'll grow to the point where I can't physically find the time to answer every comment on every forum, but I try really hard now as I find things...the overclocked forums, a few LOTRO guilds here and there, a few multi-game guilds, our friends from Defiance over in Rift...I hit up 12-15 forums per day trying to answer questions as best I can. But I'll keep doing it while I can!


    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • DakeruDakeru Member EpicPosts: 3,803
    Azoth said:
    I am all for the game as described. If it gets made, I will buy it. My only question is why are you talking so much about the game, so early in development. I understand for kickstarter projects, when people are looking for money, but you say you are self financed, and don't need the money. Why didn't you wait closer to the final line, when you are ready to let testers in to iron out the last bugs ? I just don't see any reason to start the hype train now, when so much can still change. 
    So why dont you disappear and come back in a couple of years. Thing is you can't because you haven't got the willpower to stay away.
    What kind of logic is that?
    He makes a valid point about the hype being started way too early and you say he lacks willpower.

    So the logic is: The CEO is right about starting the hype now but people lack willpower because they don't stay away from the hype.
    Harbinger of Fools
  • BuccaneerBuccaneer Member UncommonPosts: 654
    edited September 2015
    Renfail said:
    Azoth said:
    Thank you ! Sounds good to me, and I agree that a game like yours, reaching more towards tabletop game kinda experience, definitely need a solid community. I will be keeping an interested eye on your progress. 
    And that's all we can really ask at this point :) 

    Community is a huge thing for us, which is why we've earmarked a full 50% of our incoming funding for convention attendance. We want to be able to get out there with our team members and MEET the people who will be playing our game, not just interact with them online. I'm a huge fan of the travel blog convention circuit with my day job, and that's one of the reasons my wife and I have such a strong reputation, because of our community outreach and loyalty with our followers due to always being there face-to-face as often as we can.

    And that's also one of the reasons I'm running this upcoming Saturday night roleplaying session from September 5th to January 16th with 8 of our community members....a chance to get some tabletop action in,, but we're also burying that storyline into Volume I, so other players will be able to come along and follow in the footsteps of these 8 players, and earn their gear as raid-level rewards as well! Gotta keep the tabletop roots!

    We're gamers, just like everyone else, not some corporate schmucks drawing 200k a year salaries building a game to try and make the next few million. For us, it's all about the community, the people, and getting to know everyone as best as we possibly can. 

    I know at some point we'll grow to the point where I can't physically find the time to answer every comment on every forum, but I try really hard now as I find things...the overclocked forums, a few LOTRO guilds here and there, a few multi-game guilds, our friends from Defiance over in Rift...I hit up 12-15 forums per day trying to answer questions as best I can. But I'll keep doing it while I can!


    [mod edit]  You state you want to promote an adult experience but it's you that comes across as an immature adolescent with your comments towards F2P players.  If the devs are talking trash in forums, all they are going to develop (IMO) is a toxic elitist community in game. 

    I understand you are self funded but I still expect at least some professionalism when interacting with potential players.  If you haven't got any self control with the simple task of interacting on a forum, it doesn't leave me with much confidence  towards you and your studio's professionalism in delivering your game. 

    Before reading this thread I looked at your site and on paper your game ticked all the boxes.  I thought at last a studio is developing a sandbox without full loot pvp, centered around group play.  I saw your behaviour on these forums and thought maybe not and gained a sense of disappointment.  I wonder how many other potential players your actions have disappointed. 

    Just to add: My comments are nothing to do with FTP, the majority of the time I always go with the sub option.
    Post edited by Vaross on
  • RenfailRenfail Member EpicPosts: 1,638
    vtravi said:
    That maybe the single best decision you made. Every other game has PvP and it can cause problems such as:All the classes need to be balanced for PvP, Nerfing Crowd Control for PvP and just wasting resources on something that is just a throw in for most games.

    I wish more games did this. Be PvP or PvE don't do both, unless you have a huge budget
    Focus tight, go niche, and you can accomplish far more. That's our mentality :) 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • Fractal_AnalogyFractal_Analogy Member UncommonPosts: 350
    edited August 2015
    CrazKanuk said:
    CrazKanuk said:
    CrazKanuk said:
    Dakeru said:
    YashaX said:

    The top article on the game's blog has the director saying "we have zero problems telling the F2P babies to fuck off, here’s a tissue, cry yourself a river" 

    Did he really say that? I don't mind indie devs who think they can get the sub numbers that AAA MMOs can't.
    But if they start with PR nightmares like this then they are not even worth to be looked at.

    I am curious why you would call that a "PR nightmare"  ?




    Since it was your job to know this stuff, then I'm sure that you have plenty of measurable data and demographics that are reliable, so feel free to point out the data suggesting that a significantly higher percentage of people playing P2P vs F2P are adults. In fact, I see much more immature chat in my P2P games than my F2P. 

    MMOs still see revenues. So if revenues are diminishing across the board, and you are shooting for an extremely niche demographic, not JUST the MMORPG market, but 1% of that niche, then you need to capture more and more of that market to be successful. But I don't need to explain that to you, because you know, because it's your job to know. 

    http://www.statista.com/statistics/327283/wow-players-age/

    Have fun


    Do you play every subscription MMORPG out there?


    Your experiences with "chat" means nothing. It could just be the shard you are on, the zone you are in, or the actual game you are playing, even the year you played.

    My data is all of those things, all at once.


    Additionally, "chat" means very little to this discussion because even paying adults can act like children. This is about adult game play and earning your accolades within. Also, I don't think you are aware that ADULTS pay for most every MMORPG. Because even if it is a child playing, it is an adult who is paying. Children don't have incomes or credit cards.





    Your argument is pointless, "FREE" screams at the adolescent mind.

    So all these children pool into a game, then try to sort their egos out and use Mommies CC to feel better about THEMSELVES. Where as an adult plays these games for their adventure, challenge and roleplaying. To play a role within the community. Not suggesting adults don't have egos, but they recognize a level playing field. And often times are ashamed of playing alongside children who don't have disposable income, & have to listen to this children complain about items, or money.

    It would be pointless for me to play a FREE game. I could easily spend $500/month on a game like ArcheAge, or even spend $500 for my guildees and friends so that the people who roam with me are uber too. But I also know this before playing. So what would be the point of even doing it. There is no challenge.. and I myself have no reason to impress children.

    Fragile weak minded people with my income, are the ones who fuel FREE TO PLAY, because they wish to be uber among children. These people are called whales. They NEED that feeling of power and spend $$$ to get it, because the ego is a powerful thing. The thousands of other free loaders do not matter the these developers (they have no voice), they are just there to fuel the weak-minded, to spend more. That is the psychology of F2P.


    Nobody here is talking about MMOs, nor revenues (just you). You have to frame your mind on MMORPGs over the last 18 years. EQ & WoW are still going.. nearly everything else has allowed children to take over, or have catered to them after these Developers core game elements where shunned by the paying adults. Thus, many games go free, because it is the best way to stay afloat. It is not the best way to build a game, just the best way to earn an income, with the least amount of effort.

    All developers will tell you this^




    I happen to love Renfail's comments, it is refreshing that he is not catering to the masses of free loaders. It seems those people are offended because they won't be able to play his game, because they deem themselves unworthy. He isn't telling them personally to "Fuck off", only those who place themselves in the demographic that he is telling to FO.

    You can play his game if it is ever released. Nothing is stopping you, other than yourself.









  • GdemamiGdemami Member EpicPosts: 12,342
    Not suggesting adults don't have egos, but they recognize a level playing field. 
    And I thought that being adult means you realized that there is no such thing as even playing field in life, understanding that it is absolutely fine and learnt to deal with it without crying about F2P crybabies all over the internetz...


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