1) CR's net worth is more than what money is left in the project at this point.
Do we actually know that this is true? I've seen opinions about what his net worth was at the start of the crowdfunding range from broke to very wealthy but I haven't seen any facts. You have any?
I had read somewhere in the $40 million range, but I don't have his bank book, no. I had found some interesting stuff, yes. I'll see if I can dig it back up, for you specifically. It really does seem inconsequential, though. The whole reason it came about was re: this notion that SC is a con, which simply makes no logical sense. However, I can't seem to get @jcrg99 to even acknowledge that the motivation to ship a product is higher than not shipping it. Again, if he were to create Privateer 3, sell in-game ships, he'd probably have shipped it by now and actually be much further ahead than what he'd ever hope to be with his current project.
With SC, specifically, there are add-on modules, space station, etc., etc. as other in-game sales opportunities that he won't really be able to even leverage until the game is out. Anyone who thinks this game won't ship is fooling themselves. There's likely $500-750 million on the table right now, all he's got to do is ship a game. As mentioned, had he gone the route of Privateer with multiplayer functionality, he could have made the game for, what? $10 million? Shoot, look at ED!! There are like 400,000 owners on steam alone, meaning it's made like over 5 times it's KS value so far, and that's only on steam.
The model, itself, could be applied to ED and do just as well. So, again, what's the motivation to string people along and not capitalize as quickly as possible?
Roberts must be a democrat and in Hillary's corner.
Could be worse....
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Whether it's global warming or evolution, both sides of the argument are usually about as right as they are wrong because they tend to ignore the possibility of a greyer truth. Whatever side of the position you're on, you're WAY better off if you understand the other as well as you do your own. Besides, it keeps you from sounding like a quack.
This is an incredibly irresponsible statement.
Implying that there are two "sides" to global warming or evolution or that there is a "greyer truth" suggests that the science isn't well understood or that the record isn't extensive. It is. It has been for at least half a century (or more):
Global warming;
Deglaciation, loss of permafrost, striae in the rock record, measured ocean and land temperature over time, isotope ratios in oceanic basalts. It goes on and on. I studied this as part of my undergraduate geophysical science degree before working in a related field, I even toured Iceland for a month in the footsteps of Jan Hospers; let me modestly say the evidence is overwhelming.
Evolution;
This is less my area of expertise, but: genetic markers of populations, the fossil record, small evolutions in subsequent populations of feral dogs, interactions between genes and the environment (as evidenced in descendants of survivors of the Irish potato famine). Robert Sapolsky has a great series freely available on YouTube that has helped me understand this.
Making room for a "greyer truth" implies that there are two "sides" locked in a debate, speaking the same language, on equivalent ground using similar methods. There aren't. I have a lot of respect for personal beliefs (son of a pastor involved in inter-religious dialogue), but I think it's a mistake to set personal beliefs as equivalent to scientific evidence. They are separate spheres.
I thought you had an insightful article, so I'm confused why you would bring this as an example into the argument. It doesn't support your position, and respectfully, it only undermines your credibility.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Journalism is supposed to come from an unbiased perspective. While the article may have been well written, it is clear, even by the writers own admission, that they wrote this while angry and filled with so much frustration that they couldn't contain their emotions any longer. This read as an angry rant that is filled with conjecture. It's certainly not journalism, and nothing the OP said was even remotely news worthy.
What the team at CIG and its affiliates are doing has never been attempted before. So of course they've made mistakes and will make more of them. Mistakes and set backs happen in life and game development all around the world. Every company on the planet has disgruntled employees that quit or get fired. The only difference is, with Star Citizen, we get to see it all, good and bad, because of the public nature of their funding.
The sky is not falling, Rome is not burning and Star Citizen is certainly not going to crash and burn.
1) CR's net worth is more than what money is left in the project at this point.
Do we actually know that this is true? I've seen opinions about what his net worth was at the start of the crowdfunding range from broke to very wealthy but I haven't seen any facts. You have any?
I had read somewhere in the $40 million range, but I don't have his bank book, no. I had found some interesting stuff, yes. I'll see if I can dig it back up, for you specifically. It really does seem inconsequential, though. The whole reason it came about was re: this notion that SC is a con, which simply makes no logical sense. However, I can't seem to get @jcrg99 to even acknowledge that the motivation to ship a product is higher than not shipping it. Again, if he were to create Privateer 3, sell in-game ships, he'd probably have shipped it by now and actually be much further ahead than what he'd ever hope to be with his current project.
With SC, specifically, there are add-on modules, space station, etc., etc. as other in-game sales opportunities that he won't really be able to even leverage until the game is out. Anyone who thinks this game won't ship is fooling themselves. There's likely $500-750 million on the table right now, all he's got to do is ship a game. As mentioned, had he gone the route of Privateer with multiplayer functionality, he could have made the game for, what? $10 million? Shoot, look at ED!! There are like 400,000 owners on steam alone, meaning it's made like over 5 times it's KS value so far, and that's only on steam.
The model, itself, could be applied to ED and do just as well. So, again, what's the motivation to string people along and not capitalize as quickly as possible?
As I said in another thread, I think CR's ego and desire to be known as a Great Developer means more to him than money. So yeah, I think he desperately wants SC to be released and universally praised.
However that's not necessarily incompatible with paying himself and his wife handsomely while doing so. As a matter of fact it's quite typical for people with inflated egos to over-reward themselves because, you know, they deserve it.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
With respect to how long it actually takes to make a game like this, I agree that the game as currently described and taking into consideration upcoming games like Fallout 4, a 5, 6, 7 year development cycle is reasonable.
A couple of problems with SC however is that CIG itself was the one to set unrealistic expectations of the original (and even current) time line and how extra money beyond a certain point would help shrink the development time.
Now IMO, they are at least as knowledgeable and realistic about development cycles as we are so the unrealistic short times they set were done deliberately for fundraising purposes.
To think that they have been giving honest guesses about when the game would be ready all along you'd have to believe that they know less about development cycles than we do... which would be its very own disturbing thought.
Most other opinions and theories about wrongdoings and malfeasance at CIG flow from this: Have they been deliberately misleading about release dates in order to feed the fundraising? And, if so, what else are they being misleading about?
This was my biggest concern from the get go. I mean we have all seen how much money and time it takes to get a major AAA MMO off the ground, and every one of those probably had half the features that SC was promising.
And if it's that hard for the big players, with mega funds at their disposal, how could anyone familiar with game development expect this to be possible from an indie company? And not just technically, but from dev schedule as well. It defies belief, to me, that people thought this would be possible to create given the funding and the manpower. Are we desperate enough for games that we will believe sugar plum fairies can fart the games of our dreams? Apparently.
I said last year that they had to get a least some part of the game released soon, or it was going to drift into oblivion. It seems the author agrees. Elite was smart enough to realize this. Granted, we all hear the hue and cry whenever a game is released unfinished, but holy hell, what other choice do they have here? The longer this fiasco goes on the sooner the money will dry up and public sentiment will doom this game to the "woulda, coulda shoulda" category.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
1) CR's net worth is more than what money is left in the project at this point.
Do we actually know that this is true? I've seen opinions about what his net worth was at the start of the crowdfunding range from broke to very wealthy but I haven't seen any facts. You have any?
I had read somewhere in the $40 million range, but I don't have his bank book, no. I had found some interesting stuff, yes. I'll see if I can dig it back up, for you specifically. It really does seem inconsequential, though. The whole reason it came about was re: this notion that SC is a con, which simply makes no logical sense. However, I can't seem to get @jcrg99 to even acknowledge that the motivation to ship a product is higher than not shipping it. Again, if he were to create Privateer 3, sell in-game ships, he'd probably have shipped it by now and actually be much further ahead than what he'd ever hope to be with his current project.
With SC, specifically, there are add-on modules, space station, etc., etc. as other in-game sales opportunities that he won't really be able to even leverage until the game is out. Anyone who thinks this game won't ship is fooling themselves. There's likely $500-750 million on the table right now, all he's got to do is ship a game. As mentioned, had he gone the route of Privateer with multiplayer functionality, he could have made the game for, what? $10 million? Shoot, look at ED!! There are like 400,000 owners on steam alone, meaning it's made like over 5 times it's KS value so far, and that's only on steam.
The model, itself, could be applied to ED and do just as well. So, again, what's the motivation to string people along and not capitalize as quickly as possible?
As I said in another thread, I think CR's ego and desire to be known as a Great Developer means more to him than money. So yeah, I think he desperately wants SC to be released and universally praised.
However that's not necessarily incompatible with paying himself and his wife handsomely while doing so. As a matter of fact it's quite typical for people with inflated egos to over-reward themselves because, you know, they deserve it.
He's already, essentially, the Stephen Spielberg of Space Flight games. That being said, I suppose ego could be a good motivator. Either way, we're agreeing that his intention is to ship a game, not con people. Whether that goal of shipping a game is plausible or not, I don't know. I do think we'll probably get something. Just not sure what that something will actually be.
1) CR's net worth is more than what money is left in the project at this point.
As I said in another thread, I think CR's ego and desire to be known as a Great Developer means more to him than money. So yeah, I think he desperately wants SC to be released and universally praised.
However that's not necessarily incompatible with paying himself and his wife handsomely while doing so. As a matter of fact it's quite typical for people with inflated egos to over-reward themselves because, you know, they deserve it.
He's already, essentially, the Stephen Spielberg of Space Flight games. That being said, I suppose ego could be a good motivator. Either way, we're agreeing that his intention is to ship a game, not con people. Whether that goal of shipping a game is plausible or not, I don't know. I do think we'll probably get something. Just not sure what that something will actually be.
It seems like much of this could be summed up on if you believe he is the Stephen Spielberg or the George Lucas of Space Flight Sims. (Yah, that's right Im hating on the prequels!! Deal with it!)
(Yah, that's right Im hating on the prequels!! Deal with it!)
Is that really that much of a controversial statement?
The best I've heard people say about those films is "The Yoda battle at the end of 2 was cool I guess." and "The third one wasn't that bad. I actually kind of liked it."
It has already been stated by CR that work started on SC before the KS started, so clinging to October 2012 as the start of development is a bit silly.
Even if that is the case, it really doesn't negate the point. As most of that would be brainstorming and proof of concept. That is the beginning stage of a project/franchise. All simply for a tech show for a kickstarter. That's the part many leave out. The real work wouldn't begin until after it was funded.
Again I'll use the example of Fallout 4, which was began in 2008, a game smaller in game-play scope. With pre existing lore as well as foundation, took nearly 7 years to complete. How far along do you think it was 3-4 years in?
It can take a long time to get from concept to the start of development.
Sure, but look at the KS campaign video, around the 32 second mark, see what it says?
If most of that was just brainstorming and proof of concept, where did all the actual game asset's that were rendered in real time, in engine, come from?
Around 6.40 in the video, it shows pretty much what you get/see now when you are in the hangar in game.
Again, where did it all come from if they were not working on the game prior to the KS campaign?
There was very little footage shown in that video, and again that's what I'd refer to as a proof of concept (which is what is usually used to make funding pitches), you seem to have misunderstood what I was talking about there. To get just that could have taken them a year was my point. Which would not actually be a game, but assets for a game put together for use in video format. To show it working in engine.
To get what they showed they would have needed 3d models, animation rigging, some extent of space background, a general layout of the systems they wanted to show, as well as story developmental goals, some kind of roadmap to present to seek funding yadda yadda yadda. All of these singular assets can take a long time to get in the shape you'd want to use for such a presentation.
The actual act of putting it together in presentation format in contrast may have just taken a day. It's getting to the point of having those assets that's time consuming. Even then in many cases you have nothing close to an actual game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
(Yah, that's right Im hating on the prequels!! Deal with it!)
Is that really that much of a controversial statement?
The best I've heard people say about those films is "The Yoda battle at the end of 2 was cool I guess." and "The third one wasn't that bad. I actually kind of liked it."
And of course they also brought us our Lord and Savior, Jar Jar Binks.
You can't leave out young whin..I mean Annie.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
1) CR's net worth is more than what money is left in the project at this point.
As I said in another thread, I think CR's ego and desire to be known as a Great Developer means more to him than money. So yeah, I think he desperately wants SC to be released and universally praised.
However that's not necessarily incompatible with paying himself and his wife handsomely while doing so. As a matter of fact it's quite typical for people with inflated egos to over-reward themselves because, you know, they deserve it.
He's already, essentially, the Stephen Spielberg of Space Flight games. That being said, I suppose ego could be a good motivator. Either way, we're agreeing that his intention is to ship a game, not con people. Whether that goal of shipping a game is plausible or not, I don't know. I do think we'll probably get something. Just not sure what that something will actually be.
It seems like much of this could be summed up on if you believe he is the Stephen Spielberg or the George Lucas of Space Flight Sims. (Yah, that's right Im hating on the prequels!! Deal with it!)
Huh, interesting. Here's what's funny, so I initially thought George Lucas, but then settled on Stephen Spielberg. Now! I didn't think about that Star Wars connection, specifically, so do you think that means, subconsciously, I actually prefer the prequels? *shudder*
Sorry, I meant to compare him to JJ Abrams!! Come on JJ!! Make it a good one!!
1) CR's net worth is more than what money is left in the project at this point.
Huh, interesting. Here's what's funny, so I initially thought George Lucas, but then settled on Stephen Spielberg. Now! I didn't think about that Star Wars connection, specifically, so do you think that means, subconsciously, I actually prefer the prequels? *shudder*
Sorry, I meant to compare him to JJ Abrams!! Come on JJ!! Make it a good one!!
I think we have all overlooked the most important news if we are going to bring Star Wars into this.....
Freakin Hondo Ohnaka will appear in the new season of Rebels!!!!
/happydance /targetall /hifive ...what you lookin at :pleased:
It has already been stated by CR that work started on SC before the KS started, so clinging to October 2012 as the start of development is a bit silly.
Even if that is the case, it really doesn't negate the point. As most of that would be brainstorming and proof of concept. That is the beginning stage of a project/franchise. All simply for a tech show for a kickstarter. That's the part many leave out. The real work wouldn't begin until after it was funded.
Again I'll use the example of Fallout 4, which was began in 2008, a game smaller in game-play scope. With pre existing lore as well as foundation, took nearly 7 years to complete. How far along do you think it was 3-4 years in?
It can take a long time to get from concept to the start of development.
Sure, but look at the KS campaign video, around the 32 second mark, see what it says?
If most of that was just brainstorming and proof of concept, where did all the actual game asset's that were rendered in real time, in engine, come from?
Around 6.40 in the video, it shows pretty much what you get/see now when you are in the hangar in game.
Again, where did it all come from if they were not working on the game prior to the KS campaign?
There was very little footage shown in that video, and again that's what I'd refer to as a proof of concept (which is what is usually used to make funding pitches), you seem to have misunderstood what I was talking about there. To get just that could have taken them a year was my point. Which would not actually be a game, but assets for a game put together for use in video format. To show it working in engine.
To get what they showed they would have needed 3d models, animation rigging, some extent of space background, a general layout of the systems they wanted to show, as well as story developmental goals, some kind of roadmap to present to seek funding yadda yadda yadda. All of these singular assets can take a long time to get in the shape you'd want to use for such a presentation.
The actual act of putting it together in presentation format in contrast may have just taken a day. It's getting to the point of having those assets that's time consuming. Even then in many cases you have nothing close to an actual game.
While it still does not, a game, make, his interview with PC Gamer showed much more than a rendered video. The author described CR controlling the ship, flying out of the hangar, thrusters responding to input from CR... Even missiles detaching and rocketing off on command. So there was much more than just an engine rendered video at the time of the KS, which is what I think @Excession was trying to get at.
No one is saying CR isn't a great visionary, but as a boss and a director he sucks big time. This is clearly if investigated which am sure at some point it will be. The guy and possibly his wife could go away for a long time.
Personally I don't see his brother being put in charge as a good thing, it only makes CR look more guilty of embezzlement and hoping his brother can get him out of it by releasing some game.
Saturday is going to be a very interesting day. Will we see an actual game or some of CR's movie skills?
There was very little footage shown in that video, and again that's what I'd refer to as a proof of concept (which is what is usually used to make funding pitches), you seem to have misunderstood what I was talking about there. To get just that could have taken them a year was my point. Which would not actually be a game, but assets for a game put together for use in video format. To show it working in engine.
To get what they showed they would have needed 3d models, animation rigging, some extent of space background, a general layout of the systems they wanted to show, as well as story developmental goals, some kind of roadmap to present to seek funding yadda yadda yadda. All of these singular assets can take a long time to get in the shape you'd want to use for such a presentation.
The actual act of putting it together in presentation format in contrast may have just taken a day. It's getting to the point of having those assets that's time consuming. Even then in many cases you have nothing close to an actual game.
While it still, does not, a game, make his interview with PC Gamer showed much more than a rendered video. The author described CR controlling the ship, flying out of the hangar, thrusters responding to input from CR... Even missiles detaching and rocketing off on command. So there was much more than just an engine rendered video at the time of the KS, which is what I think @Excession was trying to get at.
Fair point, and for all I know they could have had a lot more than I assume. I've just seen the "they were working on SC a year before the KS" quite a bit, I thought I'd at least address it once (well a couple times to clarify in reply).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What is it with so called gaming journos blogging posts with zero evidence to back up many of their claims?
I do not see why people can't understand that the people interviewed are going to end up being key witnesses when they take CR to court. Time is only on CR's side before they arrest him, just way to much money involved not to be held responsible for it.
What is it with so called gaming journos blogging posts with zero evidence to back up many of their claims?
I do not see why people can't understand that the people interviewed are going to end up being key witnesses when they take CR to court. Time is only on CR's side before they arrest him, just way to much money involved not to be held responsible for it.
What is it with so called gaming journos blogging posts with zero evidence to back up many of their claims?
I do not see why people can't understand that the people interviewed are going to end up being key witnesses when they take CR to court. Time is only on CR's side before they arrest him, just way to much money involved not to be held responsible for it.
With respect to how long it actually takes to make a game like this, I agree that the game as currently described and taking into consideration upcoming games like Fallout 4, a 5, 6, 7 year development cycle is reasonable.
A couple of problems with SC however is that CIG itself was the one to set unrealistic expectations of the original (and even current) time line and how extra money beyond a certain point would help shrink the development time.
Now IMO, they are at least as knowledgeable and realistic about development cycles as we are so the unrealistic short times they set were done deliberately for fundraising purposes.
To think that they have been giving honest guesses about when the game would be ready all along you'd have to believe that they know less about development cycles than we do... which would be its very own disturbing thought.
Most other opinions and theories about wrongdoings and malfeasance at CIG flow from this: Have they been deliberately misleading about release dates in order to feed the fundraising? And, if so, what else are they being misleading about?
I fully agree, something doesn't add up there. The original game would have had to be extremely bare-boned to warrant such a short development cycle. I could see it being done to alleviate woes during funding as you suggest, I doubt many really want to shell out money on something they won't see for almost a decade.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I fully agree, something doesn't add up there. The original game would have had to be extremely bare-boned to warrant such a short development cycle. I could see it being done to alleviate woes during funding as you suggest, I doubt many really want to shell out money on something they won't see for almost a decade.
I thought the impression was that they were already working on the game for over a year before the Kickstarter even happened. Is that not correct?
With respect to how long it actually takes to make a game like this, I agree that the game as currently described and taking into consideration upcoming games like Fallout 4, a 5, 6, 7 year development cycle is reasonable.
A couple of problems with SC however is that CIG itself was the one to set unrealistic expectations of the original (and even current) time line and how extra money beyond a certain point would help shrink the development time.
Now IMO, they are at least as knowledgeable and realistic about development cycles as we are so the unrealistic short times they set were done deliberately for fundraising purposes.
To think that they have been giving honest guesses about when the game would be ready all along you'd have to believe that they know less about development cycles than we do... which would be its very own disturbing thought.
Most other opinions and theories about wrongdoings and malfeasance at CIG flow from this: Have they been deliberately misleading about release dates in order to feed the fundraising? And, if so, what else are they being misleading about?
I fully agree, something doesn't add up there. The original game would have had to be extremely bare-boned to warrant such a short development cycle. I could see it being done to alleviate woes during funding as you suggest, I doubt many really want to shell out money on something they won't see for almost a decade.
In all fairness, I believe that the scope escalated for about the first year of development, or more. I think that's been acknowledged. The most recent Space Flight Sim I tested was Black Prophecy. I BELIEVE that took like 5 years to release, but I remember hearing them talk about a 2009 release at one point. So I don't think that under-estimating is something punishable by death or imprisonment, as some might say. I mean Black Prophecy was no swan song to the genre and it took like 5 years!!!!
What I do agree with you on is that I don't know what people expected when they backed it. I would have much rather have seen Privateer 3, with fewer bells and whistles, and then add the other things on later. Shit! Even charge me!!!! Make me pay $30 for a "boarding" mod for my ship so I can board other ships, etc. (aka the FPS module). It's all done modularly, so I don't see a problem with that. There was definitely some really good ideas with planning, but the implementation is questionable at times, I think.
Either way, I can't wait to see what they roll out on Saturday.
Comments
With SC, specifically, there are add-on modules, space station, etc., etc. as other in-game sales opportunities that he won't really be able to even leverage until the game is out. Anyone who thinks this game won't ship is fooling themselves. There's likely $500-750 million on the table right now, all he's got to do is ship a game. As mentioned, had he gone the route of Privateer with multiplayer functionality, he could have made the game for, what? $10 million? Shoot, look at ED!! There are like 400,000 owners on steam alone, meaning it's made like over 5 times it's KS value so far, and that's only on steam.
The model, itself, could be applied to ED and do just as well. So, again, what's the motivation to string people along and not capitalize as quickly as possible?
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Roberts must be a democrat and in Hillary's corner.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Implying that there are two "sides" to global warming or evolution or that there is a "greyer truth" suggests that the science isn't well understood or that the record isn't extensive. It is. It has been for at least half a century (or more):
Global warming;
Deglaciation, loss of permafrost, striae in the rock record, measured ocean and land temperature over time, isotope ratios in oceanic basalts. It goes on and on. I studied this as part of my undergraduate geophysical science degree before working in a related field, I even toured Iceland for a month in the footsteps of Jan Hospers; let me modestly say the evidence is overwhelming.
Evolution;
This is less my area of expertise, but: genetic markers of populations, the fossil record, small evolutions in subsequent populations of feral dogs, interactions between genes and the environment (as evidenced in descendants of survivors of the Irish potato famine). Robert Sapolsky has a great series freely available on YouTube that has helped me understand this.
Making room for a "greyer truth" implies that there are two "sides" locked in a debate, speaking the same language, on equivalent ground using similar methods. There aren't. I have a lot of respect for personal beliefs (son of a pastor involved in inter-religious dialogue), but I think it's a mistake to set personal beliefs as equivalent to scientific evidence. They are separate spheres.
I thought you had an insightful article, so I'm confused why you would bring this as an example into the argument. It doesn't support your position, and respectfully, it only undermines your credibility.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
As I said in another thread, I think CR's ego and desire to be known as a Great Developer means more to him than money. So yeah, I think he desperately wants SC to be released and universally praised.
However that's not necessarily incompatible with paying himself and his wife handsomely while doing so. As a matter of fact it's quite typical for people with inflated egos to over-reward themselves because, you know, they deserve it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
And if it's that hard for the big players, with mega funds at their disposal, how could anyone familiar with game development expect this to be possible from an indie company? And not just technically, but from dev schedule as well. It defies belief, to me, that people thought this would be possible to create given the funding and the manpower. Are we desperate enough for games that we will believe sugar plum fairies can fart the games of our dreams? Apparently.
I said last year that they had to get a least some part of the game released soon, or it was going to drift into oblivion. It seems the author agrees. Elite was smart enough to realize this. Granted, we all hear the hue and cry whenever a game is released unfinished, but holy hell, what other choice do they have here? The longer this fiasco goes on the sooner the money will dry up and public sentiment will doom this game to the "woulda, coulda shoulda" category.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
He's already, essentially, the Stephen Spielberg of Space Flight games. That being said, I suppose ego could be a good motivator. Either way, we're agreeing that his intention is to ship a game, not con people. Whether that goal of shipping a game is plausible or not, I don't know. I do think we'll probably get something. Just not sure what that something will actually be.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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(Yah, that's right Im hating on the prequels!! Deal with it!)
The best I've heard people say about those films is "The Yoda battle at the end of 2 was cool I guess." and "The third one wasn't that bad. I actually kind of liked it."
To get what they showed they would have needed 3d models, animation rigging, some extent of space background, a general layout of the systems they wanted to show, as well as story developmental goals, some kind of roadmap to present to seek funding yadda yadda yadda. All of these singular assets can take a long time to get in the shape you'd want to use for such a presentation.
The actual act of putting it together in presentation format in contrast may have just taken a day. It's getting to the point of having those assets that's time consuming. Even then in many cases you have nothing close to an actual game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Sorry, I meant to compare him to JJ Abrams!! Come on JJ!! Make it a good one!!
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Freakin Hondo Ohnaka will appear in the new season of Rebels!!!!
/happydance
/targetall
/hifive
...what you lookin at :pleased:
Personally I don't see his brother being put in charge as a good thing, it only makes CR look more guilty of embezzlement and hoping his brother can get him out of it by releasing some game.
Saturday is going to be a very interesting day. Will we see an actual game or some of CR's movie skills?
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What I do agree with you on is that I don't know what people expected when they backed it. I would have much rather have seen Privateer 3, with fewer bells and whistles, and then add the other things on later. Shit! Even charge me!!!! Make me pay $30 for a "boarding" mod for my ship so I can board other ships, etc. (aka the FPS module). It's all done modularly, so I don't see a problem with that. There was definitely some really good ideas with planning, but the implementation is questionable at times, I think.
Either way, I can't wait to see what they roll out on Saturday.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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