The point of linking to his credits was, then..... not there at all?
I didn't link to his credits, you did. I linked to the game credits to which you referred.
Is he a fantastic developer? Arguably he was a competent producer, until the Freelancer fiasco to which you referred. Fantastic? That's... I'll accept successful.
Absolutely. I'm laying down some details what exactly his role was in those projects so people can decide for themselves exactly how "fantastic", or even material, his contributions were. I don't know why that makes you so upset.
Either credits mean something - and as such, Chris Roberts have worked on a LOT of games in a LOT of key roles - or they mean nothing, in which case what you're saying is useless and all we have is a bunch of nothing and we can never actually know anything about this.
What is a "key role"? Was Lucas' part of Star Wars 7 a "key role"? Was Jay-Z's part of NBA2k13 a "key role"? Did Christopher Lee have a "key role" in EQ2? Was Dave Wilson's role in SWtOR "key"? When you think of Harry Potter, do you think of David Heyman?
You're being very selective to support your argument, and I still really, truly feel you were embellishing the man's accomplishment by virtue of key words meant to imply something which don't entirely carry the gravity you'd really like them to carry. I have no problem relenting you're right when you're right. When we have to parse the minutiae of a given spin, however, when that relates to a specific argument, which is the basis for further deductions, then I feel we need to be very clear on the definitions of "said accomplishments" and the actual real "fantasticness" of said accomplishments, or it's going to spiral very quickly into something it clearly is not.
The point of linking to his credits was, then..... not there at all?
I didn't link to his credits, you did. I linked to the game credits to which you referred.
Is he a fantastic developer? Arguably he was a competent producer, until the Freelancer fiasco to which you referred. Fantastic? That's... I'll accept successful.
Absolutely. I'm laying down some details what exactly his role was in those projects so people can decide for themselves exactly how "fantastic", or even material, his contributions were. I don't know why that makes you so upset.
Either credits mean something - and as such, Chris Roberts have worked on a LOT of games in a LOT of key roles - or they mean nothing, in which case what you're saying is useless and all we have is a bunch of nothing and we can never actually know anything about this.
What is a "key role"? Was Lucas' part of Star Wars 7 a "key role"? Was Jay-Z's part of NBA2k13 a "key role"? Did Christopher Lee have a "key role" in EQ2? Was Dave Wilson's role in SWtOR "key"? When you think of Harry Potter, do you think of David Heyman?
You're being very selective to support your argument, and I still really, truly feel you were embellishing the man's accomplishment by virtue of key words meant to imply something which don't entirely carry the gravity you'd really like them to carry. I have no problem relenting you're right when you're right. When we have to parse the minutiae of a given spin, however, when that relates to a specific argument, which is the basis for further deductions, then I feel we need to be very clear on the definitions of "said accomplishments" and the actual real "fantasticness" of said accomplishments, or it's going to spiral very quickly into something it clearly is not.
Yes, you linked to credits where his name appeared. Are you seriously going pedantic on top of irrational?
Impressive
Anyway, when you're not making sense, it doesn't upset me. It makes my position stronger - which is having the opposite effect.
A key role means a role that's key. As in, an important role - including director, producer and designer.
As for your "feeling" - I don't know what do do with that. I didn't embellish anything - that remains a fantasy of yours. However, I established how you diminished his role in several ways.
The only thing I'm saying is that he's done significant work on (very successful) space games.
The only thing I'm saying is that he's done significant work on (very successful) space games.
Would you agree?
I will agree with qualifiers. Chris Roberts did significant work on 3 successful space games, the last of which was 23 years ago. He has since contributed less-than-significant work to a variety of video game projects, which enjoyed varying degrees of success, the last "space game" of which was 16 years ago, wherein he was relieved of direct development contribution.
The only thing I'm saying is that he's done significant work on (very successful) space games.
Would you agree?
I will agree with qualifiers. Chris Roberts did significant work on 3 successful space games, the last of which was 23 years ago. He has since contributed less-than-significant work to a variety of video game projects, which enjoyed varying degrees of success, the last "space game" of which was 16 years ago, wherein he was relieved of direct development contribution.
Do you agree with this?
No, I don't agree with something we can't know.
I don't know what contributions he made as an executive producer on Starlancer and I don't know to what extent he's responsible for Freelancer - because I have no idea what it means when people say he did the initial work and when his credits say he did the original concept.
It could mean something very significant and it could mean something very insignificant.
Beyond that, he's been working on Star Citizen for at least 4 years now - and based on what I've seen, his contribution to that project is massive.
Also, he took a 10 year break from the gaming industry to make movies. This puts things into perspective in terms of how long it's been since his last released game.
To be fair, though, I WILL say that the Wing Commander movie sucked big time - and I haven't really been impressed by anything he's done in the movie business.
In fact, I didn't really care much for the "movie" in Wing Commander 3, either. Wing Commander 4 was pretty cool for a game, but it wasn't that special.
To me, his talent lies in game design and dedication to evolve genres. The fact that he got Tony Zurovec out of semi-retirment should tell you something. Well, if you agree with me that Tony is a pretty impressive game developer - more or less responsible for the Crusader games.
Since they've known each other for a long time, it seems strange that Tony would join Chris if he didn't feel he was worth coming back to gaming for.
Also, he took a 10 year break from the gaming industry to make movies. This puts things into perspective in terms of how long it's been since his last released game.
To be fair, you can pretty much say the entire space sim genre took a long break.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Also, he took a 10 year break from the gaming industry to make movies. This puts things into perspective in terms of how long it's been since his last released game.
To be fair, you can pretty much say the entire space sim genre took a long break.
Definitely, it more or less went away at some point near the turn of the century - but we've still seen games like the X series and EVE Online.
That said, I truly and honestly don't think I can think of a person more instrumental in terms of the success of the genre as Chris Roberts.
He might be a horrible person to work for - even if I remain sceptical about that - but I just don't see how you can get around the impact the guy has made on the genre.
That can be true even if he messes up on camera when he's being watched by thousands of people.
That said, I truly and honestly don't think I can think of a person more instrumental in terms of the success of the genre as Chris Roberts.
Personally I would say that David Braben has had just as much, if not more effect on the genre. And despite Elite not being as widely known state-side he's still commonly regarded as the grand-daddy of space games.
-- Ugh, hopefully the above doesn't read like "my dad is bigger than your dad" - it certainly wasn't meant that way
That said, I truly and honestly don't think I can think of a person more instrumental in terms of the success of the genre as Chris Roberts.
Personally I would say that David Braben has had just as much, if not more effect on the genre. And despite Elite not being as widely known state-side he's still commonly regarded as the grand-daddy of space games.
-- Ugh, hopefully the above doesn't read like "my dad is bigger than your dad" - it certainly wasn't meant that way
Braben is definitely a key figure as well, I agree. I'm still somewhat in awe of what he achieved with Frontier - coding in almost pure assembler on his own, IIRC.
That said, I enjoyed Wing Commander and Privateer a lot more than I ever did Elite and Frontier, but that's just subjective.
Also, he took a 10 year break from the gaming industry to make movies. This puts things into perspective in terms of how long it's been since his last released game.
To be fair, you can pretty much say the entire space sim genre took a long break.
It's a little like being a Mayan in the 21st century.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Also, he took a 10 year break from the gaming industry to make movies. This puts things into perspective in terms of how long it's been since his last released game.
To be fair, you can pretty much say the entire space sim genre took a long break.
It's a little like being a Mayan in the 21st century.
VO is one of the few for sure that "kept the flame alive". As an avid fan of the X-series though it's easy to say that the bar hasn't been very high in that realm for a long time; as competition hasn't been there at all in the genre for quite some time.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Comments
Is he a fantastic developer? Arguably he was a competent producer, until the Freelancer fiasco to which you referred. Fantastic? That's... I'll accept successful.
Absolutely. I'm laying down some details what exactly his role was in those projects so people can decide for themselves exactly how "fantastic", or even material, his contributions were. I don't know why that makes you so upset.
What is a "key role"? Was Lucas' part of Star Wars 7 a "key role"? Was Jay-Z's part of NBA2k13 a "key role"? Did Christopher Lee have a "key role" in EQ2? Was Dave Wilson's role in SWtOR "key"? When you think of Harry Potter, do you think of David Heyman?
You're being very selective to support your argument, and I still really, truly feel you were embellishing the man's accomplishment by virtue of key words meant to imply something which don't entirely carry the gravity you'd really like them to carry. I have no problem relenting you're right when you're right. When we have to parse the minutiae of a given spin, however, when that relates to a specific argument, which is the basis for further deductions, then I feel we need to be very clear on the definitions of "said accomplishments" and the actual real "fantasticness" of said accomplishments, or it's going to spiral very quickly into something it clearly is not.
Impressive
Anyway, when you're not making sense, it doesn't upset me. It makes my position stronger - which is having the opposite effect.
A key role means a role that's key. As in, an important role - including director, producer and designer.
As for your "feeling" - I don't know what do do with that. I didn't embellish anything - that remains a fantasy of yours. However, I established how you diminished his role in several ways.
The only thing I'm saying is that he's done significant work on (very successful) space games.
Would you agree?
Do you agree with this?
The one other thing no one can take away from CR is he can't stop adding things and actually getting to the end product.
^^That is Chris Roberts.
Everyone attempts to make things complicated when it comes to him.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
I don't know what contributions he made as an executive producer on Starlancer and I don't know to what extent he's responsible for Freelancer - because I have no idea what it means when people say he did the initial work and when his credits say he did the original concept.
It could mean something very significant and it could mean something very insignificant.
Beyond that, he's been working on Star Citizen for at least 4 years now - and based on what I've seen, his contribution to that project is massive.
Also, he took a 10 year break from the gaming industry to make movies. This puts things into perspective in terms of how long it's been since his last released game.
To be fair, though, I WILL say that the Wing Commander movie sucked big time - and I haven't really been impressed by anything he's done in the movie business.
In fact, I didn't really care much for the "movie" in Wing Commander 3, either. Wing Commander 4 was pretty cool for a game, but it wasn't that special.
To me, his talent lies in game design and dedication to evolve genres. The fact that he got Tony Zurovec out of semi-retirment should tell you something. Well, if you agree with me that Tony is a pretty impressive game developer - more or less responsible for the Crusader games.
Since they've known each other for a long time, it seems strange that Tony would join Chris if he didn't feel he was worth coming back to gaming for.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
That said, I truly and honestly don't think I can think of a person more instrumental in terms of the success of the genre as Chris Roberts.
He might be a horrible person to work for - even if I remain sceptical about that - but I just don't see how you can get around the impact the guy has made on the genre.
That can be true even if he messes up on camera when he's being watched by thousands of people.
Personally I would say that David Braben has had just as much, if not more effect on the genre. And despite Elite not being as widely known state-side he's still commonly regarded as the grand-daddy of space games.
--
Ugh, hopefully the above doesn't read like "my dad is bigger than your dad" - it certainly wasn't meant that way
That said, I enjoyed Wing Commander and Privateer a lot more than I ever did Elite and Frontier, but that's just subjective.
Here to remind you I've been part of a community that "has kept the flame alive"(tm).
It's a little like being a Mayan in the 21st century.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
So you want to know what I think?
I'm thinking why the fuck is this topic being posted in the SC forums.
I also thought the Juice (Oj Simpson) was a cool guy at one time, does that make me a bad person? and will that effect my company's sales?
To answer the question
Fuck No
"Be water my friend" - Bruce Lee
You know who OJ reminds me of a little? Derek Smart.
I'm sure it already went there, but figured if it hadn't reached 1 already I'd put it there.
Also, do you think that Cuba Gooding Jr will play Derek Smart in the movie about the making of Star Citizen?
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
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Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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"Be water my friend" - Bruce Lee
Also horrible analogy is horrible.
Thanks for answering the actual question though!
For every minute you are angry , you lose 60 seconds of happiness."-Emerson