"Finally, we’ve discovered a setting that was creating some lower populations in maps in the Heart of Maguuma than we’d ideally been looking for with our megaserver system."
Was creating.
Not
Is creating.
GW2 is a game where some things can be changed even without a patch.
I guess the OP believes Anet word but doesn't understand verb tenses.
Fixed thread recap OP: Hey, IGN Says the new expansion maps for GW2 are empty. Is that true? Thread: Not for me but ANet has said the megaserver wasn't working like they want it to. OP: Okay. That makes sense since other websites are also reporting the maps are empty along with people on the official GW2 forums.
Players of GW2: There were issues, but no more. OP : But ANet said there are. Are they lying? Players of GW2: ANet said there were issues. Were. OP: But I believe what ANet wrote. (other known haters of GW2 since before the initial release rejoicing) Players of GW2: You are just a hater / troll! OP: ........./facepalm
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
"Finally, we’ve discovered a setting that was creating some lower populations in maps in the Heart of Maguuma than we’d ideally been looking for with our megaserver system."
Was creating.
Not
Is creating.
GW2 is a game where some things can be changed even without a patch.
I think we have established by now that this "setting" has been rectified?
I think the only thing that really means anything in all this is that ANET identified an issue, and the use of the word "was" supports how Gaia Hunter described it here. Past tense. I spend most of my days under the hood of IIS servers. Many adjustments can be made with little interruption in service., Many cannot. Either way, I guess it doesn't really matter what the "setting" was or what steps were required to correct it. I think Gaia is correct in his context. Past tense.
So.........can we now get some real info instead of arguing semantics over what was or presenting evidence of one thing passing it off as proof of another?
When I see screenshots of populated events, I'm inclined to believe that it's a good indicator, but I cannot accept it as proof contrary to the articles claims of empty maps.....I recall, very well, the days before the Mega Server traveling to the populated realms and joining the Champion circuits in Queensdale. Yeah, those groups were full, but the map everywhere else wasn't.
When I see screenshots of populated events, I'm inclined to believe that it's a good indicator, but I cannot accept it as proof contrary to the articles claims of empty maps.....I recall, very well, the days before the Mega Server traveling to the populated realms and joining the Champion circuits in Queensdale. Yeah, those groups were full, but the map everywhere else wasn't.
These maps don't work like the Queensdale Champion train. They are divided by outposts and each outpost has its own series of events. For the meta event to advance in a successful way all of the outposts need to either fully succeed or be at least somewhat successful.
So while the system favours full maps over half full maps, it is not a big zerg, but several smaller groups (you still see 50+ groups). If you are exploring, going for some out of the way mastery point/vista/hero challenge it is possible to not see many people (these are really big maps), but if you are directly involved in the meta of the map, you will see people around.
Of course if you arrive at Verdant Brink during night time you might wonder where everyone is. They are above you in the canopy, so locate a pact camp near a waypoint and talk to the chopper to get up there.
The downside of the system is that if people realize a map does not have enough people to succeed they might try to taxi to a fuller one and new arrivals may indeed find a lower pop map.
On the other hand it is the perfect opportunity for players to make a name for themselves, tagging up and commanding the full map to victory.
That for example was a successful Verdant Brink, where the map reached tier 4 and killed all the bosses, so we were just farming random champions.
As you can see in the mini map there is 2 commander tags and a mentor tags. If I zoomed out I would probably see another 2 or 3 commander tags
When I see screenshots of populated events, I'm inclined to believe that it's a good indicator, but I cannot accept it as proof contrary to the articles claims of empty maps.....I recall, very well, the days before the Mega Server traveling to the populated realms and joining the Champion circuits in Queensdale. Yeah, those groups were full, but the map everywhere else wasn't.
These maps don't work like the Queensdale Champion train. They are divided by outposts and each outpost has its own series of events. For the meta event to advance in a successful way all of the outposts need to either fully succeed or be at least somewhat successful.
So while the system favours full maps over half full maps, it is not a big zerg, but several smaller groups (you still see 50+ groups). If you are exploring, going for some out of the way mastery point/vista/hero challenge it is possible to not see many people (these are really big maps), but if you are directly involved in the meta of the map, you will see people around.
Of course if you arrive at Verdant Brink during night time you might wonder where everyone is. They are above you in the canopy, so locate a pact camp near a waypoint and talk to the chopper to get up there.
The downside of the system is that if people realize a map does not have enough people to succeed they might try to taxi to a fuller one and new arrivals may indeed find a lower pop map.
On the other hand it is the perfect opportunity for players to make a name for themselves, tagging up and commanding the full map to victory.
That for example was a successful Verdant Brink, where the map reached tier 4 and killed all the bosses, so we were just farming random champions.
As you can see in the mini map there is 2 commander tags and a mentor tags. If I zoomed out I would probably see another 2 or 3 commander tags
There are several games/expansions I am looking forward to, This, FO4 among a couple others. But not before the holidays.
It will be interesting to see how this dynamic holds up by then. Hopefully it won't change much.
"Finally, we’ve discovered a setting that was creating some lower populations in maps in the Heart of Maguuma than we’d ideally been looking for with our megaserver system."
Was creating.
Not
Is creating.
GW2 is a game where some things can be changed even without a patch.
I guess the OP believes Anet word but doesn't understand verb tenses.
Fixed thread recap OP: Hey, IGN Says the new expansion maps for GW2 are empty. Is that true? Thread: Not for me but ANet has said the megaserver wasn't working like they want it to. OP: Okay. That makes sense since other websites are also reporting the maps are empty along with people on the official GW2 forums.
Players of GW2: There were issues, but no more. OP : But ANet said there are. Are they lying? Players of GW2: ANet said there were issues. Were. OP: But I believe what ANet wrote. (other known haters of GW2 since before the initial release rejoicing) Players of GW2: You are just a hater / troll! OP: ........./facepalm
So no actual statement on what Anet did with that setting? Gotcha.
It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard
Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi
When I see screenshots of populated events, I'm inclined to believe that it's a good indicator, but I cannot accept it as proof contrary to the articles claims of empty maps.....I recall, very well, the days before the Mega Server traveling to the populated realms and joining the Champion circuits in Queensdale. Yeah, those groups were full, but the map everywhere else wasn't.
These maps don't work like the Queensdale Champion train. They are divided by outposts and each outpost has its own series of events. For the meta event to advance in a successful way all of the outposts need to either fully succeed or be at least somewhat successful.
So while the system favours full maps over half full maps, it is not a big zerg, but several smaller groups (you still see 50+ groups). If you are exploring, going for some out of the way mastery point/vista/hero challenge it is possible to not see many people (these are really big maps), but if you are directly involved in the meta of the map, you will see people around.
Of course if you arrive at Verdant Brink during night time you might wonder where everyone is. They are above you in the canopy, so locate a pact camp near a waypoint and talk to the chopper to get up there.
The downside of the system is that if people realize a map does not have enough people to succeed they might try to taxi to a fuller one and new arrivals may indeed find a lower pop map.
On the other hand it is the perfect opportunity for players to make a name for themselves, tagging up and commanding the full map to victory.
That for example was a successful Verdant Brink, where the map reached tier 4 and killed all the bosses, so we were just farming random champions.
As you can see in the mini map there is 2 commander tags and a mentor tags. If I zoomed out I would probably see another 2 or 3 commander tags
BTW, I noticed you are playing a Necro....My favorite (Vanilla) class. How does that play in the expansion?
So no actual statement on what Anet did with that setting? Gotcha.
I'm sure you can log in their forums and ask for the technical details.
The original post was about why websites were saying the maps were empty when the expansion launched 3weeks ago.
There is a plausible explanation by Anet on why that might be. Despite the screams of “Anet is lying” by the fanboys, we don't know whether they have fixed it or not but that is irrelevant to the question being asked.
It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard
Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi
As the original poster of this thread, here's the TLDR of this thread.
Me: Hey, IGN Says the new expansion maps for GW2 are empty. Is that true? Thread: Not for me but ANet has said the megaserver isn't working like they want it to. Me: Okay. That makes sense since other websites are also reporting the maps are empty along with people on the official GW2 forums.
*Now repeat this exchange for 4 pages* Fanboys: There are no issues! Me: But ANet said there are. Are they lying? Fanboys: ANet isn't lying and there are no issues! Here! Look at these screenshots! See? NO ISSUES! Me: But I believe what ANet wrote. Fanboys: You are just a hater / troll! Me: ........./facepalm
Dude prodding the GW2 community around here just gets you harassed, and your topic spammed with nonsense. Even if you have a source, and that source is ANet. Yes, what you said was right, but it is still probably best to just let the GW2 fans be. Consider this website their "safe space."
There is a end-game boss monster in the game that has the name "mouth of Mordremoth." He is literally the head of the elder dragon named Mordremoth. Now most players in the game are 100% clear that he is the end game villain named "Mordremoth." This is obvious because the story progresses with us fighting the mouth of Mordremoth and the two names are usually used interchangeably in the NPC dialogue.
BUT... There are a few select players that believe the mouth of Mordremoth is actually a minion of Mordremoth even when all signs point to him being the baddy himself.
No matter how much logic anyone throws at them, the few select would say "nope he's a minion. Not the dragon himself."
This lack of interest to accept reality has been so absurd that Anet decides to add a piece of dialogue into the game. Now when you fight the mouth of Mordremoth, he ACTUALLY says:
"I am Mordremoth, the Elder Dragon of Tyria."
Now the argument should end here right? The nay-sayers lost right? WRONG.
Those select people now insist that Elder dragons are able to speak through their minions, so when the mouth of Mordremoth said that, it was actually Mordremoth using the mouth of Mordremoth as a medium to speak through. Why are they saying this? Well, apparently ANet has never actually said the mouth of Mordremoth is the actual Mordremoth. SO, by logic, they are different, even after all heavy implications.
This thread is just like that one. No matter how many implications there may be, there will always be someone who will disregard all implications/evidence and straight up believe his own word to be gospel.
So now let's review the facts:
1) People are complaining that the majority of HoT zones are empty. (A high number). 2) ANet acknowledges a setting was creating low population servers IN PAST TENSE along with other incoming iterations. 3) Other iterations are seen in the game 4) Most complaints go away (very low amount of people are complaining now).
And yet people are still refusing to acknowledge things.
There is a end-game boss monster in the game that has the name "mouth of Mordremoth." He is literally the head of the elder dragon named Mordremoth. Now most players in the game are 100% clear that he is the end game villain named "Mordremoth." This is obvious because the story progresses with us fighting the mouth of Mordremoth and the two names are usually used interchangeably in the NPC dialogue.
BUT... There are a few select players that believe the mouth of Mordremoth is actually a minion of Mordremoth even when all signs point to him being the baddy himself.
No matter how much logic anyone throws at them, the few select would say "nope he's a minion. Not the dragon himself."
This lack of interest to accept reality has been so absurd that Anet decides to add a piece of dialogue into the game. Now when you fight the mouth of Mordremoth, he ACTUALLY says:
"I am Mordremoth, the Elder Dragon of Tyria."
Now the argument should end here right? The nay-sayers lost right? WRONG.
Those select people now insist that Elder dragons are able to speak through their minions, so when the mouth of Mordremoth said that, it was actually Mordremoth using the mouth of Mordremoth as a medium to speak through. Why are they saying this? Well, apparently ANet has never actually said the mouth of Mordremoth is the actual Mordremoth. SO, by logic, they are different, even after all heavy implications.
This thread is just like that one. No matter how many implications there may be, there will always be someone who will disregard all implications/evidence and straight up believe his own word to be gospel.
So now let's review the facts:
1) People are complaining that the majority of HoT zones are empty. (A high number). 2) ANet acknowledges a setting was creating low population servers IN PAST TENSE along with other incoming iterations. 3) Other iterations are seen in the game 4) Most complaints go away (very low amount of people are complaining now).
And yet people are still refusing to acknowledge things.
Sorry but Mordermoth has no phisical body, he is the dragon of the mind , the mouth of mordermoth is just another minion like that ppl said.
If you play the story you will know that , he can use every minion to talk cause every minion is him , so both are right "mouth of moredrmoth " is mordermoth, but at the same time he is only another minion
People are still experiencing low pop maps when you read the gw forums so not sure if fixed yet or if pp is truly low. I think it is still bugging.
I think the most likely explanation is a mix of the system still needing some tweaks and the fact people will rather taxi to a map that is close to the final stages of the meta than start one from scratch.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
People are still experiencing low pop maps when you read the gw forums so not sure if fixed yet or if pp is truly low. I think it is still bugging.
Most of the complaints have been gone. I haven't seen any recently and I'm on the GW forums almost every day, but besides that, Low pop maps will always exist.
It's basically either high pop maps or low pop maps. The complaints weren't that there were low pop maps, but rather, there were too many low pop maps and too frequent.
not only that, there is new bug, where full maps have shut down too
A bug that shuts down desolate maps full of missing players? Sounds complex...
In other news: I play casual as ... and so far I have not had any problems completing events/heropoints and what not. Thats anecdotal of course but good enough for me. :awesome:
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!! (repeat ad infinitum)
not only that, there is new bug, where full maps have shut down too
A bug that shuts down desolate maps full of missing players? Sounds complex...
In other news: I play casual as ... and so far I have not had any problems completing events/heropoints and what not. Thats anecdotal of course but good enough for me. :awesome:
sure it is
come back , and say the same, after playing the same content for over 3 years
Comments
"Finally, we’ve discovered a setting that was creating some lower populations in maps in the Heart of Maguuma than we’d ideally been looking for with our megaserver system."
Was creating.
Not
Is creating.
GW2 is a game where some things can be changed even without a patch.
I guess the OP believes Anet word but doesn't understand verb tenses.
Fixed thread recap
OP: Hey, IGN Says the new expansion maps for GW2 are empty. Is that true?
Thread: Not for me but ANet has said the megaserver wasn't working like they want it to.
OP: Okay. That makes sense since other websites are also reporting the maps are empty along with people on the official GW2 forums.
Players of GW2: There were issues, but no more.
OP : But ANet said there are. Are they lying?
Players of GW2: ANet said there were issues. Were.
OP: But I believe what ANet wrote.
(other known haters of GW2 since before the initial release rejoicing)
Players of GW2: You are just a hater / troll!
OP: ........./facepalm
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I think the only thing that really means anything in all this is that ANET identified an issue, and the use of the word "was" supports how Gaia Hunter described it here. Past tense. I spend most of my days under the hood of IIS servers. Many adjustments can be made with little interruption in service., Many cannot. Either way, I guess it doesn't really matter what the "setting" was or what steps were required to correct it. I think Gaia is correct in his context. Past tense.
So.........can we now get some real info instead of arguing semantics over what was or presenting evidence of one thing passing it off as proof of another?
When I see screenshots of populated events, I'm inclined to believe that it's a good indicator, but I cannot accept it as proof contrary to the articles claims of empty maps.....I recall, very well, the days before the Mega Server traveling to the populated realms and joining the Champion circuits in Queensdale. Yeah, those groups were full, but the map everywhere else wasn't.
They are divided by outposts and each outpost has its own series of events.
For the meta event to advance in a successful way all of the outposts need to either fully succeed or be at least somewhat successful.
So while the system favours full maps over half full maps, it is not a big zerg, but several smaller groups (you still see 50+ groups).
If you are exploring, going for some out of the way mastery point/vista/hero challenge it is possible to not see many people (these are really big maps), but if you are directly involved in the meta of the map, you will see people around.
Of course if you arrive at Verdant Brink during night time you might wonder where everyone is. They are above you in the canopy, so locate a pact camp near a waypoint and talk to the chopper to get up there.
The downside of the system is that if people realize a map does not have enough people to succeed they might try to taxi to a fuller one and new arrivals may indeed find a lower pop map.
On the other hand it is the perfect opportunity for players to make a name for themselves, tagging up and commanding the full map to victory.
That for example was a successful Verdant Brink, where the map reached tier 4 and killed all the bosses, so we were just farming random champions.
As you can see in the mini map there is 2 commander tags and a mentor tags. If I zoomed out I would probably see another 2 or 3 commander tags
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
It will be interesting to see how this dynamic holds up by then. Hopefully it won't change much.
It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard
Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
How does that play in the expansion?
I haven't really toyed with Reaper just yet.
I played an engineer in the expansion first.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
There is a plausible explanation by Anet on why that might be.
Despite the screams of “Anet is lying” by the fanboys, we don't know whether they have fixed it or not but that is irrelevant to the question being asked.
It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard
Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi
BUT... There are a few select players that believe the mouth of Mordremoth is actually a minion of Mordremoth even when all signs point to him being the baddy himself.
No matter how much logic anyone throws at them, the few select would say "nope he's a minion. Not the dragon himself."
This lack of interest to accept reality has been so absurd that Anet decides to add a piece of dialogue into the game. Now when you fight the mouth of Mordremoth, he ACTUALLY says:
"I am Mordremoth, the Elder Dragon of Tyria."
Now the argument should end here right? The nay-sayers lost right? WRONG.
Those select people now insist that Elder dragons are able to speak through their minions, so when the mouth of Mordremoth said that, it was actually Mordremoth using the mouth of Mordremoth as a medium to speak through. Why are they saying this? Well, apparently ANet has never actually said the mouth of Mordremoth is the actual Mordremoth. SO, by logic, they are different, even after all heavy implications.
This thread is just like that one. No matter how many implications there may be, there will always be someone who will disregard all implications/evidence and straight up believe his own word to be gospel.
So now let's review the facts:
1) People are complaining that the majority of HoT zones are empty. (A high number).
2) ANet acknowledges a setting was creating low population servers IN PAST TENSE along with other incoming iterations.
3) Other iterations are seen in the game
4) Most complaints go away (very low amount of people are complaining now).
And yet people are still refusing to acknowledge things.
Sorry but Mordermoth has no phisical body, he is the dragon of the mind , the mouth of mordermoth is just another minion like that ppl said.
If you play the story you will know that , he can use every minion to talk cause every minion is him , so both are right "mouth of moredrmoth " is mordermoth, but at the same time he is only another minion
So when Mouth of Mordremoth said that, it was the Mouth saying he is Mordremoth.
wait and see, in a month these zones will be as dead , as Orr
anet will swing the nerfhammer again, and again, but we wont come back
they have just wasted tons of resources, on maps, that very few will play
SW and drytop didnt stop the bleeding
LS/LW had the same effect
this was their last miss
yea, as we all know, only the sucessful mmos go F2P, right?
note, that they havent given us any solid numbers
if they had any GOOD numbers to show , dont you think they had used them by now?
anyway, time will tell, who was right
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
It's basically either high pop maps or low pop maps. The complaints weren't that there were low pop maps, but rather, there were too many low pop maps and too frequent.
not only that, there is new bug, where full maps have shut down too
people should be happy, since they got twice the challenge for the same price
theyre not
Sounds complex...
In other news: I play casual as ... and so far I have not had any problems completing events/heropoints and what not. Thats anecdotal of course but good enough for me. :awesome:
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
sure it is
come back , and say the same, after playing the same content for over 3 years