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Star Citizen - Development Updates

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  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    vorpal28 said:
    It's all just semantic's, just accept the fact that it's going to take years before it's released, hopefully not an MVP release either, and people will be happy.

    The only issue will be if the game is released as anything but perfect it's going to get savaged by players and critics.

    And lets face it he's had more than enough money to make a kickass game.
    Finding a balance between PvP and PvE will be a real challenge.  Everybody won't be happy.  

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • OdeezeeOdeezee Member UncommonPosts: 69
    edited July 2017
    CIG hit it out of the park yet again with this week's AtV.

    i dare anyone to say that CIG is not making any tangible progress with this game. and from this AtV we can see that the Pick-up and Carry tech was already bugged fixed as of a while ago, judging by the footage of the Cutlass Black. the atmosphere that these derelicts create is nothing short of impressive. GG CIG!




    click on the gifs to watch them in full screen you won't regret it, especially the time lapse at night :open_mouth:
    Post edited by Odeezee on
    VikingirOctagon7711ErillionExcession

    "Cherish the quiet...before my STORM!"
    For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG

  • VikingirVikingir Member UncommonPosts: 162
    About the development phase Star Citizen is in now, sure there are many opinions out there ...Let me just say this - I know that Chris Roberts and I are perfectly aligned, as both being old school programmers and sharing the same definitions of development stages. I'm not an armchair developer, I'm a developer.
    OdeezeeExcession
    Best regards,
    Viking
  • hfztthfztt Member RarePosts: 1,401
    MaxBacon said:
    hfztt said:
    Hey, you where the one who said that with 3.0 all the base tech would be in place, and thus the project as a whole much closer to final state and certainly not only 15-25% done.

    So if it is really that finished, how come we can never judge anything "in its current state"? It is simply too convinient that you guys always pull a "oh thats going to be better later".

    So, in 3.0, what is finished enough that we can actually start to talk about it? Not networking then. Planetary stuff? Station stuff? Balance? Ship handling? What?
    I didn't. 

    I said 3.0 is heavy in tech, and it IS as it clearly shows, but as you can clearly see by the schedule:

    Oh, but you did. A week ago in another thread:
    MaxBacon said:
    hfztt said:
    Does it matter if its 16% or 19%. It is quite obvious to most that it is not even 50% overall done on promissed features, which puts the release of the feature complete game out into at least 2022.
    It does if you're trying to play with the numbers.

    If I want to play with the numbers I can also say SC is only 0.5% complete because there's only half of 1 system out of 100 systems.

    You can also consider most of the core gameplay and tech that is there, especially with 3.0 and much of the rest set to be more superficial features lying over it.
    The highligt is mine...
  • sgelsgel Member EpicPosts: 2,197
    Vikingir said:
    About the development phase Star Citizen is in now, sure there are many opinions out there ...Let me just say this - I know that Chris Roberts and I are perfectly aligned, as both being old school programmers and sharing the same definitions of development stages. I'm not an armchair developer, I'm a developer.
    Then you're not invited to the club of fuckloads of old-school programmers who aren't aligned with Croberts bullshit.

    The guy has built a career on missing deadlines and making space games but doesn't know how momentum works in space.

    I bet if you give ANY armchair dev with ideas THAT amount of unconditional cash and no deadline, he could hire good artists, ex-engine devs, make game levels bigger, copy some stuff from other games and make Star Citizen. There's fuck all original ideas in there.. just a mushup of stuff all attempting to work together.

    ALL HAIL THE SAVIOUR OF PC GAMING
    KefoVikingirOctagon7711ExcessionOdeezee

    ..Cake..

  • someforumguysomeforumguy Member RarePosts: 4,088
    Odeezee said:
    CIG hit it out of the park yet again with this week's AtV.

    i dare anyone to say that CIG is not making any tangible progress with this game. and from this AtV we can see that the Pick-up and Carry tech was already bugged fixed as of a while ago, judging by the footage of the Cutlass Black. the atmosphere that these derelicts create is nothing short of impressive. GG CIG!




    click on the gifs to watch them in full screen you won't regret it, especially the time lapse at night :open_mouth:
    Every SC vid is very impressive and enjoyable to watch, but even though I am not a developer, I do recognise the difference between assets and gameplay improvements/additions. New shiny assets and graphical effects are all very nice to look at, but for now I don't see/hear about more involving gameplay then what upcoming survival games offer.

    Incredible graphics only remain enjoyable to me if they belong to a game that I enjoy to play. Which comes down to features and gameplay. But this is still so incredibly vague, so to me this is the strangest alpha I've experienced. I really can't be bothered by the announcement of spaceship nr 34767673 if I can't find a coherent explanation of what the game will be about. And I don't mean vague words like : you will have trade in your sandbox and there is a lot of  exploration etc. But specifics.

    I really want to know how the PVP works for example. Will it be FFA PVP with no security? Will it be like EVE , space divided in low sec and high sec? Will it be like SWG with the TEF system? To me this could make all the difference between an enjoyable experience or horrible. It would also affect all other mechanics in the game. Surely they already know what to go for?

    And how will the economy be? Fully player made? What will you be able to own, besides spaceships obviously? Will there be engaging trader/crafting roles?

    Character progression, skills? What does it entail in this game? Is this being tested already?

    I am getting the impression that they are very busy making an awesome looking universe, but are not sure what kind of game to slap on it yet.
    Kefo
  • VikingirVikingir Member UncommonPosts: 162
    @someforumguy - You have many questions. It'll take way to much time and space to answer your questions in full. Most of what you ask is already answered elsewhere too, you just have to look it up. But, of course, how you look at the game will influence your willingness to inform yourself about the specifics. Some of it I answered just a short time ago in another thread here.

    If you don't want to lookup information yourself, I recommend you wait and see what the game is about when it's released. Following a game in development is not everybody's cup of tea.
    gervaise1
    Best regards,
    Viking
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited July 2017
    hfztt said:
    Oh, but you did. A week ago in another thread:

    The highligt is mine...
    I say so, what of core tech is beyond 3.0 shows to be the network (inc object containers), the AI (full subsumption) and other bits, seeing by global schedule the majority of Core Tech past what's in 3.0 relates to object containers.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited July 2017
    This UI is simply beautiful, it's one of the most visually pleasing interfaces I've come across in a game, the blurred lights with such focused view does make it shine. That seems to be the central area of Levski by the lightning.


    Vikingir
  • ElsaboltsElsabolts Member RarePosts: 3,476
    MaxBacon said:
    This UI is simply beautiful, it's one of the most visually pleasing interfaces I've come across in a game, the blurred lights with such focused view does make it shine. That seems to be the central area of Levski by the lightning.



    Max the game is taking to long and getting side tracked all the time.
    Odeezee
    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    The mobigalss UI does look good but how will it work against a light background or a surface with lots of colour variation, even with strong DoF it could be quite awkward at times.
  • ErillionErillion Member EpicPosts: 10,329
    Elsabolts said:

    Max the game is taking to long and getting side tracked all the time.
    It takes just about the time most backers expected at the end of 2012, when the scope was clear. A minimum of 5 years.

    What you consider "side tracked" is actually the implementation of features that have been under discussion since the end of 2012. Just because various people work on various features and some are ready sooner to a level that one can show them to the community does not mean that the devs are being "side tracked". With hundreds of people working on the game there is A LOT of parallel work on a multitude of things. And A LOT of different things to show. You just seem to start to realize the immense scope of SC.

    CIG aims for perfection. An goal that can never be reached, but only approached asymptotically.
    And we backers make that possible. The majority of the backer community is NOT the  typical ADHD instant gratification gamer crowd. It takes as long as it takes. It costs as much as it has to cost.


    Have fun
    VikingirOdeezeeKefo
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    There's one effect I can't remember the name of that tones the colors/brightness down in such a "blur off" of the background, then once you kick it on and off as the effect transitions it should be able to equally minimize extreme situations. Shall depend on the approach they take.

    But overall they are nailing the UI, it's one of the things I most value in the games I play and love they take such one immersive take at embedding the UI like that, instead of the typical cluttered boxes and UI elements everywhere we are so used to in MMO's.
  • OdeezeeOdeezee Member UncommonPosts: 69
    edited July 2017
    sgel said:
    Then you're not invited to the club of fuckloads of old-school programmers who aren't aligned with Croberts bullshit.

    The guy has built a career on missing deadlines and making space games but doesn't know how momentum works in space.

    I bet if you give ANY armchair dev with ideas THAT amount of unconditional cash and no deadline, he could hire good artists, ex-engine devs, make game levels bigger, copy some stuff from other games and make Star Citizen. There's fuck all original ideas in there.. just a mushup of stuff all attempting to work together.

    ALL HAIL THE SAVIOUR OF PC GAMING
    ahhh, i see so we are just going to spout disingenuous bullshit and call it an argument; makes sense.

    CR made many successful games, but let's just forget all that because you don't like his ideas or his latest game. the part that really killed me was when you suggested "you give ANY armchair dev with ideas THAT amount of unconditional cash and no deadline...and [they will] make Star Citizen". that was priceless and very naive of you. first, no armchair dev would make anything close to Star Citizen in the first place, it's CR's baby after all. second, you forget the reason why CR has raised this "unconditional" cash (let's for the moment excuse the fact that the cash is CONDITIONAL, but for your sake let's pretend facts don't matter) is because it was CR asking for it in the first place, and despite the fact that his past games have had delays (who would have ever known that ANY game development was prone to delays?) they gave and keep giving to realize HIS dream game anyway. you sound jealous af, haha. sad.

    someforumguy said:
    Every SC vid is very impressive and enjoyable to watch, but even though I am not a developer, I do recognise the difference between assets and gameplay improvements/additions. New shiny assets and graphical effects are all very nice to look at, but for now I don't see/hear about more involving gameplay then what upcoming survival games offer. 

    Incredible graphics only remain enjoyable to me if they belong to a game that I enjoy to play. Which comes down to features and gameplay. But this is still so incredibly vague, so to me this is the strangest alpha I've experienced. I really can't be bothered by the announcement of spaceship nr 34767673 if I can't find a coherent explanation of what the game will be about. And I don't mean vague words like : you will have trade in your sandbox and there is a lot of  exploration etc. But specifics.

    I really want to know how the PVP works for example. Will it be FFA PVP with no security? Will it be like EVE , space divided in low sec and high sec? Will it be like SWG with the TEF system? To me this could make all the difference between an enjoyable experience or horrible. It would also affect all other mechanics in the game. Surely they already know what to go for?

    And how will the economy be? Fully player made? What will you be able to own, besides spaceships obviously? Will there be engaging trader/crafting roles?

    Character progression, skills? What does it entail in this game? Is this being tested already?

    I am getting the impression that they are very busy making an awesome looking universe, but are not sure what kind of game to slap on it yet.
    excuse me, did i miss something? is Star Citizen not still in development? and do you not NEED assets to be in the game before you can showcase gameplay loops, are we also going to act as though there are no gameplay loops currently present in the alpha test that backers can play right now? i mean if you want to close your eyes, then sure, there is nothing to see, but come on man. they are fleshing out and adding more gameplay loops as they continue to develop the game. you do know that update 3.0 is NOT the release of the game, right? smh.
    VikingirKefoExcession

    "Cherish the quiet...before my STORM!"
    For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG

  • hfztthfztt Member RarePosts: 1,401
    MaxBacon said:
    hfztt said:
    Oh, but you did. A week ago in another thread:

    The highligt is mine...
    I say so, what of core tech is beyond 3.0 shows to be the network (inc object containers), the AI (full subsumption) and other bits, seeing by global schedule the majority of Core Tech past what's in 3.0 relates to object containers.
    Ok, I cannot figure out if you are willfully being silly here. I moved past the networking a few post back. I am asking you if, aside form networking, you then consider 3.0 to be when we can start talking about "the game". Not random details, but the game as a coherent experience. If the game, at its core, except form networking (and loads of content, I understand that), is done by 3.0, then that has to be a valid point to start assessing the actual game and gameplay.
  • BalmongBalmong Member UncommonPosts: 170
    sgel said:
    Vikingir said:
    About the development phase Star Citizen is in now, sure there are many opinions out there ...Let me just say this - I know that Chris Roberts and I are perfectly aligned, as both being old school programmers and sharing the same definitions of development stages. I'm not an armchair developer, I'm a developer.
    Then you're not invited to the club of fuckloads of old-school programmers who aren't aligned with Croberts bullshit.

    The guy has built a career on missing deadlines and making space games but doesn't know how momentum works in space.

    I bet if you give ANY armchair dev with ideas THAT amount of unconditional cash and no deadline, he could hire good artists, ex-engine devs, make game levels bigger, copy some stuff from other games and make Star Citizen. There's fuck all original ideas in there.. just a mushup of stuff all attempting to work together.

    ALL HAIL THE SAVIOUR OF PC GAMING
    Man, you may want to step back before you give yourself an aneurysm, it's just a game dude. 

    Do you even have a horse in this race? Or is this just a hardcore hate boner because you were bored?
    Vikingir
  • hfztthfztt Member RarePosts: 1,401
    MaxBacon said:
    This UI is simply beautiful, it's one of the most visually pleasing interfaces I've come across in a game, the blurred lights with such focused view does make it shine. That seems to be the central area of Levski by the lightning.


    Eh. Completely standard rendering effect. Many modern games do the exact same thing. It is called depth of field.
    ScotchUp
  • BalmongBalmong Member UncommonPosts: 170
    hfztt said:
    MaxBacon said:
    This UI is simply beautiful, it's one of the most visually pleasing interfaces I've come across in a game, the blurred lights with such focused view does make it shine. That seems to be the central area of Levski by the lightning.


    Eh. Completely standard rendering effect. Many modern games do the exact same thing. It is called depth of field.
    You got to admit though, it's done pretty well. So far it appears to be a little more intuitive than Elite's system maps. I like how it give's the location in relation to the star, one thing that drove me nuts in Elite is no sense of distance between celestial bodies in the maps.
    VikingirOdeezee
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    hfztt said:
    Ok, I cannot figure out if you are willfully being silly here. I moved past the networking a few post back. I am asking you if, aside form networking, you then consider 3.0 to be when we can start talking about "the game". Not random details, but the game as a coherent experience. If the game, at its core, except form networking (and loads of content, I understand that), is done by 3.0, then that has to be a valid point to start assessing the actual game and gameplay.
    Yup most of it, yes, but when talking tech/core, however, if looking for the coherent experience of the game that relies on much more, the professions and so forth, because I think the economy loop needs to exist first.

    hfztt said:
    Eh. Completely standard rendering effect. Many modern games do the exact same thing. It is called depth of field.
    Yeah I know, I just think it's well implemented here to make the interface feel very good, that gives points in several fronts, from the immersive approach to how visually appealing it is and from the footage, it feels easy to navigate.

    Another bit they confirmed today of this Starmap App was that the "planet map" will be using this same app, it will be a matter of zooming in into a system to get to see the planet and its known locations.
  • VikingirVikingir Member UncommonPosts: 162
    edited July 2017
    hfztt said:

    I am asking you if, aside form networking, you then consider 3.0 to be when we can start talking about "the game". Not random details, but the game as a coherent experience. If the game, at its core, except form networking (and loads of content, I understand that), is done by 3.0, then that has to be a valid point to start assessing the actual game and gameplay.
    If I may enter my 2 cents, I'd say the short answer is NO. The long answer is MAYBE - depending on who you are, what you know about SC, what you expect, and how you evaluate things. Because the game lacks both underlying technology and contents.

    Alpha 3.0 will add a lot of new tech and contents, which are important puzzle pieces for what's coming in the future patches.  But you have to know what is lacking, for the main parts, when you evaluate and play the game. If you expect to have a full gameplay experience, as in a finished game, then you'd be disappointed. Many people in the "Just release the damn game already!"-camp would probably be best to stay away until at least 4.0. The same goes for the "A just want a space shooter."-camp, even if space combat is one of the more developed features, because I don't think they understand what SC is about, where it's going, and why it's like it is now.

    If you rather want to test out the beginning of planetary landings (here, moons), exploring derelict ships, maybe race in a canyon, and check out some of the new cargo ships and try some of the simple cargo missions, then that may be fun. Most fans are in this camp.

    It all depends on if you can see beyond that the game is not finished. Not everybody can do that.

    MaxBacon said:

    Another bit they confirmed today of this Starmap App was that the "planet map" will be using this same app, it will be a matter of zooming in into a system to get to see the planet and its known locations.
    Personally, I can't wait to see and use this in the Map Room (or what they're going to call it) on bigger ships.

    Think Stellar Cartography Room in Star Trek Voyager. :)


    someforumguy
    Best regards,
    Viking
  • hfztthfztt Member RarePosts: 1,401
    Vikingir said:
    hfztt said:

    I am asking you if, aside form networking, you then consider 3.0 to be when we can start talking about "the game". Not random details, but the game as a coherent experience. If the game, at its core, except form networking (and loads of content, I understand that), is done by 3.0, then that has to be a valid point to start assessing the actual game and gameplay.
    If I may enter my 2 cents, I'd say the short answer is NO. The long answer is MAYBE - depending on who you are, what you know about SC, what you expect, and how you evaluate things. Because the game lacks both underlying technology and contents.

    If that is so, I cannot fathom why you guys get upset when people say that the game is only about 15-20% done (Maybe 25-40 if we only look at the MVP feature subset). With so many missing pieces yet, how can you anyone believe differently?

    MVP will be 2020 at the earliest. Full feature set? 2023? That is a deep hole for cash that still need to be put in. 250-300M before they are done. That better be the BDSSE!

    To quote the lead White Knight around here:

    Have fun!
    ScotchUp
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited July 2017
    Gamestar new article on Star Citizen has given quite a bunch of shots, including several new bits: https://imgur.com/gallery/9iwKw

    This especially:


    Is that Arccorp? It sure looks like it's based on the same assets.

    I think what they will show at Gamescom might just be Arccorp implemented in a planet, as they do talk about procedural cities since last year and last months reporting work on the creation of assets for cities, seeing the schedule stuff, most likely Arccorp.
    Vikingir
  • KefoKefo Member EpicPosts: 4,229
    Odeezee said:
    sgel said:
    Then you're not invited to the club of fuckloads of old-school programmers who aren't aligned with Croberts bullshit.

    The guy has built a career on missing deadlines and making space games but doesn't know how momentum works in space.

    I bet if you give ANY armchair dev with ideas THAT amount of unconditional cash and no deadline, he could hire good artists, ex-engine devs, make game levels bigger, copy some stuff from other games and make Star Citizen. There's fuck all original ideas in there.. just a mushup of stuff all attempting to work together.

    ALL HAIL THE SAVIOUR OF PC GAMING
    ahhh, i see so we are just going to spout disingenuous bullshit and call it an argument; makes sense.

    CR made many successful games, but let's just forget all that because you don't like his ideas or his latest game. the part that really killed me was when you suggested "you give ANY armchair dev with ideas THAT amount of unconditional cash and no deadline...and [they will] make Star Citizen". that was priceless and very naive of you. first, no armchair dev would make anything close to Star Citizen in the first place, it's CR's baby after all. second, you forget the reason why CR has raised this "unconditional" cash (let's for the moment excuse the fact that the cash is CONDITIONAL, but for your sake let's pretend facts don't matter) is because it was CR asking for it in the first place, and despite the fact that his past games have had delays (who would have ever known that ANY game development was prone to delays?) they gave and keep giving to realize HIS dream game anyway. you sound jealous af, haha. sad.

    Ahhh yes the old argument that CR made good games so all his future games will be good argument. Here's the thing, CR is capable of making good games when he has someone higher up then him calling the shots and keeping him on task.

    Go back and look at CR's last attempt at making a game 15ish years ago and how he ran his studio. He wasted time and resources after promising a game with a grand scope and had to have Microsoft bail him out (they removed him from power and kept him on as a "creative consultant" lol). Microsoft had to cut out features promised by the great CR and it still took them years and millions more to get his game out the door.

    CR's last baby was freelancer and look how he managed it. You'll have to excuse some of us for being a little critical with his "new baby".
  • VikingirVikingir Member UncommonPosts: 162
    edited July 2017
    hfztt said:
    Vikingir said:
    hfztt said:

    I am asking you if, aside form networking, you then consider 3.0 to be when we can start talking about "the game". Not random details, but the game as a coherent experience. If the game, at its core, except form networking (and loads of content, I understand that), is done by 3.0, then that has to be a valid point to start assessing the actual game and gameplay.
    If I may enter my 2 cents, I'd say the short answer is NO. The long answer is MAYBE - depending on who you are, what you know about SC, what you expect, and how you evaluate things. Because the game lacks both underlying technology and contents.

    If that is so, I cannot fathom why you guys get upset when people say that the game is only about 15-20% done (Maybe 25-40 if we only look at the MVP feature subset). With so many missing pieces yet, how can you anyone believe differently?
    Did I say that? I don't think so. No, definately not here or anywhere else. I tend to not contribute with arbitrary numbers taken out of thin air.

    And if you read my post I give my reasons for both the short and the long answer, which is more than what you base your reply on here. It all ties together and so taking one paragraph out of context will just look wrong. Lastly, you put words into my mouth when you say "so many missing pieces". I didn't say it was impossible to assess the game, I said that it depends on the person assessing. For many of us, who have followed the development closely, it's not very difficult to assess.
    MVP will be 2020 at the earliest. Full feature set? 2023? That is a deep hole for cash that still need to be put in. 250-300M before they are done. That better be the BDSSE!
    Wild speculations and more arbitrary numbers. I don't see how you possibly can know any of this.

    And namecalling, which you end your reply with, is not a nice way to talk about your fellow debattants. Besides, it doesn't contribute anything valuable to the discussion - on the contrary.


    Edit: spelling
    Odeezee
    Best regards,
    Viking
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited July 2017
    UK lead designer for many of the game systems has been on spectrum replying all questions, a large amount of info on the mechanics he's working on, pretty much this:

    "Say your ship gets REKED, by a Pirate, he loots part of your Cargo and runs, some player might be Scanning and find on its Radar your ship wreck, as you are stuck up in Insurance times and fees, you may not get to your destroyed ship wreck that is Persisting in the game world, you'll have to Race to it somehow, as the universe Laws of people Salvaging your stuff play on, they will Smuggle all your space weed."

    How all the features and mechanics the designer leads would all connect to each other in a single gameplay scenario haha.


    Player Persistence in 3.0:
    • They want you to log-off in a bed to save location but the design is undecided if they will allow you still spawn from where you logged off without using a bed, the design for 3.0 may just be that if you don't sleep in a bed you login back with some sort of "debuff", from a bed you face no change and if you log-off from a ship with living quarters you'll login with some sort of "buff".


    Ship Insurance in 3.0: 
    • In short, Insurance coverage will, instead of freely replacing your ship, grant you license to have your ship replaced.

    • Making an immediate claim will have a premium of a % of your ships value, which will decay in time over a 24 hour period around 1k UEC per hour(tentatively), eventually ending with a free replacement being available.

    • With Repeated claims within that a 24 hour period increasing the % cost.

    • Throw out of the air one example one lost Javelin could take up to 3 weeks to replace. (beyond 3.0)
    • Another example the Premium to be around 10% of your total ship value, you can pay or you can wait until you eventually get it paid back for free.
    • Several types of insurance obviously, basic hull (that is also what LTI falls on), then concepts on specific insurance contracts for high-risk players, like a bounty hunter usually in combat situations or a racer. (beyond 3.0)

    And a lot of more stuff being answered especially on Cargo.
    Vikingir
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