Alpha Patch 2.3.0 has been released to the PTU,
and is now available for a group of active test players from the Issue Council to test! More testers will be added in waves.
https://forums.robertsspaceindustries.com/discussion/322807This patch provides access to the new flyable Khartu-al Xi-an Scout
, the hangar-ready Starfarer (and a
corresponding hangar bay it can fit in),
https://robertsspaceindustries.com/comm-link/transmission/15256-Ship-Shape-Welcome-Aboard-The-Starfareras well as two new FPS weapons, new components, updates to FPS animations and EVA, as well as numerous fixes across the game.
The patch notes are many pages long, so i just put down a few of them:
"New Features
Star Systems:
- The Revel & York Hangar has a new extra-large hangar bay attached to its left outer hangar bay.
- The hangar bay does not appear on the Hangar Management on the website.
- Instead,
if you have a Starfarer on your account and the Revel & York hangar
configured as your active hangar, it will auto-load the extra-large
hangar and add the Starfarer.
- We have added additional Security AI around Port Olisar, that will attack any players that have a wanted level.
Ships:
- The Starfarer Base is now Hangar-ready!
- This ship can be viewed only in the Revel & York Hangar, via its new extra-large hangar bay.
- If
you have a Starfarer on your account, you will only need to activate
the Revel & York hangar on the website and then load into it
in-game.
- The Khartu-al is now flight-ready!
Component Update
We have continued our large update to our existing Ship component
system. This is largely at a back-end level – implementing a new
component class system, naming conventions and other needed
functionality, as well as retrofitting all existing ships to be
compatible. These changes will allow us to implement a greater range of
modular internal ship components. Additionally, this allows components
to interact with one another in a more direct and less “handwavium”
simulation of a ships internal systems, setting the foundation for
greater player interaction and future game play mechanics.
- We have a new component class – Power Plants – have been added to the Holotable.
- Power Plants (as you expect) power the systems of the ship.
- All ships have been retrofitted with generic power plants to provide the same level of “power” they possessed before.
- We have added 2 Power Plants, the AEGIS Regulus and Amon & Reese OverDrive
- These can be mounted on all variants of the following ships:
Avenge, Aurora, Mustang, 300 Series, Hornet, Gladiator, Gladius, M50,
P-52 Merlin
First Person:
- We have added two new FPS weapons to Crusader!
- One is the Arrowhead Sniper Rifle.
- The other is the Devastator-12 Shotgun.
- Both can be found in groups of three, as random finds in the Yela Asteroid field.
Animations
- We have made a number of changes and improvements to character animations!*
- These include improvements to starts, stops and steps transitions.
- Added animations for cover “high right” blind fire.
- Update both “high right” peek from cover, and “high right” step out animations.
- Adjusted animations for sprinting while holding a stocked gun.
- Adjusted the animations for leaning out of cover, as characters were sticking out much too far.
- Adjusted the sprint animation for both unarmed and carrying a pistol.
- Added lean in and out of cover for blindfire animations.
- Adjusted the aim-down-sights animations while in EVA, so it is no longer slower than when aiming-down-sights on foot.
- Fixed issue where the audio of players footsteps and other movement sound FX is very very quiet to other clients.
- Fixed an issue where looking up while running forward would cause the character neck to contort unnaturally.
- Fixed an issue where weapons could be “lowered” while prone, causing odd animation errors." ...... etc.
Have fun
Comments
It's a tech demo NOT an alpha.
Those video's are just a hell of a lot of jpegs giving the illusion of video instead of a jpeg flickerbook. Didn't you know!!!
Oh and those are not real people talking, that is just a text to speech program!
..Cake..
.... any time now they all leave for a tropical island, some Long Island Ice Teas and Oo-mox !!
Have fun
Our first look at the Scout. And it is as graceful and agile in flight as we saw back then.
Have fun
You wanted progress. You get progress. Must be really hard on you and others of your ilk ;-)
Have fun
Will meet 100+ astronauts in October. Great news.
Have fun
Have fun
1. Seriously, I thought CIG referred to players as "commandos" and you were referencing some upcoming SC convention.
2. Once again you seem to be able to post this within minutes of it going up on the official forum. By my count, this went up at around 5am your time and just last night you posted another update around 8pm your time. Seems odd for someone who claims to only check for news 10 minutes a day...
Unfortunately it continues to go unchecked by staff at MMORPG.com so I'm guessing they must have changed their stance on people using their forums as a free advertising forums on this site.
I was not referencing a SC convention ;-)
>>> Seems odd for someone who claims to only check for news 10 minutes a day... >>>
Its Saturday, Grasshopper ... on non work days I have more time for computer games. And as Division came out .. it was a LOOOONG night from Friday to Saturday :-D (Sniper Tactical Link FTW)
Have fun
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
Have fun
https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha/SC-14928-PTU_2_3_0_Crashing_within_5_minutes_of_play_everytime
edit: Also, missiles still don't work right. I understand "give it time", but isn't that a bit of a profound issue to neglect as long as they have.
Also stealth patch to crusader proportion. Not really worth discussing the significance of this, here.
edit edit: Already 4700 posts (admittedly some are duplicate), each with multiple confirmations, of bugs with an update, which included only a couple new ships, a couple new fps guns, an addition to a space station launch pad and a couple new ai elements.