Do people buy them? Yes Are they mainstream? Hell no
The Samsung Smartwatch, is just like VR, new technology. The amount of reviews are much much higher than for the Samsung VR headset. And the VR headset is much cheaper than the watch.
1360 reviews, 6 times as high as for the VR headset
VR headsets are not selling in large numbers, I believe the VR sales are likely terrible.
Do people buy them? Yes Are they mainstream? Hell no
The Samsung Smartwatch, is just like VR, new technology. The amount of reviews are much much higher than for the Samsung VR headset. And the VR headset is much cheaper than the watch.
1380 reviews
VR headsets are not selling in large numbers, I believe the VR sales are likely terrible.
samsung has now said twice, once with the innovators edition and again with the CV version that sales has exceeded expectations.
The very first iteration of Gear VR sold out on Amazon and on Best Buy now in all fairness that could have been by design but its still evidence that its not doing 'terrible'
also with all your image posting take into account that Gear VR has been out for 1 or 2 months. not 1 or 2 years
Please do not respond to me, even if I ask you a question, its rhetorical.
Do people buy them? Yes Are they mainstream? Hell no
The Samsung Smartwatch, is just like VR, new technology. The amount of reviews are much much higher than for the Samsung VR headset. And the VR headset is much cheaper than the watch.
1360 reviews, 6 times as high as for the VR headset
VR headsets are not selling in large numbers, I believe the VR sales are likely terrible.
$0 at this point, seems more disorienting than anything else to me. I like games as I play them now. Improve that and I might be game, I don't see what is coming to VR at present as improving much of anything.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
your first point is one of the reasons I think VR might be a larger hit for narrative content (aka watching movies and TV). Imagine instead of sitting in your home watching your $3000 52" screen you are watching a 520" inch screen on the moon and you do it anywhere (extraderated example to make a point).
AR I think is far more in the experimental stage than VR is. VR has proven itself more so than AR has
You forget that this virtual 520" screen you talk about only has part of the resolution of the VR displays ( 2160×1200 for the DK2 so you get way below 1080p which is laughable)
Essentially your 520" screen is a shitty 720p screen in a virtual space. Shows how people have no clue about VR at all.
I stick to my 52"/4K instead of a virtual screen on the moon. LMAO!
ummm..
you know the FIRST generation of VR (as in there will be more coming) is 2x the resolution of Dk2 right?
also...if you read my post you would clearly see I said I exragerated to make a
It's neither "extraderated" [sic] nor "exragerated" [sic]. If you mean exaggerated i wonder what the exaggeration was. The 520" screen? That's not my point in case you missed that.
It's completely ridiculous to watch a movie in a virtual theatre with crap resolution when you can watch it on a crystal clear 4K TV with 10bit color depth while comfortably relaxing on your couch having a cold cocktail and your girlfriend in your lap.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling." - Michael Bitton Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about." - SEANMCAD
When they refine this technology to the point where it works with a pair of eyeglasses that have a switch at the temple that toggles the image so that I can see my surroundings through the glasses, then I'll consider it.
Until then, I'm not strapping several pounds of clunky first gen garbage to my face that costs $400+ USD and will be outdated in less than a year, just like every new model of iPhone.
Nope, No thanks. I'll spend that money putting a 32 row oil cooler on my Z34 instead and it will never be obsolete.
“Immersive VR requires seven times the graphics processing power compared to traditional 3D applications and games,” said Jason Paul, general manager of Nvidia’s VR business unit. “Delivering VR is a complex challenge.”
If so, that's the best argument for VR being the future. Nvidia and AMD are always looking for something to justify having to upgrade your video card. Expect to see sponsored titles from both vendors built around VR. Whether such games are any good is a different question entirely.
This means I won't be getting VR - it's hard enough for me to justify spending any money on these games anymore, so something real good is going to have to grab my attention and somehow i will have to justify spending that kind of money for the limited time i have
One person will get a set, be totally blown away and show it to every single friend they have. Those friends will show all their friends, and so on...
This is one tech that you absolutely have to experience to understand. It's nothing like watching 3D TV, lol
All it needs is one blockbuster game and this will be a wildfire...
Agreed. I was skeptical until i tried it. Even on the DK2, i was amazed. I only worry that it might be relegated to the gaming industry. It's already amazing with film, but most of these films aren't big blockbusters yet. For those who haven't tried it, they can't make a fair assessment of it.
your first point is one of the reasons I think VR might be a larger hit for narrative content (aka watching movies and TV). Imagine instead of sitting in your home watching your $3000 52" screen you are watching a 520" inch screen on the moon and you do it anywhere (extraderated example to make a point).
AR I think is far more in the experimental stage than VR is. VR has proven itself more so than AR has
You forget that this virtual 520" screen you talk about only has part of the resolution of the VR displays ( 2160×1200 for the DK2 so you get way below 1080p which is laughable)
Essentially your 520" screen is a shitty 720p screen in a virtual space. Shows how people have no clue about VR at all.
I stick to my 52"/4K instead of a virtual screen on the moon. LMAO!
ummm..
you know the FIRST generation of VR (as in there will be more coming) is 2x the resolution of Dk2 right?
also...if you read my post you would clearly see I said I exragerated to make a
It's neither "extraderated" [sic] nor "exragerated" [sic]. If you mean exaggerated i wonder what the exaggeration was. The 520" screen? That's not my point in case you missed that.
It's completely ridiculous to watch a movie in a virtual theatre with crap resolution when you can watch it on a crystal clear 4K TV with 10bit color depth while comfortably relaxing on your couch having a cold cocktail and your girlfriend in your lap.
You're right, but that's because those films weren't filmed in 3D. They are still 2D in a 3D virtual room. There's actually 3D documentaries/films out there, with either 180 or 360 degree views.
I can hardly tolerate 3D glasses for 5 minutes before rage quitting, so a big zero from me. I don't know what all the hype is about around VR. Everyone I talk to don't want to be imprisoned inside of a head piece. VR reminds me a lot of the Virtual Boy by Nintendo, full of hype, but nothing but poo at the end of the day.
- Heavy headpiece, but once the tech is popular more companies would make better ones (longshot though) - Nausea inducing, they need to tackle this - Not many application outside of gaming, even IN gaming it is still limited. - Novelty item at best, like curved HDTV.
How much would I pay for it? None really. I would rather invest my money on GSync/FreeSync displays.
So far, it seems that the only really credible use for VR would be to watch movies? which seems a bit crazy, not sure why anyone would even want to do that in the first place, still think that for watching a movie a decent TV is a far better option, and more comfortable to do. Until VR addresses the controller issues i doubt it can be more than a gimmick, and even then, it really needs developers to get behind the idea and push. But without a credible controller, the mouse/keyboard or gamepad option is just not user friendly enough to make it viable.
-The PC hardware requirement, it needs to render two games instead of one, one for each eye. The Oculus Rift GPU specs are harsh. Most people don't have a $400 GPU.
-The dizziness people still experience with VR. That's a group of people who will not buy VR.
-The software. How many games are willing to make a game dedicated to VR when there are so few VR users. It's the chicken and the egg problem, but I think it will remain a problem.
-The input problem. You can no longer look down on your keyboard, you can no longer see your mouse. You're forced to use a controller or take off your headset each time you lost your mouse or spill over your drink, you have no idea what you're doing on your desk.
-The failure of 3D glasses. While this doesn't directly impact VR headsets, this showed people aren't really into putting electronic devices on their head. The failure of Google glass is another example.
-The failure of VR in the past. We've been here before, this isn't the first time companies have tried to mass market VR, it has never worked. Proponents of VR claim this is due to technical limitations of the past, while ignoring the fact people simply didn't enjoy VR enough to buy into it, regardless of the technical limitations.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
0, I'd probably wait for 10 years when it is viable and more portable. I'm thinking glasses sized and the tech will not even be close until a decade passes for high quality portable VR that fits in your pocket.
well when it comes to vr, you cant have any immersion breaking or it just doesn't work. so they will never be glasses sized because they have to completely block out the outside world. They have to be roughly as large as they are, or you will see bits of whats around you which ruins the experience.
1. does it make sense to sit on one technology (current keyboard, mouse, computer monitor) and not gradually improve your experience over time more or just to sit and wait until a holodeck comes about? Look at TV and even Audio, its been gradual and consumers have been excited to get into each iteration of improvements from 720p to 1080p to 4K.
2. When you experience something in real life the vast majority of your experience is by vision and sound. Yes you have smell and feeling but most of it is vision and sound. This is why TV was so powerful change in society. They have already done studies that show when people are engaged in a 3D demo just using a computer monitor that their brainwaves and heart rates very often match what it would be like in real life. So again, take that forumla and multiply it from Computer monitor to VR headset.
The real problem, as ever, is the control interface, its not enough to make a VR headset that works, you also have to have a user friendly control interface, afaik there isnt one yet, and a keyboard/mouse or gamepad is not going to cut it, a wearable controller, or in this case, controllers, is probably the only way to even attempt it. At the moment, i see AR as being a more popular concept than VR, and probably easier and cheaper to implement, because it would be an 'everyday' application kind of thing, rather than primarily gaming, which means that it would probably have a much wider demand.
actually, keyboard and mouse work just fine, if you know your typing locations. If not it will be challenging. If you are not getting up and stay seated in your chair, keyboard and mouse do work without any problems. I tested it on dk2 in ark. (its wonky because ark is still in development, but it worked, and wasn't really all that complicated. While there will be new devices, we actually have controls that work just fine the way they are.
your first point is one of the reasons I think VR might be a larger hit for narrative content (aka watching movies and TV). Imagine instead of sitting in your home watching your $3000 52" screen you are watching a 520" inch screen on the moon and you do it anywhere (extraderated example to make a point).
AR I think is far more in the experimental stage than VR is. VR has proven itself more so than AR has
You forget that this virtual 520" screen you talk about only has part of the resolution of the VR displays ( 2160×1200 for the DK2 so you get way below 1080p which is laughable)
Essentially your 520" screen is a shitty 720p screen in a virtual space. Shows how people have no clue about VR at all.
I stick to my 52"/4K instead of a virtual screen on the moon. LMAO!
while this is true, the dk2 is designed to test the software more than the hardware. The current iterations of the prototypes are at least 1080p in each eye. Some poeple who are using them say they might be as high as 1440 p per eye. We will have to wait and see but the new production model of rift is gonna be a shit ton better than the dk2. it also weighs 25% less than the dk2 (may be even more than that when they release it.))
Comments
Here is another example. Smartwatches.
Do people buy them? Yes
Are they mainstream? Hell no
The Samsung Smartwatch, is just like VR, new technology. The amount of reviews are much much higher than for the Samsung VR headset. And the VR headset is much cheaper than the watch.
1360 reviews, 6 times as high as for the VR headset
VR headsets are not selling in large numbers, I believe the VR sales are likely terrible.
The very first iteration of Gear VR sold out on Amazon and on Best Buy now in all fairness that could have been by design but its still evidence that its not doing 'terrible'
also with all your image posting take into account that Gear VR has been out for 1 or 2 months. not 1 or 2 years
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
look at the release date
divide the number of reviews by number of months.
ADDED: when the internet first came online for the public Amazon didnt exist.
maybe give it longer than a month?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
One person will get a set, be totally blown away and show it to every single friend they have. Those friends will show all their friends, and so on...
This is one tech that you absolutely have to experience to understand. It's nothing like watching 3D TV, lol
All it needs is one blockbuster game and this will be a wildfire...
its reasonable to predict that VR will be more popular in non-gaming applications
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
It's completely ridiculous to watch a movie in a virtual theatre with crap resolution when you can watch it on a crystal clear 4K TV with 10bit color depth while comfortably relaxing on your couch having a cold cocktail and your girlfriend in your lap.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Until then, I'm not strapping several pounds of clunky first gen garbage to my face that costs $400+ USD and will be outdated in less than a year, just like every new model of iPhone.
Nope, No thanks. I'll spend that money putting a 32 row oil cooler on my Z34 instead and it will never be obsolete.
This means I won't be getting VR - it's hard enough for me to justify spending any money on these games anymore, so something real good is going to have to grab my attention and somehow i will have to justify spending that kind of money for the limited time i have
"Discussion / 2016 Is Going To Be The Year For VR. How Much Are You Willing To Pay To Get Into It?"
It isn't...and nothing
"This may hurt a little, but it's something you'll get used to. Relax....."
You're right, but that's because those films weren't filmed in 3D. They are still 2D in a 3D virtual room. There's actually 3D documentaries/films out there, with either 180 or 360 degree views.
I self identify as a monkey.
- Heavy headpiece, but once the tech is popular more companies would make better ones (longshot though)
- Nausea inducing, they need to tackle this
- Not many application outside of gaming, even IN gaming it is still limited.
- Novelty item at best, like curved HDTV.
How much would I pay for it? None really. I would rather invest my money on GSync/FreeSync displays.
Until VR addresses the controller issues i doubt it can be more than a gimmick, and even then, it really needs developers to get behind the idea and push. But without a credible controller, the mouse/keyboard or gamepad option is just not user friendly enough to make it viable.
https://www.youtube.com/watch?v=SP8wSw4bBuA
¯\_(ツ)_/¯
-The PC hardware requirement, it needs to render two games instead of one, one for each eye. The Oculus Rift GPU specs are harsh. Most people don't have a $400 GPU.
-The dizziness people still experience with VR. That's a group of people who will not buy VR.
-The software. How many games are willing to make a game dedicated to VR when there are so few VR users. It's the chicken and the egg problem, but I think it will remain a problem.
-The input problem. You can no longer look down on your keyboard, you can no longer see your mouse. You're forced to use a controller or take off your headset each time you lost your mouse or spill over your drink, you have no idea what you're doing on your desk.
-The failure of 3D glasses. While this doesn't directly impact VR headsets, this showed people aren't really into putting electronic devices on their head. The failure of Google glass is another example.
-The failure of VR in the past. We've been here before, this isn't the first time companies have tried to mass market VR, it has never worked. Proponents of VR claim this is due to technical limitations of the past, while ignoring the fact people simply didn't enjoy VR enough to buy into it, regardless of the technical limitations.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"