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Star Citizen - Alpha 2.3 Patch now live on PTU server (With Starfarer Tanker and Khartu Scout)

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  • ErillionErillion Member EpicPosts: 10,329

    2.3.0a Patch Published to PTU

    "Alpha Patch 2.3.0a has been released to the PTU, and is now available for players to test! This patch provides access to our new flyable Khartu-al, the hangar-ready Starfarer (and a corresponding hangar bay it can fit in), as well as two new FPS weapons, new components, updates to FPS animations and EVA, as well as numerous fixes across the game. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required."


    "Important Callouts:

    • PTU players in this initial test will have access to the Khartu-al in AC and Crusader, and the Starfarer (if you have the Revel & York hangar on your account).
    • There are still some known issues with the Starfarer Tanker appearing in the wrong hangar bar or not at all, for those who have the Starfarer Gemini.
    • There is a known issue with the Khartu-al having visual effect issues with thruster/engine smoke.

    Updates and Fixes

    Star Systems:

    • Removed random NPC that was hanging out in ArcCorp customs area.
    • Fixed an issue in ArcCorp where audio from Dumper’s Depot was playing across the entire map.
    • Fixed in an issue where lighting was missing in certain areas of ArcCorp.
    • Fixed an issue where “replace me” textures were appearing in certain areas of the Revel & York Hangar.
    • Completed a lighting pass in the Revel & York Hangar.
    Crusader
    • Fixed an issue where weapon salvage crates in Yela did not have appropriate signal flares.
      • In addition, several of the weapon crates have been relocated around wreckage sights.
    • Made some minor tweaks to how pirate AI spawns and despawns.
    • Fixed an issue where self destructing a ship on a Cry-Astrp repair pad would leave the repair pad unusable.
    • Fixed an issue where repair drones were activating at incorrect times.
    • Added pirate spawns around Cry-Astro stations.
    • Fixed an issue where some wall geometry was missing in Kareah.
    • Fixed an issue where Crusader security was unable to attack Outlaws in the Port Olisar area.

    Game Systems:

    • Fixed an issue where there was some invisible collision present in New Horizon Speedway.
    • Fixed and issue in the Tutorial, Chapter 3, where the drone that fires missiles at the player does not move to chase the player.

    Ships:

    • Added audio to the pilot and copilot seat animations of the Starfarer.
    • Further tweaked some of the engine textures of the Starfarer.
    • Fixed an issue where some Ship HUD elements of the Gladiator and Hornet series were being displayed at all times.
    • We fixed several bugs with missile speed performance, and are in the process of adjusting their speeds to rebalance them.
      • Doubled the radar scanning distance for all ships in conjunction with the missile rebalance.
      • Halved countermeasure amounts as part of missile balance amount.
    • Fixed an issue where shields were not properly taking into account splash damage.
    • Fixed an issue where size three power plants could be installed on a Cutlass via the Holotable.
    • Fixed an issue where players were unable to reenter the 300 series via EVA.
    • Fixed an issue where some players would fall through the floor of their ships.
    • Fixed an issue with the Constellation, where interacting with some displays would automatically turn off other displays.
    • Fixed an issue with the Gladiator wing deploy/retract animation.
    Khartu-al
    • Added maneuvering thrusters to the Khartu-al Xian Scout.
    • Added audio for Khartu-al Xian Scout engines.
    • Made addition tweaks to how the Khartu-al Xian Scout handles in flight.
    • Made tweaks to Khartu-al Xian Scout UI.
    • Fixed some audio issues with the Khartu-al Xian Scout.
    • Fixed an issue with the wings animating erratically in the Khartu-al Xian Scout.
    • Fixed an issue where the Khartu-al Xian Scout was missing its shields.

    First Person:

    • Fixed an issue where the Outlaw outfit was missing textures.

    User Interface:

    • Fixed issue were scopes were not being highlighted correctly in AR mode.

    Technical:

    • Fixed multiple client crashes.
    • Fixed multiple server crashes"


    Have fun



  • KefoKefo Member EpicPosts: 4,229
    Erillion said:

    2.3.0a Patch Published to PTU

    "Alpha Patch 2.3.0a has been released to the PTU, and is now available for players to test! This patch provides access to our new flyable Khartu-al, the hangar-ready Starfarer (and a corresponding hangar bay it can fit in), as well as two new FPS weapons, new components, updates to FPS animations and EVA, as well as numerous fixes across the game. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required."

    Snip

    Khartu-al
    • Added maneuvering thrusters to the Khartu-al Xian Scout.
    • Added audio for Khartu-al Xian Scout engines.
    • Made addition tweaks to how the Khartu-al Xian Scout handles in flight.
    • Made tweaks to Khartu-al Xian Scout UI.
    • Fixed some audio issues with the Khartu-al Xian Scout.
    • Fixed an issue with the wings animating erratically in the Khartu-al Xian Scout.
    • Fixed an issue where the Khartu-al Xian Scout was missing its shields.

    Have fun

    If the Khartu-al was just added to the game in its fly able form then why include that section of patch notes? Backers haven't flown it before so there is no reason to tell them you fixed things that were wrong with it unless you are looking to pad your patch notes out.
  • ErillionErillion Member EpicPosts: 10,329

    2.3.0b and c  Patches Published to PTU


    https://forums.robertsspaceindustries.com/discussion/323518

    "Updates and Fixes

    Star Systems:

    • Made some additional tweaks to the Revel & York Hangar lighting.
    • Fixed an issue where the Starfarer Tanker was not showing up in a players hangar if they had a Starfarer Gemini on their account.
      • We are still looking into issues with the Starfarer Gemini owners not seeing a loaner Starfarer Tanker in their hangar
    • Fixed an issue where damaged ship weapons could not be repaired.
    • Fixed an issue where certain metal crates in Covalex had “replace me” textures.
    • Fixed an issue where the pirates were spawning en-masse in Yela.

    Ships:

    • Fixed an issue where the boost gauge for the Khartu-al was not replenishing after use.
    • Fixed an issue where the Khartu-al radar globe not showing up correctly.
    • Fixed an issue where the countermeasures of the Xian Scout were not working.
    • Fixed an issue where some of the interior walls of the Starfarer were missing collision.
    • Fixed an issue where some of the railing of the Starfarer was clipping into the wall.
    • Fixed an issue where a decal on the Starfarer was positioned incorrectly.

    First Person:

    • Tweaked the recoil of the Devastator shotgun and Arrowhead sniper rifle."

    https://forums.robertsspaceindustries.com/discussion/323545

    "Updates and Fixes

    Star Systems:

    • The Covalex PI mission now rewards the Devestator-12 Shotgun.
      • The assault rifle previously available at the end of the PI mission is now available on Kareah, alongside the P4-AR.
    • The Arrowhead sniper rifle is now available as the reward for killing a Level 5 Wanted Criminal.
    • Made some additional tweaks to the lighting in the Aeroview and Revel & York hangars.

    Ships:

    • Fixed an issue where moving into the escape pod of the Starfarer would result in the player camera shifting outside of the hangar.
    • Fixed an issue in the Cutlass Black where you could not see a list of weapons when sitting in the co-pilot seat.
    • We made some additional balance tweaks to missiles.
    • Made some additional tweaks to how the Khartu-al handles in flight.

    First Person:

    • Fixed an issue where users could not pick up a weapon if your character already had one of the same type equipped.

    User Interface:

    • Fixed an issue where adjusting a keybinding would result in the keybinding options UI remaining stuck on screen, and the menu could not be re-opened until the game was restarted.

    Technical:

    • Fixed a crash that would occur when sitting in the 350r pilot seat."


    Have fun

  • ErillionErillion Member EpicPosts: 10,329
    Seems like I missed "Piratefest" on PTU while sleeping (related to Alpha 2.3.0.b):

    https://forums.robertsspaceindustries.com/discussion/323415

    "Hello Citizens!

    We ran into an issue on the PTU this evening where Pirate AI is spawning in mass quantities(500+ - Wowzers!) which is causing a major performance hit. We are fully aware of the issue and looking into it! Arena Commander focus testing would be much appreciated while we investigate a potential fix.

    Thank you!

    -Zyloh"


    Have fun


  • ErillionErillion Member EpicPosts: 10,329
    Audio and movement combined in Alpha 2.3

    53:36 – ATV Fast Forward


    Have fun

  • ErillionErillion Member EpicPosts: 10,329

    2.3.0d Published to PTU

    https://forums.robertsspaceindustries.com/discussion/323745


    "Important Callouts:

    • The Holotable is not currently allowing players to save loadouts, or for those loadouts to carry over into Arena Commander.
    • Stalker S5 missiles only have a range of 30m.

    Updates and Fixes

    Star Systems:

    • Fixed an issue where repair drones were not restocking weapon ammo and missiles.
    • Fixed an issue were some enemy AI would not engage pilots at certain distances.
    • Revenge of the Fix – Fixed an issue where a mass numbers of pirates would spawn at the same time in Yela.

    Game Systems:

    • Fixed an issue where the players camera was situated inside of their seat while the user waits for Arena Commander match to start.
    • Fixed an issue where the characters helmet would not stay aligned with the head, and would interfere with flying.
    • Fixed an issue where some objects in Horizon Speedway were not showing properly.

    Ships:

    • Made some tweaks to thruster visual effects.
    • Fixed an issue where player could become stuck after jumping into the cockpit dashboard of the Starfarer.
    Khartu-al:
    • Fixed an issue where the Khartu-al was missing audio when destroyed.
    • Fixed an issue where the control sphere animations on the Khartu-al were reversed.
    • Made additional tweaks to the Khartu-al pilot seat when spawning into Arena Commander.
    • Made some additional tuning to how the Khartu-al handles in flight.
    • Made additional tweaks to the Khartu-al boost and cruise speed.
    • Added passby sounds to the Khartu-al.
    • Fixed an issue where the Khartu-al thrusters were not visibly firing when the Scout was boosting.

    First Person:

    • Made a number of recoil tweaks for the Devestator-12 Shotgun.
    • Fine-tuned the Arrowhead aim-down-sights shots.
    • Doubled the lifetime of Arrowhead projectiles to push max range out to 1km."

    Have fun

  • ErillionErillion Member EpicPosts: 10,329

    2.3.0 e and f  Patches Published to PTU  (and later all to live server)


    https://forums.robertsspaceindustries.com/discussion/323884

    "Updates and Fixes

    Star Systems:

    • Fixed an issue where the Pirate AI spawned in Crusader would not engage the player or only engage at very close range.
    • Fixed an issue where the remains of ships destroyed in Crusader were not being removed after a player respawned or summoned a new ship.

    Ships:

    • Fixed an issue where the Khartu-al may spawn on its side in the Hangar.
    • Fixed an issue where the pilot hand position would be lower than controls when re-entering the Khartu-al.
    • Tuned the take-off and landing turbulence for the Khartu-al.
    • Fixed an issue where the Khartu-al guns would shoot up instead of straight.

    Technical:

    • Fixed several client crashes.
    • Fixed several server crashes."

    https://forums.robertsspaceindustries.com/discussion/323901


    • Fixed some additional issues with Pirate AI in Crusader, including unresponsiveness or erratic flying.
    • Fixed an issue where loadouts edited via the Holotable are not saved when going into Arena Commander
    • Fixed an issue where users couldn’t get into the pilot or co-pilot seat of the Starfarer."


    Have fun
  • ErillionErillion Member EpicPosts: 10,329
    Alpha 2.3.1 Patch on PTU

    https://forums.robertsspaceindustries.com/discussion/324609

    "Important Callouts:

    • Players on the PTU who both have the Revel & York Hangar and do not have the Starfarer will find themselves directed into the Revel & York Hangar.
      • Regardless of hangar selected on the website.
    • Players in Arena Commander may find their camera in the seat of their pilot chair, rather then inside of their helm.

    Updates and Fixes

    Star Systems:

    • Fixed several issues with the Pirate AI behavior in Crusader.
      • This included Pirate AI spawning above and beyond what is intended, and Crusader security would not despawn after a player jumped out.

    Game Systems:

    • Fixed an issue where players could leave the cockpit seat of certain ships while in Arena Commander matches.
      • EVA is only enabled in Free Flight modes and Crusader.

    Ships:

    • Fixed an issue with some of the Khartu-al landing animations."

    Have fun



  • ErillionErillion Member EpicPosts: 10,329

    Alpha 2.3.1a Patch on PTU

    https://forums.robertsspaceindustries.com/discussion/324759

    "Important Callouts:

    • Players in Arena Commander, Multiplayer Race mode, may find that the checkpoint rings will stick to their ships after passing through them.

    Updates and Fixes

    Game Systems:

    • Fixed an issue where contacts and group members were not showing up correctly on the instance selection screen.
    • Fixed an issue where the checkpoint gates in New Horizon Speedway were not animating correctly.

    Ships:

    • Fixed an issue where the Khartu-al guns were firing perpendicular to the direction the guns were pointing.

    Technical:

    • Made some small tweaks to both server and client performance."


    Have fun
  • ErillionErillion Member EpicPosts: 10,329
    Alpha 2.3.1b Patch on PTU

    https://forums.robertsspaceindustries.com/discussion/324921

    "Updates and Fixes

    Game Systems:

    • Fixed an issue where the rings in Capture the Core would become attached to the ships of pilots.
    • Fixed an issue where the rings in New Horizon Speedway would become attached to the ships of pilots.

    Ships:

    • Made some additional improvements to thruster gimbals.
    • Fixed an issue where the hologram HUD panels were not displaying for the Vanguard, Cutlass, Merlin or Freelancer."

    Have fun



  • ErillionErillion Member EpicPosts: 10,329

    Alpha 2.3.1c Patch on PTU

    https://forums.robertsspaceindustries.com/discussion/325118


    "Updates and Fixes

    • Fixed an issue where the outer walls in VFG Asteroid Hangar were sometimes missing.
    • Made some minor adjustments to AI spawn logic.

    Ships:

    • Fixed an issue where the Khartu-al veered slightly to the left when directed forward.
    • Fixed an issue with the Khartu-al, where the pilots hands were slightly off center of the controls.
    • Fixed an issue where the Merlin and Mustang series ships were missing their default shields."

    Have fun

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Brenics said:


    LOL love that one just for the song, big Huey fan. 
    All is forgiven....big Huey fan myself. 
  • AethaerynAethaeryn Member RarePosts: 3,150
    edited April 2016
    I tried out the recent build, having never checked it out.  I am going to let it sit a LOT longer before I try to "enjoy" it.

    I went into an elevator and some guy was coming out.  I had accessed the terminal and he pushed me away. . I couldn't move because it still wanted me to select a floor/area.  Had to restart.  Alpha for this game is not for me.

    The thing that actually bothered me the most was the ship "jiggling" when I was inside the cockpit.  Also the tutorial. . the missiles would always explode before they got near the target.

    It is just too buggy for me at this point.  If you want to see the new ships and look around in them that is super cool and immersive.  If you want to "play" hold out.  I might fire it up again to look at some other ships to get an idea for what the game might offer that way.

    I still wish they had gone for simpler and done that well.  I would have taken Freelancer 2 and could care less about having a FPS component.  Maybe they should have built the space game. . then done the FPS as an expansion later.   Just my initial thoughts.

    Wa min God! Se æx on min heafod is!

  • filmoretfilmoret Member EpicPosts: 4,906
    Its looking good.  It also looks like they scrapped the idea of complete character model reworks.  That looks like polishing to me and looks pretty good.
    Are you onto something or just on something?
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Talonsin said:

    Directly from the video: -
    Everyone agrees on 3 things about star Citizen

    1. It is terrible
    2. It will never come out


    So.....

    Since when are 'a few deleted posts'  (your comment) the same as 'Everyone' (video)?

    Really, you guys constantly making shit up and flat out lying has got to stop. 

    So... someone makes a video and uses a blanket statement like "everyone hates boobies" and that means people who post here about having concerns about the game are flat out lying?  
    The guys said everyone agrees on 3 things...that is a lie because there are many that disagree, myself included.

    happy to discuss each statement on their own merits if you want but this is not an isolated lie.  

  • ErillionErillion Member EpicPosts: 10,329

    Alpha 2.3.1d Patch on PTU

    https://forums.robertsspaceindustries.com/discussion/325477


    "Updates and Fixes
    • Made some improvements to server performance.
    • Added additional logging to the game servers for greater data gathering on performance issues."

    Have fun


  • ErillionErillion Member EpicPosts: 10,329

    Alpha 2.3.1e Patch on PTU

    https://forums.robertsspaceindustries.com/discussion/325596

    "Updates and Fixes

    • Made some tweaks to landing procedures.
    • Made some additional adjustments to server back end for performance.
    • Fixed a client crash."

    Have fun



  • ErillionErillion Member EpicPosts: 10,329
    Alpha 2.3.1.f now on PTU server 


    Updates and Fixes

    • Fixed an issue causing the mass AI spawn issue in Crusader.
    • Fixed an issue where the M50 Interceptor, Vanduul Glaive, Mustang (All variants) and Origin 315p would not refuel Quantum fuel when visiting Cry-Astro station.
    • Fixed an issue where most ship HUDs would not update to show quantum fuel had been refueled until after another Quantum Travel had been engaged.
    • Fixed an issue where the Freelancer missiles would not restock at Cry-Astro if a wing had to be repaired.

    Have fun
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