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Star Citizen - Development Updates

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  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited March 2017
    Kefo said:
    Someone in the reddit tried that and it's still opening thousands of connections lol they need to buy a new router
    Hmmm doesn't do that to me. I have mine from 600 to 10, the down speed at 5 MB/s and playing Grindy Desert Online over it. But again this are the type of annoying issues to debug, there are people who connect their Wi-Fi to Mars that then relays it back to Earth. I guess the problem lies mostly the launcher has default values that are overkilling those people.
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    For some strange reason CIG haven't changed the default number of max connections (600). They should really bring it down to something more reasonable like 100 which is still way more than enough in most cases.

  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Kefo said:
    Someone in the reddit tried that and it's still opening thousands of connections lol they need to buy a new router
    Hmmm doesn't do that to me. I have mine from 600 to 10, the down speed at 5 MB/s and playing Grindy Desert Online over it. But again this are the type of annoying issues to debug, there are people who connect their Wi-Fi to Mars that then relays it back to Earth. I guess the problem lies mostly the launcher has default values that are overkilling those people.
    come again?
  • ErillionErillion Member EpicPosts: 10,329
    Kefo said:
    MaxBacon said:
    Kefo said:
    Someone in the reddit tried that and it's still opening thousands of connections lol they need to buy a new router
    Hmmm doesn't do that to me. I have mine from 600 to 10, the down speed at 5 MB/s and playing Grindy Desert Online over it. But again this are the type of annoying issues to debug, there are people who connect their Wi-Fi to Mars that then relays it back to Earth. I guess the problem lies mostly the launcher has default values that are overkilling those people.
    come again?
    @MaxBacon Yes... i want to hear THAT story in more detail too :-)

    Unless you mean this:   https://marswifi.en.softonic.com/


    Have fun
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited March 2017
    Kefo said:
    come again?
    Erillion said:
    @MaxBacon Yes... i want to hear THAT story in more detail too
    Oh it's nothing, when I was young my mother used to tell me the dial-up sounds was actually your router receiving a message from extraterrestrial life on Mars, and I believed that for a while :expressionless:

  • kikoodutroa8kikoodutroa8 Member RarePosts: 565
    One of the biggest bait I've ever seen!!!
  • ErillionErillion Member EpicPosts: 10,329
    edited April 2017
  • ErillionErillion Member EpicPosts: 10,329
    Space "Truck Stop" (from The Vault)




    Have fun
  • ErillionErillion Member EpicPosts: 10,329
    Gemini Shotgun (from The Vault)



    Have fun
  • Turrican187Turrican187 Member UncommonPosts: 787
    MaxBacon said:
    CIG begging people to test out the latest PTU build even if it's just for 5 minutes.
    Downloading 20GB every day for 5 for 6 bug fixes is taking its toll, they really need to get the delta patching sorted asap

    From the last updates, Delta patching is an ongoing dev. It doesn't seem it is as easy as people are around were claiming it was. They are at the moment rolling the first builds to developers to use delta patching, however, it is not yet being used for the actual game builds internally.

    They need this as much as players do, after all, they need to download several builds of the game a day so that must be one annoying slow-down.
    Yeah writing istory new that's what you guys are good in.
    Delta Patching is easy .. 1 day of work - delta patching pulled from a revision - 30 years old tech
    A delta patch launcher that's got the engine in the background though needs an API to Cry and some programming in cry
    A delta patch launcher with the engine in the background and their Spectrum system build in takes a bit more work like a cry api to www that can understand the spectrum code << That's what they are doing.

    But as mentioned earlier the connection thing is undocumented and they couldn't be bothered to set it to a realistic value for months now.
    They want to show sell the patcher as a new invention because money.

    If something so simple takes them so long I guess they just lack of know how to do it, which is no surprise looking at what programming art they've delivered so far

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Apparently they are getting close to releasing the schedule for 3.0 (shame it's only the schedule....)
    Erin Roberts is now in LA to finalise the 3.0 schedule and CiG is very close to sharing this schedule with the community!




  • KefoKefo Member EpicPosts: 4,229
    Apparently they are getting close to releasing the schedule for 3.0 (shame it's only the schedule....)
    Erin Roberts is now in LA to finalise the 3.0 schedule and CiG is very close to sharing this schedule with the community!




    so best guess 12-18 months for actual 3.0 drop?
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited April 2017
    Kefo said:
    so best guess 12-18 months for actual 3.0 drop?
    On this video he states they were finalizing the 3.0 production schedule if that's what we are getting it means 3.0 is the next update. When the schedule goes up, the release should be within months for it, we will see.

    I'm waiting for the production report because it will outline and show what is going into 3.0, we haven't got much details on it side of its highlights.
  • ElsaboltsElsabolts Member RarePosts: 3,476
    Will PU be out before Xbox 2 and PS5 ?
    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Kefo said:
    so best guess 12-18 months for actual 3.0 drop?
    On this video he states they were finalizing the 3.0 production schedule if that's what we are getting it means 3.0 is the next update. When the schedule goes up, the release should be within months for it, we will see.

    I'm waiting for the production report because it will outline and show what is going into 3.0, we haven't got much details on it side of its highlights.
    If they are only finalizing the production schedule now then wouldn't that mean they still need to actually do the work? Correct me if I'm wrong but isn't 3.0 supposed to be a huge update?
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited April 2017
    Kefo said:
    If they are only finalizing the production schedule now then wouldn't that mean they still need to actually do the work? Correct me if I'm wrong but isn't 3.0 supposed to be a huge update?
    You have development on all the fronts, but then you set a milestone and have feature-set of the release locked.

    The work is always ongoing, you have your roadmap and plans for it but the details are usually fleshed out and set in stone closer to release. And yes it's meant to be the biggest update to date.
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    Kefo said:
    If they are only finalizing the production schedule now then wouldn't that mean they still need to actually do the work? Correct me if I'm wrong but isn't 3.0 supposed to be a huge update?
    You have development on all the fronts, but then you set a milestone and have feature-set of the release locked.

    The work is always ongoing, you have your roadmap and plans for it but the details are usually fleshed out and set in stone closer to release. And yes it's meant to be the biggest update to date.
    Yeah I get that but if you don't have a production schedule even set then how do you expect your teams to know what to work on? They have a general idea but without an actual ok here's what we need to do then it's all kinda rudderless steering at that point.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited April 2017
    Kefo said:
    Yeah I get that but if you don't have a production schedule even set then how do you expect your teams to know what to work on? They have a general idea but without an actual ok here's what we need to do then it's all kinda rudderless steering at that point.
    There's always schedules on production, they've been working on PG, on AI, and any other section/team of the project has to have their own. The development on there is always ongoing, it's just that moment where they set a milestone that would be on this case "3.0's game build". This has several levels, at first, it's rather superficial then it gets fleshed out as it develops until it is picked to be a part of a release. 

    You can see it as, PG Planets are in-dev before 2.0, they have their own team, their own schedule, and so forfh, that ofc ties to the needs of the game, until let's put it as the "production heads" say to them their work is part of one of the next releases, then all the details are fleshed out at the production level. This is why they don't need the one "3.0 schedule" to have its features actively developing.
  • TheocritusTheocritus Member LegendaryPosts: 10,022
    Development updates: We have bought yet another island errrrrr I mean the game is going great, yes going great.
  • ErillionErillion Member EpicPosts: 10,329
    edited April 2017
    More on Planetary Outposts and Investigative Journalism digs deeper into the Drake Controversy:

    https://robertsspaceindustries.com/comm-link/transmission/15821-Around-The-Verse




    Have fun


  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    The redesigned Cutlass looks quite a bit better than the old model




  • DaderickDaderick Member UncommonPosts: 48
    edited April 2017
    They're making a lot of headway recently on the back end.

    Visit us over at Star Citizen Privateer!

  • BabuinixBabuinix Member EpicPosts: 4,473
    The redesigned Cutlass looks quite a bit better than the old model




    Looks way beefier now, liked it so much that I upgraded the Gladius for it! :3
  • ErillionErillion Member EpicPosts: 10,329
    A new Letter from the Chairman

    https://robertsspaceindustries.com/comm-link//15842-Letter-From-The-Chairman-The-Road-Ahead

    and a behind the scenes look at how the Production Schedule für Alpha 3.0 came to be




    Have fun


  • BabuinixBabuinix Member EpicPosts: 4,473
    Humongous task! Glad that Chris Roberts had the balls to go for it and the community to back it!

    There's still hope in the space sim AND mmorpg genre after all.

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