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How much would you pay for the Oculus Rift?

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  • KiyorisKiyoris Member RarePosts: 2,130
    edited December 2015
    I love when people say that VR is realistic. What is realistic about turning your neck every 2 seconds with a heavy device on your head until you get cramps in your neck? I'll tell you what, nothing.

    Remember this?



    How about this?



    This?



    This?






    that went well right, everyone has these devices now......oh nm.....they all failed


  • YakutoYakuto Member UncommonPosts: 61
    Kiyoris said:
    I love when people say that VR is realistic. What is realistic about turning your neck every 2 seconds with a heavy device on your head until you get cramps in your neck? I'll tell you what, nothing.
    I since a disturbance in the force. I feel like the trolling is strong with this one. (honestly though lol you can almost tell when people haven't actually tried out vr before giving there two cents about how bad it is. lol)
  • IAmMMOIAmMMO Member UncommonPosts: 1,462
    They'll be a divide with the general population. Some peoples brains simply don't perceive 3D on a screen well.  The latest generation of 3D in Cinemas hasn't put movies in 2D format out of business, there's room for both. These VR headsets are genre restricted. People will not sit for 8+ hours playing RPG's  with one of these on their head. A big curved screen does a much better job at that.  They'll be a smash hit in the simulation & arcade racing genre though. It also encourage new game designs made just for a good VR experience.
  • KiyorisKiyoris Member RarePosts: 2,130
    edited December 2015

    Yakuto said:
    Kiyoris said:
    I love when people say that VR is realistic. What is realistic about turning your neck every 2 seconds with a heavy device on your head until you get cramps in your neck? I'll tell you what, nothing.
      you can almost tell when people haven't actually tried out vr before giving there two cents about how bad it is
    You're right, I should put a heavy thing on my head, just to confirm it can cause neck pain.

    or...........I can also not put it on my head, and avoid the neck pain

    ya think?


  • Void425Void425 Member UncommonPosts: 170
    I do not see VR being anything more then a novelty item for the year (like the Nintendo power glove).  

    There will be a very small number of people who will use it on a regular basis to play games.  Those few people will be such a small market they will stop developing software that is compatible with it.

    To really make virtual reality work they will need to create holographic images that do not require to a user to wear a device, or they will need to incorporate some type of large dome/tent hat images are projected onto the inside while you are inside it.
  • KonfessKonfess Member RarePosts: 1,667
    Who here has a 6"+ Android Smartphone?  Have you heard of Google Cardboard?  Get into VR for less than $10.  Or check out Google Cardboard: How it works!  My posting is so late, people will probably never read this.  

    I do not endorse any of the sites selling cardboard, including the one I linked to.  I am in no way affiliated with any device or retailer.  I have worked with both the Oculus and Cardboard on 3D Apps.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • SquishydewSquishydew Member UncommonPosts: 1,107
    edited December 2015
    Depends on the game support.
    I'm absolutely stoked to get into VR, but i would't pay for it if theres no games I'm interested in trying.

    I'd honestly start doubting the purchase very much if the price went over 400 euros, even if it had a nice game library.

    Its difficult to imagine wearing such a huge block on your head would be comfortable or immersive to me.
  • RidelynnRidelynn Member EpicPosts: 7,383
    Planning to wait and see.

    The cost, honestly, isn't the barrier to entry for me. It's compelling titles designed for the medium.

    I'd buy it in a heartbeat if the right game were on it. I've bought a lot of consoles and handhelds in the last for just one or two games, and even though they collect dust afterwards I've not regretted the purchases. 
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    This thread contains some really fine examples of "I've made up my mind, don't confuse me with the facts" !

    It's almost as if some people fear this new tech, lol
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    DMKano said:
    This thread contains some really fine examples of "I've made up my mind, don't confuse me with the facts" !

    It's almost as if some people fear this new tech, lol

    I don't think it's technophobia - for many it comes down to some obvious physical side effects after prolonged use (OR devkit 2, for example so not some ancient tech)

    - headaches, vertigo and nausea - happens within 20minutes, for some as little as 3-5min
    - pressure on face, neck strain 
    - feeling of claustrophobia
    - anxiety and restlessness

    etc...

    These get far worse if you are doing 1hour + sessions which when it comes to MMOs is pretty normal.


    People just don't want to experience being physically ill IMO


    My original comment was referring to the fact that so many people seem to think they know exactly what it's like using one of these sets, even though they've never been within 100 miles of one...

    When you automatically assume something "cannot work" without even trying it, that speaks of some very strong prejudice...

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    DMKano said:
    DMKano said:
    ...

    I don't think it's technophobia - for many it comes down to some obvious physical side effects after prolonged use (OR devkit 2, for example so not some ancient tech)

    ....
    People just don't want to experience being physically ill IMO

    My original comment was referring to the fact that so many people seem to think they know exactly what it's like using one of these sets, even though they've never been within 100 miles of one...

    When you automatically assume something "cannot work" without even trying it, that speaks of some very strong prejudice...


    Well I can only speak for myself - I've used OR devkit 2 on numerous occasions - and I get physically ill every time within 20minutes :/
    When you say "for many", it implies that you are not speaking for yourself.

    iirc, DK1 had much worse issues with nausea than DK2. Who's to say that DK2 is the best they can do ?
  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117
    edited December 2015
    observer said:


    It's completely ridiculous to watch a movie in a virtual theatre with crap resolution when you can watch it on a crystal clear 4K TV with 10bit color depth while comfortably relaxing on your couch having a cold cocktail and your girlfriend in your lap.
    You're right, but that's because those films weren't filmed in 3D.  They are still 2D in a 3D virtual room.  There's actually 3D documentaries/films out there, with either 180 or 360 degree views.
    Niche at best and you will NEVER see a Blockbuster Hollywood Production filmed for VR (It is not 3D it's VR).

    I still prefer to sit on the couch with a drink in one hand and the girlfriend in the other.
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    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

    "I am jumping in here a bit without knowing exactly what you all or talking about." 
    - SEANMCAD

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  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117
    Yakuto said:
    SEANMCAD said:
    your first point is one of the reasons I think VR might be a larger hit for narrative content (aka watching movies and TV). Imagine instead of sitting in your home watching your $3000 52" screen you are watching a 520" inch screen on the moon and you do it anywhere (extraderated example to make a point).

    AR I think is far more in the experimental stage than VR is. VR has proven itself more so than AR has
    You forget that this virtual 520" screen you talk about only has part of the resolution of the VR displays ( 2160×1200 for the DK2 so you get way below 1080p which is laughable)

    Essentially your 520" screen is a shitty 720p screen in a virtual space. Shows how people have no clue about VR at all.

    I stick to my 52"/4K instead of a virtual screen on the moon. LMAO!


    while this is true, the dk2 is designed to test the software more than the hardware. The current iterations of the prototypes are at least 1080p in each eye. Some poeple who are using them say they might be as high as 1440 p per eye. We will have to wait and see but the new production model of rift is gonna be a shit ton better than the dk2. it also weighs 25% less than the dk2 (may be even more than that when they release it.))
    I have a DK2 and it is 960 x 1080 the final version is supposed to have 1080 x 1200. So nope, not a shit ton better. It's a 1080p screen with 90hz.

    The resolution is far to low to support a good virtual Theater experience. It's also too low for games with the advent of 4K going into full swing 2016.

    Considering all the other inconveniences that come with this technology (many including myself have mentioned in this thread) i do not think the technology has a leg to stand on. Certainly not in 2016.

    We shall see. 


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    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

    "I am jumping in here a bit without knowing exactly what you all or talking about." 
    - SEANMCAD

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117

    Yakuto said:
    Kiyoris said:
    I love when people say that VR is realistic. What is realistic about turning your neck every 2 seconds with a heavy device on your head until you get cramps in your neck? I'll tell you what, nothing.
    I since a disturbance in the force. I feel like the trolling is strong with this one. (honestly though lol you can almost tell when people haven't actually tried out vr before giving there two cents about how bad it is. lol)
    I own a DK1 and a DK2 and they are heavy and get very hot and uncomfortable after about an hour.
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    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

    "I am jumping in here a bit without knowing exactly what you all or talking about." 
    - SEANMCAD

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • iGumballStariGumballStar Member UncommonPosts: 106
    I think VR has a long way to go.
    Maybe in 5-10 years when technology has evolved and matured. Currently it is just a gimmick.
  • RhygarthRhygarth Member UncommonPosts: 259
    edited December 2015

    If VR is all about immersion and you’re playing say star citizen how do I see my keyboard? Or buttons I am not use to on my HOTAS ?  If the VR headset has a little window to look down it will totally kill the immersion so it’s bloody pointless.

    + it will be heavy and uncomfortable when gaming for a few hrs.





  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117

    When you say "for many", it implies that you are not speaking for yourself.

    iirc, DK1 had much worse issues with nausea than DK2. Who's to say that DK2 is the best they can do ?
    VR is in use in Science and Research since the 80's. Experience shows that prolonged use does inevitably lead to nausea and disorientation. The tolerance is different for everyone and it depends on the type of simulation and headset but it will happen to EVERYONE. Programms like driving simulators where you are seated in real life and in the simulation seem to have less impact than flight simulators or first person simulations.

    There is no technology that can prevent this effect because your brain gets mixed signals from the visual cortex and your inner ear, muscles etc. It will try to compensate, which it can't and that will trigger nausea and exhaustion as a warning that something is wrong. A secondary issue is your eyes which will inevitably tire at some point.

    I personally can not wear the DK2 longer than 1 hour. It gets heavy, way too warm, my eyes are exhausted and i get butterflies in my stomach.
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    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

    "I am jumping in here a bit without knowing exactly what you all or talking about." 
    - SEANMCAD

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited December 2015
    Yakuto said:
    SEANMCAD said:
    your first point is one of the reasons I think VR might be a larger hit for narrative content (aka watching movies and TV). Imagine instead of sitting in your home watching your $3000 52" screen you are watching a 520" inch screen on the moon and you do it anywhere (extraderated example to make a point).

    AR I think is far more in the experimental stage than VR is. VR has proven itself more so than AR has
    You forget that this virtual 520" screen you talk about only has part of the resolution of the VR displays ( 2160×1200 for the DK2 so you get way below 1080p which is laughable)

    Essentially your 520" screen is a shitty 720p screen in a virtual space. Shows how people have no clue about VR at all.

    I stick to my 52"/4K instead of a virtual screen on the moon. LMAO!


    while this is true, the dk2 is designed to test the software more than the hardware. The current iterations of the prototypes are at least 1080p in each eye. Some poeple who are using them say they might be as high as 1440 p per eye. We will have to wait and see but the new production model of rift is gonna be a shit ton better than the dk2. it also weighs 25% less than the dk2 (may be even more than that when they release it.))
    I have a DK2 and it is 960 x 1080 the final version is supposed to have 1080 x 1200. So nope, not a shit ton better. It's a 1080p screen with 90hz.

    The resolution is far to low to support a good virtual Theater experience. It's also too low for games with the advent of 4K going into full swing 2016.

    Considering all the other inconveniences that come with this technology (many including myself have mentioned in this thread) i do not think the technology has a leg to stand on. Certainly not in 2016.

    We shall see. 


    im sorry did I say a 'shit ton better' I dont think so. If I did I shouldnt have because its not how I see it.


    1. what I said about the 50" screen was exaggerated on purpose for effect which I have now said was the case when I said it and 2 extra times after that.
    2. The key diferences is the immersion. What they know from studies is that the resolution plays...wait for it....of LESS importance to immersion. so what is planned for narratives is a DIFFERENT approach to narration then how TV does it. 
    [mod edit]
    Post edited by Amana on

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117
    It's ignorance to say that a 4K display is better than a VR headset. It's actually comparing apples and oranges. Not to mention that under at least 40", 4K is really completely useless.



    Most people have a 4K TV so they can look so cool and pro, yet at the distance they are watching it, the eye is incapable of seeing the difference.
    A 32" 4K Monitor is ideal as a desktop monitor for your PC and gaming as you should ideally sit 2-3 feet away from it. At that distance your fovea resolution matches the monitors resolution and you are not able to see any pixels.

    I am using 2 in my work setup and it's amazing how much screen real estate i get and how clear and precise my source code is. I can run programs in full 1080p while i can have debugger, and 2 source windows open at the same time on just one screen.

    For video encoding there is nothing better than a 4K monitor.

    Of cause games look incredible in 4K too.
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    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

    "I am jumping in here a bit without knowing exactly what you all or talking about." 
    - SEANMCAD

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  • ManestreamManestream Member UncommonPosts: 941
    Zip/nothing as i think it is just going to be a quick fad like 3D (which also did not cater very well for people who wear glass's or brought on fits for those certain people). Also heard that people who dont have that received headache's after 10 minutes and that alone is enough to put me off.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited December 2015
    It's ignorance to say that a 4K display is better than a VR headset. It's actually comparing apples and oranges. Not to mention that under at least 40", 4K is really completely useless.



    Most people have a 4K TV so they can look so cool and pro, yet at the distance they are watching it, the eye is incapable of seeing the difference.
    A 32" 4K Monitor is ideal as a desktop monitor for your PC and gaming as you should ideally sit 2-3 feet away from it. At that distance your fovea resolution matches the monitors resolution and you are not able to see any pixels.

    I am using 2 in my work setup and it's amazing how much screen real estate i get and how clear and precise my source code is. I can run programs in full 1080p while i can have debugger, and 2 source windows open at the same time on just one screen.

    For video encoding there is nothing better than a 4K monitor.

    Of cause games look incredible in 4K too.
    I had a 32" 2k monitor and it was awesome. 

    That said, there are experiences I have had in VR that the monitor never was able to come close to

    To be clear ,now that we are diving a bit deeper into this subject, the resolution is less and there is a screendoor effect using VR HOWEVER, the experience factor is like nothing else ever. You are literally in this world that although is lower resolution feels like you can touch it.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SwampySackSwampySack Member UncommonPosts: 24
    Mostly racing games works well with dk2, especially project cars with 3dof is pure immersion. Just last wk, we tricked granny on putting on the goggles & told her to chill on the weird looking seat & told her "it's a gentle sight seeing 3D ride" Was already set to controller mode on the 250cc cart for best motion effect & as soon as she's strapped, punched that gas & watch the 88yr old's dentures shift all over the place while squealing like a pig. Doubt she'll be on that seat for a while or ever again.
  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117
    FarZyde said:
    Mostly racing games works well with dk2, especially project cars with 3dof is pure immersion. Just last wk, we tricked granny on putting on the goggles & told her to chill on the weird looking seat & told her "it's a gentle sight seeing 3D ride" Was already set to controller mode on the 250cc cart for best motion effect & as soon as she's strapped, punched that gas & watch the 88yr old's dentures shift all over the place while squealing like a pig. Doubt she'll be on that seat for a while or ever again.
    Yeah, i agree. All "seated" games with surround view are great on DK2. The head tracking does add a lot to the immersion.
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    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

    "I am jumping in here a bit without knowing exactly what you all or talking about." 
    - SEANMCAD

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • SulaaSulaa Member UncommonPosts: 1,329
    edited December 2015
    Despite huge hype, kickstarter, etc   VR tech is still very very early and has an  K2 mountain to climb.

    So I don't plan on spending anything or using it until following is checked:

    1. Years of research and usage that shows long-time VR usage is safe for nervous system.

    2. Gear is VERY light and comfortable and by light I do mean light.  Like 100 grams or something.  No idea how to achieve that, propably lots of engineering, improvements in LCD tech and usage of advanced composite materials.

    3. Is affordable.  (yeah I clearly see point 2 and 4 being in complete opposition to this one)

    4. Resolution and framerate are both very high.  Think 2-4 k per eye at at least 100 FPS.   Those who don't know - resolutiion and consistant framerate is much more important for VR than for normal monitor/tv.


    So I guess not anytime soon.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Sulaa said:
    Nothing until following is checked:

    1. Years of research and usage that shows long-time VR usage is safe for nervous system.

    2. Gear is VERY light and comfortable and by light I do mean light.  Like 100 grams or something.  Use very light composite materials or something.

    3. Is affordable.

    4. Resolution and framerate are both very high.  Think 2-4 k per eye at at least 100 FPS.   Those who don't know - resolutiion and consistant framerate is much more important for VR than for normal monitor/tv.


    So I guess not anytime soon.
    1. well said actually. Most default to concerns of neck strain which is silly for multiple reasons but we dont know about nervous system and how the brain will react long term.

    2. from what I have been told the CV version 'feels' lighter than a baseball cap. So there is that.

    3. Given that its 1/4 the cost of a good TV, about the price of a high end video card, cheaper than a cell phone and cheaper adjusted for inflation than the WalkMan was in 1979 I think they have cost pretty well taken care of.

    4. The visual technical needs of VR are very different than monitors so its not fair to do a direct comparion. case in point. PPI is more important than resolution on VR, so is latency and so is frame rate.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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